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Author Topic: "Always Online" DRM  (Read 4611 times)

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Doctor Who?

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Re: "Always Online" DRM
« Reply #15 on: August 13, 2011, 08:51:26 AM »
My problem with online DMR is that it punishes people who have never stolen anything in their lives.  I have paid for copies of every command and Conquer game released,I have been a faithful fan since 1997 and yet now just because the local compaines will not lay lines on my street I can not play the new games.  EA in fact lost the $140 I was going to pay for the last two games and their add on packs because of this stuff.  i say instead of punishing users who pay for the product why not punish the pirates?  Make the penalty for stealing software life in prison with no chance of parole. How many people do you think would steal a game if it meant that they would spend the rest of their live being beating in a prison cell?  The crime would end and the software companies could stop punishing people who have never committed a crime.


Offline ManUnderMask

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Re: "Always Online" DRM
« Reply #16 on: August 13, 2011, 10:29:26 PM »
only the Triple-A developers with the resources to market and distribute their games globally aren't hurt by piracy

Wrong. Triple-A developers ARE hurt by piracy, but in a more unseen way. The loss of sales through piracy effects the bottom line, and that extra money would have gone back into the developer in the form of funding for development, raises, bonuses, benefits, expansion, and job creation. It's more potential than actual, but it's still there.
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Offline Scribblesense

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Re: "Always Online" DRM
« Reply #17 on: August 14, 2011, 11:45:00 AM »
only the Triple-A developers with the resources to market and distribute their games globally aren't hurt by piracy

Wrong. Triple-A developers ARE hurt by piracy, but in a more unseen way. The loss of sales through piracy effects the bottom line, and that extra money would have gone back into the developer in the form of funding for development, raises, bonuses, benefits, expansion, and job creation. It's more potential than actual, but it's still there.

This is true.

I wasn't clear enough with that statement, and what I meant was that a developer who has the resources to move millions of copies isn't completely devastated when a few thousand to a hundred thousand copies are pirated, unlike the Indie developers who can barely support themselves without the added threat of theft.

There are exceptions to that rule, as in the case of Minecraft, but the inexplicable success of such Indie games is due to their massive exposure to the mainstream audience, something most Indie developers cannot afford. That's one reason services like Steam are so invaluable to Indies - they purposely promote smaller games so honest consumers can buy them.
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Offline Rainbow Dash

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Re: "Always Online" DRM
« Reply #18 on: August 14, 2011, 05:14:18 PM »
Well lets also be fair, PC gaming as a retail device is pretty close to dead.   Steam has totally changed the way people buy PC games, and as a very wonderful benefit has given even the most small time publishers great opportunities to be visible in a mass marketplace.  When it comes to PC gaming, no longer do you have to be a massive company to push a ton of copies to market.
« Last Edit: August 15, 2011, 02:08:40 PM by Rainbow Dash »


Doctor Who?

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Re: "Always Online" DRM
« Reply #19 on: August 14, 2011, 05:25:33 PM »
I have to say I am very said to see it going that way.  I used to be able to go into any store and buy a new game now I have to go online and order it and wait for it to show up :'(  I hate not having highspeed.


Offline Rainbow Dash

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Re: "Always Online" DRM
« Reply #20 on: August 14, 2011, 08:39:50 PM »
I have to say I am very said to see it going that way.  I used to be able to go into any store and buy a new game now I have to go online and order it and wait for it to show up :'(  I hate not having highspeed.

While I do generally like physical copies, I absolutely love steam (and yes, if you don't have good high speed it would suck), and it has really changed my mind about digital downloading of media.  I can of fresh instal of any game in my library in very quick time.  No disks, no CD keys, nothing. 


Offline ManUnderMask

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Re: "Always Online" DRM
« Reply #21 on: August 14, 2011, 08:52:51 PM »
I wasn't clear enough with that statement, and what I meant was that a developer who has the resources to move millions of copies isn't completely devastated when a few thousand to a hundred thousand copies are pirated, unlike the Indie developers who can barely support themselves without the added threat of theft.

This is true.
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Offline daltysmilth

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Re: "Always Online" DRM
« Reply #22 on: August 15, 2011, 07:45:43 AM »
Is it just me, or has Blizzard started to be a lot less fan-friendly since they merged with Activision?
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Offline Scribblesense

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Re: "Always Online" DRM
« Reply #23 on: August 15, 2011, 05:23:07 PM »
Well lets also be fair, PC gaming as a retail device is pretty close to dead.   Steam has totally changed the way people buy PC games, and as a very wonderful benefit has given even the most small time publishers great opportunities to be visible in a mass marketplace.  When it comes to PC gaming, no longer do you have to be a massive company to push a ton of copies to market.

I'm not sure I agree with this. Steam and other digital download services are still a niche, and no Indie developer is ever going to sell as many copies of their game as any given game from Valve, Blizzard, or the like. Indie developers will never be at the point where sales lost to piracy is something they can just overlook and still run a successful business.

Of course, if they have no interest in business and just want to make a good game or two and share it with the community, piracy isn't an issue.

Is it just me, or has Blizzard started to be a lot less fan-friendly since they merged with Activision?

I don't think so. They still do fun stuff like Blizzcon and provide free authenticators for WoW accounts that take huge chunks out of their wallet specifically to appease the fans. Then there was that fiasco a year or so ago with RealID where they would require forum members to post with their real names on their forums that got turned around by immensely negative fan reactions. They're always trying to improve their games in the best way (not always the easiest way) possible, and I think that their unpopular decisions come from that line of reasoning.

"Always Online" in Diablo III not only protects real-world transactions and prevents cheating, but also eliminates hurdles between single and multiplayer modes, so a solo player can jump right into the multiplayer world without having to level a new character (and it prevents that solo player from cheating his way to greatness and screwing with everyone in multiplayer afterwards). I don't like it, but they have sound reasoning.

The fans they aren't being friendly towards with these decisions are the ones who have no interest in Blizzard trying to build an online gaming community through WoW, Diablo, and Starcraft. And those fans are in the minority, while the rest of the community is served well by Blizzard's decisions. Say what you will of Blizzard, but at least the trains run on time, eh?
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Offline Compound

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Re: "Always Online" DRM
« Reply #24 on: August 15, 2011, 05:25:07 PM »

Is it just me, or has Blizzard started to be a lot less fan-friendly since they merged with Activision?

I don't think so. They still do fun stuff like Blizzcon and provide free authenticators for WoW accounts that take huge chunks out of their wallet specifically to appease the fans.


Point of order- The authenticator App is free. For the keychain model, it's around $7.


Offline Scribblesense

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Re: "Always Online" DRM
« Reply #25 on: August 15, 2011, 05:48:47 PM »
Hmm, yeah, disregard that part.

I had heard in the past that they lost money on every authenticator shipped out (the physical authenticators costing anywhere from $10-$30), but a few quick Google searches reveal they cost about $3 in components.

As for Blizzcon, I had heard that was a financial loss as well, but reports indicate they not only cover their costs but turn a modest profit. From a purely financial standpoint, it might only be as profitable as a lemonade stand and not worth the time, effort, and resources required to operate it. Like driving an extra ten miles to save fifty cents.

I still don't think Blizzard is less fan-friendly now then they were in the past, and certainly aren't as bad as other businesses out there.
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Offline Pak-Man

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Re: "Always Online" DRM
« Reply #26 on: August 15, 2011, 05:54:11 PM »
Blizzard lets me download Starcraft with the Brood War expansion, and all I had for a physical copy was disc 2 and a shattered jewel case from 199X. Free client download with CD Key = Fan Friendly to me. :^)


Offline mrbasehart

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Re: "Always Online" DRM
« Reply #27 on: August 15, 2011, 06:55:51 PM »
I'm not entirely sure Activision do much of anything with regard to Blizzard.  They make so much money from their products, why interfere and potentially ruin everything?  Especially since the whole Infinity Ward debacle (not that that will hurt them in the short-term, but could have long-term consequences for the CoD franchise as a whole).


Offline Rainbow Dash

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Re: "Always Online" DRM
« Reply #28 on: August 21, 2011, 05:36:22 PM »
Because Activision's mission statement is "if we're not running it into the ground, we're not doing it right"


Doctor Who?

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Re: "Always Online" DRM
« Reply #29 on: August 21, 2011, 05:39:21 PM »
Because Activision's mission statement is "if we're not running it into the ground, we're not doing it right"

I think they stole that slogan from Disney.