BONUS ENTRY – Star Control 2
(24 Points) 1 of 16 Lists - Highest Ranking - #2 - CJones
We come in peace, and with good will.
But if you make one false move, you’re vapor!
Release Date: November 1992
Just the facts/Stuff I wiki'd:Star Control II is a critically acclaimed science fiction video game, the second game in the Star Control trilogy. It was developed by Toys for Bob (Fred Ford and Paul Reiche III) and originally published by Accolade in 1992 for PC; it was later ported to the 3DO with an enhanced multimedia presentation, allowed by the CD technology. The source code of the 3DO port was licensed under the GNU GPL in 2002. The game was then remade, with the project being called "The Ur-Quan Masters".
Star Control II added a large number of species and ship types to the already diverse cast and replaced the first game's strategy-based scenarios with a story-driven space exploration adventure game that included diplomacy with the inhabitants of the galaxy, some resource gathering sub-sections, and instances of the melee combat of the first game whenever diplomacy fails.
As typical of the adventure game genre, the player must explore the game world with little direction and make discoveries and connections independently. Interaction with the various alien species is a chief part of the adventure game; the backstory of both the species from the first games and new ones were fleshed out considerably. There are hours of dialogue, each species bringing out their characteristic conversational quirks, music, and even display fonts.
A two-player mode is available, named Super Mêlée, consisting solely of the ship-to-ship combat. All ships from the first game are available, even if they made no appearance in the story, along with a number of new ones.
The contents of the soundtrack of the PC version were determined by running a contest which anybody could participate in, composing tracks based on a description of the game. Included on the soundtrack are compositions of Aaron Grier, Erol Otus, Eric E. Berge, Riku Nuottajärvi and Dan Nicholson, the president and founding member of The Kosmic Free Music Foundation.
Star Control II was highly influenced, both in story and game design, by the games Starflight (1986) and Starflight 2: Trade Routes of the Cloud Nebula (1989), developed by Binary Systems and released on a variety of platforms by Electronic Arts. Indeed Greg Johnson, StarFlight's lead designer, helped write dialog for Star Control II and Paul Reiche III contributed to the earlier game's alien communication system. David Brin's science fiction series about the Uplift Universe is also often mentioned as inspiration for the Star Control II universe, as well as Larry Niven's Known Space universe.
Pak's Thoughts – I never played this game, but I’ve got a copy of this installed on my computer right now. I picked it up on GOG a couple months ago and never got around to it. I might just give it a try and come back and add my thoughts, when I get a chance.