Author Topic: Ripping Spider-Man  (Read 5021 times)

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Offline MrTorso

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Ripping Spider-Man
« on: October 09, 2007, 12:37:49 PM »
There is an undocumented 2.0 track for those that like using 2.0 tracks.
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Offline RVR II

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Re: Ripping Spider-Man
« Reply #1 on: October 12, 2007, 08:32:28 PM »
I had 'Line-up' problems again (like Heroes, & Raiders)..
Had to splice the Rifftrax and extend it 1 & a half seconds to keep it in sync with the movie from Dis's 1st & Last spoken lines..

Not sure why all of the sudden the Rifftrax mp3's seem a bit shorter in length when converting it through Pinnacle Studio 9.4 ???



Offline SmilinJackRoss

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Re: Ripping Spider-Man
« Reply #2 on: October 14, 2007, 11:16:35 PM »
I had 'Line-up' problems again (like Heroes, & Raiders)..
Had to splice the Rifftrax and extend it 1 & a half seconds to keep it in sync with the movie from Dis's 1st & Last spoken lines..

Not sure why all of the sudden the Rifftrax mp3's seem a bit shorter in length when converting it through Pinnacle Studio 9.4 ???



Like most sync issues, it's likely a layer-change issue that is specific to the individual players being used.
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Offline RVR II

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Re: Ripping Spider-Man
« Reply #3 on: October 15, 2007, 06:49:13 AM »
I had 'Line-up' problems again (like Heroes, & Raiders)..
Had to splice the Rifftrax and extend it 1 & a half seconds to keep it in sync with the movie from Dis's 1st & Last spoken lines..

Not sure why all of the sudden the Rifftrax mp3's seem a bit shorter in length when converting it through Pinnacle Studio 9.4 ???



Like most sync issues, it's likely a layer-change issue that is specific to the individual players being used.
True, but this isn't a player.
It's a software program specifically used for audio/video capture and editing.

All of the rest of the Riftrax MP3 files purchased & downloaded have lined up Perfectly up to Star Wars Episode 3, and then starting with Raiders, they have been about a second and a half to Two seconds (off) short.
It could be something on my end, but I haven't found it yet.


Offline SmilinJackRoss

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Re: Ripping Spider-Man
« Reply #4 on: October 15, 2007, 08:47:41 AM »
What I mean is that when they recorded the track the player they used might have got hung up for a half second or so, while your software doesn't.  There's always the possibility of discrepency between two different players/computers/whatever.
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Offline RVR II

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Re: Ripping Spider-Man
« Reply #5 on: October 15, 2007, 09:38:04 AM »
What I mean is that when they recorded the track the player they used might have got hung up for a half second or so, while your software doesn't.  There's always the possibility of discrepency between two different players/computers/whatever.
Ahh! Ok. That makes sense. THX!


Offline The_Flash

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Re: Ripping Spider-Man
« Reply #6 on: March 01, 2008, 01:38:30 PM »
There is an undocumented 2.0 track for those that like using 2.0 tracks.

To elaborate, it is the 5th audio stream (0x84).