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Author Topic: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!  (Read 8783 times)

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Offline linszoid

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FF5 would've been on my list but I put US only releases.


Offline Russoguru

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Oh yeah, I had Bart's Nightmare back in the day... and I hated it. Frustrating levels where you gotta fight Itchy and Scratchy, jump from block to block a la Indiana Jones, play Bartzilla, and some other mini-games I can't remember off-hand. It was just so... unfun that I only played it again and again out of sheer determination to get pages of Bart's homework. I never want to play that game ever again.


Offline stethacantus

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Oh yeah, I had Bart's Nightmare back in the day... and I hated it. Frustrating levels where you gotta fight Itchy and Scratchy, jump from block to block a la Indiana Jones, play Bartzilla, and some other mini-games I can't remember off-hand. It was just so... unfun that I only played it again and again out of sheer determination to get pages of Bart's homework. I never want to play that game ever again.

I hated it too. and I am shocked that it was liked enough to have made anyone's list, let alone #2. The Simpsons games were the worst. And yet, it was such a popular show back then that everyone bought all the games. I still have nightmares about that Indiana Jones level, which was basically a very short level made impossible. That is what pissed me off most about that game. The levels were all short but impossible, so that it took as long to play as something like Super Metroid. A good game takes a long time to finish because it has hundreds of levels or an expansive world to get through. A bad game is one with very short levels that takes forever to finish because it takes you about 100 tries to complete a level. There wasn't really a good Simpsons game for home systems until Game Cube's Road Rage, and that was basically a less exciting version of Crazy Taxi.


Offline Retro Muppet Pastor

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Bart's Nightmare just took practice, that's all.  The randomness of how long it takes to get a specific page within Windy World sucked though.  I hated the game at first too.  The only stage I could get through was Itchy and Scratchy level 1.  It grew on me eventually.
« Last Edit: November 29, 2017, 01:27:07 AM by Retro Muppet Pastor »
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Offline Retro Muppet Pastor

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#40A
Simcity
System: Super Nintendo

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1 of 11 Lists.  Highest Rank: #1 Retro Muppet Pastor

Year of Release:1989 (or 1991, depending on your perspective)

Details

Simcity is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis. SimCity spawned a series of Sim games.

The SNES version features the same gameplay and scenario features; however, since it was developed and published by Nintendo, the company incorporated their own ideas. Instead of the Godzilla monster disaster, Bowser of the Super Mario series becomes the attacking monster, and once the city reaches a landmark 500,000 populace, the player receives a Mario statue that is placeable in the city. The Super NES port also features special buildings the player may receive as rewards, such as casinos, large parks, amusement parks, and expo centers; some of which would be incorporated into SimCity 2000. A bank can be built which will allow a loan of $10,000 to be taken, but it must completely be paid back before another loan can be taken out. The game also includes schools and hospitals, though they cannot be placed by the player; instead, the game will sometimes turn an empty residential lot into one. The port had a number of bugs, including one that cut power and caused crime to skyrocket on loading a saved game. [21] There are also city classifications, such as becoming a metropolis at 100,000 people. It also had some of the same pre-set scenarios in the PC and Mac versions and two new ones. One is in Las Vegas under attack by aliens and another called Freeland. Freeland has no water and no rewards buildings are given. Also unique to the Super NES version is a character named "Dr. Wright" (whose physical appearance is based on Will Wright) who acts as an adviser to the player.

<a href="https://youtube.com/v/Mx0hcTT7dUE" target="_blank" class="new_win">https://youtube.com/v/Mx0hcTT7dUE</a>

Personal Thoughts

I enjoy this game.  We got it Christmas 1992, the same day we got our Super Nintendo.  Before that, I had played the PC version which wasn't as much fun.  I have never been able to reach the highest level of Megalopolis after 25 years of trying.  I can get close, about 410,000 of 500,000, but I always hit a wall there.
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Offline Retro Muppet Pastor

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#40B
Batman Returns
System: Various

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1 of 11 Lists.  Highest Rank: #1 Stethcantus

Year of Release:Various

Details

Batman Returns is a series of video games based on the early 1990s movie of the same name.  It was released on multiple systems.

The SNES version of the game was released in 1993. It is fundamentally a left-to-right scrolling fighter beat 'em up, a genre that was featured heavily on the console at the time. The gameplay and graphics are very similar to the Final Fight games.
The game takes the player through seven scenes featured in the film. Various members of the Red Triangle Circus Gang attack Batman throughout the game. Batman has a number of weapons and moves at his disposal, including the batarang. Each level ends with a boss character, which requires a little more effort and strategy to defeat. A number of levels are two-dimensional platform levels as opposed to the majority of the pseudo-3D levels where freer movement is permitted. The fifth level consists of driving the Batmobile in a chase scene where Batman must chase bikers and a heavily armed van from the gang. In order to defeat them, the Batmobile uses a machine gun.

The Mega-CD/Sega CD and Mega Drive/Genesis versions of the game are more or less identical, as they are both two-dimensional platforming games similar in design to Sega's previous movie-based Batman game. The CD edition of the game features a number of 3D racing levels that took advantage of the graphics hardware provided by the Mega-CD unit, plus improved music in the form of CD audio with a number of animations featuring original artwork (not film photos). While different versions follow the movie's plot from start to finish, the Sega versions start after The Penguin kills the Ice Princess and puts the blame on Batman for killing her, as shown in the game's introductions.

<a href="https://youtube.com/v/jJXQDmbRWNs" target="_blank" class="new_win">https://youtube.com/v/jJXQDmbRWNs</a>

<a href="https://youtube.com/v/wjqeBZFFuiY" target="_blank" class="new_win">https://youtube.com/v/wjqeBZFFuiY</a>

Personal Thoughts

I think the only Batman game I ever played was Batman on NES.  I thought it was too difficult and didn't go far.
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Offline Retro Muppet Pastor

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#40C
Fantastic Dizzy
System: Genesis

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1 of 11 Lists.  Highest Rank: #1 Edward J Grug III

Year of Release: 1991

Details

Fantastic Dizzy is a 1991 video game developed by Codemasters. It is part of the Dizzy series. It was published to several platforms, including Sega Mega Drive/Genesis, Sega Master System, Sega Game Gear, Nintendo Entertainment System, Amiga and MS-DOS.
The game was originally intended to be released in time for Christmas in 1990, but because of a legal action between Codemasters and Nintendo over the Game Genie the title was released in April 1991, making it miss the Christmas rush it was originally slated for. Furthermore, only sold 125,000 units instead of the expected 500,000.  Despite this, the game was awarded the 'NES Adventure Game of the Year 1991' by Game Players Magazine and given the coveted 'Parents Choice Award'.

<a href="https://youtube.com/v/bQGJWIi2n14" target="_blank" class="new_win">https://youtube.com/v/bQGJWIi2n14</a>

Personal Thoughts

I mentioned this in the original List of Crap post.  I played this game, I think as a rental, back in the early 90s.  I never completed it but I've been thinking of it on and off since then.  I have a recurring dream about the mine cart sequence.  I forgot the name of the game until Edward submitted his list.  So now I will have to try again.  Thanks Edward!
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Offline Retro Muppet Pastor

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That's the last of entries with sub-entries.
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Offline Retro Muppet Pastor

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Fantastic Dizzy puzzled me when I saw a TV commercial for it.  It was released by Codemasters, the same company that created Game Genie.  I was like.... "Are the Game Genie people making video games now???  What's that going to be like?"
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Offline Pak-Man

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The Dizzy games always seemed sketchy to me, because Codemasters never got the Nintendo Seal of Quality. In the naiveté of youth, I thought that meant they were illegal. I tried them out way later and they're actually impressive little games. And now that I'm thinking about that, there's another Codemasters game I wish I'd remembered.


Offline Retro Muppet Pastor

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#39
Secret of Mana
System: Super Nintendo

25 Points
2 of 11 Lists.  Highest Rank: #7 Linszoid

Year of Release:1993

Details

Secret of Mana, originally released in Japan as Seiken Densetsu 2, is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1991 game Seiken Densetsu, released in North America as Final Fantasy Adventure and in Europe as Mystic Quest, and it was the first Seiken Densetsu title to be marketed as part of the Mana series rather than the Final Fantasy series. Set in a high fantasy universe, the game follows three heroes as they attempt to prevent an empire from conquering the world with the power of an ancient flying fortress.
Rather than using a turn-based battle system like contemporaneous role-playing games, Secret of Mana features real-time battles with a power bar mechanic. The game has a unique Ring Command menu system, which pauses the action and allows the player to make decisions in the middle of battle. An innovative cooperative multiplayer system allows a second or third player to drop in and out of the game at any time. Secret of Mana was directed and designed by Koichi Ishii, programmed primarily by Nasir Gebelli, and produced by veteran Square designer Hiromichi Tanaka.
The game received considerable acclaim for its brightly colored graphics, expansive plot, Ring Command menu system, and innovative real-time battle system. Critics also praised the soundtrack by Hiroki Kikuta and the customizable artificial intelligence (AI) settings for computer-controlled allies.
The original version was released for the Nintendo Wii's Virtual Console in Japan in September 2008, and for the Wii U's Virtual Console in June 2013 . The game was ported to mobile phones in Japan in 2009, and an enhanced port of the game was released for iOS in 2010 and Android in 2014. Nintendo re-released in September 2017 as part of the company's Super NES Classic Edition. A full 3D remake will be released for the PlayStation 4, PlayStation Vita, and Microsoft Windows in February 2018.

<a href="https://youtube.com/v/MEMssepnNJc" target="_blank" class="new_win">https://youtube.com/v/MEMssepnNJc</a>

RPGs are so long that it's hard to get a video that isn't also super long, so here is a Tool Assisted Speedrun

Personal Thoughts

Heard of it.  Never played it.
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Offline CJones

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Secret of Mana is pretty cool. It had some awesome music too! I was really upset that Square didn't localize Seiken Densetsu 3 at the time, but then I actually played it and it wasn't nearly as good as I expected. It tried way too hard to have an actual plot and named characters. You just need the Boy, the Girl and the gender unspecified Sprite.

And then there's Legend of Mana. Whoever designed that game was on some serious drugs. It is bizarre as hell.


Offline Retro Muppet Pastor

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#38
Super Ghouls and Ghosts
System: Super Nintendo
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2 of 11 Lists.  Highest Rank: #12 CJones
Year of Release: 1991

Details

Super Ghouls 'n Ghosts is a side-scrolling platform game developed and published by Capcom and released for the Super Nintendo Entertainment System in 1991. It is the third game in the Ghosts 'n Goblins series. The game was included in the video game compilation Capcom Generations: Chronicles of Arthur for the PlayStation and Sega Saturn, as well as in Capcom Classics Collection for the PlayStation 2 and Xbox and Capcom Classics Collection: Reloaded for the PlayStation Portable. A remake of the game was released for the Game Boy Advance which features an additional game mode with new stages. The original SNES version was released for the Wii Virtual Console and was released for the Wii U Nintendo eShop on May 16, 2013. Nintendo re-released Super Ghouls 'n Ghosts in the United States in September 2017 as part of the company's Super NES Classic Edition.

Players control a knight named Arthur in a quest to rescue a princess.  Standard fantasy fare.  Arthur starts the game with an ordinary suit of armor, which may be upgraded up to three times. The first upgrade is bronze armor which enhances Arthur's firepower. The second upgrade is golden armor which allows Arthur to charge his firepower to unleash special magic attacks. The golden armor comes with a shield which can block one projectile before breaking. The last upgrade is a better shield which can block up to three projectiles before breaking and allow Arthur's firepower to charge up quicker. No matter how upgraded, his armor falls off following any touch by an enemy, leaving Arthur defenseless and clad only in his underwear, at which point he will die if hit again. Shields can only block projectiles if Arthur is standing still.
Like in Ghouls n' Ghosts, hidden treasure chests can be found for weapons, armor upgrades, bonus points and sometimes unwanted traps such as bear traps and an evil magician who transforms Arthur. Treasure chests are hidden and can only be accessed by moving through specific areas of the screen, which causes them to appear.
Sticking with tradition, players have to complete the game twice in a row, the second time with a special weapon (the Goddess's Bracelet, which only appears during the second playthrough), in order to confront the evil boss Sardius (resembling a huge demon in golden armor) and get the true ending.
<a href="https://youtube.com/v/EexjhlMumjg" target="_blank" class="new_win">https://youtube.com/v/EexjhlMumjg</a>
<a href="https://youtube.com/v/LkgKzdYw3XQ" target="_blank" class="new_win">https://youtube.com/v/LkgKzdYw3XQ</a>
<a href="https://youtube.com/v/ZD12qwLYj94" target="_blank" class="new_win">https://youtube.com/v/ZD12qwLYj94</a>

Personal Thoughts

I played the Genesis version, Ghouls and Ghosts, a bunch of times.  Never played this one or Ghosts and Goblins.  They're good games, but pretty tough.  That whole thing of being forced to play the whole game twice is stupid.
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Offline Retro Muppet Pastor

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That's 5, and that's all for today.  5 more tomorrow.
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Offline Johnny Unusual

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Hey, a game I played and voted for.  I mostly remember it for being fun, really hard and for hearing the level start theme MANY times.