Speaking of Skyrim...for the life of me, I can't remember what site I got this from (it's one of the many game*insert word here*.com websites, and from what I gather it's generally reputable) that apparently the good people at Bethesda view the PS3 as some sort of alien artifact beyond their comprehension...as in, there's a good chance the bugs in Dawnguard are so insurmountable that they may never release it for the PS3.
So, here's Bethesda's RPG track record for the past ten years or so:
Elder Scrolls IV: 360, PC, PS3. DLC breaks the main game's vampire side quest; you own the GOTY edition, you're screwed. Only bypassable by not getting GOTY edition or buying it for PC and hacking. This elephant in the room, fixable by reportedly moving a quotation mark back to where it should have gone, was never patched, not even for 5th anniversary re-release. However, horse armor can be purchased for $1.99.
Fallout 3: 360, PC, PS3. Random crashes across the board, but PS3 notable for ridiculous frame-rate stutters in PS3 DLC content. Was patched to fix minor bugs, but stutter was never fixed.
Fallout New Vegas: 360, PC, PS3. First time Bethesda was called out by the industry at large by releasing a game that was unplayable on ALL platforms upon release. Quite possibly the most work Bethesda has ever done to actually fix buggy code.
Skyrim: 360, PC, PS3. Bugs across the board once again, but PS3 version stutters like Fallout 3 used to. 360 and PC get problems fixed and DLC as promised, Bethesda finally admits they have no one on-staff that understands how a PS3 operates despite the system existing for 5+ years. Bioware finally gets to laugh that, despite outcry against the ending of Mass Effect 3, at least PS3 owners can PLAY to the end without trouble.
Maybe Sony is partially to blame for having what is apparently very stringent policies on hardware access, but really, Bethesda really needs to get somebody in charge who knows what they're doing. I mean, the Silent Hill HD Collection at least has a variety of damn good excuses as to why they released a broken product (despite the fact that it probably should never have come out at all, considering the factors). But this is an age where most games released are cross-platform titles...hell, even Valve, who are best known for their work in the PC market, figured out how to get a PS3 and PC to game with each other on Portal 2, and STILL have a working game released for the 360 despite Microsoft disallowing cross-platform play. For Bethesda, a company that releases games that have good stories and otherwise good gameplay, to not be able to hire anyone who knows how a PS3 works is an embarrassment. That, AND they have a long and undistinguished track record of releasing titles that are half-finished, beyond even the ones I mentioned. Call of Cthulhu, anyone?
But then, this might be why getting those exclusivity deals with Microsoft might be a detriment. They've spent so much time with the 360 and PC that they know all the tricks and shortcuts to making stuff work on those systems, and never bothered to learn the secrets of the PS3. I can only imagine whose brains would be exploding if they ever tried to tackle the Wii or WiiU one of these days...