#21–Fallout 3
(32 Points) 2 of 11 Lists - Highest Ranking - #8 – Johnny Unusual
War… War never changes.
Release Date: October 28, 2008
Just the facts/Stuff I wiki'd:Fallout 3 is a post-apocalyptic sci-fi action role-playing open world video game developed by Bethesda Game Studios, the third major installment in the Fallout series. The game was released in North America, Europe and Australia in October 2008, and in Japan in December 2008 for Microsoft Windows, PlayStation 3 and Xbox 360.
Fallout 3 takes place in the year 2277, 36 years after the setting of Fallout 2 and 200 years after the nuclear apocalypse that devastated the game's world in a future where international conflicts between the United States and China culminated in a Sino-American war in 2077, due to the scarcity of petroleum reserves that ran the economies of both countries. The player character is an inhabitant of Vault 101, a survival shelter designed to protect up to 1,000 humans from the nuclear fallout. When the player character's father disappears under mysterious circumstances, the Overseer, or the leader of the vault, initiates martial law, and sends security forces after the player, who is forced to escape from the Vault and journey into the ruins of Washington, D.C. to track him down. Along the way the player is assisted by a number of human survivors and must battle a myriad of enemies that inhabit the area now known as the "Capital Wasteland".
The game received controversy upon release, including the use of and the ability to be addicted to morphine and other drugs including alcohol in the game for Australia, religious and cultural sentiments in India over the cattle in the game being called Brahmin, and sensitivity in Japan due to a weapon that launches mini nuclear bombs called the "Fat Man" and a quest involving the detonation/disarming of an atomic bomb.
The game starts with the main character as a newborn, whereupon the player determines the race, the gender, and the general appearance of their character. As a one year-old baby, the infant reads a child's book titled You're SPECIAL, where the player can set the character's starting S.P.E.C.I.A.L. primary attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. The character gains a set of Skills with base levels determined by these attributes. At age 10, the player obtains a Pip-Boy, a computerized wristwatch which allows the player to access a menu with stats, maps, data and items. The player also obtains their first weapon, a BB gun. At age 16, the player takes the Generalized Occupational Aptitude Test (G.O.A.T.) to determine the three Skills they wish the character to focus on.
As the character progresses through the game, experience points are earned that are used to achieve levels of accomplishment. Upon achieving a new level, the player receives a set of skill points that can be assigned to improve any of the Skill percentages. For instance, increasing the lock pick skill grants the player the ability to pick harder locks to unlock doors and supply crates. A Perk is granted at each level, which offers advantages of varying quality and form. Many Perks have a set of prerequisites that must be satisfied, and new Perks are unlocked every two levels.
An important statistic tracked in the game is karma. Each character has an aggregate amount of karma that can be affected by the decisions and actions made in the game. Positive karmic actions include freeing captives and helping others. Negative karmic actions include killing good characters and stealing. Beyond acting as flavor for the game's events, karma can have tangible effects to the player, primarily affecting the game's ending. Other effects include altered dialogue with non-player characters (NPCs), or unique reactions from other characters. Actions vary in the level of karma change they cause; thus, pickpocketing produces less negative karma than the killing of a good character. However, the player's relationships with the game's factions are distinct, so any two groups or settlements may view the player in contrasting ways, depending on the player's conduct. Some Perks require specific karma levels.
Pak's Thoughts – I grabbed this one at a Gamestop midnight release. Someone was passing out samples of Axe, which is all you need to know about the type of person who shows up to a midnight release for a post-apocalyptic RPG.
That moment when you step outside the Vault for the first time, and everything’s so bright you have to wait for your eyes to adjust in-game, is huge. Already, at that point in the game, you’ve played through your character’s childhood. You know who he/she is and you know what you want to do with him/her. The Elder Scrolls series might be a more pure RPG, but in Fallout, you really feel like you’re playing a role.
That’ll do it for tonight. More tomorrow!