RiffTrax Forum
 

So what have we learned?

Started by Thrifty, June 01, 2009, 07:22:45 AM

Previous topic - Next topic

Thrifty

I learned that all the patent office needs as proof that you invented a best selling and hugely popular game is a few lines of typewritten text.  Seriously, that was the proof?  If that worked, I'd love to claim credit for inventing Windows.  I have rock solid proof that Bill Gates stole the idea from me, or at least I will in a few minutes.

I learned where South Park got the motivation for their Moses character.

I learned what 27 years can do to a movie.  I'm sure this was jaw dropping and groundbreaking in 1982, but today it's just boring.  It was hard to follow, and that was without the riff (I had never seen this movie before and decided to watch it straight first).  I think Overdrawn at the Memory Bank was more captivating.

Invisible NanoGhost

Well, at the time there was also the video-arcade game which was fun to play, and made some parts of the movie more meaningful.  "meaningful" in the lame sense that you'd watch the scene, and say "I've played that!"

Thrifty

Quote from: Invisible NanoGhost on June 01, 2009, 02:15:34 PM
Well, at the time there was also the video-arcade game which was fun to play, and made some parts of the movie more meaningful.  "meaningful" in the lame sense that you'd watch the scene, and say "I've played that!"


The light bikes game might be kinda fun to play.  I can just see it coming to WiiWare. 

It actually kind of reminds me of Quix.

Invisible NanoGhost

I utterly sucked at the light-bikes game, but was good at the spidery-things game.  The problem with the bikes game is that the bike is changing direction, but the controls for the bike are done as if you're driving the bike.  so when the bike is moving towards you on the screen, you need to move the joystick to your left when you want the motorcycle to turn to your (real-life) right side, since your right-side is a left-hand turn as far as the motorcycle is concerned.

In case that doesn't make sense, the game was played with you looking down on the whole playing field, as if you were almost directly above it.  It was not showing you the view as if you were inside the bike.  Hmm, actually it might have been interesting to also show that view.


Darth Geek

I learned what really goes on in my computer.
*whispers*
What?!



OmegaR!

I learned any reference to Legend of Zelda is a win (in my book anyway)

I also learned that thorough brushing is required when black lights are around

Cosmic Muse

I learned that Melissa Gilbert really needs to be extra careful when tossing a frisbee to Bruce Boxleitner.
Being a genocidal maniac is not one of my turn ons.

Is it weird to hear the Safety Dance in my head watching Game of Thrones?

gbeenie

Quote from: Invisible NanoGhost on June 01, 2009, 02:39:36 PM
I utterly sucked at the light-bikes game, but was good at the spidery-things game.  The problem with the bikes game is that the bike is changing direction, but the controls for the bike are done as if you're driving the bike.  so when the bike is moving towards you on the screen, you need to move the joystick to your left when you want the motorcycle to turn to your (real-life) right side, since your right-side is a left-hand turn as far as the motorcycle is concerned.


This is why I sucked at Lara Croft and the original Resident Evil games. That control scheme should only ever be used for first-person.
"All I ask of you is one thing: please don't be cynical. I hate cynicism -- it's my least favorite quality and it doesn't lead anywhere.
Nobody in life gets exactly what they thought they were going to get. But if you work really hard and you're kind, amazing things will happen."

- Conan O'Brien

hare.29

I learned that all the B's and C's I got in my programming classes were likely due to the lack of neon tanks in my programs. Must have missed that lecture.
We did NOT learn what would happen if the digitizing laser that was pointed directly at a computer terminal digitized the terminal. I suspect more 80's era wormhole graphics would be the result.

Plastic Self-Cleaning Duck

Quote from: Thrifty on June 01, 2009, 07:22:45 AM
I'm sure this was jaw dropping and groundbreaking in 1982.....

It wasn't.

Interesting visually and hopeless story-wise.

I learned that that at one point in time Disney admitted that cookies and spyware were a bad thing.