Are there any completed games that were kick starter funded post Tim Schafer's very sucsesful run? I am guessing not considering game development takes a while. I'm very interested to see if kick starter funding will remain viable once the slew of Tim Schafer inspired projects start nearing completion... and missing deadlines, and going over budget.
Technically there are no deadlines because there's no contract, but people on the Internet get real pissy if they feel like they aren't getting what was promised. I'm especially worried about projects with specific 'stretch goals' being able to be that accurate in predicting their budget. Games go over budget all the time, but they have studios to give them more money. I don't know how well people on the Internet will take to a second kickstarter for a project, but I'm sure we'll see some of those considering a lot of these projects don't have the financial experience of a studio, many of them being small passion projects.
FTL was mentioned by Pak. I'll also mention Giana Sisters: Twisted Dreams, which is currently part of Steam and GoG's holiday sales and was also
a kickstarted project. And I've seen a few Android and small indie games get funded and already be available as well. (I had one game that I funded to help push it over that shipped less than a week after the kickstarter ended.)
In addition, there are a number of board games which were almost as successful. Zombicide got its funding a month or two after double fine and shipped in September. Sedition Wars ships in the next few weeks. The Bones miniatures, which also got more funding than Double Fine, are being manufactured as we speak and ship in March. (They've got to produce 6 million little plastic figure first though. That number isn't an exaggeration. They're making 6 million figures.) And I've had a number of other games that have been funded and and already been shipped to me since last March.
That being said, yeah. The delays are a big deal. Let me point to another project I funded,
Haunts. Haunts was a much, much smaller project than Tim Schafer's and was a rather modest strategy game. It crashed and burned,
rather spectacularly. They're still trying to make the game, but it's going slowly. And sadly, it's not alone. I got a notice in my email today about a game that was funded back in November, but it's suffering under a series of production delays that the designer is clearly wanting to talk about, but can't. Sadly, that's pretty common. I've backed 59 projects. 8 never succeeded. A quick look at the remaining projects shows roughly 14 of them were delayed past the expected date. That's roughly a quarter of them.
Look, if Wasteland or Shadowrun or Planetary Annihilation gets delayed, meh. I've waited this long for them (two decades in Wasteland's case). I can certainly wait an extra couple of months. But if you're really concerned about it, keep an eye on the Ouya. It was a bigger and more public project than Tim's and it's also supposed to ship in March. The developer models just shipped a week or so ago. If it goes smoothly, it'll probably smother any bad feelings over delayed smaller projects. But if there are problems, well, how folks react to them will probably show how they'll react to a DF delay.
Side note- I did back one project that I later realized had Nathalie from Birdemic as one of the models. It's delayed.