#50 - Bad Dudes Vs. DragonNinja
(35 Points) 2 of 18 Lists - Highest Ranking - #7 sarcasm made Easy
The president has been kidnapped by ninjas. Are you a bad enough dude to rescue the president?
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Release Date: 1988
Just the facts/Stuff I wiki'd:Bad Dudes Vs. DragonNinja, often referred to simply as Bad Dudes, and known in Japan simply as DragonNinja, is a 1988 beat 'em up arcade game developed and published by Data East. It is based on the U.S. pop culture of the late 1980s, featuring references to Michael Jackson's Bad and to ninjas, which were popular in the 1980s due to films such as Octagon and Enter the Ninja.
The game starts in New York City, where President Ronnie (based on U.S. President Ronald Reagan) has been kidnapped by the nefarious DragonNinja. The game's intro begins with the following introduction: "Rampant ninja related crimes these days... Whitehouse is not the exception...". As soon as that occurs, a Secret Service agent (who resembles Arnold Schwarzenegger as he appears in The Terminator) asks two street-smart brawlers, named Blade and Striker: "President Ronnie has been kidnapped by the ninjas. Are you a bad enough dude to rescue Ronnie?". After hearing that, the Bad Dudes pursue the DragonNinja through the city streets, highway, sewers, transport train, forest, cave and into the secret ninja base in order to save President Ronnie.
The Japanese and English language versions' endings of the game differ. In the English version, after the Bad Dudes defeat DragonNinja, they celebrate by eating burgers with President Ronnie. At the very end, President Ronnie is seen holding a burger while standing between the Bad Dudes. Behind them are many security guards with the White House behind them. In the Japanese version, President Ronnie gave the Bad Dudes a statue of them as a tribute to them. The Bad Dudes are seen leaning against a fence on a sidewalk next to their statue. Unlike the ending of the international version, the Japanese version's ending shows a list of every enemy in the game with their names (except the green ninja boss that multiplies himself), while some faces appear next to the names of the game's staff. The background music played in both versions' endings are also completely different.
Bad Dudes VS. DragonNinja was considered by many outside of Japan at the time of its release as Data East's answer to the 1987 beat 'em up hit Double Dragon by Technos; however Bad Dudes Vs. DragonNinja was heavily inspired by the 1987 Sega arcade game, Shinobi.
Player One controlling Blade (in white pants) and Player Two controlling Striker (in green pants) will start with nothing but the ability to do punches, kicks and jumps (however most enemies can be beaten with only a single hit of any kind). Some moves are special like spinning kicks and the ability to charge themselves up to throw a powerful, but short-ranged punch toward opponents. Players will also come across several power-ups: some are weapons and some recharge a player's health, yet others add a few seconds to the remaining time. Using the picked-up knives and nunchakus both had their advantages and disadvantages.
The various types of enemies encountered in the game have their own means of attack. The basic blue-colored ninja directly charge the player, while some leap with their swords, or throw shuriken and makibishi; there are also acrobatic female ninja, attack dogs, and even people who are on fire. The enemies may be beaten down or avoided. At the end of each level, a boss will appear which needs to be defeated to progress to the next level. The first of them is Karnov, who cameos from the Data East game of the same name; the background music during the fight with him is similar to the main theme in Karnov as well. Each boss has their own special attacks: Karnov, for example, can breathe fire at the player. At the successful completion of each level, the dude(s) strike a "bad" pose and proclaim, "I'm bad!", possibly a reference to Michael Jackson's then-recently released song, "Bad".
Pak's Thoughts - Bad Dudes is the first game I remember playing that had a secret move. Nowhere on the arcade cabinet (At least nowhere on MY arcade cabinet) did it mention that if you held down the punch button, you could charge up a fire-punch. I heard that tip from my best friend at the time, who had heard it from a random kid at an arcade. Word of mouth was so important back then when it came to passing around video game secrets. The internet spoils gamers. :^)