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General Discussion => General (Off-Topic) Discussion => Topic started by: Pastor of Muppets on November 26, 2017, 02:54:22 AM

Title: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 26, 2017, 02:54:22 AM
Ah the 90s!  Pogs!  Pete & Pete! Bill Clinton!  Other nostalgic pop culture things that I can't remember.  Perhaps most enduring in my mind were the video games.  That and the endless commercials for long distance services, the predecessor to today's endless commercials for cell phones.

During the first half of the 90s, the 8-bit consoles (Nintendo and Sega Master System) were on their way out, making way for the next generation.  To compete in the 16-bit market, Sega released the Genesis and Sega CD, Nintendo released the Super Nintendo Entertainment System, and NEC released the Turbo Grafx 16.  TG-16 came first, then Genesis, and finally Super Nintendo.  Competition was fierce... moreso than it seems console competition is today.  I remember being on Prodigy, an online service that was sort of a pre-cursor to the Internet, back in 1990 through 1993.  There were intense flame wars between Sega fans and Nintendo fans.  It was the first time I had ever seen such a thing.  Eventually the flame wars devolved into something made of pure hatred that had nothing to do with either system.  "Nintendo vs. Genesis" gave way to "Bashers vs. Anti-Bashers". 

So enough of the history, let's get to the list.  Let's talk about ties.  These happened quite a few times.  When there was a tie, the item that was on more lists won out.  If all were on the same number of lists, the item that had the highest position on an individual list won.  Somewhere around #40, I ran into these unbreakable ties where all items were on exactly one list, and at the same top position.  I had to break this up into sub items (e.g. 40A, 40B, 40C) because it would have been unfair to arbitrarily rank one higher.  Consequently, the list actually expanded to 58 items. 

Details are all pretty much cribbed from Wikipedia.  I'm not a particularly skilled writer, and with 58 items it would have been just too difficult to give a decent writeup from my own thinky-parts.  The "Personal Thoughts" at the end was all my own though.

I added in a picture or two, and a video.  Usually a playthrough, but for RPGs I went with something shorter because role playing games are very long.

That said, here we go with the Top 58 Games of the 16-Bit Era.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 26, 2017, 03:11:26 AM
#50
U.N. Squadron
System: Super Nintendo
(https://image.ibb.co/kJCQDR/50_un_squadron.jpg)

16 Points
2 of 11 Lists.  Highest Rank: #11 by Russoguru

Year of Release: 1989

Details

U.N. Squadron is a 1989 side-scrolling shooting game released by Capcom for the CPS arcade hardware and for the Super Nintendo Entertainment System. The game was released in Japan as Area 88 ( and is based on the manga series of the same name, featuring the same main characters. Here, their mission is to stop a terrorist group known as Project 4. It was followed by the sequel Carrier Air Wing.

The game is a typical side scrolling shooter, going against the trend of other Capcom shooters, such as 1942, and 1943: The Battle of Midway, which are vertically scrolling shooters. However, like other Capcom shooters, the player has an energy bar that is consumed over the course of a single life as the player sustains damage. This trait is highly uncommon among other comparable arcade-style shooters which normally use a system of reserve lives, where one of which is lost upon a single enemy hit. Before entering a level, the player can purchase special weapons or added defenses in the shop. The player earns money to buy weapons by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money.
The player can choose between three mercenary pilots: Shin Kazama, Mickey Simon, and Greg Gates. Each pilot flies a specific plane and has slightly different capabilities.
The game was converted to the Super Nintendo Entertainment System and Super Famicom in 1991. Unlike in the arcade version, each pilot can use a range of planes. All pilots start out with $3000 and the basic F8 Crusader, and can buy other aircraft and weapons as they progress.

https://www.youtube.com/v/KytTuahMons

Personal Thoughts

I've never heard of this game until it was submitted for the list.  So I can't say much.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 26, 2017, 04:41:23 AM
#49
Kirby's Dreamland 3
System: Super Nintendo
(https://image.ibb.co/eURVf6/49_kirbys_dreamland.jpg)

16 Points
3 of 11 Lists  Highest Rank: #13 by Russoguru

Year of Release:1997

Details

Kirby's Dream Land 3 is the fifth platformer video game starring Kirby. Specifically, it is the third game under the Kirby's Dream Land name. Although the first two games were largely unrelated, Dream Land 3 features many similar characters to Dream Land 2. Kirby 64: The Crystal Shards was the sequel to this game.

After the events of Kirby's Dream Land 2, Kirby and Gooey are on a fishing trip, when all of a sudden, Dark Matter appears and shatters the planet's rings. He then proceeds to possess various Dream-Landers, including King Dedede. Kirby and Gooey then team up with Rick, Coo, and Kine, as well as new characters Pitch, ChuChu, and Nago.

Interesting trivia: this was actually the last Super Nintendo game released in North America.

https://www.youtube.com/v/djamgcRUuj4

Personal Thoughts

I haven't played many Kirby games.  I played Kirby's Adventure for NES a few times, but that's about it.  I watched the Saturday morning cartoon Kirby: Right Back At Ya, back in 2004.  I think that was the last year I watched Saturday morning cartoons. 
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 26, 2017, 06:18:12 AM
Sweet! Two picks from my list, I like the way this list is going so far.  ;D
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 26, 2017, 08:10:29 AM
#48
Secret of Evermore
System: Super Nintendo
(https://image.ibb.co/fJyXtR/48_secret_of_evermore.jpg)

17 points
2 of 11 Lists.  Highest Rank: #17 by Linszoid

Year of Release:1995

Details

Secret of Evermore is an action role-playing game for the Super Nintendo Entertainment System. It was released by Square in North America on October 1, 1995. In February 1996, it saw release in the PAL territories of Europe and Australia. A Japanese release was planned to follow the North American release by a few months,but was ultimately cancelled.
The story of Secret of Evermore follows a boy and his pet dog as they are inadvertently transported to a fantasy world created by an eccentric inventor. The player guides both the boy and his shapeshifting dog through Evermore, a world that is composed of separate realms, each resembling a different period of real-world history. The gameplay shares many similarities with Secret of Mana, such as real-time battles, a ring-shaped menu system, and the ability to switch control between the two characters. Despite similar game mechanics and a similar title, it is not an entry in the Mana series.
Secret of Evermore is unique in that it is the only game developed by Square designers in North America.

The protagonist wields four different styles of weapons throughout the game: sword, spear, axe, and bazooka. Almost all swords, axes, and spears have four versions, and repeated use of them can increase their skill levels to a maximum of three, unlocking a new charged attack with each level. The range and power of each type of weapon increased the more it is used; for instance, spears at a high enough level may be thrown at an enemy across the screen, while the swords and axes can cut swathes of destruction around the boy's vicinity. With the exception of the Bone Crusher, all swords, axes, and spears can cut through vegetation; some weapons are required to break rocks and other barriers.


https://www.youtube.com/v/dEu8wDAQuDk?rel=0

Personal Thoughts

Another one I've never heard of.  I probably saw an ad for it back in the day, but I never played it and don't remember it.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 26, 2017, 08:39:11 AM
Ha ha!-- Aww... I forgot all about Secret of Evermore.  :(
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on November 26, 2017, 10:32:42 AM
I was the other person with UN Squadron. In Japan it's called Area 88 and is based on the manga/anime of the same name. I've seen the anime, and it's surprisingly dark. The main character is essentially kidnapped and forced to work as a fighter pilot for a group of mercenaries. He has to earn $1.5 million or work for three years to buy back his freedom. But it turns out he really likes killing people.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on November 26, 2017, 10:57:07 AM
Secret of Evermore is one I always wanted to try, but never did.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 26, 2017, 12:11:00 PM
#47
Breath of Fire
System: Super Nintendo
(https://image.ibb.co/kDji06/47_breath_of_fire.jpg)

18 points
2 of 11 Lists.  Highest Rank: #12 by Linszoid

Year of Release:1994

Details

Breath of Fire is a role-playing video game developed by Capcom originally for the Super Nintendo Entertainment System. Initially released in Japan in April 1993, the game was later made available in North America in August 1994 by Square Soft, who handled the title's English localization and promotion.
Recognized by Capcom as their first traditional role-playing video game, Breath of Fire would set the precedent for future entries in the series, and features character designs artist Keiji Inafune, as well as music by members of Capcom's in-house sound team Alph Lyla. In 2001, the game was re-released for the Game Boy Advance handheld system with new save features and minor graphical enhancements, with the English version being released in Europe for the first time. In 2016, it was released for the Nintendo 3DS Virtual Console.
Set in a fantasy world, Breath of Fire follows the journey of a boy named Ryu, one of the last surviving members of an ancient race with the ability to transform into mighty dragons, as he searches the world for his sister. During his quest, Ryu meets other warriors who share his quest, and comes into conflict with the Dark Dragon Clan, a militaristic empire who seeks to take over the world by reviving a mad goddess. The game experienced mostly positive reception upon release, and was followed by a direct sequel, Breath of Fire II, in 1994.


https://www.youtube.com/v/oxmU6rURGvo

Personal Thoughts

I've never played this one.  I never heard of Breath of Fire until 2000 when I played Breath of Fire 3 on Playstation.  That one was one of my favorite RPGs.  I played Breath of Fire 4 briefly, but never got very far.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 26, 2017, 03:00:15 PM
#46
Sonic and Knuckles
System: Genesis
(https://image.ibb.co/iw4Bnm/46_sonic_and_knuckles_a.png)
(https://image.ibb.co/cF1D06/46_sonic_and_knuckles_b.jpg)
(https://image.ibb.co/cnLdYR/46_sonic_and_knuckles_c.jpg)

19 Points
2 of 11 Lists.  Highest Rank: #10 by Quirk

Year of Release:1994

Details

Sonic and Knuckles is a 1994 side-scrolling platform video game developed by Sonic Team and published by Sega for the Sega Genesis. An installment in the main Sonic the Hedgehog series, it is a direct sequel to Sonic the Hedgehog 3, which released earlier that year. The story follows Sonic the Hedgehog and Knuckles the Echidna in their respective quests to save Angel Island; Sonic tries to prevent Dr. Robotnik from relaunching his orbital weapon, the Death Egg, while Knuckles scuffles with Robotnik's minion, known as EggRobo.

Sonic and Knuckles was promoted with Sega's new Lock-on Technology.  The cartridge itself had an additional slot at the top.  You could insert any other Sega Genesis cartridge, although for most of them it would just present an error screen.  Attaching Sonic1 would let you play the sphere collecting minigame from Sonic 3.  Attaching Sonic 2 would let you play that game as Knuckles.  Attaching Sonic 3 gave you the most bang for your buck, concatenating Sonic 3 with Sonic and Knuckles, essentially creating a new game: Sonic 3 and Knuckles. 

https://youtube.com/v/vOYdR5mVZ-A

Personal Thoughts

I owned this game (along with the other 3 Genesis Sonic platformer games) on my Genesis back in the 90s.  Sonic and Knuckles on its own is good, but lacking.  There's no save feature so you have to play the whole game in one sitting.  I think it's harder to unlock Super Sonic too because you need all the Chaos Emeralds and all the Super Emeralds with half the number of bonus stages.  I'm not sure of that though.  I even tested this back around 2007, but forgot since then.

One of my fondest memories was playing this game in the summer of 2000.  My brother was there along with my cousin and his miniature dachshund, Nesbitt.  I spent a long day playing the game from the top, and getting all the emeralds.  Toward the end, I started to get loopy and think the dog was talking to me.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 26, 2017, 03:40:56 PM
I had Sonic and Knuckles at one point myself and honestly... I didn't get a whole lot out of it. I think by that time I was just done with the whole Sonic series as a whole. I did like Sonic 1 and 2 on the Dreamcast to some degree though.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on November 26, 2017, 03:46:58 PM
Any fan of the Sonic the Hedgehog games should check out Freedom Planet (it's on Steam). It began as a Sonic fan game, but became it's own thing. And it's very good. The best "Sonic" game since Sonic 2.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 26, 2017, 04:06:15 PM
#45
Super Castlevania IV
System: Super Nintendo
(https://image.ibb.co/kfEBnm/45_super_castlevania_iv.jpg)

20 points
3 of 11 Lists.  Highest Rank: #12 by Russoguru

Year of Release:1991

Details

Super Castlevania IV is a platform game developed and published by Konami and the first Castlevania game for the Super Nintendo Entertainment System. The game was originally released in 1991 and later re-released on the Virtual Console in 2006 for the Wii,in 2013 for the Wii U, and in 2016 for the New Nintendo 3DS. Nintendo re-released Super Castlevania IV in the United States in September 2017 as part of the company's Super NES Classic Edition.
Super Castlevania IV features expanded play control, 16-bit graphics featuring SNES Mode 7, and a soundtrack featuring brand new pieces and arrangements based on previous Castlevania music. Following the same setting as Castlevania on the NES, the game takes place in 1691 Transylvania, where the vampire hunter Simon Belmont must defeat the vampire Dracula. The game received critical acclaim with some calling it one of the greatest video games of all time
Super Castlevania IV is a side-scrolling platform game where the player takes control of Simon through eleven levels. Players begin the game with three lives, and it ends in a game over once they have lost them all. The player will lose a life if all of Simon's health gauge is depleted or if they do not finish the level within the time limit. The health gauge can be restored through food items that can be dropped from candles and enemies, or with the Magic Crystal, which is received after defeating the boss at end of each level. A password can also be entered to continue the game.
With Simon's whip, players can attack enemies in eight directions with the use of the control pad. By holding down the attack button, the whip will go limp and can be waved around with the control pad, which can be used to block projectiles. The length and power of the whip can be increased up to two levels by collecting an item called the Morning Star. The whip is not only used for fighting, but also for latching onto rings to swing over areas that are too wide or dangerous for the player to jump across. In addition to jumping, the player can control Simon to move while crouching.
Like its predecessors, players can use secondary weapons that consume Simon's "Hearts", which are dropped from candles and enemies. The secondary weapons include but are not limited to an axe which can be thrown in an arc, a watch which stops all enemy motion and a dagger that can be thrown across the screen. Collecting the items known as the Double and Triple Shots allows the player to throw secondary weapons up to three times in a row.
https://youtube.com/v/Myn_YNHHvaE

Personal Thoughts

I never got much into Castlevania.  I played Castlevania 1 & 2 briefly, and Symphony of the Night, but never many more than that.  It looks like a good solid platformer though.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 26, 2017, 04:06:54 PM
Ok that's all for today.  Gonna do 5 or 6 a day. 
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Edward J Grug III on November 26, 2017, 04:10:46 PM
I never played any Castlevania games. I feel like they would probably appeal to me, but I just never got to them.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 26, 2017, 04:37:08 PM
You should really check out Super Castlevania IV and Symphony of the night Edward, they're by far the best entries in the series and  they represent both sides of the Castlevania Spectrum: Classic Castlevania and Metroidvania.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on November 26, 2017, 04:48:41 PM
Castlevania 4 is certainly a good game, but it wasn't as good as CV3. That was the zenith of classic Castlevania IMHO.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 26, 2017, 05:32:50 PM
Castlevania 4 is certainly a good game, but it wasn't as good as CV3. That was the zenith of classic Castlevania IMHO.
I think Castlevania 4 was the better game because movement was much more accessible, the action with the whip was a lot of fun, and  there were a lot more levels if I recall correctly. It just felt a lot more fulfilling when you'd finish a stage. I always found Castlevania 3 to be really frustrating. The partner characters in Castlevania 3 were just too weak. One hit and they'd take like 3 or 4 damage.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on November 26, 2017, 08:51:41 PM
 Castlevania IV is such a great showcase for the SNES. If I recall, it was a launch title, or really close to it. If it was your first, you were treated to these beautiful songs and photorealistic (For the time) graphics. And of course there was mode-7. Blew me away.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 27, 2017, 01:57:46 AM
#44A
Lufia 2: Rise of the Sinistrals
System: Super Nintendo
(https://image.ibb.co/b8tRL6/44_A_Lufia_2.jpg)

21 Points
1 of 11 Lists.  Highest Rank: #5 Retro Muppet Pastor

Year of Release:1996

Details

Lufia 2: Rise of the Sinistrals is a role-playing video game with puzzle elements developed by Neverland and published in Japan in 1995 by Taito, and in North America and Europe in 1996 by Natsume and Nintendo respectively, for the Super Nintendo Entertainment System.
The game is a prequel to Lufia & the Fortress of Doom. It follows the story of the first main character's ancestor, Maxim, and explains the origins of the war between mankind and a group of gods called the Sinistrals. Lufia II made a number of changes from the first game. Dungeons no longer have random encounters and there are hundreds of puzzles throughout the game, ranging from simple to extremely challenging. It also introduced new skills, such as a variety of weapons that could be used to stun monsters or solve puzzles, and IP attacks.

One notable feature of the game is the Ancient Dungeon, an optional dungeon encountered midway through the main storyline.  The game is 99 levels deep, players are returned to level 1, and there are no save points in the dungeon.  There are limited MP and HP recovery tiles.  Through careful progress, players can advance in level, generally reaching the upper 60s by the bottom (if they survive).

https://youtube.com/v/RBnYGYa6l3M

Personal Thoughts

Love this game, obviously.  One of my favorites.  The spell system is novel.  Instead of learning spells, you buy scrolls.  It makes equipping your characters a more time consuming process, but I think it's neat.  I've played through many times, but never actually on an SNES.  Always on emulator.  I remember I first saw this in 1998.  It has a system called “Capsule Monsters”, where you get a set of 6 monsters you can recruit to your team.  You can evolve the monster into stronger forms by feeding it certain items.  I saw this, then 2 months later Pokemon came out and I thought it was based on the Capsule Monster system.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 27, 2017, 03:09:32 AM
#44B
Bugs Bunny's Rabbit Rampage
System: Super Nintendo
(https://image.ibb.co/k6PcSm/44_B_Rabbit_Ramapge.jpg)

21 Points
1 of 11 Lists.  Highest Rank: #5 Stethcantus

Year of Release: 1994

Details

Bugs Bunny Rabbit Rampage is an action video game released exclusively for the SNES in 1994. The player controls Bugs Bunny as he fights traditional Looney Tunes villains in order to confront the main villain of the story, animator Daffy Duck. The game's title is derived from the 1955 animated short Rabbit Rampage, which follows a similar plot of Bugs at the mercy of an antagonistic animator, revealed to be Elmer Fudd.

https://youtube.com/v/n57FxAwaQs0

Personal Thoughts

Never played it or heard of it.  I've played some Tiny Toons games, but this one is unfamiliar to me.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on November 27, 2017, 03:40:39 AM
I've never heard of Rabbit Rampage either.

Lufia 2 I have heard of. Mostly good things. No random encounters is a big plus. Hundreds of puzzles? That sounds like Alundra  :-\  I should really give that game a try.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 27, 2017, 03:56:51 AM
I've never heard of Rabbit Rampage either.

Lufia 2 I have heard of. Mostly good things. No random encounters is a big plus. Hundreds of puzzles? That sounds like Alundra  :-\  I should really give that game a try.

Hundreds is an exaggeration.  I probably should have checked that before I posted.  There's like 1 puzzle per major dungeon, and they're usually not that hard.  Probably fewer than 20 in the whole game.  The hardest is the appropriately (but kind of unfortunately) named "World's Most Difficult Trick".  It is optional, but you get some nice treasure from it.

https://youtube.com/v/RmWEBN4elS8
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 27, 2017, 03:58:53 AM
#44C
Toejam and Earl in Panic on Funkotron
System: Genesis
(https://image.ibb.co/ib0TYR/44_C_Panic_on_Funkotron.jpg)

21 Points
1 of 11 Lists.  Highest Rank: #5 Edward J Grug III

Year of Release:1993

Details

ToeJam & Earl in Panic on Funkotron is a platform video game developed by Johnson Voorsanger Productions and published by Sega in 1993 for the Sega Genesis. The game is the sequel to cult video game ToeJam & Earl, released in 1991. The game concerns two alien protagonists, ToeJam and Earl, both of whom have escaped from Earth, where they had crash landed. After returning to their home planet of Funkotron, the duo discover a number of antagonistic Earthlings have stowed away on the spacecraft and are wreaking havoc across the planet. The player must hunt down these Earthlings and imprison them in jars before sending them back to Earth.
The game's platform format was a departure from the original ToeJam & Earl, a treasure hunt game with randomly generated levels, inspired by the game Rogue. Creators Greg Johnson and Mark Voorsanger originally began designing a game built on the concepts of the original, but changed to a more generic type of game due to a lack of support for their vision on the part of Sega. The game was critically well received, with reviewers praising the graphics, soundtrack, fluid action and two-player mode. It was also a commercial success, but fans of ToeJam & Earl were disappointed and confused by the radical change in direction.

https://youtube.com/v/jwizXA9Di1k

Personal Thoughts

Never played this game, although I do remember seeing it in Gamepro.  It looked like a generic platformer, and those are a dime a dozen.  The story is a fun concept though.  Earthlings invade another planet.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 27, 2017, 03:59:38 AM
Time for work!  3 more coming this evening.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: stethacantus on November 27, 2017, 06:15:16 AM

#44B
Bugs Bunny's Rabbit Rampage
System: Super Nintendo
(https://image.ibb.co/k6PcSm/44_B_Rabbit_Ramapge.jpg)

Personal Thoughts

Never played it or heard of it.  I've played some Tiny Toons games, but this one is unfamiliar to me.
I've never heard of Rabbit Rampage either.

Rabbit Rampage was a major SNES release that got a lot of hype from Nintendo and even made the front cover of Nintendo Power magazine.

(https://i.imgur.com/ipkGnKq.jpg)

It was based on the classic Looney Tunes cartoon of the same name where Bugs Bunny is harassed by the animator of the cartoon who does everything from painting goofy hats on Bugs, to painting him into a bull ring with a bull. ( There is a companion cartoon where Daffy Duck is harassed by the animator. ) It was a fun game that looked exactly like the cartoon, and more importantly, had game play that complemented the film it was based on, rather than most of the other Looney Tune licence games that looked like the programmer never saw a Looney Tunes cartoon before.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on November 27, 2017, 07:57:35 AM
Kudos on putting together this cool countdown!

Lot of good games on here! Castlevania is great. Secret of Evermore and Breath of Fire are cool, played a good bit of those. Toejam and Earl are classy dudes.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on November 27, 2017, 08:39:03 AM
Yeah, Rabbit Rampage is the bomb. Sunsoft made a lot of really great games based on Looney Tunes licenses.

Panic on Funkatron got bumped off my list, but it was a painful cut. While I prefer the Rogueishness of the original, there was a lot of great humor. It looks like a standard platformer, but it's really more of a 2D scavenger hunt, where you have to fully explore each level. Plus it was funny. Bonus points always for games that can make me laugh.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 27, 2017, 11:03:53 AM
Never could get into Toe Jam and Earl...  :(
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 27, 2017, 01:36:03 PM
#43A
Dungeon Explorer
System:Turbo Grafx 16
(https://image.ibb.co/meZNtR/43_A_Dungeon_Explorer.jpg)
(https://image.ibb.co/cowD06/43_A_Dungeon_Explorer_b.jpg)

22 Points
1 of 11 Lists.  Highest Rank: #4 Retro Muppet Pastor

Year of Release:1989

Details

Dungon Explorer is a Turbo Grafx 16 fantasy game.  It is similar to the game Gauntlet.  Players take control of a character of one of 8 character classes, each with different strengths, weaknesses, and special abilities.  Classes include fighter, thief, warlock, witch, bishop, elf, bard, and gnome (oddly spelled “knome” in game).  Later in the game 2 more classes, princess and hermit, are unlocked.

The story involves the quest to find the mystical Ora Stone and stop the devil Natas.  The world is wide open, with more areas becoming unlocked as the player progresses.  Monsters spawn endlessly out of generators, which can be destroyed to stop the flow of new spawns.

The game supports up to 5 players simultaneously using the Turbo Tap accessory.

https://youtube.com/v/ICR-YjEVviY

Personal Thoughts

I love this game.  Played it multiple times since 1991.  I've played multiplayer a few times, but never got a full 5 players.  I've always wanted to do that.  I found the princess character fascinating.  You rescue her somewhere on level 4, then get the password to unlock her.  She dresses in tomboyish garb, and is actually the best fighter of all.  Which really blew my mind back then and is still pretty uncommon among princesses in RPGs.

The music was pretty cool too.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on November 27, 2017, 02:31:09 PM
Looks cool!
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on November 27, 2017, 02:53:41 PM
I was a big fan of Gauntlet, so I probably would have been a fan of that, if I'd ever heard of it.

In love how the Princess just says "I'm fine BTW. Call me at <whatever>".
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 27, 2017, 03:13:14 PM
#43B
Streets of Rage 2
System: Genesis
(https://image.ibb.co/eXHLf6/43_B_Streets_of_Rage_2.jpg)

22 Points
1 of 11 Lists.  Highest Rank: #4 Psycho Goatee

Year of Release:1992

Details

Streets of Rage 2 is a side-scrolling beat 'em up video game published by Sega in 1992 for the Mega Drive/Genesis and developed by an ad hoc team of several companies: Sega, Ancient, Shout! Designworks, MNM Software and H.I.C. It is the second game in the Streets of Rage series, a sequel to Streets of Rage and followed by Streets of Rage 3.
The game introduced two new characters: Max Thunder and Eddie "Skate" Hunter, the younger brother of Adam Hunter from the original game. A commercial and critical success, it is commonly regarded as the best entry in the series and has been considered by some as one of the best games of all time.


https://youtube.com/v/UPcwha5fJz0

Personal Thoughts

I don't think I ever played this.  I like Beat 'em Up style games okay, but didn't play them often or very thorougly.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: stethacantus on November 27, 2017, 03:28:45 PM

#43A

Dungeon Explorer

System:Turbo Grafx 16

(https://i.imgur.com/UbQeO28.jpg)



I am glad to see a Turbo GrafX game beat the odds and make the LoC, and I am sure it is an amazingly fun game......

But that box illustration makes the game look like shit. No wonder the system didn't sell if their games were this poorly illustrated. And who's idea was to illustrate​ a game about exploring dungeons by showing people way up on a cliff, high above the castle
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 27, 2017, 04:02:15 PM
Bah! I'm inclined to say to hell with you Streets of Rage because Final Fight was the bomb.  ;D
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on November 27, 2017, 04:16:58 PM
The Streets of Rage series are pretty solid.  Me and a friend played it a couple years ago and they have some cool game play.  They also get increasingly ridiculous.  I think in #3 you can choose an old man with robot arms. I will say that amongst gaming fans, Streets of Rage 2 stands among the best gaming soundtracks.

https://www.youtube.com/v/ogHpm0BwCPU

I find it quite good, but I'm not sure what about it makes it particularly acclaimed.

Streets of Rage 3's soundtrack?  Well, it is interesting... and wildly experimental.  Check out what Wikipedia says.

Quote
The game's soundtrack was composed by Yuzo Koshiro and Motohiro Kawashima, who had both worked on Streets of Rage 2, and features influences from Detroit's hard techno scene which was popular in Tokyo nightclubs at the time of the game's development.[2] For the soundtrack, Koshiro created a new composition method called the "Automated Composing System" to produce "fast-beat techno like jungle."[3] It was among the most advanced electronic music creation technique at the time, incorporating heavily randomized sequences.[4] This resulted in innovative and experimental sounds generated automatically that, according to Koshiro, "you ordinarily never could imagine on your own." This method was very rare at the time, but has since become popular among techno and trance music producers to get "unexpected and odd sounds."[5] The soundtrack also had elements of abstract, experimental, gabber,[2] and trance music.[6]

The game's soundtrack received a mixed reception upon release, but has since been considered to be ahead of its time. According to Mean Machines, the "music takes some getting used to – ironically it pre-dated the 'trance' era that came a short while after release."[5][6]

Have a taste...

https://www.youtube.com/v/JMgjrJga7FI

I also can't think of Streets of Rage without thinking of Teens of Rage from Steven Universe (45 seconds in)

https://www.youtube.com/v/ymaYK8t-h5w
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 27, 2017, 04:23:33 PM
Meh, you can say what you want about Streets of Rage, but unless a crossover is in the works, it will never have something Final Fight does....Mike...Haggar. When was the last time you saw a Streets of Rage fighter in a Marvel Vs Capcom game?
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on November 27, 2017, 04:34:03 PM
That's MAYOR Mike Haggar.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on November 27, 2017, 04:41:43 PM
Meh, you can say what you want about Streets of Rage, but unless a crossover is in the works, it will never have something Final Fight does....Mike...Haggar. When was the last time you saw a Streets of Rage fighter in a Marvel Vs Capcom game?

Well, Streets of Rage ain't a Capcom game.  That said, Yes, Mayor Mike Haggar is the best.  They really need to make more Final Fight games.  Or maybe just a game where we get to learn about Haggar's policy's and his re-election campaign.  Mostly they are about smashing empty oil drums with his fist and eating the delicious roast chickens inside.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 27, 2017, 05:01:53 PM
#43C
Final Fantasy 5
System: Super Famicom
(https://image.ibb.co/jvPNtR/43_C_Final_Fantasy_V.jpg)

22 Points
1 of 11 Lists.  Highest Rank: #4 CJones

Year of Release:1992

Details

Final Fantasy V is a medieval-fantasy role-playing video game developed and published by Square (now Square Enix) in 1992 as a part of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom (known internationally as the Super Nintendo Entertainment System). It has been ported with minor differences to Sony's PlayStation and Nintendo's Game Boy Advance. An original video animation produced in 1994 called Final Fantasy: Legend of the Crystals serves as a sequel to the events depicted in the game. It was released for the PlayStation Network on April 6, 2011 in Japan. An enhanced port of the game, with new high resolution graphics and a touch-based interface, was released for iPhone and iPad on March 28, 2013, and for Android on September 25, 2013.
The game begins as a wanderer named Bartz investigates a fallen meteor. There, he encounters several characters, one of whom reveals the danger facing the four Crystals that control the world's elements. These Crystals act as a seal on Exdeath, an evil sorcerer. Bartz and his party must keep the Crystals from being exploited by Exdeath's influence and prevent his resurgence.
Final Fantasy V has been praised for the freedom of customization that the player has over the characters, achieved through the greatly expanded Job System. Despite being released only in Japan, the Super Famicom version sold more than two million copies. The PlayStation version has earned "Greatest Hits" status, selling more than 350,000 copies.

Can't really find a good video that isn't a crazy long gameplay video.

Personal Thoughts

I never got into Final Fantasy until 1998 with Final Fantasy 7.  Later I played Final Fantasy 9.  I was deeply into the online Final Fantasy 11 for many years.  Tried Final Fantasy 8, 10, and 14.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 27, 2017, 05:04:01 PM
Come to think of it, I don't know why I found a Super Nintendo box for Final Fantasy 5 when the game only came out for Super Famicom, then later Playstation and later still the Game Boy Advance.

Anyway, that's all for tonight.  Talk among yourselves.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on November 27, 2017, 05:05:09 PM
I'm assuming that's fan made.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Edward J Grug III on November 27, 2017, 05:07:24 PM
It looked like a generic platformer, and those are a dime a dozen.  The story is a fun concept though.  Earthlings invade another planet.

It is far from generic. It has a great style and holds up. It's the only one from the series I think is worthwhile though.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on November 27, 2017, 05:53:36 PM
Hell yeah Streets of Rage 2! As for it vs Final Fight, well, Final Fight is on my list too, and even more! I don't have to pick one, I got to pick 25! :D
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 27, 2017, 06:02:46 PM
That's MAYOR Mike Haggar.
Appy-polly-logies.  ;)
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on November 27, 2017, 06:11:30 PM
#43C
Final Fantasy 5
System: Super Famicom
(https://image.ibb.co/jvPNtR/43_C_Final_Fantasy_V.jpg)
22 Points
1 of 11 Lists.  Highest Rank: #4 CJones

Year of Release:1992


I should explain myself. I took Japanese in college, and the Japanese used in this game is very simple (or at least simple to look up). So I bought the Super Famicon version from an importer when it was apparent the game wasn't going to be released in the west. Played it, beat it, loved it. There were two plastic tabs in the SNES that prevented SFC cartridges from fitting. Once you remove those, you can play any SFC game on an SNES.

I had a couple other Japanese only games on my list, but I doubt they'll make it.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 27, 2017, 06:22:21 PM
meh.... I never liked 5 that much. I'll take 4 over it any day. If you must know, 6 will always have a place in my heart, but 4 is truly special to me.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on November 27, 2017, 08:31:16 PM
I hated Final Fantasy 4. But I only ever played the dumbed down version that was released in the US. 5 and 6 though are among my favorite games.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 27, 2017, 08:53:21 PM
I hated Final Fantasy 4.
Bu-bu-but why? The leading characters were excellent, there was some great drama, great conflict, tons of great music, lots of cool twists... Final Fantasy 4 had a lot to offer.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on November 27, 2017, 09:59:14 PM
I don't like the story as much in FFV, but that job system is pure addiction for me.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 27, 2017, 10:01:54 PM
I don't like the story as much in FFV, but that job system is pure addiction for me.
See I thought the Job system was executed much better in Final Fantasy Tactics.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on November 27, 2017, 11:25:24 PM
I don't like the story as much in FFV, but that job system is pure addiction for me.
See I thought the Job system was executed much better in Final Fantasy Tactics.

FIRE BRACELET!

Yeah, it was. If we were doing Playstation era games, FFT would be #1, no contest. I loved that game, even with its totally screwed up translation.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on November 27, 2017, 11:46:47 PM
FF7 for me. I do dig Tactics a bit and games of that ilk like Vandal Hearts.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 28, 2017, 03:03:37 AM
42A
Shining Force 2
System: Genesis
(https://image.ibb.co/cUXaDR/42_A_Shining_Force_2.png)
(https://image.ibb.co/nd8FDR/42_A_Shining_Force_2_B.png)

23 Points
1 of 11 Lists.  Highest Rank: #3 Retro Muppet Pastor

Year of Release:1994

Details

Shining Force 2 is a turn based tactical role playing game for the Sega Genesis.  Slade, a humanoid rat and thief, steals a pair of gems from a cave in the kingdom of Granseal, unwittingly releasing the demonic Zeon.  The hero, BOWIE (although you can change his name) teams up with his schoolmates SARAH, CHESTER, and JAHA, to investigate.  Along the way, they meet an increasing number of allies.  A total of 30 are available, but the player can only have a maximum of 12 on his fighting team at a time.  Upon reaching level 20, characters can be promoted to a more advanced class.

The battle system takes place on tactical battlefields.  There is a finite number of enemies.  Characters from both sides can move a limited distance and must get in range to attack.  Defeating an enemy will give you from 1 to 49 experience points, and you increase in level at ever 100 points.

https://youtube.com/v/F9ehH_e4m1E

Personal Thoughts

Great game.  Only game in the Shining Force series I ever played through.  The variation of the team makeup gives it a lot of replay ability.  You can basically play a different game every time.  Only BOWIE is required.  You can even take individual characters on different training paths.  KAZIN starts as a Mage, but can be promoted to either Wizard or Sorcerer.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 28, 2017, 03:04:10 AM
42B
Earthworm Jim 2
System: Super Nintendo, Genesis
(https://image.ibb.co/gGbP7m/42_B_Earthworm_Jim_2.jpg)

23 Points
1 of 11 Lists.  Highest Rank: #3 Stethcantus

Year of Release:1995/1996

Details

Earthworm Jim 2 is a run and gun platform video game starring an earthworm named Jim in a robotic suit who battles evil. It is a sequel to the original Earthworm Jim, and the second and final game in the Earthworm Jim series developed by original creators Doug TenNapel, David Perry, and Shiny Entertainment. It was released in late 1995 and early 1996 depending on region and video game console, initially being released for the Sega Genesis and Super Nintendo, before being ported to other consoles.

https://youtube.com/v/_2INsPxa6tU

Personal Thoughts

I never played Earthworm Jim 2.  I did rent Earthworm Jim once from Blockbuster, but I don't think I ever beat it.  I vaguely remember he would shout “23 Skidoo!” at the end of every level.  It was a decently fun video game.

I did watch the Earthworm Jim Saturday morning cartoon though.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 28, 2017, 12:36:55 PM
FF7 for me. I do dig Tactics a bit and games of that ilk like Vandal Hearts.
Final Fantasy Tactics was the last game where I actually cared about Final Fantasy. After that... for me it was ALL downhill from there. These days I relive all the games not so much by playing them but just by listening to the music from albums like Advent Children, Distant worlds and so forth.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 28, 2017, 01:27:37 PM
41A
The Simpsons: Bart's Nightmare
System:Super Nintendo, Genesis
(https://image.ibb.co/d7FTYR/41_A_Barts_Nightmare.jpg)

24 Points
1 of 11 Lists.  Highest Rank: #2 Retro Muppet Pastor

Year of Release:1992/1993

Details

Bart's Nightmare is a game of various genres, mainly platformer.  In the game, Bart falls asleep while working on his homework.  The games starts off in “Windy World” an area where Bart walks lef and right, dodging various obstacles, until he finds a piece of paper blowing around.  When Bart jumps on this piece of paper, he is transported to one of 5 different game worlds:




Each time the paper is found, the player can choose between 2 randomly selected unfinished worlds.  If you fail in the game world, you are sent back to Windy World and take damage.  If you succeed, you are sent back without taking damage and given a page of homework.  Collect all 8 and you win the game.  Take too much damage in Windy World, and it's game over.

https://youtube.com/v/kS4ggE0LBNM

Personal Thoughts

Great game.  Played it multiple times over the year.  I've won it a few times, although recently I've lost my edge and haven't done so well.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 28, 2017, 01:49:33 PM
#41B
E.V.O: The Search for Eden
System: Super Nintendo
(https://image.ibb.co/hCw2tR/41B_EVO.jpg)

24 Points
1 of 11 Lists.  Highest Rank: #2 Pak-Man

Year of Release:1993

Details

E.V.O.: Search for Eden, is a side-scrolling action video game developed by Almanic Corporation and published by Enix for the Super Nintendo Entertainment System. Released in 1992 for Japanese audiences, the game was later translated and released in North America in 1993. Combining traditional platforming mechanics with experience and leveling mechanics originating from role playing games, E.V.O.: Search for Eden involves the player navigating a creature through a number of side-scrolling levels while undergoing bodily evolution to cope with ever-changing environments. The game is heavily based on Almanic's original title, 46 Okunen Monogatari ~The Shinka Ron~, released exclusively in Japan for the PC-9801 home computer in 1990.
Spanning a period of over a billion years, the game's story involves Gaia, daughter of the sun and mystical embodiment of the Earth, guiding the player through five distinct geological periods of the planet's history. Beginning the game as a fish, the player must travel across the planet defeating enemies and gaining the strength to evolve into more powerful and complex organisms before eventually earning a chance to enter the paradise realm of Eden, becoming Gaia's immortal partner. Crystals with the ability to influence evolution are laden throughout the player's quest, with the mystery of their origin becoming a secondary factor to the main story.

https://youtube.com/v/nk_LTAbcvgc

Personal Thoughts

Never played it or heard of it until this list.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on November 28, 2017, 01:54:48 PM
Cool looking games! I've played some Bart games, I think NES ones, have played some of the first Shining Force and of course the first Earthworm Jim. Agreed that cartoon was fun!
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Edward J Grug III on November 28, 2017, 04:04:16 PM
Bart's Nightmare was on my list, but got cut. Earthworm Jim is tainted for me, but I think I remember liking the first one more than the second.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: linszoid on November 28, 2017, 05:00:24 PM
FF5 would've been on my list but I put US only releases.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 28, 2017, 06:35:21 PM
Oh yeah, I had Bart's Nightmare back in the day... and I hated it. Frustrating levels where you gotta fight Itchy and Scratchy, jump from block to block a la Indiana Jones, play Bartzilla, and some other mini-games I can't remember off-hand. It was just so... unfun that I only played it again and again out of sheer determination to get pages of Bart's homework. I never want to play that game ever again.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: stethacantus on November 28, 2017, 08:57:48 PM
Oh yeah, I had Bart's Nightmare back in the day... and I hated it. Frustrating levels where you gotta fight Itchy and Scratchy, jump from block to block a la Indiana Jones, play Bartzilla, and some other mini-games I can't remember off-hand. It was just so... unfun that I only played it again and again out of sheer determination to get pages of Bart's homework. I never want to play that game ever again.

I hated it too. and I am shocked that it was liked enough to have made anyone's list, let alone #2. The Simpsons games were the worst. And yet, it was such a popular show back then that everyone bought all the games. I still have nightmares about that Indiana Jones level, which was basically a very short level made impossible. That is what pissed me off most about that game. The levels were all short but impossible, so that it took as long to play as something like Super Metroid. A good game takes a long time to finish because it has hundreds of levels or an expansive world to get through. A bad game is one with very short levels that takes forever to finish because it takes you about 100 tries to complete a level. There wasn't really a good Simpsons game for home systems until Game Cube's Road Rage, and that was basically a less exciting version of Crazy Taxi.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 29, 2017, 12:29:46 AM
Bart's Nightmare just took practice, that's all.  The randomness of how long it takes to get a specific page within Windy World sucked though.  I hated the game at first too.  The only stage I could get through was Itchy and Scratchy level 1.  It grew on me eventually.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 29, 2017, 01:28:05 AM
#40A
Simcity
System: Super Nintendo
(https://image.ibb.co/goSmL6/40_A_Simcity.jpg)

25 Points
1 of 11 Lists.  Highest Rank: #1 Retro Muppet Pastor

Year of Release:1989 (or 1991, depending on your perspective)

Details

Simcity is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis. SimCity spawned a series of Sim games.

The SNES version features the same gameplay and scenario features; however, since it was developed and published by Nintendo, the company incorporated their own ideas. Instead of the Godzilla monster disaster, Bowser of the Super Mario series becomes the attacking monster, and once the city reaches a landmark 500,000 populace, the player receives a Mario statue that is placeable in the city. The Super NES port also features special buildings the player may receive as rewards, such as casinos, large parks, amusement parks, and expo centers; some of which would be incorporated into SimCity 2000. A bank can be built which will allow a loan of $10,000 to be taken, but it must completely be paid back before another loan can be taken out. The game also includes schools and hospitals, though they cannot be placed by the player; instead, the game will sometimes turn an empty residential lot into one. The port had a number of bugs, including one that cut power and caused crime to skyrocket on loading a saved game. [21] There are also city classifications, such as becoming a metropolis at 100,000 people. It also had some of the same pre-set scenarios in the PC and Mac versions and two new ones. One is in Las Vegas under attack by aliens and another called Freeland. Freeland has no water and no rewards buildings are given. Also unique to the Super NES version is a character named "Dr. Wright" (whose physical appearance is based on Will Wright) who acts as an adviser to the player.

https://youtube.com/v/Mx0hcTT7dUE

Personal Thoughts

I enjoy this game.  We got it Christmas 1992, the same day we got our Super Nintendo.  Before that, I had played the PC version which wasn't as much fun.  I have never been able to reach the highest level of Megalopolis after 25 years of trying.  I can get close, about 410,000 of 500,000, but I always hit a wall there.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 29, 2017, 02:36:28 AM
#40B
Batman Returns
System: Various
(https://image.ibb.co/kgTFDR/40_B_Batman_Returns.jpg)

25 Points
1 of 11 Lists.  Highest Rank: #1 Stethcantus

Year of Release:Various

Details

Batman Returns is a series of video games based on the early 1990s movie of the same name.  It was released on multiple systems.

The SNES version of the game was released in 1993. It is fundamentally a left-to-right scrolling fighter beat 'em up, a genre that was featured heavily on the console at the time. The gameplay and graphics are very similar to the Final Fight games.
The game takes the player through seven scenes featured in the film. Various members of the Red Triangle Circus Gang attack Batman throughout the game. Batman has a number of weapons and moves at his disposal, including the batarang. Each level ends with a boss character, which requires a little more effort and strategy to defeat. A number of levels are two-dimensional platform levels as opposed to the majority of the pseudo-3D levels where freer movement is permitted. The fifth level consists of driving the Batmobile in a chase scene where Batman must chase bikers and a heavily armed van from the gang. In order to defeat them, the Batmobile uses a machine gun.

The Mega-CD/Sega CD and Mega Drive/Genesis versions of the game are more or less identical, as they are both two-dimensional platforming games similar in design to Sega's previous movie-based Batman game. The CD edition of the game features a number of 3D racing levels that took advantage of the graphics hardware provided by the Mega-CD unit, plus improved music in the form of CD audio with a number of animations featuring original artwork (not film photos). While different versions follow the movie's plot from start to finish, the Sega versions start after The Penguin kills the Ice Princess and puts the blame on Batman for killing her, as shown in the game's introductions.

https://youtube.com/v/jJXQDmbRWNs

https://youtube.com/v/wjqeBZFFuiY

Personal Thoughts

I think the only Batman game I ever played was Batman on NES.  I thought it was too difficult and didn't go far.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 29, 2017, 02:59:39 AM
#40C
Fantastic Dizzy
System: Genesis
(https://image.ibb.co/m9fj7m/40_C_Fantastic_Dizzy.jpg)

25 Points
1 of 11 Lists.  Highest Rank: #1 Edward J Grug III

Year of Release: 1991

Details

Fantastic Dizzy is a 1991 video game developed by Codemasters. It is part of the Dizzy series. It was published to several platforms, including Sega Mega Drive/Genesis, Sega Master System, Sega Game Gear, Nintendo Entertainment System, Amiga and MS-DOS.
The game was originally intended to be released in time for Christmas in 1990, but because of a legal action between Codemasters and Nintendo over the Game Genie the title was released in April 1991, making it miss the Christmas rush it was originally slated for. Furthermore, only sold 125,000 units instead of the expected 500,000.  Despite this, the game was awarded the 'NES Adventure Game of the Year 1991' by Game Players Magazine and given the coveted 'Parents Choice Award'.

https://youtube.com/v/bQGJWIi2n14

Personal Thoughts

I mentioned this in the original List of Crap post.  I played this game, I think as a rental, back in the early 90s.  I never completed it but I've been thinking of it on and off since then.  I have a recurring dream about the mine cart sequence.  I forgot the name of the game until Edward submitted his list.  So now I will have to try again.  Thanks Edward!
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 29, 2017, 03:04:19 AM
That's the last of entries with sub-entries.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 29, 2017, 08:55:30 AM
Fantastic Dizzy puzzled me when I saw a TV commercial for it.  It was released by Codemasters, the same company that created Game Genie.  I was like.... "Are the Game Genie people making video games now???  What's that going to be like?"
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on November 29, 2017, 09:57:29 AM
The Dizzy games always seemed sketchy to me, because Codemasters never got the Nintendo Seal of Quality. In the naiveté of youth, I thought that meant they were illegal. I tried them out way later and they're actually impressive little games. And now that I'm thinking about that, there's another Codemasters game I wish I'd remembered.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 29, 2017, 01:42:45 PM
#39
Secret of Mana
System: Super Nintendo
(https://image.ibb.co/fHpcSm/39_Secret_of_Mana.jpg)

25 Points
2 of 11 Lists.  Highest Rank: #7 Linszoid

Year of Release:1993

Details

Secret of Mana, originally released in Japan as Seiken Densetsu 2, is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1991 game Seiken Densetsu, released in North America as Final Fantasy Adventure and in Europe as Mystic Quest, and it was the first Seiken Densetsu title to be marketed as part of the Mana series rather than the Final Fantasy series. Set in a high fantasy universe, the game follows three heroes as they attempt to prevent an empire from conquering the world with the power of an ancient flying fortress.
Rather than using a turn-based battle system like contemporaneous role-playing games, Secret of Mana features real-time battles with a power bar mechanic. The game has a unique Ring Command menu system, which pauses the action and allows the player to make decisions in the middle of battle. An innovative cooperative multiplayer system allows a second or third player to drop in and out of the game at any time. Secret of Mana was directed and designed by Koichi Ishii, programmed primarily by Nasir Gebelli, and produced by veteran Square designer Hiromichi Tanaka.
The game received considerable acclaim for its brightly colored graphics, expansive plot, Ring Command menu system, and innovative real-time battle system. Critics also praised the soundtrack by Hiroki Kikuta and the customizable artificial intelligence (AI) settings for computer-controlled allies.
The original version was released for the Nintendo Wii's Virtual Console in Japan in September 2008, and for the Wii U's Virtual Console in June 2013 . The game was ported to mobile phones in Japan in 2009, and an enhanced port of the game was released for iOS in 2010 and Android in 2014. Nintendo re-released in September 2017 as part of the company's Super NES Classic Edition. A full 3D remake will be released for the PlayStation 4, PlayStation Vita, and Microsoft Windows in February 2018.

https://youtube.com/v/MEMssepnNJc

RPGs are so long that it's hard to get a video that isn't also super long, so here is a Tool Assisted Speedrun

Personal Thoughts

Heard of it.  Never played it.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on November 29, 2017, 02:44:53 PM
Secret of Mana is pretty cool. It had some awesome music too! I was really upset that Square didn't localize Seiken Densetsu 3 at the time, but then I actually played it and it wasn't nearly as good as I expected. It tried way too hard to have an actual plot and named characters. You just need the Boy, the Girl and the gender unspecified Sprite.

And then there's Legend of Mana. Whoever designed that game was on some serious drugs. It is bizarre as hell.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 29, 2017, 03:19:59 PM
#38
Super Ghouls and Ghosts
System: Super Nintendo
(https://image.ibb.co/eqc8YR/38_Super_Ghouls_and_Ghosts.png)
26 Points
2 of 11 Lists.  Highest Rank: #12 CJones
Year of Release: 1991

Details

Super Ghouls 'n Ghosts is a side-scrolling platform game developed and published by Capcom and released for the Super Nintendo Entertainment System in 1991. It is the third game in the Ghosts 'n Goblins series. The game was included in the video game compilation Capcom Generations: Chronicles of Arthur for the PlayStation and Sega Saturn, as well as in Capcom Classics Collection for the PlayStation 2 and Xbox and Capcom Classics Collection: Reloaded for the PlayStation Portable. A remake of the game was released for the Game Boy Advance which features an additional game mode with new stages. The original SNES version was released for the Wii Virtual Console and was released for the Wii U Nintendo eShop on May 16, 2013. Nintendo re-released Super Ghouls 'n Ghosts in the United States in September 2017 as part of the company's Super NES Classic Edition.

Players control a knight named Arthur in a quest to rescue a princess.  Standard fantasy fare.  Arthur starts the game with an ordinary suit of armor, which may be upgraded up to three times. The first upgrade is bronze armor which enhances Arthur's firepower. The second upgrade is golden armor which allows Arthur to charge his firepower to unleash special magic attacks. The golden armor comes with a shield which can block one projectile before breaking. The last upgrade is a better shield which can block up to three projectiles before breaking and allow Arthur's firepower to charge up quicker. No matter how upgraded, his armor falls off following any touch by an enemy, leaving Arthur defenseless and clad only in his underwear, at which point he will die if hit again. Shields can only block projectiles if Arthur is standing still.
Like in Ghouls n' Ghosts, hidden treasure chests can be found for weapons, armor upgrades, bonus points and sometimes unwanted traps such as bear traps and an evil magician who transforms Arthur. Treasure chests are hidden and can only be accessed by moving through specific areas of the screen, which causes them to appear.
Sticking with tradition, players have to complete the game twice in a row, the second time with a special weapon (the Goddess's Bracelet, which only appears during the second playthrough), in order to confront the evil boss Sardius (resembling a huge demon in golden armor) and get the true ending.
https://youtube.com/v/EexjhlMumjg
https://youtube.com/v/LkgKzdYw3XQ
https://youtube.com/v/ZD12qwLYj94

Personal Thoughts

I played the Genesis version, Ghouls and Ghosts, a bunch of times.  Never played this one or Ghosts and Goblins.  They're good games, but pretty tough.  That whole thing of being forced to play the whole game twice is stupid.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 29, 2017, 03:20:30 PM
That's 5, and that's all for today.  5 more tomorrow.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on November 29, 2017, 03:35:11 PM
Hey, a game I played and voted for.  I mostly remember it for being fun, really hard and for hearing the level start theme MANY times.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Edward J Grug III on November 29, 2017, 04:23:53 PM
The Dizzy games always seemed sketchy to me, because Codemasters never got the Nintendo Seal of Quality. In the naiveté of youth, I thought that meant they were illegal. I tried them out way later and they're actually impressive little games. And now that I'm thinking about that, there's another Codemasters game I wish I'd remembered.

Is it Cosmic Spacehead? Because your comment just reminded me of it, and I wish I had included it.

Fantastic Dizzy is one of my all time favourite gaming experiences, and it's still a great game to play.

They actually released a new game in the series this year: http://www.eurogamer.net/articles/2017-04-07-the-oliver-twins-release-new-old-dizzy-game-to-celebrate-his-30th-birthday

But I haven't played it.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 29, 2017, 04:27:35 PM
Super Ghouls and Ghosts was a bloody nightmare... still trying to get past that level where you have to jump around on a raft. It's a HUGE pita. But... still good enough to land a spot on my list. Actually, checking again, it did NOT make my list.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on November 29, 2017, 05:36:49 PM
Among the three GnG games, I feel like Super Ghouls n Ghosts was the easiest, mainly due to the double jump. The original Ghosts n Goblins was the hardest, and Ghouls n Ghosts in between. In the two Ghouls n Ghosts games you can either fire vertically, or double jump. In the original game you could do neither.

By the time SGnG came out, I had already played and beaten stuff like Battletoads. Now that game is as nightmare. Whoever thought up that snake level should be punched in the face.

Incidentally, anyone who liked the GnG games should try Maldita Castilla. It's very similar, but less brutal. And it's free.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on November 29, 2017, 06:02:02 PM
Demon's Crest, one of the GnG spin-offs, is cool too. Have not beaten any of the games in that series, fun stuff though, classic.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on November 29, 2017, 06:21:42 PM
I've heard Demon's Crest is an often unnoticed classic but I haven't had the pleasure.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on November 29, 2017, 07:55:25 PM
Demon's Crest, one of the GnG spin-offs, is cool too. Have not beaten any of the games in that series, fun stuff though, classic.

Oh yeah, I forgot about that. Never played it though. Those Devil Gargoyle guys were like 50% of what made those GnG games hard. They were the only things smart enough to actually dodge your shots. Ironic to play as one of them.

On an unrelated note, I just realized I should have put Devil's Crush on my list.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 29, 2017, 08:35:32 PM
I've heard Demon's Crest is an often unnoticed classic but I haven't had the pleasure.
I've got it on my 2DS XL and... it's HARD. Maybe not as hard as Super Ghouls and Ghosts, but most of the time it felt that way to me. Not only that, it's one of those games where you have to decide where to go next and without consulting a strategy guide, no one's exactly gonna tell you where to go next.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: stethacantus on November 29, 2017, 11:32:11 PM
Demon's Crest, one of the GnG spin-offs, is cool too. Have not beaten any of the games in that series, fun stuff though, classic.
Oh yeah, I forgot about that. Never played it though. Those Devil Gargoyle guys were like 50% of what made those GnG games hard. They were the only things smart enough to actually dodge your shots. Ironic to play as one of them.
I've heard Demon's Crest is an often unnoticed classic but I haven't had the pleasure.
I've got it on my 2DS XL and... it's HARD. Maybe not as hard as Super Ghouls and Ghosts, but most of the time it felt that way to me. Not only that, it's one of those games where you have to decide where to go next and without consulting a strategy guide, no one's exactly gonna tell you where to go next.

I never realized Demon's Crest was a spin-off of Ghouls 'n Ghosts. I always thought it was a direct sequel to Gargoyles Quest for the Gameboy.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 30, 2017, 12:14:36 AM
I never realized Demon's Crest was a spin-off of Ghouls 'n Ghosts. I always thought it was a direct sequel to Gargoyles Quest for the Gameboy.
I think Gargoyle's quest was a spin-off of Ghouls and Ghosts.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 30, 2017, 03:15:34 AM
#37
Super Bomberman
System: Super Nintendo
(https://image.ibb.co/jZSxSm/37_Super_Bomberman.jpg)

26 Points
2 of 11 Lists.  Highest Rank: #11 Retro Muppet Pastor

Year of Release:1993

Details

Super Bomberman is the first game in the Bomberman series released on the Super Nintendo.  The gameplay is fairly simple.  You control Bomberman, a guy who drops bombs.  The bombs can kill monsters and destroy walls.  The goal is pretty simple.  You kill all the monsters, then find the exit, which is hidden in a wall.  Hidden in the walls are various power ups.  It's a pretty easy game.

https://youtube.com/v/uxhzsTI_LwI

Personal Thoughts

Bought this in 1993 with some $100 my mother gave me for some reason.  Something to do with her credit union.  I think it cost $70, and it came with an multitap adapter so you could play with up to 4 players.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 30, 2017, 03:41:29 AM
#36
Zombies Ate My Neighbors!
System: Super Nintendo, Genesis
(https://image.ibb.co/eGYt06/36_Zombies.jpg)

26 Points
2 of 11 Lists.  Highest Rank: #9 CJones

Year of Release:1993

Details

Zombies Ate My Neighbors is a run and gun video game developed by LucasArts and originally published by Konami for the Super NES and Sega Mega Drive/Genesis consoles in 1993.
One or two players take control of protagonists Zeke and Julie in order to rescue the titular neighbors from monsters often seen in horror movies. Aiding them in this task are a variety of weapons and power-ups that can be used to battle the numerous enemies in each level. Various elements and aspects of horror movies are referenced in the game with some of its more violent content being censored in various territories such as Europe and Australia, where it is known only as Zombies.
While not a great commercial success, the game was well received for its graphical style, humor and deep gameplay. It spawned a sequel, Ghoul Patrol, released in 1994. In 2009, the Super NES version of Zombies Ate My Neighbors was re-released for the Wii Virtual Console to positive reviews.

https://youtube.com/v/591gvimsvus

Personal Thoughts

I saw ads and a lot of mention of this in Gamepro, and saw it at Blockbuster, but never got around to playing it. It reminds me of a simpler time, when zombies weren't a cliché.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 30, 2017, 04:38:45 AM
I'm not doing these too fast, am I?  I don't want to rocket through the countdown, or draw it out too long.  I can't remember the usual pace.

3 more this evening.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Quirk on November 30, 2017, 05:24:02 AM
I'm not doing these too fast, am I?  I don't want to rocket through the countdown, or draw it out too long.  I can't remember the usual pace.

3 more this evening.

Five a day seems like a good pace to me.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on November 30, 2017, 07:30:04 AM
Yeah. 5 a day is my rhythm of choice when I run them.

So yes! Ghosts and Goblins begat Gargoyle's Quest for the Gameboy, which begat Demon's Crest, which absolutely does rock if you know what you're doing. It's kind of half-RPG. so it's a matter of making your Gargoyle strong enough to handle the challenges. Reminds me of Castlevania 2 in a good way.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on November 30, 2017, 07:39:09 AM
I love Bomberman but I don't know if I've played that version of it.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 30, 2017, 08:09:01 AM
I love Bomberman but I don't know if I've played that version of it.

Super Bomberman was very easy.  Too easy if you ask me, and I hate difficult video games.

The original Bomberman on NES I think was not quite as easy, but it was much longer.  Super Bomberman has, I think maybe 48 levels.  Original Bomberman had 100.  Also I think the levels were more than 1 screen big.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on November 30, 2017, 08:36:30 AM
Super Bomberman's time to shine was as a party game. The single player mode wasn't much, but when you got 3 or 4 people together, it was the bomb! (Pun intended!)
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 30, 2017, 10:54:00 AM
I don't care what anyone says. Demon's Crest is still hard as shit. If you were just fighting against an army of Arthurs, then things might be a lot more fun and easier. as it is though, you're up against demons far more powerful than you are and they can easily and repeatedly kick your ass over and over again.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 30, 2017, 01:35:09 PM
#35
Bonk's Adventure
System: Turbo Grafx 16
(https://image.ibb.co/kWYt06/35_Bonks_Adventure_A.png)
(https://image.ibb.co/d6LvDR/35_Bonks_Adventure_B.jpg)

26 Points
2 of 11 Lists.  Highest Rank: #1 Cole Stratton

Year of Release: 1990

Details

Bonk's Adventure is a 2D platform video game developed by Red Company and Atlus as the first game in the Bonk series that was released in 1989 in Japan and 1990 in North America for the TurboGrafx-16.

The game's protagonist is Bonk, a strong and bald caveboy who battles anthropomorphic dinosaurs and other prehistoric themed enemies. Bonk's mission is to rescue Princess Za (a small pink Pleisiosaur-type reptile) who has been kidnapped by the evil King Drool (a large, green, Tyrannosaurus-type dinosaur).  In the Arcade version, Bonk is also assisted by a female version of himself

Bonk attacks enemies by "bonking" them with his large, invincible forehead. Bonk starts the game with three hearts' worth of health, which are depleted to blue as Bonk takes damage, and three extra lives. Bonk's health can be restored in increments by collecting fruits and vegetables.
Bonk can also collect pieces of meat as power-ups; these lend him special abilities and make him stronger. There are three stages of power-up: his normal self, a second stage during which he can stun enemies by pounding on the ground, and a third stage where he becomes temporarily invulnerable. Meat can be found in two varieties: big meat and small meat. The effects of meat are additive but wear off over time. A small meat gives Bonk the second stage of meat power and a large one takes him to stage three. Eating a small meat while in stage two will also put Bonk into the third, invincible stage of meat power. When the third stage effect wears off he returns to the second state and remains there for a while before turning back to the regular Bonk. Eating either size of meat while in the third stage of meat power-up will reset the timer on Bonk's meat power.
Bonk can occasionally collect red heart power-ups that refill an entire heart worth of health, or even more rarely, a large red heart, which restores all of Bonk's missing health. There are also two rare, blue heart power-ups in the game which will increase Bonk's maximum health by one heart.
Bonking an enemy will typically knock it backward and slightly into the air. Defeating an enemy yields points and also releases a small "smiley" power-up. Bonk's smileys are totaled at the end of each stage after defeating the boss of that stage. The player is given additional points and a caveman type congratulation based on how many smileys were collected.
https://youtube.com/v/jpturNJSjK0

Personal Thoughts

I put this game on my list, but at #25.  Maybe I should have put it higher.  It's a fun little cartoony platformer.  It's pretty easy.  I had it on TurboGrafx back in the 90s, and later got it for Wii Virtual Console.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 30, 2017, 01:36:37 PM
Bonk got exactly 26 points because it was right at the bottom of my list and right at the top of Cole's.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on November 30, 2017, 02:54:01 PM
#34
Mega Man 7
System: Super Nintendo
(https://image.ibb.co/hYJRL6/34_Megaman_7.jpg)

29 Points
2 of 11 Lists.  Highest Rank: #9 PsychoGoatee

Year of Release:1995

Details

Mega Man 7 is the seventh entry in the original Mega Man series.  It was the first and only entry in the original series released on the Super Nintendo.  Taking place in the 21st century (the ambiguous year 20XX), Mega Man 7 begins directly after the events of Mega Man 6. Thanks to the efforts of Mega Man and his friends, Dr. Wily was finally brought to justice. However, Wily had always known that he might be imprisoned one day, and so he had constructed four backup Robot Masters in a hidden laboratory: Burst Man, Cloud Man, Junk Man, and Freeze Man. If they did not receive any communication for six months, they would activate and begin searching for their master.

After six months, the robots activate, round up an army, and go on a rampage throughout the city in which Dr. Wily is being held. Mega Man is called into action. Upon driving into the city with Roll and Auto, he sees that it is in ruins, and that he is too late to stop Wily's Robot Masters from liberating the evil scientist. Mega Man gives chase, but is stopped by Bass, a robot with capabilities much like Mega Man's own, and his robotic wolf Treble. After a brief skirmish, Mega Man is informed that the two of them are battling Wily as well. Bass and Treble then take off, leaving Mega Man confused, but convinced that he has new allies and determined to again stop Dr. Wily's plans.

https://youtube.com/v/CHjiUOQ_4dg

Personal Thoughts

My cousin had a copy of this game on SNES that I played a few times.  I never played it all the way through until probably around 2009 or so when I played the Mega Man Anniversary Collection on Game Cube.  Most of the Mega Man games I've played were great, except Mega Man X6, which was just way too difficult.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Edward J Grug III on November 30, 2017, 03:49:40 PM
Shocked that I was the only other one to pick Super Bomberman.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on November 30, 2017, 06:58:14 PM
I love Megaman 8, Megaman X, and Megaman 1 and 3, but 2 will always be my top favorite. I don't think I've ever played 7 before.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on November 30, 2017, 07:23:17 PM
7 is fun stuff. Agreed 2 is the best though for sure, speaking of NES, I played Bonk's Adventure on NES, great game. And Bomberman is also cool.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 01, 2017, 01:18:26 AM
#33
Toejam and Earl
System: Genesis
(https://image.ibb.co/cWmff6/33_Toejam_and_Earl.jpg)

31 Points
2 of 11 Lists.  Highest Rank: #10 Pak-Man

Year of Release:1991

Details

ToeJam & Earl is an action video game developed by Johnson Voorsanger Productions and published by Sega for the Sega Genesis video game console. Released in 1991, it centers on the titular ToeJam and Earl—alien rappers who have crash-landed on Earth. As they attempt to escape the planet, players assume the role of either character and collect pieces of their wrecked spacecraft. ToeJam & Earl's design was heavily influenced by the role-playing video game Rogue, and took from it such features as the random generation of levels and items. It references and parodies 1980s and early 90s urban culture and is set to a funk soundtrack.
The game was positively received by critics, who praised its originality, soundtrack, humor and two-player cooperative mode. It attained sleeper hit status despite low initial sales, and its protagonists were used as mascots by Sega. ToeJam & Earl was followed by two sequels: ToeJam & Earl in Panic on Funkotron and ToeJam & Earl III: Mission to Earth, released for the Sega Genesis and Xbox, respectively. The sequels' commercial and critical success was mixed. A fourth title, ToeJam & Earl: Back in the Groove, is currently in development with funds from Kickstarter. The game was re-released for the Wii's Virtual Console in December 2006 and re-released again on PlayStation Network and Xbox Live Arcade in November 2012.
https://youtube.com/v/nJHKkkarGSw

Personal Thoughts

I played this game a bunch in the early 90s.  I don't think my family ever owned a copy.  We just borrowed it from our friend Steve sometimes.  I never completed it though.  It's a fun and quirky little game.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 01, 2017, 02:16:39 AM
#32
Super Mario All Stars
System: Super Nintendo
(https://image.ibb.co/gnkvDR/32_Super_Mario_Allstars.jpg)

31 Points
2 of 11 Lists.  Highest Rank: #9 Johnny Unusual

Year of Release:1993

Details

Super Mario All-Stars is a compilation cartridge of 4 earlier NES Mario titles: Super Mario Brothers, Super Mario Brothers 2, Super Mario Brothers 3, and Super Mario Brothers: The Lost Levels (which is actually a port of the Japanese version of Super Mario Brothers 2).  The games are updated with Super Nintendo graphics.  A save feature has also been added.

https://youtube.com/v/A9caWLiWzT0

Personal Thoughts

I remember seeing the ads for this game and getting super excited.  Got a copy at Electronics Boutique.  Enjoyed it greatly.  With 4 great games in one, you get a lot of bang for your buck.  I love these kinds of compilation games.  I also have, for my Game Cube: Mega Man X Collection, Mega Man Anniversary Collection, Sonic Mega Collection, and a promotional Zelda compilation with 4 games (Zelda, Zelda 2, Ocarina of Time, and Majora's Mask).
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 01, 2017, 05:30:11 AM
Yep, it's just 4 good looking versions of Nintendo/Famicom games, but REALLY handsome versions of them.  On one cartridge.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 01, 2017, 05:58:22 AM
Yep, it's just 4 good looking versions of Nintendo/Famicom games, but REALLY handsome versions of them.  On one cartridge.

Plus, since Lost Levels had been never before released in North America, an entire new game was included for most people.

I heard there was another version of this that included Super Mario World, but I never owned that.  I didn't know about it and it would have been redundant.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 01, 2017, 08:10:11 AM
Gotta love Mario, he's the timeless classic of video games. And Toejam & Earl was memorable zany stuff. Digging the countdown!
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 01, 2017, 12:51:46 PM
#31
Donkey Kong Country 3: Dixie Kong's Double Trouble
System: Super Nintendo
(https://image.ibb.co/dNgD06/31_DKC3.jpg)

32 Points
2 of 11 Lists.  Highest Rank: #6 Quirk

Year of Release:1996

Details

Donkey Kong Country 3: Dixie Kong's Double Trouble! is an adventure platform video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was first released on November 22, 1996 in North America, November 23, 1996 in Japan and on December 13, 1996 in Europe and Australia. It is the third instalment of the Donkey Kong Country series, the final game in the original trilogy, and serves as a direct sequel to Donkey Kong Country 2: Diddy's Kong Quest. It was also re-released for the Game Boy Advance in 2005, with a new soundtrack. The game was made available to download on the Wii's Virtual Console service in 2007, as well as for the Wii U's Virtual Console in 2014.
The plot revolves around Dixie Kong and her cousin, Kiddy Kong, in their attempts to rescue the kidnapped Donkey Kong and Diddy Kong from series antagonist King K. Rool. The game is set in the "Northern Kremisphere", a fictionalised version of northern Europe and Canada. Dixie Kong's Double Trouble! utilises the same Silicon Graphics technology from its predecessors, which feature the use of pre-rendered 3D imagery. The game received positive reviews upon release. Critics praised the visuals and various aspects of gameplay, however most were divided over the game's soundtrack.

https://youtube.com/v/pu3ndkvhdYI

Personal Thoughts

I never played DKC2 or 3, although I did own the original game.  It was a lot of fun, and I like platformers.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 01, 2017, 12:53:54 PM
What I like about the Donkey Kong Country series is that they didn't try to reinvent it midway through.  All three games look to be about the same.  Simple 2D platforming.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 01, 2017, 12:54:14 PM
Never played that one.  I don't think?  I remember the first one strongly and kind of remember the second.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 01, 2017, 01:09:24 PM
The original Donkey Kong Country was the BEST of all three. But DAMN was it hard. To this day I still haven't beaten King K. Rool.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 01, 2017, 02:20:56 PM
#30
NBA Jam
System: Super Nintendo, Genesis
(https://image.ibb.co/nf9cSm/30_Nba_Jam.jpg)

34 Points
3 of 11 Lists.  Highest Rank: #3 Cole Stratton

Year of Release:1993

Details

NBA Jam (sometimes "Jam" for short) is a long-running basketball video game series based on the National Basketball Association (NBA). Initially developed as arcade games by Midway, the game found popularity with its photorealistic digitized graphics, over-the-top presentation and exaggerated style of two-on-two basketball play. The successor to Midway's Arch Rivals, the original 1993 NBA Jam allowed players to jump many times above their own height, make slam dunks that defy human capabilities, and freely shove or elbow opponents out of the way. It also featured a variety of secret characters, as well as the ability to track player records and statistics between play sessions.
After the release of NBA Jam Tournament Edition, Acclaim, the publishers of the home versions of the Jam games acquired exclusive rights to release games under the NBA Jam name. Acclaim released one arcade game, NBA Jam Extreme, featuring the trademark over-the-top style of the previous games. Meanwhile, Midway continued its own series of NBA games with NBA Hangtime. After NBA Jam Extreme, Acclaim started publishing titles exclusive to home consoles with a more realistic style. Acclaim then attempted to return the series to its arcade roots with one more console game, 2003's NBA Jam, before the company closed its doors in 2004.
6 years later, Electronic Arts acquired the rights to the name and in 2010 they released NBA Jam for the Wii, PlayStation 3 and Xbox 360. The game was an attempt to replicate the original Midway games on newer consoles and original lead designer/programmer Mark Turmell was consulted on its development.


https://youtube.com/v/U3lSW6RP4x8

Personal Thoughts

I played this for either SNES or Genesis, I forget which version.  It's one of the few sports games I ever enjoyed.  I can't say why it became such a rare exception.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 01, 2017, 02:25:15 PM
Uh oh.  I just realized I made a scoring mistake.  #29 should be ranked higher because I forgot to count someone's list.  Which... uh.... might push everything else back a rank.  Might not get any more posted until tomorrow when I figure this out.

Edit: Nevermind.  Looks like the scoring mistake just shoots the previous #29 up to #14.  Everything from #15 through #28 moves down a rank, and everything #30 and below is unaffected.  Just need to edit the writeups to reflect the new order.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Quirk on December 01, 2017, 02:55:29 PM
I initially hated DKC3. The characters are ugly and the bosses are lame. But when I gave it a fair chance, I was surprised to find that the level design is rock solid. Every level takes a new gameplay concept and explores it completely. This is an approach taken by later Mario games and the Retro Donkey Kong Country games.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 01, 2017, 05:41:23 PM
#29
Gunstar Heroes
System: Genesis
(https://image.ibb.co/bTB2tR/28_Gunstar_Heroes.jpg)

35 Points
3 of 11 Lists.  Highest Rank: #5 CJones

Year of Release:1993

Details

Gunstar Heroes is a run-and-gun shooter video game, and the first game developed by Treasure and published by Sega. Treasure's debut game was originally released on the Sega Genesis in late 1993, and later on, ported to the Game Gear by M2. In February 2006, Gunstar Heroes was released as part of the Gunstar Heroes: Treasure Box Collection for the PlayStation 2. It is also available on the Wii's Virtual Console. In 2009, it was released on Xbox Live Arcade and PlayStation Network. In 2015, a 3D Classics version was released on the Nintendo 3DS eShop.
The game's premise was altered slightly for its western release, but is generally centered around the exploits of the Gunstars, a mercenary family out to stop the Empire, a dictatorship that seeks to revive an ancient weapon by using the power of four gems hidden throughout the planet. It has been listed among the best video games of all time by various publications.
The game's backstory concerns an evil organization that created an extremely powerful robot, Golden Silver, for use as a weapon to destroy civilization from the moon. Through the efforts of the Gunstar family: twin brothers Red and Blue; sister Yellow; and older brother Green, Golden Silver is defeated and the four gems that served as its power source were taken and hidden throughout the Earth. The Gunstars, exhausted, seal themselves in stasis pods on the moon while civilization rebuilds itself. As time passes, Golden Silver begins to be seen as a God that will lead righteous people to paradise. General Gray, leader of a dictatorship knows as the 'Empire', sends an expedition to the moon in order to excavate the four gems and awaken Golden Silver, so that he can use the android's power to rule over the planet. There, the leader of the expedition, Professor Brown, finds the Gunstars in stasis. The Gunstars learn of the Empire's plan, and learn that Green is helping the Empire to resurrect Golden Silver. The Gunstars convince Professor Brown to betray the Empire and help them stop the revival of Golden Silver.

https://youtube.com/v/9v3B1hzMwnQ

Personal Thoughts

Never played it.  Never heard of it until recently.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 01, 2017, 09:00:58 PM
Yeah Gunstar heroes was probably one of the best titles on the Genesis. Hell, I'll even go so far as to say that it's THE best title on the Genesis.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 01, 2017, 09:40:41 PM
Gunstar Heroes rocks for sure, have had a lotta fun with that one co-op. And DKC is good stuff, cool music too.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 01, 2017, 10:08:04 PM
Ahh, Gunstar Heroes. My jam was the laser plus the flamethrower. It made a kind of laser sword that was all kinds of fun.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 01, 2017, 11:48:38 PM
I'd pair the homing weapon with the blue laser and it would create a homing laser. Damn it was a kick ass weapon but it could also lock onto things you didn't want it to lock onto.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 02, 2017, 12:09:32 AM
#28
Actraiser
System: Super Nintendo
(https://image.ibb.co/nNVHSm/27_Actraiser.jpg)

35 Points
3 of 11 Lists.  Highest Rank: #4 Pak-Man

Year of Release:1990

Details

Actraiser is a 1990 platform and city-building simulation game for the Super Nintendo Entertainment System developed by Quintet and published by Enix, combining traditional side-scrolling platforming with urban planning god game sections. A sequel, ActRaiser 2, was released for the Super NES in 1993. In 2007, ActRaiser became available on the Wii's Virtual Console download service in Europe, North America, and Japan. A version of the game was also released for European mobile phones in 2004.

The plot follows a god-like being known only as "The Master" (God in the Japanese version) in his fight against Tanzra (Satan in the Japanese version), also referred to as "The Evil One." According to the instruction booklet, The Master was defeated in a battle with Tanzra and his six lieutenants. The Master retreated to his sky palace to tend to his wounds and fell into a deep sleep. In the Master's absence, Tanzra divided the world into six lands, one for each of his lieutenants; they later turned the people to evil.
After several hundred years, the Master awakens fully recovered to discover that he has lost his powers due to the lack of belief in him. As the game progresses, the Master defeats Tanzra's lieutenants and recovers his powers by rebuilding the civilizations of his people and communicating with them through prayer. After all lieutenants have been slain, the Master commences an assault on Tanzra's stronghold, Death Heim, eventually defeating him.
After the defeat of Tanzra, The Master and his servant revisit the many civilizations that they had helped to build and observe the people. During their observations, they note that nobody is at the temple worshiping the Master. The servant observes that, although the people once prayed to the Master in times of trouble, they no longer feel a need to because they are not in danger. The Master and his servant then enter the sky palace and depart into the heavens to await a time when they may be needed.

https://youtube.com/v/_5KQR_piPiw

Personal Thoughts

The name sounds familiar, but I've never played this before. From the description it sounds confusing.  Is it a platformer or is it Simcity?
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 02, 2017, 12:14:37 AM
#28
Actraiser


The name sounds familiar, but I've never played this before. From the description it sounds confusing.  Is it a platformer or is it Simcity?

It is both! You start by building up a civilization, but at some point in its development, it needs some divine intervention to destroy some evil being. Then you descend from the heavens and kick it platform style. It's peanut butter and chocolate. Soundtrack rocks, too.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 02, 2017, 12:24:26 AM
and the best part... you get to play as GOD.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 02, 2017, 03:32:06 AM
#27
Final Fight
System: Super Nintendo
(https://image.ibb.co/knQj7m/26_Final_Fight.jpg)

35 Points
4 of 11 Lists.  Highest Rank: #7 PsychoGoatee

Year of Release:1989

Details

Finl Fight is a side-scrolling beat-'em-up video game produced by Capcom. Originally released as an arcade game in 1989, it was the seventh title released for the CP System hardware. Set in the fictional Metro City, the player controls one of three characters: former pro wrestler and mayor Mike Haggar, his daughter's boyfriend Cody, and Cody's best friend Guy, as they set out to defeat the Mad Gear gang and rescue Haggar's young daughter Jessica.
The game began development as a sequel to the original Street Fighter released in 1987, but the genre was switched from a fighting game to a beat 'em up and the title was changed following the success of Double Dragon. Final Fight was ported to various home consoles such as the Super NES and was followed by a few sequels. Its development team later worked on the original Street Fighter II and some of the characters from Final Fight later appeared as playable fighters in other entries of the franchise such as the Street Fighter Alpha sub-series.

https://youtube.com/v/2qCN-YOi14o

Personal Thoughts

I've never played this.  I'm not really a fan of beat 'em ups (with a few exceptions).
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 02, 2017, 04:22:07 AM
I was never big into sports games, but NBA Jam helped get me into the genre by being fun and cartoony.

As for Actraiser, I remember playing that game at a friend's house.  But I never played the Simcity element, due to the fact that my friend's brother unlocked the "levels only" option, so that was how I played it.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 02, 2017, 04:50:02 AM
Final Fight was amazing... but the Arcade Version was much better.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 02, 2017, 07:37:41 AM
#26
Pilotwings
System: Super Nintendo
(https://image.ibb.co/fHaj7m/25_Pilotwings.jpg)

36 Points
3 of 11 Lists.  Highest Rank: #8 Retro Muppet Pastor

Year of Release:1991

Details

Pilotwings is a flight simulator game released in 1991 with the lanch of the Super Nintendo.  It was developed and published by Nintendo.  The player assumes the role of a trainee pilot in a flight school called “Flight Club”.  Levels 1 through 4 contain some combination of 4 exercises: Light Plane, Rocket Belt, Skydiving, and Hang Gliding.  Players are scored for each event based on a various criteria, and must obtain a certain number of points in order to advance.  Level 5 has the player piloting an attack helicopter to rescue his instructors from terrorists, dodging surface to air gunfire.  Levels 6 through 9 are repeats of the first four levels, but with higher point requirements and adjustments to the difficulty through various hazards (wind, ice, rain, and darkness).  Level 10, the final level, returns to the helicopter rescue.

https://youtube.com/v/H5Sm2Q6FCfo
https://youtube.com/v/rLm-7O6o5ac


Personal Thoughts

We got this game along with our Super Nintendo in early 1991.  I didn't like it at first, but it grew on me after a while.  My younger brother was always a little better at it than I was, and he beat levels sooner than I could.  When he did this, he closely guarded the passwords so that only he could access these levels.  He went so far as to cover the monitor when he was entering the password so we couldn't see him.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 02, 2017, 08:40:10 AM
I've never played PilotWings, it does look impressive for SNES, a bit like StarFox in the tech there. I remember Pilot Wings 64 was one of the N64 launch titles. And gotta love Final Fight.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 02, 2017, 09:08:56 AM
Pilotwings was fun, but make no mistake... it was TOUGH. I never could master landing that damn glider on target. :P
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 02, 2017, 09:49:41 AM
Pilotwings was fun, but make no mistake... it was TOUGH. I never could master landing that damn glider on target. :P

Getting the hang glider bonus stage was nearly impossible.  You had to land the glider on the rocketbelt / skydiving target.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 02, 2017, 10:30:47 AM
Pilotwings was fun, but make no mistake... it was TOUGH. I never could master landing that damn glider on target. :P
Getting the hang glider bonus stage was nearly impossible.  You had to land the glider on the rocketbelt / skydiving target.
Yeah just like Hall and Oates said, I can't go for that. The difficulty curve with the hang glider was just too damn high.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 02, 2017, 11:22:55 AM
Pilotwings was fun, but make no mistake... it was TOUGH. I never could master landing that damn glider on target. :P

Getting the hang glider bonus stage was nearly impossible.  You had to land the glider on the rocketbelt / skydiving target.

I tried Hang Gliding once. And by "try" I mean was forced to, and by "once" I mean I was a child.

It did not go well.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 02, 2017, 12:12:42 PM
#25
F-Zero
System: Super Nintendo
(https://image.ibb.co/kd9Bnm/24_FZero.jpg)

38 Points
5 of 11 Lists.  Highest Rank: #10 Retro Muppet Pastor

Year of Release:1990

Details

F-Zero is a futuristic racing video game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The game was released in Japan on November 21, 1990, in North America in August 1991, and in Europe in 1992. F-Zero is the first game of the F-Zero series and was one of the two launch titles for the SNES in Japan, but was accompanied by additional initial titles in North America and Europe. It was re-released for the Virtual Console service on the Wii in late 2006, the Wii U in early 2013, and on the New Nintendo 3DS in early 2016. Nintendo re-released F-Zero in the United States in September 2017 as part of the company's Super NES Classic Edition.
The game takes place in the year 2560, where multi-billionaires with lethargic lifestyles created a new form of entertainment based on the Formula One races called "F-Zero". The player can choose between one of four characters in the game, each with their respective hovercar. The player then can race against computer-controlled characters in fifteen tracks divided into three leagues.
F-Zero has been acknowledged by critics as one of the greatest video games of all time as well for setting the standard for the racing genre and the creation of its futuristic subgenre. Critics lauded F-Zero for its fast and challenging gameplay, variety of tracks, and extensive use of the graphical mode called "Mode 7". This graphics-rendering technique was an innovative technological achievement at the time that made racing games more realistic, the first of which was F-Zero. As a result, IGN credited it for reinvigorating the genre and inspiring the future creation of numerous racing games. In retrospective reviews of the game critics agreed that it should have used a multiplayer mode.
F-Zero is set in the year 2560, when humanity's multiple encounters with alien life forms had resulted in the expansion of Earth's social framework. This led to commercial, technological and cultural interchanges between planets. The multi-billionaires who earned their wealth through intergalactic trade were mainly satisfied with their lifestyles, although most coveted more entertainment in their lives. This resulted in a new entertainment based on the Formula One races to be founded with vehicles that could hover one foot above the track. These Grand Prix races were soon named "F-Zero" after a rise in popularity of the races.The game introduced the first set of F-Zero racers: Captain Falcon, Dr. Stewart, Pico, and Samurai Goroh. IGN claimed Captain Falcon "was thrust into the limelight" in this game since he was the "star character". An eight-page comic was included in its SNES manual that carried the reader through one of Captain Falcon's bounty missions.

https://youtube.com/v/Op2tipxe5oE

Personal Thoughts

Loved this game.  Played it extensively in the early 90s.  Never beat it though.  It gets pretty tough near the end of the King Cup.  I got it on my Wii Virtual Console a few years ago, though I didn't play it much there.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 02, 2017, 01:56:46 PM
#24
Sunset Riders
System: Super Nintendo, Genesis
(https://image.ibb.co/bsv6L6/23_Sunset_Riders.jpg)

40 Points
3 of 11 Lists.  Highest Rank: #4 Stethcantus

Year of Release:1992/1993

Details

Sunset Riders is a side-scrolling run and gun video game developed and released by Konami as a coin-operated video game on the JAMMA arcade platform in 1991.

The game, which is set in a fanciful version of the American Old West, revolves around four bounty hunters named Steve, Billy, Bob, and Cormano who are out to claim rewards given for eliminating the most wanted outlaws in the West. At the beginning of each stage the player is shown a wanted poster.
Sunset Riders can be played by up to two or four players, depending on the version of the game. In the two-player version each player can choose which of the four bounty hunters (Steve, Billy, Bob, and Cormano) to play as at the start of the game, while in the four-player version each character is assigned to a different control panel. Steve and Billy wield revolvers, while Bob uses a rifle and Cormano uses a shotgun. The controls consists of an eight way joystick for moving the character and aiming their guns, and two buttons for shooting and jumping. The player can jump between higher and lower floors by holding the joystick up or down while pressing the jump button. There's also a slide move that allows the player's character to avoid enemy fire by pressing the jump button while the joystick diagonally downwards

https://youtube.com/v/dn6Be0z8Aec
https://youtube.com/v/JYxN4rFu3H8

Personal Thoughts

Another one of those games I never heard of until this list.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 02, 2017, 01:57:17 PM
That's 5 for today.  5 more tomorrow.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 02, 2017, 06:49:26 PM
F-zero made my list but now that I think about it, I wonder why because I vastly prefer Super Mario Kart.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 02, 2017, 07:30:42 PM
I played Sunset Riders quite a bit in the arcade. The SNES version is surprisingly arcade accurate, except for the Indian level being notably lacking in Indians. Which actually makes the game easier. The Indians would actually take cover and fire over the rocks. Arrows are surprisingly harder to dodge than gun fire.

Incidentally, Sunset Riders also appears on the Arcade Games LoC, which I did, and you can see in my sig. It's tied at #50.

http://forum.rifftrax.com/index.php?topic=31632.msg930622#msg930622
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 02, 2017, 08:00:44 PM
I also prefer the SNES's Wild Guns to Sunset Riders.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 02, 2017, 09:54:50 PM
Sunset Riders rocks, lotta fun. Wild Guns is fun too no doubt, Sunset Riders hits that sidecrolling action beat-em-up but with guns niche.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 03, 2017, 05:59:18 AM
Contra 3 The Alien wars is a great game. Hard as hell, but my favorite in the series is still the original Contra on the NES.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 03, 2017, 06:00:10 AM
Ah, Street Fighter 2.  Amazing soundtrack, fun colourful characters, just an all-around good fighting game.  Capcom sure-as-heck is great at them, from the Marvel Vs. Capcom series to lesser known stuff like the Jojo's Bizarre Adventure fighting game.  Did they ever make a full-on Megaman fighting game?  Seems like an obvious choice for their flagship character.

https://www.youtube.com/v/TqKwmfHq4iw
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 03, 2017, 06:20:10 AM
yeah but in that version you can't play as Balrog, Vega, Sagat or M. Bison. I'll take pretty much any other version of Street Fighter 2 instead.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 03, 2017, 08:58:21 AM
yeah but in that version you can't play as Balrog, Vega, Sagat or M. Bison. I'll take pretty much any other version of Street Fighter 2 instead.

When we were kids, my brothers and I had a fun nickname for Sagat, based on his name.  You see, Sagat always got distracted when he tried to eat cereal and waited too long after pouring on the milk.  So we just called him "Soggy".
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 03, 2017, 01:02:46 PM
#23
Street Fighter II
System: Super Nintendo, Genesis
(https://image.ibb.co/i8ZBnm/21_Street_Fighter_2.jpg)

46 Points
2 of 11 Lists.  Highest Rank: #4 Johnny Unusual

Year of Release:1991

Details

Street Fighter II is a competitive fighting game originally released for the arcades in 1991. It is the second entry in the Street Fighter series and the arcade sequel to the original Street Fighter released in 1987. It is Capcom's fourteenth title that runs on the CP System arcade hardware. Street Fighter II improves upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style, and introducing a combo system and competitive multiplayer combat between two players.
The success of Street Fighter II is credited with starting the fighting-game boom during the 1990s which inspired other game developers to produce their own fighting-game franchises, popularizing the genre, and setting off a renaissance for the arcade game industry in the early 1990s. The game is widely considered among critics to be one of the greatest fighting games as well as one of the greatest video games of all time. It was then ported to the Super Nintendo Entertainment System platform, for which it became a long-lasting system-seller. Its success led to a subseries of updated versions (see below), each offering additional features and characters over previous versions, as well as several home versions.
By 1994, the game had been played by at least 25 million people in the United States, at home and in arcades. The video game console ports sold more than 14 million copies worldwide; the Super NES port of the original game sold 6.3 million units, making it Capcom's best-selling single consumer game software until 2013 (when it was surpassed by Resident Evil 5) and remaining their best-selling game software on a single platform through to the present day. Adjusted for inflation, all versions of Street Fighter II are estimated to have exceeded $10 billion in gross revenue, making it one of the highest-grossing video games of all time.

https://youtube.com/v/GPP_RcMdqW4

Personal Thoughts

I was really into fighting games in the 90s.  Not so much any more.  So of course I owned this one.  It was against the law to be a boy in the early 1990s without playing this game.  I remember when I found out you got special character specific endings when you beat the game on the highest difficulty, I put in some Game Genie code that let you hit your opponent from across the screen.  Computer opponents never blocked from that far away, so victory was easy.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 03, 2017, 01:05:47 PM
Stethcantus informed me of a mistake he made on his list, so Contra's position has been adjusted.  You will all have a little deja vu soon.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 03, 2017, 01:06:16 PM
#22
Street Fighter 2 Champion Edition / Turbo
System: Super Nintendo, Genesis
(https://image.ibb.co/k0S8YR/20_Street_Fighter_2_Turbo.jpg)
(https://gamefaqs.akamaized.net/box/6/8/3/37683_front.jpg)

Some people had Turbo on their list, some had Champion.  We discussed this during the submission period, and I grouped these together since they had the same set of playable characters.  They're basically the same game.

46 Points
3 of 11 Lists.  Highest Rank: #2 PsychoGoatee

Year of Release: 1992

Details

Street Fighter 2: Champion Edition is a competitive fighting game released for the arcades by Capcom in 1992. It was the first of several updated versions of Street Fighter II: The World Warrior, part of the Street Fighter II sub-series of Street Fighter games. The main changes were the addition of the Grand Masters (the final four computer-controlled opponents in the single-player mode) as playable characters and mirror matches (vs. matches using the same character). The fighting techniques of the eight main characters from the original game were also further refined to allow for more-balanced competitive play.

Champion Edition was followed by Street Fighter II Turbo: Hyper Fighting, released several months later.

https://youtube.com/v/c6aFXUs_7Bg
https://youtube.com/v/otPC3_bL-4Y


Personal Thoughts

I know that I owned Turbo, and was pretty psyched to be able to play as M. Bison.  I think I owned Champion edition, but I can't remember.  I do remember that Turbo was not that fast unless you put in a special code.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 03, 2017, 01:50:59 PM
Gotta love Street Fighter II, and for sure the 90s (and early 2000s a bit) were great times for 2D fighting games. Capcom and SNK delivering the goods many a time. Street Fighter II Championship Edition was my jam as a lad.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 03, 2017, 02:25:11 PM
#21
Donkey Kong Country 2: Diddy's Kong Quest
System: Super Nintendo
(https://image.ibb.co/bKXWnm/19_DKC2.jpg)

47 Points
3 of 11 Lists.  Highest Rank: #1 Quirk

Year of Release:1995

Details

Donkey Kong Country 2: Diddy's Kong Quest is an adventure platform video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was first released on 20 November 1995 in North America, 21 November 1995 in Japan and on 14 December 1995 in Europe. It is the second installment of the Donkey Kong Country series and serves as a direct sequel to Donkey Kong Country. It was also re-released for the Game Boy Advance in 2004. The game was made available for download on the Wii's Virtual Console in 2007, and for the Wii U's Virtual Console in 2015. It was followed by a sequel, Donkey Kong Country 3: Dixie Kong's Double Trouble! in 1996.
The story revolves around Diddy Kong and his girlfriend, Dixie Kong, who try to rescue Donkey Kong after he is abducted by King K. Rool. The game is set on "Crocodile Isle", in which there are eight worlds of varying environments, totalling to 52 levels. The game utilises the same Silicon Graphics technology from the original, which features the use of pre-rendered 3D imagery. Diddy's Kong Quest received critical acclaim, being widely regarded as one of the greatest 2D platformers ever made. Praise was directed at its graphics, gameplay, and soundtrack. It was the second best selling game of 1995 and the sixth best-selling game on the SNES.
https://youtube.com/v/TZC3g-6R3a0

Personal Thoughts

I've only played the first game.  I've meant to get to the other two, but never did.  They all look pretty similar.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 03, 2017, 03:18:08 PM
I really like Diddy's Kong Quest... but the only thing that holds it back for me is the ridiculous difficulty level. The level where you have to hang onto a parrot for a ride to the top of a mine shaft made me want to scream. Then there's that ONE level where you have to play as all the animals and from what I've heard, it's hard as shit.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 03, 2017, 03:47:15 PM
OK.... now we're back....

#20
Contra 3: The Alien Wars
System:Super Nintendo
(https://image.ibb.co/mcUNtR/22_Contra_3.jpg)

48 Points
4 of 11 Lists.  Highest Rank: #8 CJones

Year of Release:1992

Details

Contra 3: The Alien Wars is a 1992 run and gun video game for the Super Nintendo Entertainment System developed and published by Konami. It is the third console iteration of the Contra series, following the original Contra (1987) and Super C (1988) for the NES. Nintendo re-released Contra III: The Alien Wars in the United States in September 2017 as part of the company's Super NES Classic Edition.

Set in the futuristic year 2636, the alien invaders that were defeated during the previous installments have decided to launch a full-scale war against mankind on Earth, starting the "Alien Wars". Unlike the previous Contra games for the NES and Game Boy, the futuristic setting was kept for the American version. However, the identities of "Bill" and "Lance", the original Contra heroes, were changed to their descendants "Jimbo" and "Sully", maintaining the continuity of the previous localizations. Likewise, the alien invader was once again changed to "Red Falcon".

https://youtube.com/v/jHr_oCdasM0

Personal Thoughts

The Contra games are pretty good, but the only one I ever played with any regularity was the original Contra, which I'm pretty good at.  I can beat it easily without the Konami code, and can even beat it on one life.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 03, 2017, 03:47:58 PM
That's either 4 or 5 or 6 or pi or whatever.  Anyway that's all for tonight.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 03, 2017, 04:13:40 PM
I dig what I've played of Contra 3, cool stuff. It's funny that even the arcade version of Contra won't let you just keep putting in quarters to beat it, that series is hardcore.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 03, 2017, 07:33:09 PM
Anyone here heard Vomitron's interpretation of the music from the original Contra? Because it is super bad-ass.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 04, 2017, 03:02:51 AM
#19
Sonic the Hedgehog 2
System: Genesis
(https://image.ibb.co/cBENtR/18_Sonic_the_Hedgehog_2.jpg)

50 Points
4 of 11 Lists.  Highest Rank: #5 PsychoGoatee

Year of Release: 1992

Details

Sonic the Hedgehog 2 is a platform video game developed and published by Sega for the Sega Genesis console. It was released worldwide in November 1992. The game is the second main entry in the Sonic the Hedgehog series. In the game, protagonist Sonic the Hedgehog and his sidekick Miles "Tails" Prower must stop series antagonist Dr. Ivo Robotnik from stealing the Chaos Emeralds to power his space station, the Death Egg.

The game features a new type of bonus stage, as well as the premiere of Super Sonic.  Checkpoint posts are placed throughout each level.  If a player passes the post with 50 or more rings, a circle of stars appears above the post.  If the player jumps into that circle, he is sent to the special stage.

Special stages take place within a half pipe and are divided into 3 sections.  Each section is filled with a combination of rings and spikes.  If a player hits spikes, he loses rings.  Each section has a minimum required number of rings.  If you meet or exceed the requirement, you go to the next section.  If you don't, the special stage ends.  After completing 3 sections, the player gets a Chaos Emerald. 

After collecting all 7 Chaos Emeralds, the player unlocks Super Sonic.  After collecting 50 or more rings, Sonic can transform into Super Sonic.  This gives Sonic super speed and invincibility, although Sonic is still subject to drowning, crushing, and falling.  Sonic gradually loses rings, and after running out, returns to normal mode.

https://youtube.com/v/IM5gOCUUqoo
https://youtube.com/v/5YZR20bqLwg

Personal Thoughts

Loved this game.  Loved the whole 16 bit Sonic series.  I owned this, played it extensively back then.  I could never unlock Super Sonic back in the 90s, but I pulled it off on Sonic Mega Collection years later.  I used some of the cheat codes to play as Super Sonic though.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 04, 2017, 04:03:09 AM
#18
Final Fantasy 2 (or 4... I can't get a straight answer)
System: Super Nintendo
(https://image.ibb.co/fVKoYR/17_Final_Fantasy_2.jpg)

53 Points
4 of 11 Lists.  Highest Rank: #4 Russoguru

The Final Fantasy entries were troublesome, because people were inconsistent with the numbering.  Some people submitted this as Final Fantasy 2, some people submitted it as Final Fantasy 4.  I got the same thing with Final Fantasy 3.  I knew that there were some naming differences based on the Japanese and North American release schedules.  So I did the best to reconcile them.  I basically lumped anything named either “Final Fantasy 2” or “Final Fantasy 4” together.  Ditto for “3” and “6”.

Year of Release:1991

Details

Final Fantasy IV, also known as Final Fantasy II for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main installment of the Final Fantasy series. The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class.
Final Fantasy IV has been ported to several other platforms with varying differences. An enhanced remake, also called Final Fantasy IV, with 3D graphics was released for the Nintendo DS in 2007 and 2008. The game was re-titled Final Fantasy II during its initial release outside Japan as the original Final Fantasy II and Final Fantasy III had not been released outside Japan at the time. However, later localizations used the original title.

(No video here.... I'm too confused about the numbering to find one.)
Personal Thoughts

Like I mentioned with the Final Fantasy 3 entry, I never played much of the Final Fantasy series.  None of it before, I think, 1998.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 04, 2017, 07:41:27 AM
Ah the Final Fantasy numbering saga. Let me lay it down.

Final Fantasy was released in Japan and the US. It did OK up here, but not well enough that they wanted to release Final Fantasy II and III. (Both of those were NES titles). When Final Fantasy IV came out, they decided to give the US market another shot. But they didn't want to confuse people in the US (Haha!) so Final Fantasy IV was released as Final Fantasy II. Final Fantasy V never made it to the US, so when Final Fantasy VI made it to international release, again, to avoid confusion, it released as Final Fantasy III. So at that point, Final Fantasy, Final Fantasy IV, and Final Fantasy VI were the only games in the states, and were known as Final Fantasy I, II, and III. When Final Fantasy VII came out, Square decided it didn't care about confusing people anymore, and released it as Final Fantasy VII. Every game from there on kept its original numbering.

Some people cling to the number that the game was released with, and some stick to the Japanese numbering, because every game is floating around somewhere now and it makes things less confusing.

Since the Japanese Final Fantasy II and III were NES games, for the purpose of this list, Final Fantasy II is always going to mean Final Fantasy IV, and Final Fantasy III is always going to mean Final Fantasy VI.

Clear as mud?
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 04, 2017, 07:46:20 AM
Well I considered interpreting Final Fantasy 2, 3, 4, and 6 as four separate games, since those were four separate titles given to me.  That would have changed the look of the list for sure.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 04, 2017, 07:57:26 AM
Dragon Warrior/Quest has a similar gap in NA releases.  It was Dragon Quest in Japan but for some copyright reason it because Dragon Warrior in the U.S.  Dragon Warrior 1, 2, 3, and 4 all came out for NES.  Dragon Quest 5 and 6 didn't.  Then Dragon Warrior 7 came out on Playstation.  Around 2006, they went back to "Quest" with the release of Dragon Quest 8 on Playstation 2.  Then they pedaled back a little and finally released Dragon Quest 5, then Dragon Quest 6, on Nintendo DS.  Then later Dragon Quest 9 worldwide also on DS.  I think there's a Dragon Quest 10 out there, but it's an MMORPG only available in Japan.

Sure there was a gap, but at least they didn't fuck up with the numbers.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 04, 2017, 08:44:47 AM
I definitely dig Dragon Quest, and several Final Fantasy games, and gotta love Sonic 2, that is one of the best games ever in my book.

Anyone here heard Vomitron's interpretation of the music from the original Contra? Because it is super bad-ass.

Just checked that out, very cool! My fav metal VG cover and are my friends Powerglove, great that there are a lot of those.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 04, 2017, 08:45:42 AM
So did the actual Final Fantasy 2, 3, and 5 ever come out in the U.S?

And when the heck is that Final Fantasy 7 remake coming out?
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 04, 2017, 08:48:52 AM
Yes indeed those all hit US years later, on PS1 and GBA etc. I'm not sure I need that FF7 remake, though I did really like FF XV.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 04, 2017, 09:29:00 AM
Fortunately, for the purposes of this list, anyone who says FF2 or 3, definitely meant 4 or 6, because the actual 2 and 3 were NES games and therefore disqualified.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 04, 2017, 09:35:25 AM
Dragon Warrior/Quest has a similar gap in NA releases.  It was Dragon Quest in Japan but for some copyright reason it because Dragon Warrior in the U.S.  Dragon Warrior 1, 2, 3, and 4 all came out for NES.  Dragon Quest 5 and 6 didn't.  Then Dragon Warrior 7 came out on Playstation.  Around 2006, they went back to "Quest" with the release of Dragon Quest 8 on Playstation 2.  Then they pedaled back a little and finally released Dragon Quest 5, then Dragon Quest 6, on Nintendo DS.  Then later Dragon Quest 9 worldwide also on DS.  I think there's a Dragon Quest 10 out there, but it's an MMORPG only available in Japan.

Sure there was a gap, but at least they didn't fuck up with the numbers.

It's also worth noting that 5 and 6 were both SFC games. Don't know what they had against that era in the US. I have SFC 6, and it's pretty good. Better than PSX 7.   
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 04, 2017, 01:26:25 PM
#17
Mega Man X
System: Super Nintendo
(https://image.ibb.co/iw4i06/16_Megaman_X.jpg)

53 Points
6 of 11 Lists.  Highest Rank: #8 Russoguru

Year of Release:1994

Details

Mega Man X is an action-platform video game developed and published by Capcom for the Super Nintendo Entertainment System (SNES). It was the first Mega Man game for the 16-bit console and the first game in the Mega Man X series, a spin-off of the original Mega Man series that began on the SNES's predecessor, the Nintendo Entertainment System (NES). Mega Man X was first released in Japan on December 17, 1993 and was released in both North America and Europe the following year. Taking place a century after the original Mega Man series, Mega Man X is set in a futuristic world populated by both humans and "Reploids", robots capable of thinking, feeling, and growing like their human creators. Because of these complex attributes, many Reploids are prone to destructive, criminal activity and are thereafter referred to as "Mavericks". The plot of the game follows the protagonist Mega Man X, an android member of a military task force called the "Maverick Hunters". With the help of his partner Zero, X must thwart the plans of Sigma, a powerful Maverick leader wishing to bring about human extinction.

https://youtube.com/v/wd2NqblSmIY

Personal Thoughts

I owned this game.  Played through a lot and got to the last boss, but never beat him until sometime around 2009 on the Game Cube Mega Man X Collection.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 04, 2017, 02:14:43 PM
It's also worth noting that 5 and 6 were both SFC games. Don't know what they had against that era in the US.
It was believed that the U.S. market was never going to be interested in RPGs. The sales figures tended to agree. That's why Square made Mystic Quest just for us, to teach us the joy of RPGs without confusing us with an open world. Things were different back then.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 04, 2017, 02:20:06 PM
#16
Castlevania: Dracula X / Castlevania : Rondo of Blood
System: Super Nintendo, TurboGrafx 16 / PC Engine
(https://image.ibb.co/gCui06/15_Castlevania_Dracula_X.jpg)

54 Points
3 of 11 Lists.  Highest Rank: #3 PsychoGoatee

Another bit of a mixed entry.  Rondo of Blood was only released in Japan, but it was remade for Super Nintendo as Castlevania Dracula X.  It's a little nebulous.

Year of Release: 1993

Details

Taking place in 1792, Rondo of Blood is set in the fictional universe of the Castlevania series. The premise of the series is the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. The protagonist is 19-year-old Richter Belmont (Jin Horikawa), heir to the whip Vampire Killer and Simon Belmont's direct descendant.He comes to the castle after his beloved Annette (Atsuko Honda) is kidnapped by Dracula's servant Shaft. Two times throughout the game, Dracula's trusty lieutenant, Death, attempts to stop Richter before he reaches Dracula. Along the way, Richter frees his distant relative Maria Renard (Yōko Teppōzuka), an orphaned 12-year-old who was taken to the castle with her and insists on joining him; Terra (Hiromi Murata), a nun who mistakes him for a manifestation of God; Iris (Akie Yasuda), the daughter of the village doctor; and finally Annette.  After defeating Shaft and Death, Richter confronts Dracula (Hiroya Ishimaru) and vanquishes him. The castle then collapses into the sea.

A sequel, Castlevania: Symphony of the Night, was released for Playstation in 1997.

https://youtube.com/v/J_QPcgKvQLU

Personal Thoughts

I played Symphony of the Night on Playstation, which opens with an easier version of the final level of this game.  I didn't play this one until 2010 when I got it on Wii Virtual Console.  It was pretty difficult as Richter, but fairly easy as Maria.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 04, 2017, 02:40:25 PM
Great game! Gotta love that flashy 90s anime style, pairs well with CastleVania.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 04, 2017, 02:50:31 PM
Thank you so much for combining Dracula X with Rondo of Blood.

Rondo of Blood is one of the "Holy Grail" of PC Engine games. Vastly better music, anime cut scenes and an entire second character, Maria. Dracula X was by no means bad, but it was no where near as good as Rondo of Blood. Nevertheless, it kept all the gameplay with Richter, and therefore played like a classic Castlevania.

And yes, Rondo of Blood is the immediate predecessor to Symphony of the Night. The most genre-defining entry in Castlevania history. 
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 04, 2017, 11:19:38 PM
Yup, I love me some Final Fantasy 2/4! Story is just SO good. And the greatest part? You get to fly around in a Giant Whale and you get to go to the Moon!

Megaman X is the best in the series as far as I'm concerned. The music for Storm Eagle and Boomer Kuwanger's stages are absolutely legendary.

Dracula X though?! Come on!!! Seriously!!! That game is hard as shit! I can't stand Dracula X.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 05, 2017, 02:03:09 AM
#15
Super Mario RPG
System: Super Nintendo
(https://image.ibb.co/joXstR/14_Super_Mario_RPG.png)

55 Points
5 of 11 Lists.  Highest Rank: #8 Pak-Man

Year of Release: 1996

Details

Super Mario RPG, subtitled Legend of the Seven Stars in its North American release, is a role-playing video game developed by Square and published by Nintendo for the Super Nintendo Entertainment System. It was released on March 9, 1996, in Japan and on May 13, 1996, in North America. Nintendo ported the game, with minor differences, to the Wii's Virtual Console service in 2008 and to the Wii U's Virtual Console service by late June 2016 to regions around the world. Nintendo re-released Super Mario RPG in the United States in September 2017 as part of the company's Super NES Classic Edition.[1]
Super Mario RPG is the first role-playing video game in the Mario series. The game contains fundamental gameplay similarities and inspirations to other Square role-playing video games, such as the Final Fantasy series, with a story and action-based gameplay derived from the Super Mario Bros. series.
The story focuses on Mario and his party as they seek to eliminate the game's main antagonist, Smithy. Smithy has stolen the seven star pieces of Star Road where all the world's inhabitants' wishes become Wish Stars, and Mario must return the pieces so these wishes may again be granted. The game features five permanent playable characters. Super Mario RPG was directed by Yoshihiko Maekawa and Chihiro Fujioka and produced by Shigeru Miyamoto. Yoko Shimomura composed the game's score, which was released on a soundtrack album in Japan shortly after the game's debut.

Gameplay would be too long, so here is the catch “Battle Against an Armed Boss” music.

https://youtube.com/v/UQl7wDCKXSM

Personal Thoughts

I thought this was a great game.  Put it on my list.  Played through it many times on Super Nintendo, and later on Wii Virtual Console.  One of my favorite things is that the World Map is divided into these different sections that you progress through in a linear fashion.  You can go back at will, and I liked that it eventually came full circle.  You start and end at Bowser's Castle.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 05, 2017, 05:21:57 AM
As I understand it, the following Mario RPGs are actually much superior due to their great senses of humour, interesting gameplay and fun characters, but this still holds a big place in my heart.  Also a pretty good starter turn-based RPG for those new to the genre.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 05, 2017, 07:19:38 AM
As I understand it, the following Mario RPGs are actually much superior due to their great senses of humour, interesting gameplay and fun characters, but this still holds a big place in my heart.  Also a pretty good starter turn-based RPG for those new to the genre.
Most hold a special (earned) fondness for Paper Mario: The Thousand Year Door as the pinnacle of Mario RPGs, but Super Mario RPG was no slouch in the humor department. I love the big reveal and ridiculous overreaction to Mallow's big secret.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 05, 2017, 07:59:35 AM
Speaking of Super Mario RPG, why hasn't Nintendo made it available on the 3DS eshop channel??? It's a Nintendo game isn't it? I know there are legions of people that would love to take that game with them everywhere they go.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 05, 2017, 12:24:39 PM
The Super Mario RPG. The game Square decided to give us instead of Seiken Densetsu 3 (Secret of Mana 2). At the time I was pissed off about it. But having played both games, they probably made the right call.

Still, can't say I'm a big fan of SMRPG.

Oh,and here's Maria in Rondo of Blood

https://www.youtube.com/v/WOKkDRx30rk
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 05, 2017, 12:39:36 PM
I guess I was in a rush this morning (had to be out the door at 5:50 AM) and forgot to do the 2nd morning update.

I'm gonna slow it down a tad and do only 4 a day from here on out.  Will have more when I get home from work about 90 minutes from now.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 05, 2017, 02:13:37 PM
#14
Star Fox
System: Super Nintendo
(https://image.ibb.co/iByhtR/29_Starfox.jpg)

56 Points
6 of 11 Lists.  Highest Rank: #4 Cole Stratton

Year of Release:1993

Details

Star Fox is a 1993 science fiction themed rail shooter game released by Nintendo.  It was the second three-dimensional Nintendo-developed game, behind 1992's X, also developed in co-operation with Argonaut Software. Star Fox was Nintendo's first game to use polygonal graphics. It accomplished this by being the first ever game to use the Super FX graphics acceleration coprocessor powered GSU-1. The complex display of three-dimensional models with polygons was still new and uncommon in console video games, and the game was much-hyped as a result.

This game takes place in a fictional solar system called the Lylat system, which is inhabited by anthropomorphic races such as foxes, frogs, birds, rabbits and apes. It contains the planets Corneria and Venom, representing good and evil, respectively. Andross, a scientist, has fled to Planet Venom after being banished from Planet Corneria, and has declared war on Corneria and unleashed an enormous army to wreak havoc on the Lylat System. General Pepper, the commanding officer of Corneria's defence force, dispatches a prototype high-performance fighter aircraft called the "Arwing". However, lacking in time to train pilots for the new fighters, he summons the elite mercenary team Star Fox to defeat Andross. Fox McCloud, the leader of the team, is accompanied by his teammates, Falco Lombardi, Peppy Hare and Slippy Toad.

The difficulty in Star Fox is set in a unique way. Most scrolling shooters, if they have selectable difficulty levels, allow the player to set the difficulty by choosing an option (e.g. "Easy," "Normal," and "Hard") at the beginning of the game. This option usually affects variables such as the number of lives a player has, the number of enemies encountered in the game, the speed of enemies, and so on. In contrast, at the beginning of Star Fox, the player is given a choice of one of three routes to take through the Lylat system. Each of these routes corresponds with a certain level of difficulty, but each route has its own series of unique levels. This gives Star Fox somewhat more replay value than other scrolling shooters that have a fixed series of levels each time the game is played. The three game paths all contain the planet Corneria (the first level) and Venom (the last level), but they each have different versions depending on the path taken.

Also, a notable line from the game “Do A Barrel Roll”, has been incorporated as an Easter egg in Google.  Go ahead and search for it right now if you're not familiar with it.

https://youtube.com/v/k8dxLr_xVv4

Personal Thoughts

I played this a few times.  Was never a big fan.  I thought the graphics looked pretty awesome, although today they're very dated.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 05, 2017, 02:43:02 PM
Star Fox was originally at #29, which I thought would surprise a lot of people.  Then I realized I made a mistake in scoring and forgot to count Cole's inclusion of it.  So now here it sits at #14.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 05, 2017, 02:43:19 PM
And yet ANOTHER SNES game that should be on the 3DS EShop channel but as of now is not!  :P
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 05, 2017, 03:06:07 PM
#13
Earthbound
System: Super Nintendo
(https://image.ibb.co/gRYMnm/13_Earthbound.jpg)

61 Points
5 of 11 Lists.  Highest Rank: #1 Pak-Man

Year of Release: 1995

Details

Earthbound is a role-playing video game co-developed by Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System video game console. As Ness and his party of four, the player travels the world to collect melodies en route to defeating the evil alien force Giygas. It is the second game of the Mother series, and the only one to be released in the English language until its predecessor was released under the name EarthBound Beginnings in 2015 as part of Wii U's Virtual Console. EarthBound was released in Japan in August 1994, and in North America the next June.
The game had a lengthy development period that spanned five years. Its making involved a number of Japanese luminaries, including writer Shigesato Itoi, musician/songwriter Keiichi Suzuki, sound designer Hirokazu Tanaka, and future Nintendo president Satoru Iwata. Themed around an idiosyncratic portrayal of Americana and Western culture, it subverted popular role-playing game traditions by featuring a real world setting while parodying numerous staples of the genre. Itoi, who directed the game, wanted it to reach non-gamers with its intentionally goofy tone. Upon release, it was heavily marketed with a promotional campaign that sardonically proclaimed "this game stinks".
The player starts as a young boy named Nessas he investigates a nearby meteorite crash with his neighbor, Pokey.  He finds that an alien force, Giygas, has enveloped and consumed the world in hatred and consequently turned animals, humans, and objects into malicious creatures. A small, bee-like creature from the future instructs Ness to collect melodies in a Sound Stone to preemptively stop the force, but is killed shortly after when Pokey and Picky's mother mistakes him for a pest.

While visiting these eight Sanctuaries,Ness meets three other kids named Paula, Jeff, and Poo—"a psychic girl, an eccentric inventor, and a ponytailed martial artist", respectively—who join his party. Along the way, Ness visits the cultists of Happy Happy Village, where he saves Paula, and the zombie-infested Threed, where the two of them fall prey to a tra p. After Paula telepathically instructs Jeff in a Winters boarding school to rescue them, they continue to the city of Fourside and the seaside resort Summers. Meanwhile, Poo, the prince of Dalaam, partakes in a seemingly violent meditation called "Mu Training" before joining the party as well


https://youtube.com/v/nzaap7Zl3CE

Personal Thoughts

Another game I've never played.  I remember hearing of it though.  I seem to remember it came with a free player's guide, which is pretty special and uncommon for a game.  Usually you buy that sort of thing separately.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 05, 2017, 04:29:48 PM
#12
Teenage Mutant Ninja Turtles 4: Turtles in Time
System: Super Nintendo
(https://image.ibb.co/hepSSm/12_Turtles_in_Time.jpg)

63 Points
6 of 11 Lists.  Highest Rank: #6 Retro Muppet Pastor

Year of Release: 1992

Details

Teenage Mutant Ninja Turtles 4: Turtles in Time is a side scrolling beat 'em up style game.  Released in 1992, it was a Super Nintendo port of the arcade game, and the sequel to the earlier Teenage Mutant Ninja Turtles Arcade Game.  The game supports 2 players in co-op mode.  The game opens with Krang, in a giant robo suit, stealing the Statue of Liberty.  The Turtles then pursue Shredder and Krang to the Technodrome.  As they are defeating Shredder, he pulls them into a time warp.  The Turtles must fight their way through multiple levels to work their way back to the present.

https://youtube.com/v/hCHIg2JsD1Y

Personal Thoughts

I owned this game.  Obviously loved it since it is high on my list.  I remember liking it especially because it was pretty easy for a beat 'em up.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 05, 2017, 04:33:09 PM
Hmmm... for some reason I left this off my list. Yes, yes, I know it's a great game, and I'm sorry.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: stethacantus on December 05, 2017, 04:37:30 PM
Super Mario RPG was the last SNES game I ever played. That is because halfway through, my only working controller broke. I am sure that Nintendo deliberately designed the SNES controller to wear out, so you would need to buy a new one. Unfortunately by that time the SNES was being phased out, and Nintendo was no longer selling spare controllers.

The thing I remember most about Star Fox was deliberately killing the rabbit. You have four or five other ships that go on a mission with you and sort of help. You are not supposed to shoot them. But I accidentally shot the ship with the rabbit and it called me a jerk, or something like that, so for the rest of the level I blasted it's ship until it finally exploded. From that point on every game included killing the rabbit.

Earthbound came in this huge oversized box. There was nothing in it other than the game cartridge and the players guide. The only other game I can think of that came in an oversized box was Lethal Enforcers, and that is because it came with a gun.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 05, 2017, 07:29:42 PM
Super Mario RPG was the last SNES game I ever played. That is because halfway through, my only working controller broke. I am sure that Nintendo deliberately designed the SNES controller to wear out, so you would need to buy a new one.

While designed obsolescence is definitely a thing, my original controllers still work just fine. And if not, there's always emulation. 

Quote
The thing I remember most about Star Fox was deliberately killing the rabbit. You have four or five other ships that go on a mission with you and sort of help. You are not supposed to shoot them. But I accidentally shot the ship with the rabbit and it called me a jerk, or something like that, so for the rest of the level I blasted it's ship until it finally exploded. From that point on every game included killing the rabbit.

Earthbound came in this huge oversized box. There was nothing in it other than the game cartridge and the players guide. The only other game I can think of that came in an oversized box was Lethal Enforcers, and that is because it came with a gun.

Never played Earthbound. Was I really missing much?
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Edward J Grug III on December 05, 2017, 07:35:03 PM
Never played Earthbound. Was I really missing much?

Yes.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 05, 2017, 09:07:04 PM
As I've been told, Earthbound heavily inspired other games, like Undertale... one of my all time faves.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: stethacantus on December 05, 2017, 09:20:15 PM
While designed obsolescence is definitely a thing, my original controllers still work just fine. And if not, there's always emulation.

I tried to get my controllers fixed. It turned out the contacts were made from a carbon substance instead of metal, which is why they gradually wore out. It is possible that Nintendo switched to carbon contacts and you lucked out and got controllers with metal contacts. Or maybe you just didn't play your SNES enough to wear out the contacts. But all the gaming shops I went to did brisk business selling replacement controllers, and all my friends with SNES had controllers that eventually stopped working. For me, the one wore out, so I switched them, and a year later the other wore out. I tried to get a replacement controller only to find out Nintendo had stopped manufacturing them. If I wanted new ones then I would have to by an entire SNES console.

I am currently contemplating buying the SNES Classic. It has a few games I don't have, so is worth the money. Of course, it also has a lot of games I already own. But the real question is, can it play old SNES cartages, or does it only look like it has a slot for cartrages and only plays the games it comes with. If it can't play cartrages, then do the controllers work on the original SNES.

Never played Earthbound. Was I really missing much?

It was almost as good as Legend of Zelda - Link to the Past. Think Zelda but with kids instead of Link,  regular RPG fighting, and no dungeons to solve. 
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 05, 2017, 09:50:13 PM
I remember that on one of my SNES controllers, the L button broke because I was holding it when I slid off the couch one dry winter day.  This generated a static shock right where I was holding it.  After that, I always went through a procedure where I would put the controller down, get up, touch something metal to discharge, then pick up the controller.  It was a tedious process, even if it was brief.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: The Lurker on December 05, 2017, 09:59:20 PM
While designed obsolescence is definitely a thing, my original controllers still work just fine. And if not, there's always emulation.

I tried to get my controllers fixed. It turned out the contacts were made from a carbon substance instead of metal, which is why they gradually wore out. It is possible that Nintendo switched to carbon contacts and you lucked out and got controllers with metal contacts. Or maybe you just didn't play your SNES enough to wear out the contacts. But all the gaming shops I went to did brisk business selling replacement controllers, and all my friends with SNES had controllers that eventually stopped working. For me, the one wore out, so I switched them, and a year later the other wore out. I tried to get a replacement controller only to find out Nintendo had stopped manufacturing them. If I wanted new ones then I would have to by an entire SNES console.

I am currently contemplating buying the SNES Classic. It has a few games I don't have, so is worth the money. Of course, it also has a lot of games I already own. But the real question is, can it play old SNES cartages, or does it only look like it has a slot for cartrages and only plays the games it comes with. If it can't play cartrages, then do the controllers work on the original SNES.

Never played Earthbound. Was I really missing much?

It was almost as good as Legend of Zelda - Link to the Past. Think Zelda but with kids instead of Link,  regular RPG fighting, and no dungeons to solve. 
Nah.  It's like those plug and play system Jakks Pacific used to make, though the reset and on/off buttons work exactly the same as the SNES ones.  It can also take an optional wireless controller.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 05, 2017, 10:45:09 PM
Earthbound is so great. It's a Japanese parody of American culture, so it's got that funhouse mirror thing going for it, but it's also surprisingly moving at times. The music is some of the best on the SNES, and there are so many clever ways of working JRPG elements into modern times.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 05, 2017, 11:08:27 PM
Love Turtles in Time, cowabunga dudes
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 06, 2017, 01:09:08 AM
#11
Sonic the Hedgehog
System: Genesis
(https://image.ibb.co/bvTbL6/11_Sonic_the_Hedgehog.jpg)

65 Points
5 of 11 Lists.  Highest Rank: #1 PsychoGoatee

Year of Release:1991

Details

Sonic the Hedgehog is a platform video game developed by Sonic Team and published by Sega for the Sega Genesis console. The game was first released in North America in June 1991, and in PAL regions and Japan the following month. The game features an anthropomorphic hedgehog named Sonic in a quest to defeat Doctor Robotnik, a scientist who has imprisoned animals in robots and stolen the magical Chaos Emeralds. Sonic the Hedgehog's gameplay involves collecting rings as a form of health and a simple control scheme, with jumping and attacking controlled by a single button.
The game's development began in 1990 when Sega ordered its AM8 development team to create a game featuring a mascot for the company. After considering a number of suggestions, the developers decided on a blue hedgehog with spikes along his head and spine and renamed themselves "Sonic Team" to match their character. Sonic the Hedgehog, designed for fast gameplay, was influenced by the games of Super Mario series creator, Shigeru Miyamoto. Sonic the Hedgehog uses a novel technique that allows Sonic's sprite to roll along curved scenery, which originated in a tech demo created by the game's programmer, Yuji Naka.
The game was well received by critics, being considered one of the greatest of all time, with praise given to its visuals, audio, and gameplay. It was also commercially successful, establishing the Genesis as a key player in the 16-bit era and allowing it to compete with Nintendo and their Super Nintendo Entertainment System console. The game has been ported a number of times, and inspired several clones, a successful franchise, and adaptations into other media.
The main body of the game is split into six principal zones, followed by a short 'Final Zone'. Each main zone has its own visual style, and while some enemies appear throughout the game, each zone has enemies and obstacles unique to it alone. Each main zone is split into three acts, all of which must be completed by the player. At the end of each main zone's third act, the player confronts Dr. Robotnik for a boss fight. For most of the fights, Robotnik's vehicle is fitted with different weapons. After completing the sixth zone, the player continues directly to the single-level "Final Zone" for a last encounter with Robotnik inside a large machine environment. Destroying Robotnik's machine ends the game. A brief animation shows Sonic's return to the game's first zone, with animals liberated from Robotnik.
When Sonic reaches the end of Act 1 or Act 2 of a zone while holding at least 50 rings, a large ring appears through which he can jump to enter a "Special Stage." In the Special Stages, Sonic is continually curled up in his Spin Attack animation, and bounces off the bumpers and walls of a fully rotating maze. In these levels, the player earns a continue with each 50 rings collected, but the main goal is to obtain the Chaos Emerald hidden within the maze. Colliding with any of the blocks marked "GOAL" will instantly end the level


https://youtube.com/v/dJJnxHcv1z4

Personal Thoughts

Played this of course.  Got it for Christmas one year after having rented it a few times.  I remember being angry that I would have to go to the family Christmas gathering at my grandmother's house because I really wanted to stay home and play Sonic.  I could never get more than one or two of the Chaos Emeralds without cheating.  Even though the Sonic games got better with every 16 bit iteration, the original Sonic game was great.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: NRRork on December 06, 2017, 01:18:52 AM
Got a Genesis for my 10th birthday in 1993. I had a hard time with the game and couldn't get past Marble Zone for the longest time, but my brother and I knew there was a cheat code, we used it when we borrowed a Genesis from one of his friends once. So my brother is trying it and we're looking through his old EGM's and stuff.

One night I'm getting out of the shower and I hear the Starlight Zone music, and I knew neither my brother or me could get even close to that far in the game yet. So in my excitement I just ran out just flapping in the breeze without a towel or nothin' shouting "DID YOU FIND THE CODE? DID YOU FIND THE CODE?"

Ah. . . childhood.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 06, 2017, 04:38:46 AM
Turtles in Time is a damned good game.  Pretty, too.

Sonic is a very good-looking game and fun for a bit, but I've never been a big fan of the franchise.  I hear the new one is pretty solid.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 06, 2017, 05:29:52 AM
#10
Earthworm Jim
System: Super Nintendo, Genesis
(https://image.ibb.co/bt9i06/10_Earthworm_Jim_A.jpg)
(https://image.ibb.co/eK5CtR/10_Earthworm_Jim_B.jpg)

69 Points
5 of 11 Lists.  Highest Rank: #2 Stethcantus

Year of Release:1994

Details

Earthworm Jim is a 1994 platforming video game developed by Shiny Entertainment, featuring an earthworm named Jim in a robotic suit who battles evil. Jim is a normal earthworm, until a special "super suit" falls from the sky and allows him to operate much like a human, with his "worm-part" acting as a head and the suit acting as arms, body, and legs. Jim's task is two-fold, he must evade the game's many antagonists, who are after him because they want the suit back, and also rescue and protect Princess What's-Her-Name from them. The game plays out with Jim eluding and defeating all enemies, and saving Princess What's-Her-Name. However, not only does she not return Jim's affection, but she is also crushed by the flying cow that was launched at the beginning of the game by Jim himself

https://youtube.com/v/93osCGBFG2k
https://youtube.com/v/4eGrg0ydSC4

Personal Thoughts

I rented this once.  I don't think I ever beat it.  It's a pretty fun little platformer, but I feel like I've seen a lot of games just like this in the 16 bit era.  I did watch the Saturday morning cartoon a lot, because it came on right after Freakazoid!.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 06, 2017, 05:43:18 AM
I know the creator of the game is a less-than-savory dude, but I still like this game.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 06, 2017, 06:21:45 AM
I know the creator of the game is a less-than-savory dude, but I still like this game.

Doug Tennapel has some controversial views, but he is a pretty creative guy.  I never got into Earthworm Jim, but The Neverhood is amazing.  In that game I particularly loved that he wrote this entire huge mythology of the game world, 95% of which had nothing to do with the game.  I wish there could have been a whole series of games based on that mythology.

As for his controversial views, I ask that any curious parties go Google it and leave discussion of it out of this thread.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 06, 2017, 08:58:47 AM
#9
Super Punch-Out!!
System: Super Nintendo
(https://image.ibb.co/fSzGL6/09_Super_Punchout.jpg)

70 Points
6 of 11 Lists.  Highest Rank: TIE #9 Pak-Man and Russoguru

Year of Release:1994

Details

Super Punch-Out!![a] is a boxing video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on September 14, 1994 in North America and again in the same region in 1996. It was released in Europe on January 26, 1995 for the same console and in Japan in 1998 for the Nintendo Power flash RAM cartridge series and the Super Famicom.

The gameplay in Super Punch-Out!! is similar to that of its arcade and NES/FC predecessors. The player controls a nameable boxer as he fights his way to become W.V.B.A. Champion. The player controls the boxer from a third-person perspective, with him being translucent on the screen. Players can attack their opponents with jabs to the face or with body blows from either hand. The opponent can deflect punches, so players must aim at the opponent's open spot (where the gloves are not) to connect. Depending on the opponents' stances, they will guard themselves differently, so players need to use the correct punches.

The player has three minutes to knock out the opponent. After three minutes, the match ends, and the player loses; the player cannot win by a decision.After losing, the player can use a continue and fight a rematch. The game ends after all continues have been used; the player must fight all opponents in the current circuit again. The game consists of four circuits in which the player must become the champion. The player can retry any circuit that has already been beaten. The game has a battery–backed memory in which players can save their data and records for future play.

https://youtube.com/v/vSr3aXd4XuQ

Personal Thoughts

I owned this game too and played it a ton back in the 90s.  Like Pilotwings, my younger brother was always one step ahead of me, but unlike Pilotwings he didn't have a password to hide from me.  I got through it eventually though.  Eventually I was good enough to get through without losing any matches.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 06, 2017, 09:50:31 AM
The Punch-Out games are fun games.  Super Punch-Out is no exception.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 06, 2017, 10:32:22 AM
Tyrant is constantly wondering why I'd like the Punch Out games when I don't even like Boxing. It's one of those sports games (Like NBA Jam, for instance) that transcends the sport to the point where it's something else. Something even non-fans can enjoy.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 06, 2017, 10:36:54 AM
Sonic is the bomb, the first is still my fav too, though 2 is close. Something about the level design, gameplay flow, the epic music, and it definitely ruled when I was a kid too. My fav 2D platformer.

Punch Out is cool, love the theme song and uts covers too. Speaking of boxing, I love the anime/manga Hajime no Ippo
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 06, 2017, 03:16:00 PM
#8
Super Mario World 2: Yoshi's Island
System: Super Nintendo
(https://image.ibb.co/jQQqf6/08_Yoshis_Island.jpg)

80 Points
6 of 11 Lists.  Highest Rank: #1 CJones

Year of Release:1995

Details

Super Mario World 2: Yoshi's Island is a 1995 platform video game developed and published by Nintendo for the Super Nintendo Entertainment System. A prequel to the Mario franchise, the game casts players as Yoshi as he escorts Baby Mario through nearly 50 levels in order to reunite him with his brother Luigi, who had been kidnapped by Baby Bowser's minions. Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles.
The game's hand-drawn aesthetic—a style new to the series—descends from producer and Mario creator Shigeru Miyamoto's distaste for the computer pre-rendered graphics of the game's contemporary Donkey Kong Country. Yoshi's Island was released in Japan in August 5, 1995, and worldwide two months later. Some of its special effects were powered by a new Super FX2 microchip. The game was rereleased for the Game Boy Advance with few changes in 2002 under the title Yoshi's Island: Super Mario Advance 3. Nintendo later released this version via the Nintendo 3DS and Wii U Virtual Console.

https://youtube.com/v/kFzYWRTPBSc

Personal Thoughts

I've never played this.  I thought it looked kinda stupid.  Even when I bought the Super Mario Advance series years later I didn't bother getting this one.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Edward J Grug III on December 06, 2017, 03:46:15 PM
I like Punch-Out well enough, but only in small doses.

Sonic is one of the best, unfortunately the series never hit that height again.

Yoshi's Island was a near miss for me. It's really good, but it never felt like a classic to me.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 06, 2017, 03:52:40 PM
Yoshi's Island might be the best looking Super Nintendo game.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 06, 2017, 04:27:57 PM
It's certainly the most unique use of the FX chip. I've developed a certain fondness for all of the Yoshi games because my son is all about Yoshi. They're all really easy to beat. You can knock them out in a couple hours without breaking a sweat, but if you want to get EVERYTHING- earn all 100 points on every stage- they're incredibly challenging.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: linszoid on December 06, 2017, 04:40:04 PM
Yoshi's Island might be the best looking Super Nintendo game.

The graphics were designed in a passive-aggressive fit by Shigeru Miyamoto. Apparently Nintendo marketing wanted graphics that looked more liked Donkey Kong Country. Miyamoto reacted by going the opposite direction and making the game look ultra cartoony.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 06, 2017, 04:43:18 PM
It works super well for the game.  Miyamoto has good instincts.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 06, 2017, 07:41:11 PM
I might be in the minority, but Yoshi's Island is WAY better than Super Mario World.

Quote
I've never played this.  I thought it looked kinda stupid.  Even when I bought the Super Mario Advance series years later I didn't bother getting this one.

I'm way too drunk right now to offer meaningful criticism, so let me just say this: Are you out of your mind!?
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 06, 2017, 09:07:11 PM
I've never played Yoshi's Island myself, have watched some vids and speedruns though. I don't really have an opinion, posting anyway. :D My favorite 3D platformer is Super Mario 64, if that helps.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 06, 2017, 09:43:43 PM
I still, and perhaps surprisingly prefer 2D platformers. I like to see everything that's around me at all times... can't do that with 3D environments. Also, I tend to get lost in 3D environments.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 06, 2017, 10:18:16 PM
If I was trapped on a desert island (with an AC outlet) and could only have a few SNES games, Yoshi's Island would be my first choice, hands down.

Sorry about my earlier drunken comments.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Edward J Grug III on December 06, 2017, 10:21:37 PM
Maybe I need to replay Yoshi's Island.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: stethacantus on December 06, 2017, 10:40:02 PM
Time out for a
Christmas Miracle

You may remember Contra III: Alien Wars was bumped up a few places on the list after I caught a possible mistake on my own list. So here is what happened. I actually compiled my list just after the poll ended, way back when it was originally going to be a SNES list. Easy for me as there is a shelf in my house where all my SNES games have stayed since the 90s ( excluding EarthboundLethal Enforcers and Mario Paint, all which came in oversized boxes and are instead in the closet. ) So, generating a list of my favorite games should have been easy, right? Except that I realized the shelf had a gap where a game was missing. Then it all came back to me. way back in 97 or 98, a friend had borrowed the game. A friend who had moved away years ago. So that was long gone. After taking stock of the remaining games, I was pretty damn sure the missing game was a Contra game. To make sure that a Contra game even came out on the SNES and not one of the other systems, I found a website that listed every SNES game ever made, along with screen grabs of each game. It listed one for the SNES called Super Contra, and it's screen grabs were of the game I remembered. So that was what I wrote on my list.

However, when I saw the entry for Contra III: Alien Wars and the Youtube video was the game I remembered from the SNES, I began to realize I may have made a mistake. ( I have since found out that Super Contra was the name import distributors gave to the Japanese version of the game, which came in a box that had no English lettering. Apparently it was released in Japan earlier than in the USA, and therefore the Japanese game ended up on American shelves of some stores for those willing to pay extra for import games that were not in English. Super Contra was either a poor translation of the Japanese title, or the working title for the impending American release, or just something the distributor made up. Contra III actually makes little sense as it is at least the fourth game in the Contra series if you count the one made for Gameboy. ) According to Wikipedia, only one Contra game had been released for the SNES.

But I still wanted to be 100% sure that there were not two different Contra games. So I asked around to see if someone knew how to contact my missing friend. Maybe he would remember the title, or if I was very lucky, still had the game somewhere. I lucked out. Another of my old friends had just recently reconnected with him on Facebook. I found out that after 9-11, he decided to leave NYC,  move out to Hollywood and do what he always wanted to do, get a job in showbusiness. He said he was able to get a few odd jobs working on a few movie sets, and even got some work playing extras in a couple of films. But he could not find any real work, and by 2009 was broke. He then moved to Georgia where most of his family had moved to and has been there since. As for the game. He remembered playing it, then putting it with the rest of his games. When he moved to Hollywood, his wife boxed all of his games and consoles in he same box. The box went to Hollywood with him where it was never opened, ended up with a lot of the rest of his stuff in a storage locker, and some of the contents of that locker were later shipped to Georgia, while some other boxes were abandoned. He had no idea what he still had from 2001, or if my game even ended up packed with his.

Then the next day I got word that he had checked his attic, found his box with video games, said he still had the Contra game, and confirmed the name was Contra III: Alien Wars. He also asked for my current address so he could mail it back. And today I got it. It took less than 24 hours to get here, while the Amazon items I ordered Cyber Monday are still in transit. Best of all, he kept it in it's original box...

(https://i.imgur.com/zQmGxEQ.jpg)

....and it still has all it's original contents....

(https://i.imgur.com/VNd9Bu4.jpg)

except for the dust caked on it, it still looks as good as the day I bought it. And I was so sure the game was gone forever. I never expected to get it back, let alone still in mint condition. Now if only my damn controllers still worked.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 07, 2017, 02:32:33 AM
#7
Chrono Trigger
System: Super Nintendo
(https://image.ibb.co/bQTXtR/07_Chrono_Trigger.jpg)

84 Points
5 of 11 Lists.  Highest Rank: #1 Linszoid

Year of Release:1995

Details

Chrono Trigger is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System in 1995. Chrono Trigger's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, the creator of Square's Final Fantasy series; Yuji Horii, a freelance designer and creator of Enix's popular Dragon Quest series; and Akira Toriyama, a manga artist famed for his work with Dragon Quest and Dragon Ball. Kazuhiko Aoki produced the game, Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game before falling ill and deferring the remaining tracks to Final Fantasy series composer Nobuo Uematsu. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe.

Chrono Trigger takes place in a world familiar to Earth, with eras such as the prehistoric age, in which primitive humans and dinosaurs share the earth; the Middle Ages, replete with knights, monsters, and magic; and the post-apocalyptic future, where destitute humans and sentient robots struggle to survive. The characters frequently travel through time to obtain allies, gather equipment, and learn information to help them in their quest. The party also gains access to the End of Time, which serves as a hub to travel back to other time periods. The party eventually acquires a time-machine vehicle known as the Wings of Time, nicknamed the Epoch. The vehicle is capable of time travel between any time period without first having to travel to the End of Time.

https://youtube.com/v/gy0dXl67aFA

Personal Thoughts

I didn't play this game on Super Nintendo.  My brother played it briefly on an emulator in 1998, but I never got into it until 2010 when I picked up the Nintendo DS.  I remember being called for jury duty in 2010 and playing this game to pass the long hours waiting for everything to be resolved.  It was a great game, one of the best RPGs.  I liked the multiple endings, but I wish there had been a way to replay them after unlocking.  I didn't actually put it on my list though, since I never played it for Super Nintendo.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 07, 2017, 05:40:13 AM
Chrono Trigger is definitely among the SNES finest RPGs.  It has all sorts of interesting mechanics and the time travel aspect allows for some great settings.  I don't think Toriyama ever worked with Square since, which is a shame, since they seem to go well together.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 07, 2017, 06:02:04 AM
Chrono Trigger is definitely among the SNES finest RPGs.  It has all sorts of interesting mechanics and the time travel aspect allows for some great settings.  I don't think Toriyama ever worked with Square since, which is a shame, since they seem to go well together.

I think he worked with them on Dragon Quest 8 and 9, after the merger with Enix.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 07, 2017, 06:06:44 AM
Sweet story Stethacantus :D Amazing that he still had all the original packaging. Shame about your controller though.

Contra 3 is my favorite Contra, largely because it forces you to play on the hardest difficulty.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: linszoid on December 07, 2017, 06:30:05 AM
Contra 3 is my favorite Contra, largely because it forces you to play on the hardest difficulty.

You had to beat the game in order to unlock the hardest difficulty.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 07, 2017, 06:40:12 AM
So I never played the SNES version, only the DS remake.  I heard that in that big floating dungeon that comes out of the sea in 12000 BC, that you can collect all the treasure chests 3 times by running through it 3 times if you go in the correct order.... e.g 1000 AD, 600 AD, then 12000 BC.  Because if you open a chest in 1000 AD, it is still there in 600 AD (it won't be opened for another 400 years).  But it wouldn't work the other way because if you open in 600 AD, it will have been opened for 400 years in 1000 AD.

Is this at all true?  You couldn't do this in the DS version.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Quirk on December 07, 2017, 07:10:44 AM
I might be in the minority, but Yoshi's Island is WAY better than Super Mario World.

Quote
I've never played this.  I thought it looked kinda stupid.  Even when I bought the Super Mario Advance series years later I didn't bother getting this one.

I'm way too drunk right now to offer meaningful criticism, so let me just say this: Are you out of your mind!?

Agreed. Yoshi's Island is the best 2D Mario game. And you "thought it looked kinda stupid"?! Can we form a coup and oust this guy as listrunner? (I'm kidding. You're doing a great job.)
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 07, 2017, 07:17:48 AM
I might be in the minority, but Yoshi's Island is WAY better than Super Mario World.

Quote
I've never played this.  I thought it looked kinda stupid.  Even when I bought the Super Mario Advance series years later I didn't bother getting this one.

I'm way too drunk right now to offer meaningful criticism, so let me just say this: Are you out of your mind!?

It's Baby Mario, which is just dumb.  I hate baby versions of things.  And Yoshi is a supporting character, not a star.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 07, 2017, 07:44:50 AM
Chrono Trigger is definitely among the SNES finest RPGs.  It has all sorts of interesting mechanics and the time travel aspect allows for some great settings.  I don't think Toriyama ever worked with Square since, which is a shame, since they seem to go well together.

I think he worked with them on Dragon Quest 8 and 9, after the merger with Enix.

Didn't even realize Enix got Dragonquest.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: linszoid on December 07, 2017, 08:50:13 AM
Chrono Trigger is definitely among the SNES finest RPGs.  It has all sorts of interesting mechanics and the time travel aspect allows for some great settings.  I don't think Toriyama ever worked with Square since, which is a shame, since they seem to go well together.

I think he worked with them on Dragon Quest 8 and 9, after the merger with Enix.

Didn't even realize Enix got Dragonquest.

Enix is the original publisher of Dragonquest
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 07, 2017, 08:57:29 AM
Oh, really?  Now I'm just lost.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 07, 2017, 09:02:01 AM
Yup. Square and Enix used to separately be RPG kings. Dragon Quest was a juggernaut in Japan, and Final Fantasy started making it big on both shores. Then a whole bunch of mergers happened and things got confusing.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 07, 2017, 10:24:26 AM
I never could get through Chrono Trigger. But for me, the best part of that game was definitely the music.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 07, 2017, 10:57:52 AM
Squaresoft lost a shit ton of money thanks to Final Fantasy: The Spirits Within, and was facing bankruptcy.

Enix only had one in house project worth mentioning, but that project was Dragon Quest, which was the most successful JRPG series at the time.

Enix agreed to buy out Squaresoft, effectively combining Enix's money with Squaresoft's talent, forming Square Enix.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 07, 2017, 11:05:20 AM
Cool.  I guess I'm so used to callin' em Square Enix, it feels like it's always been that way to me.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: stethacantus on December 07, 2017, 01:35:57 PM

Sweet story Stethacantus :D Amazing that he still had all the original packaging. Shame about your controller though.


Not an amazing story, a Christmas Miracle! I never get missing stuff back. No one does. Especially something you just discovered was missing for 20 years. And still with it's original packaging? I've had family members borrow games for a couple of days and return them without the box.

The controllers may not be a lost cause. I am contemplating getting a SNES classic, then seeing if their controllers can work on the SNES. And there is always the possibility I could fix the original controllers. The only reason I never tried was at the time  I had a brand new N64 to play with, and the not wanting to do something wrong that causes the entire consel to explode thing.


Contra 3 is my favorite Contra, largely because it forces you to play on the hardest difficulty.


Every game I play I start on the most difficult level. Last thing I want is to reach the stop stage for the easy level and have to repeat the early levels again.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 07, 2017, 01:47:52 PM
#6
Super Mario Kart
System: Super Nintendo
(https://image.ibb.co/f0zu7m/06_Super_Mario_Kart.jpg)

84 Points
6 of 11 Lists.  Highest Rank: #3 Edward J Grug III

Year of Release:1992

Details

Super Mario Kart is a 1992 kart racing video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. The first game of the Mario Kart series, it was released in Japan and North America in 1992, and in Europe the following year. Selling nine million copies worldwide, the game went on to become the third best selling SNES game of all time. Super Mario Kart was re-released on the Wii's Virtual Console in 2009, and on the Wii U's Virtual Console in 2013.

In Super Mario Kart, the player takes control of one of eight Mario series characters, each with differing capabilities. In single player mode players can race against computer-controlled characters in multi-race cups over three difficulty levels. During the races, offensive and speed boosting power-ups can be used to gain an advantage. Alternatively players can race against the clock in a Time Trial mode. In multi-player mode two players can simultaneously take part in the cups or can race against each other one-on-one in Match Race mode. In a third multiplayer mode – Battle Mode – the aim is to defeat the other players by attacking them with power-ups, destroying balloons which surround each kart.

Super Mario Kart received positive reviews and was praised for its presentation, innovation and use of Mode 7 graphics.It has been ranked among the best games of all time by several organizations including Edge, IGN, The Age and GameSpot, while Guinness World Records has named it as the top console game ever. It is often credited with creating the kart-racing subgenre of video games, leading other developers to try to duplicate its success. The game is also seen as having been key to expanding the Mario series into non-platforming games. This diversity has led to it becoming the best-selling game franchise of all time.Several sequels to Super Mario Kart have been released, for consoles, handhelds and in arcades, each enjoying critical and commercial success. While some elements have developed throughout the series, the core experience from Super Mario Kart has remained intact.

https://youtube.com/v/PmkEpvatJpE
https://youtube.com/v/bun8tA_ksZw

Personal Thoughts

I played this occassionally, but I can't remember if I ever actually owned it.  It might have been a rental / borrow.  I was more of an F-Zero fan.  I did have the Mario Kart games for N64, GameCube, and Wii.  I fondly remember it being used derisively in Genesis commercials as evidence of why the Genesis is superior.  The commercials used Super Mario Kart to show what happens when a game system doesn't have “blast processing”.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 07, 2017, 02:33:19 PM
Best racing series out there!
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 07, 2017, 02:43:18 PM
#5
Final Fantasy 3
System: Super Nintendo
(https://image.ibb.co/dNzGL6/05_final_fantasy_3.jpg)

85 Points
4 of 11 Lists.  Highest Rank: TIE #3 Johnny Unusual and Linszoid

Year of Release:1994

Details

Final Fantasy 3 (also known as Final Fantasy 6 in Japan) is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System. Released in 1994, it is the sixth title in the mainline Final Fantasy series (and the last to use sprite based 2-D graphics). Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story focuses on a group of rebels as they seek to overthrow an imperial dictatorship. The game features fourteen permanent playable characters, the most of any game in the main series.

Final Fantasy 3 takes place on a large, unnamed world. During the course of the game, its geography and landscape change due to various developments in the game's plot. During the first half of the game, the world is divided into three major continents and referred to as the World of Balance. The northern continent is punctuated by a series of mountain ranges and contains many of the locations accessible to the player. Most of the southern continent has been taken over by the Empire, while the eastern continent is home to a large patch of land called the Veldt where monsters from all over the world can be found. Halfway through the game, the world's geographical layout is altered, resulting in its three large continents splitting into several islands of various size situated around a larger continent at their center. This altered layout of the game's locations is referred to as the World of Ruin.

https://youtube.com/v/d15qmRzn2Pc

Personal Thoughts

I remember the commercials, but never played the game.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 07, 2017, 02:57:21 PM
Ok that's all for tonight.  The Final Four tomorrow!
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 07, 2017, 02:59:24 PM
I enjoyed that game.

Quality countdownery!
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 07, 2017, 03:44:57 PM
Final Fantasy VI is the RPG I've played the most.  I've played through it, like, three times... and never beat it.  Not because it is hard (though it is in parts) but for whatever reason, I had to stop by the time I got to the last boss.  I'll beat it some day, which will also give me the pleasure of playing it again.

I love Ultros.  He is the best Final Fantasy villain.

(http://i0.kym-cdn.com/photos/images/newsfeed/000/864/304/fcc.png)
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 07, 2017, 04:13:02 PM
Final Fantasy VI is the RPG I've played the most.  I've played through it, like, three times... and never beat it.  Not because it is hard (though it is in parts) but for whatever reason, I had to stop by the time I got to the last boss.  I'll beat it some day, which will also give me the pleasure of playing it again.

I have a jillion games just like that. Don't know what it is with me. I'll dauntlessly play the game for weeks to get to the end and then, right before the final showdown, I'll drift away from the game. Maybe it's about the journey for me, or maybe I want to chase the Road Runner, but not really catch him. I dunno.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Quirk on December 07, 2017, 04:29:01 PM
It seems insane to me that anybody voting on this list would have never played DKC2 or Yoshi's Island, but then I've never played Chrono Trigger or the Final Fantasy games, which would disqualify my opinion in a lot of people's minds. When I was a kid, I didn't even know those games existed, although I don't have a lot of excuse for not playing them in the time since.

Just goes to show how varied people's experiences with that era of games were... or something.

I have a jillion games just like that. Don't know what it is with me. I'll dauntlessly play the game for weeks to get to the end and then, right before the final showdown, I'll drift away from the game. Maybe it's about the journey for me, or maybe I want to chase the Road Runner, but not really catch him. I dunno.

I did this with Earthbound, like, four times before I actually played all the way through. I'd get approximately to Fourside and just stop. When I'd try to pick it up again, I'd have forgotten what I was doing.

I've done the same thing three times now with Mother 3.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 07, 2017, 04:55:23 PM
Final Fantasy VI is the RPG I've played the most.  I've played through it, like, three times... and never beat it.  Not because it is hard (though it is in parts) but for whatever reason, I had to stop by the time I got to the last boss.  I'll beat it some day, which will also give me the pleasure of playing it again.

I love Ultros.  He is the best Final Fantasy villain.

I also have yet to beat FF6, or Chrono Trigger! Even though I dig both. It's a mystery what makes me drawn to finish an oldschool RPG or not, maybe the mood I was in, what I felt like doing that year for entertainment, etc. I've beaten a couple Dragon Quests (4 and 8 ), a few later Final Fantasys (7, X, XV), Tales of Symphonia, and that's it for my JRPG beating so far. Have played many though.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: stethacantus on December 07, 2017, 05:07:01 PM
I didn't have Super Mario Kart on my list. It was either that or F-Zero and F-Zero was a better racing game. Also, driving off the edge next to the finish line and the guy in the cloud laps you made Super Mario Kart too easy. But being able to attack the other cars was fun. Racing games got really good in the N64 era. If we do a N64 LoC, a lot of my top games would be racing games.

I own every Final Fantasy game released on Gameboy, and beat them all. From what I remembered, all the Final Fantasy games for the SNES began around $69 and never really dropped in price. The lone exception was Final Fantasy Mystic Quest which was sort of a RPG training game, and became the only Final Fantasy game I bought for the SNES.

I know what two of the final four games will be, as the top 9 on everyone's list made the LoC, and #7 and #8 have not been on the countdown yet. I am pretty sure my #15 will also be in the top 4.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 07, 2017, 05:23:24 PM
The lone exception was Final Fantasy Mystic Quest which was sort of a RPG training game, and became the only Final Fantasy game I bought for the SNES.

The less said about Mystic Quest, the better. Yeah, I know, it was JRPGs for Dummies. They did realize this was the country that started Ultima, Wizardry and Bard's Tale, right?
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: linszoid on December 07, 2017, 05:44:16 PM
I'm very surprised FF3 only made 4 lists
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Edward J Grug III on December 07, 2017, 05:48:41 PM
I have played very few JRPGs (or RPGs in general).
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 07, 2017, 07:03:56 PM
I'm very surprised FF3 only made 4 lists
Me too because it has had some serious staying power especially to this day.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 07, 2017, 07:12:49 PM
Final Fantasy VI is the RPG I've played the most.  I've played through it, like, three times... and never beat it.  Not because it is hard (though it is in parts) but for whatever reason, I had to stop by the time I got to the last boss.  I'll beat it some day, which will also give me the pleasure of playing it again.

I have a jillion games just like that. Don't know what it is with me. I'll dauntlessly play the game for weeks to get to the end and then, right before the final showdown, I'll drift away from the game. Maybe it's about the journey for me, or maybe I want to chase the Road Runner, but not really catch him. I dunno.

Once it's obvious what's going to happen, I tend to loose interest. I did this with FF 10 and FF 12. Got to the end, but then couldn't work up enough interest to actually finish the game.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 07, 2017, 08:03:31 PM
Sonic 2 was also only on 4 lists, Sonic 1 on just 5 lists, eclectic is what we do on the LoC. :D
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 08, 2017, 01:56:36 AM
#4
Super Metroid
System: Super Nintendo
(https://image.ibb.co/eUkqf6/04_Super_Metroid.png)

106 Points
5 of 11 Lists.  Highest Rank: #1 Russoguru

Year of Release:1994

Details

Super Metroid is a side-scrolling action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. The third installment in the Metroid series, it was released in Japan in March 1994, with other territories later. The story takes place after the events of the Game Boy game Metroid II: Return of Samus (1991); it follows the protagonist and playable character Samus Aran, who travels to planet Zebes in an attempt to retrieve an infant Metroid stolen by the Space Pirate leader Ridley.

Samus can run, jump, crouch, and fire a weapon in eight directions; she can also perform other actions, such as wall jumping—jumping from one wall to another in rapid succession to reach higher areas. The "Moon Walk" ability, named after the popular dance move of the same name, allows Samus to walk backwards while firing or charging her weapon.

Throughout the course of the game, the player can acquire power-ups that enhance Samus's armor and weaponry, as well as grant her special abilities, allowing them to gain access to areas that were previously inaccessible. The Morph Ball allows Samus to curl into a ball, roll into tight places and plant bombs; the Spring Ball adds an ability to jump while in Morph Ball form. The Speed Booster can be used to run at high speeds, and can crash onto barriers and enemies. The Space Jump allows Samus to jump infinite times to cover great distances, and the Hi-Jump Boots allow for a higher jump. The Grapple Beam can be used to swing across open areas. The X-ray Scope is used to see items and passages through hidden walls and other surfaces.

The heads-up display shows Samus's health, the supply mode for Reserve Tanks, icons that represent weapons, and a map display showing her location and its surroundings. The inventory screen allows the player to enable and disable weapons and abilities. While the beam weapon can be combined, the Spazer and Plasma beams cannot be used simultaneously. The backup units called Reserve Tanks can be used automatically when Samus's health is depleted. The game also features an automap to help players navigate the different areas of the game. Additionally, the player can use the map computer found in each part of the planet to reveal unexplored areas.  To save their progress, the player must find and use one of the save stations scattered around the planet.  The game can also be saved at Samus's gunship, which fully recharges her health and ammunition as well. Super Metroid has three endings based on the time taken to complete the game, which determine whether Samus poses with or without her suit. The best ending is achieved when the game is completed under three hours.[

https://youtube.com/v/yB317FOcU0Y

Personal Thoughts

I never got into the Metroid games.  I think the only one I ever played through was Metroid Fusion on Game Boy Advance (though I played it on my Game Cube).  I find the non-linear fashion too puzzling.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 08, 2017, 04:30:04 AM
Awwww Super Metroid wasn't number 1?! Aw come on, that game is totally the sidescrolling game to end all 2D sidescrolling games. Not only that, but the last time I played through it, I got through it in 2 hours, 3 minutes. Love it.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 08, 2017, 05:16:03 AM
Awwww Super Metroid wasn't number 1?! Aw come on, that game is totally the sidescrolling game to end all 2D sidescrolling games. Not only that, but the last time I played through it, I got through it in 2 hours, 3 minutes. Love it.

It had some pretty stiff competition.  The actual #1 was a bit of a surprise to me actually.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 08, 2017, 05:42:18 AM
The only Metroid game I've played is for the NES and even that one I played on the Wii.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 08, 2017, 09:31:34 AM
The only Metroid game I've played is for the NES and even that one I played on the Wii.
You're really missing out by not playing Super Metroid. It really is an amazing game. It holds up even to this day.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 08, 2017, 11:31:21 AM
The only Metroid game I've played is for the NES and even that one I played on the Wii.

Super Metroid is way WAY better. There's a reason they play this at every GDQ event.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 08, 2017, 11:40:15 AM
The only Metroid game I've played is for the NES and even that one I played on the Wii.
Super Metroid is way WAY better. There's a reason they play this at every GDQ event.
And while I'm well aware there are speed runs that take less than half an hour, my best time on Super Metroid is something like 2 hours and 3 miinutes.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 08, 2017, 12:14:22 PM
By the way, I kept forgetting to reply to it, but someone earlier in this thread was wondering weather the SNES Mini's controllers work on the old system. They don't Totally different plug type. They DO work with a Wii Remote, so it's an awesome way to play a virtual console game.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 08, 2017, 12:34:54 PM
#3
Donkey Kong Country
System:Super Nintendo
(https://image.ibb.co/iZ2QDR/03_DKC.jpg)

153 Points
9 of 11 Lists.  Highest Rank: #3 Russoguru

Year of Release: 1994

Details

Donkey Kong Country is a 1994 platforming video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System, and the first game in the Donkey Kong Country series. It was re-released for the Game Boy Color (2000), Game Boy Advance (2003), Wii Virtual Console (2007), Wii U Virtual Console (2014), and New Nintendo 3DS (2016) with a perfect pixel mode. Nintendo re-released Donkey Kong Country in the United States in September 2017 as part of the company's Super NES Classic Edition.[2] It was followed by two sequels, Donkey Kong Country 2: Diddy's Kong Quest in 1995 and Donkey Kong Country 3: Dixie Kong's Double Trouble! in 1996.

The game centres around Donkey Kong and his nephew Diddy Kong, who must recover their stolen hoard of bananas from King K. Rool and the Kremlings. Development of the game first began shortly after Rare's Tim and Chris Stamper ran experiments with a Silicon Graphics workstation, rendering realistic 3D sprites. Nintendo became interested in Rare's work and soon acquired 49% of the company which culminated in the production of a new title using Alias and SGI technology for the SNES console. The Stamper brothers expressed an interest to create a standalone Donkey Kong game, and assembled a team of 12 to work on the game over an 18-month development cycle.

Donkey Kong Country is the first Donkey Kong game that was not produced or directed by Shigeru Miyamoto, the character's original creator. It was directed by Tim Stamper instead, although Miyamoto was still involved with the project. Following an intense marketing campaign, Donkey Kong Country received critical acclaim and more than nine million copies were sold worldwide, making it the third-best-selling SNES game.

https://youtube.com/v/K6xhiOtC_dM

Personal Thoughts

I owned this game and played it through.  It was a fun game, and I really should have gone for the other two in the series.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 08, 2017, 12:46:23 PM
DKC was a pretty good game.  Sure, it was a big step forward in graphics, but the real fun was that what a lot of the Nintendo platformers do well, which is creating subtle euphoria whenever you get something or bash the baddies.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 08, 2017, 12:55:45 PM
No point in staggering this too much longer....

#2
The Legend of Zelda: A Link to the Past
System: Super Nintendo
(https://image.ibb.co/cN8bL6/02_Zelda_3.jpg)

166 Points
8 of 11 Lists.  Highest Rank: TIE #2 Russoguru, Johnny Unusual, and Linszoid

Year of Release:1992

Details

The Legend of Zelda: A Link to the Past is an action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. It is the third installment in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.
The plot of A Link to the Past focuses on Link as he travels on a journey to save Hyrule, defeat Ganon and rescue maidens related to the Sages. A Link to the Past uses a 3/4 top-down perspective similar to that of the original The Legend of Zelda, dropping the side scrolling elements of Zelda II: The Adventure of Link. The Legend of Zelda: A Link to the Past introduced elements to the series that are still commonplace today, such as the concept of an alternate or parallel world, the Master Sword, pieces of heart, and other new weapons and items. Critics and players alike have commented on the similarities between A Link to the Past and the Nintendo 64 sequel Ocarina of Time, with some even referring to the latter as a "spiritual remake" of A Link to the Past.

Released to critical and commercial success, A Link to the Past was a landmark title for Nintendo and is widely considered today to be one of the greatest video games of all time. Over four million units of the game have been sold worldwide. A Link to the Past was ported to the Game Boy Advance with slight changes (see The Legend of Zelda: A Link to the Past and Four Swords), and is available for the Wii, Wii U, and New Nintendo 3DS via the Virtual Console. Nintendo re-released A Link to the Past in the United States in September 2017 as part of the company's Super NES Classic Edition.

Players assume the role of hero Link, a young boy living with his uncle south of Hyrule Castle. Princess Zelda, a descendant of the seven sages, is held captive in the castle dungeon by Agahnim, a treacherous wizard who has set forth a chain of events to unleash Ganon. Sahasrahla, a descendant of those who forged the Master Sword, mentors Link on his quest. Series antagonist Ganon remains sealed in the Dark World. It is revealed late in the game that Agahnim is an avatar of Ganon, used by the King of Evil to infiltrate the Light World.

https://youtube.com/v/Z6hjG6MCcZ8

Personal Thoughts

I owned this and played it a ton.  Fantastic game.  The most memorable thing to me is a puzzle in the 5th Dark World dungeon.  You have to push a block on to a switch to open a door, but there are no blocks in that room.  So you have to push it in from above.  But there's this confusing system of toggling red and blue blocks that you need to get around.  For the longest time I couldn't figure it out, so I would skip ahead to the 6th dungeon, get the staff that lets you create blocks, and just use that.

I played many times, on original SNES, on emulator, and most recently on a Game Boy Advance port.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 08, 2017, 01:20:20 PM
Link's purple/pink hair on his sprite in that is one of the classic choices, it kind of works. OoT is my fav though. Also Landstalker is great. I liked Four Swords with 4 people also, twas fun.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: stethacantus on December 08, 2017, 01:44:43 PM
I know what #1 is.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 08, 2017, 01:49:23 PM
Yeah, it's pretty predictable from here, and it's a worthy title, but I thought for sure Link to the Past would top it. This is the pinnacle of Zelda for me. They've come close, but never topped it since.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 08, 2017, 02:08:43 PM
I know what #1 is.

Yeah, it's pretty predictable from here, and it's a worthy title, but I thought for sure Link to the Past would top it. This is the pinnacle of Zelda for me. They've come close, but never topped it since.

Well if it's that obvious, I might as well stop delaying and post it.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 08, 2017, 02:09:56 PM
#1
Shaq-Fu
System: Genesis, Super Nintendo
(http://image.ibb.co/mtxrQG/shaqfu.jpg)
(http://image.ibb.co/ndh2Xw/shaqfu_b.jpg)

270 Points
11 of 11 Lists.  Highest Rank: TIE #1 Russoguru, Retro Muppet Pastor, Johnny Unusual, Linszoid, Stethcantus, Edward J Grug III, Quirk, Pak-Man, PsychoGoatee, Cole Stratton, and CJones

Year of Release:1994

Details

Shaq Fu is a 2D fighting game initially released for the Genesis and Super NES on October 28, 1994. It was ported to the Game Gear, Game Boy, and Amiga platforms in 1995. The game was published by Electronic Arts and developed by the now-defunct Delphine Software International. It features former professional basketball player Shaquille O'Neal (also known as Shaq) as a playable character. Shaq Fu was met with mixed responses from critics upon release, though it has since come to be considered one of the worst video games of all time. A sequel, Shaq Fu: A Legend Reborn, is in development.

In the game's storyline, Shaquille O'Neal walks into a dojo while heading to a charity basketball game in Tokyo, Japan. After speaking with Leotsu, a martial arts master, Shaq goes to another dimension, the Second World, where he must rescue a young boy named Nezu from the evil mummy Sett Ra.

The Genesis version of Shaq Fu has five more playable characters (Auroch, Colonel, Diesel, Leotsu, and Nezu) and three more stages (The Lab, The Wasteland, and Yasko Mines) than the Super NES version, thus the Genesis version has a longer story mode. The North Gate/South Gate stage is accessible in the SNES version with a cheat code, whereas the Genesis version has the North Gate/South Gate stage available by default. The Amiga version contains the same content as the Genesis version (it keeps the text "Licensed by Sega Enterprises, LTD" left over from that version on the title screen), though the backgrounds have no animation. It also only has three tunes; there is no background music during the fights.

The Game Boy version has the same seven characters as the Super NES version, whereas the Game Gear version only has six characters (Shaq, Leotsu, Mephis, Rajah, Kaori, and Sett Ra). Both the Game Boy and Game Gear versions lack a tournament mode and in-game voices.

Both the Genesis and SNES versions of the game contained a hidden button sequence that would initiate a "blood code" in the spirit of Mortal Kombat. The blood effects were subdued and minor which kept the game at its "MA-13" (known by modern rating standard as "T") rating. However, the blood code gave access to finishing moves within the game that were triggered by striking the opponent in a certain way to end the match. The finishing moves were not gory as those depicted in the fatalities of Mortal Kombat, but were considerably more violent when performed against monster-type characters in the game, rather than humans. Some of the finishing moves that have been discovered include the following examples:

Sett Ra, when struck with a high attack toward his head, would drop to his knees as his head caught fire. The body of Sett Ra would then dissolve, the wraps falling to the ground and the smoldering shoulder armor tumbling forward.
Beast, when struck in a certain way, would have his skin dissolve away revealing a skeleton which crumbles to the ground.
Mephis, when struck with a mid-range attack, would shatter into ghost-like shards which fade away into the air, leaving his decrepit robe behind.
Voodoo, when struck in a certain way, would fade into smoke, leaving her clothing behind on the ground.
Genesis-exclusive character Auroch would turn to stone and explode if struck with a mid-range attack.

Personal Thoughts

What a legendary game this was.  No wonder it was at the top of everyone's lists.  What a staggering score.  But no child of the 80s can forget the glory days of Shaq-Fu.  Everyone, and I mean EVERYONE was talking about this game nonstop for MONTHS.  People at my school held clandestine tournaments in the audio/visual room.  There was gambling and the occasional fist fight.  We all remember, on the political side, Tipper Gore's crusade against the violence within and caused by this timeless classic.  God.... I need to go play this right now.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 08, 2017, 02:36:27 PM
I knew it!
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 08, 2017, 02:41:17 PM
Still waiting for the Kazaam DLC.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 08, 2017, 02:42:57 PM
MA-13! I don't think I was mature enough at 13 to handle the serious themes of that game.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 08, 2017, 02:47:49 PM
What's hilarious is that Shaq is hands down the worst character in his own game.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 08, 2017, 02:59:19 PM
Ok I got my trolling out of the way.  Now for the REAL #1.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 08, 2017, 03:00:46 PM
#1
Super Mario World
System: Super Nintendo
(https://image.ibb.co/gLnstR/01_Super_Mario_World.jpg)

176 Points
10 of 11 Lists.  Highest Rank: #1 Johnny Unusual

Year of Release: 1991

Details

Super Mario World is a 1991 side-scrolling platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The story follows Mario's quest to save Princess Toadstool and Dinosaur Land from series' antagonist Bowser and his children, the Koopalings. Gameplay is similar to earlier entries in the series, with players controlling Mario, or his brother Luigi, through a series of levels to stop Bowser. The game also introduces Yoshi, a dinosaur who can eat enemies with his tongue.

Nintendo Entertainment Analysis and Development developed the game led by director Takashi Tezuka and producer and series creator Shigeru Miyamoto. It is the first entry in the Super Mario series developed for the SNES, and was designed to make the most of the console's advanced features. The development team was given more freedom in creating the game compared to previous Nintendo Entertainment System (NES) instalments. The character Yoshi had been conceptualised during the development of the NES games but was not used due to hardware limitations.

Super Mario World is a two-dimensional, side-scrolling platform game where the player controls the on-screen protagonist Mario. The game shares similar gameplay mechanics with earlier titles in the series—Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3—but introduces several new elements. In addition to the running and jumping moves found in past games, the player can float with the aid of special items, and execute new types of jumps such as the spin jump. The game has a total of 96 levels.

The player navigates through the game via two game screens: an overworld map and a side-scrolling playfield. The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses, ghost houses and other map icons, and allow players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or fortress allows access to that level's playfield. The majority of the game takes place in these linear levels, populated with obstacles and enemies, with the player traversing the stage by running, jumping, and dodging or defeating enemies. The player is given a number of lives, which are lost when an enemy attacks Mario, falls into a pit of lava, or runs out of time. If all lives are lost at any point in the game, the "Game Over" screen will appear, in which the player can continue from the last level played by selecting "Continue". Each world features a final stage with a boss to defeat; each of the seven worlds features fortresses controlled by one of the Koopalings, and the player also battles Bowser in his castle in the seventh and final world. Super Mario World includes a multiplayer option which allows two players to play the game by alternating turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the second controls his brother Luigi.

In addition to special power-ups from previous games like the "Super Mushroom" and "Fire Flower", new power-ups are introduced which provide the player with new gameplay options. The new power-up in the game is the Cape Feather, which gives Mario a cape and the ability to fly, glide in the air, and use the cape as a sail. The game also introduces the ability to "store" an extra power-up in a box at the top centre of the screen. For example, if the player obtains a Fire Flower or a Cape Feather, then a Super Mushroom will appear in the box. If the player gets hit by an enemy, the stored item in the box will automatically drop. Alternatively, the player can manually release the stored item at any time.

The game introduces Yoshi, a dinosaur companion Mario can ride who is able to eat most enemies.  If Yoshi attempts to eat a Koopa or its shell, he will hold it in his mouth for a time before swallowing it; Yoshi can also spit out the shell and fire it at enemies. When holding any Koopa shell in its mouth, Yoshi gains the ability that corresponds to its colour: a blue shell enables Yoshi to fly, a yellow shell causes Yoshi to emit dust clouds that kill nearby enemies, and a red shell allows Yoshi to produce three fireballs. Flashing Koopa shells produce all three abilities, while green shells produce none. The default Yoshi is green, but the game also has hidden blue, yellow, and red Yoshis; the player can obtain each coloured Yoshi by finding its egg in hidden areas, and feeding it enemies until it matures.

Although the main objective is to navigate through seven worlds to reach the end of the game, the player can beat the game much faster by using secret Star Road routes. To access hidden worlds, the player needs to find portals scattered throughout the game's levels. Portals are usually locked and require keys to open. Exploring these secret stages can lead to other stages, such as Special World. Completion of Special World permanently alters some sprites and the overworld map's colour scheme

https://youtube.com/v/bw3aj_Bes3Q
https://youtube.com/v/htFJTiVH5Ao
https://youtube.com/v/R4fVK3egLw4


Personal Thoughts

This was an especially popular item, appearing on all but one list.  I had thought Link to the Past would be the winner, but Super Mario World beat it out once I started tabulating the lists.

I remember seeing this in a playable display at the Electronic Boutique in 1991.  The game was in the Vanilla Dome (level 3).  I played it, and was blown away.  Two of my brothers and I pooled our money, doing whatever we could, to get $200 for a Super Nintendo.  Dad kicked in $40 (well, technically he kicked in all of it since our money game from him and Mom) and after a month or two we had enough saved up in a cigar box full of cash to get it.  Dad bought the system, brought it home, and we hungrily devoured it.  My brother is only a year younger than me, and we attended the same school.  One day, he was sitting a few rows behind me on the bus, and when we got to our stop he shouted out “don't let him get off!”.  After we both got off the bus, we raced home to be the first on the Super Nintendo.  I don't remember who won.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 08, 2017, 03:04:35 PM
As you can see, it was close at the top.  Super Mario World only beat out Link to the Past by 10 points.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 08, 2017, 03:06:53 PM
Super Mario World is a fun and handsome game.  It's not just the good graphics, it's the presentation and tone. I love the way when you beat the level it slowly fades to black.  Great level design, new power-ups and such that can be used in great ways (like ditching Yoshi for an extra super-jump) and just another case of Shigeru Miyamoto innovating a great new game.  It isn't as big an overhaul or re-imagining as some of his other games, but it has a lot of little ones that push the franchise forward in the best ways.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: PsychoGoatee on December 08, 2017, 04:02:10 PM
Mario is the man!

Cool countdown by the way!
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: stethacantus on December 08, 2017, 04:53:27 PM
How did my #7 not make the LoC? I thought the low points were 16.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 08, 2017, 04:59:31 PM
I was the one who DIDN'T have SMW. Apparently I'm the only one who thinks that game is grossly overrated. SMB3 and Yoshi's Island are both FAR better games.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 08, 2017, 05:07:35 PM
Thanks so much Retro.  Great job on a great list.  BTW, usually the person responsible for the previous list makes the call for submissions thread for the next list.

Here's my list.

1. Super Mario World
2. The Legend of Zelda: A Link to the Past
3. Final Fantasy III (VI)
4. Street Fighter II
5. Chrono Trigger
6. Donkey Kong Country
7. Final Fantasy II (IV)
8. Super Mario Kart
9. Super Mario All Stars
10. Super Mario RPG
11. Earthworm Jim
12. Teenage Mutant Ninja Turtles: Turtles in Time
13. Super Punch Out
14. Super Ghouls n Ghosts
15. Yoshi's Island
16. ActRaiser
17. NBA Jam

18. Mario Paint
19. Rock n Roll Racing
20. Sunset Riders
21. Final Fight

22. Dr. Robotnik's Mean Bean Machine
23. Contra III: The Alien Wars
24. Star Fox
25. Sonic the Hedgehog
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 08, 2017, 05:24:46 PM
25 Pilotwings
24 Final Fight
23 Captain America and the Avengers
22 Sky Blazer
21 R Type 3 The Third Lightning
20 F-zero
19 Hagane
18 Contra 3 The Alien Wars
17 Gradius 3
16 Kirby's Dream Land 3
15 Ninja Gaiden Trilogy
14 Street Fighter 2 Turbo: Hyper Fighting
13 Killer Instinct
12 Super Castlevania IV
11 UN Squadron
10 Star Fox
9 Super Punch Out
8 Mega Man X
7 Chrono Trigger
6 Final Fantasy VI(3)
5 Super Mario World
4 Final Fantasy IV(2)
3 Donkey Kong Country
2 Legend of Zelda: A link to the Past
1 Super Metroid
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 08, 2017, 06:00:06 PM
How did my #7 not make the LoC? I thought the low points were 16.

Good question. Should have been worth 19 points. What was it?
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 08, 2017, 06:07:59 PM
Thanks for running the list Muppet Pastor. I'm sure Johnny is thankful for the break. Traditionally you would now ask for submissions for the the next LoC.

Here was my list:

1 Yoshi's Island (SNES)
2 Super Metroid (SNES)
3 Legend of Zelda: Link to the Past (SNES)
4 Final Fantasy 5 (SFC)
5 Gunstar Heroes (Genesis)
6 Sonic the Hedgehog 2 (Genesis)
7 Final Fantasy 6 (SFC, FF3 SNES)
8 Contra 3 (SNES)
9 Zombies Ate My Neighbors (SNES)
10 Donkey Kong Country (SNES)
11 Castlevania: Rondo of Blood (PC Engine CD)
12 Super Ghouls n Ghosts (SNES)
13 Castlevania 4 (SNES)
14 Chrono Trigger (SNES)
15 Super Mario World (SNES) <--
Oh, I did have SMW. Guess I was wrong earlier when I said I was the guy who didn't have it..
16 Street Fighter 2 Turbo (SNES)
17 Romancing SaGa 3 (SFC)
18 Bonk's Revenge (TG16)
19 Dragon Quest 6 (SFC)
20 Secret of Mana (SNES)
21 Ghouls n Ghosts (PC Engine SuperGrafx)
22 Super Smash TV (SNES)
23 Actraiser (SNES)
24 Mega Man X (SNES)
25 UN Squadron (SNES)
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 08, 2017, 06:53:17 PM
Also, thanks to you Retro Muppet Pastor for hosting this list.  :D
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 08, 2017, 07:56:00 PM
My List:

1. Earthbound
2. E.V.O.: The Search for Eden
3. The Legend of Zelda: A Link to the Past
4. Actraiser
5. Super Metroid
6. Super Mario World
7. Final Fantasy IV
8. Super Mario RPG
9. Super Punch-Out!
10. Toejam and Earl

11. Pac-Man 2: The New Adventures - It's not just the namesake. This was a super innovative adventure game where you indirectly controlled Pac-Man and his mood by shooting his environment with a slingshot. There's nothing else quite like it.
12. Earthworm Jim
13. Shining Force - It's just as good as part two, if you ask me, but I played this one way more so it made my list.
14. F-Zero
15. Joe & Mac: Caveman Ninjas - An awesome soundtrack and a blast to play with two players.
16. Lemmings - Come on! You all remember Lemmings! It was great on the SNES.
17. Zombies Ate My Neighbors
18. Gunstar Heroes
19. Super Mario Kart
20. Super Castlevania IV
21. Teenage Mutant Ninja Turtles IV: Turtles in Time

22. Phantasy Star IV - A Sci-Fi RPG in a world of fantasy RPGs. IV was the best. It also retailed at like a hundred dollars, and that was 1980s money, so most people didn't get to partake. I played it because our family subscribed to the Sega Channel. It was an ahead-of-its-time cable service you'd plug into your Genesis, and it would give you a rotating selection of about 30 different Genesis games to play every month. I loved that service.
23. The Lost Vikings - You control 3 different Vikings, each with difficult skills, and organize their teamwork to get through the level.
24. NBA Jam (Tournament Edition, if we're splitting hairs)
25. Sonic the Hedgehog 3 - The only 16 bit main-series Sonic game that didn't make it. I preferred 3 to the others because I played with my brother a lot and I liked having Tails as something more than a clone/invincible tag-along.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 08, 2017, 08:09:10 PM
16. Lemmings - Come on! You all remember Lemmings! It was great on the SNES.

I played it on the Commodore 64. I didn't even realize there was an SNES version. Great game.

If you liked Lemmings, you should absolutely check out Zombie Night Terror

https://www.youtube.com/v/vvwpekr93vY

This game kicks ass  >:D
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 08, 2017, 08:17:13 PM
Speaking of gaming, I binge-played Super Metroid this morning in one sitting. That very rarely happens but I've played through that game SO many times I just wanted to challenge myself or something. Note, it's a HELL of a lot easier to pick up all the E-tanks in Super Metroid than it is in Metroid: Fusion. Last time I played through Fusion, I only found HALF the tanks, and I can't even begin to dream of where all the other ones are at. You probably have to use your shine spark ability in some crazy way or something.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 08, 2017, 08:58:28 PM
How did my #7 not make the LoC? I thought the low points were 16.

Good question. Should have been worth 19 points. What was it?

It was Super Double Dragon.  You're right, it should have been on there.  My mistake. 

I think it started to go wrong around #45.  45 is Super Castlevania 4 at 20 points and 3 lists.  That's correct.  Then it should have been:

46(A - C): Ogre Battle, James Pond II, Bravoman -- 20 points, each on 1 list at #6.
47: Sonic and Knuckles -- 19 points, 2 lists
48(A - C): Super Double Dragon, Cool Spot, Mortal Kombat -- 19 points, each on 1 list at #7
49: Breath of Fire -- 18 points 2 lists
50 (A-B): Quackshot Starring Donald Duck, Landstalker -- 18 points, each on 1 list at #8

Secret of Evermore, Kirby's Dreamland 3, and UN Squadron shouldn't have made the cutoff.

I think where I went wrong was that I mistakenly gave unfair weight to things toward the bottom that had low point value but were on multiple lists.  The abundance of single list ties in the 40s threw me off.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 08, 2017, 09:04:57 PM
Here is my list.

Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 08, 2017, 09:07:04 PM
Super Metroid didn't make your list Muppet Pastor?  :o
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 08, 2017, 09:11:11 PM
Super Metroid didn't make your list Muppet Pastor?  :o

No.  I never played any Metroid until I played through Metroid Fusion, and even that was years after its release (played sometime around 2011 I think).  I very briefly played the original Metroid, and Metroid Prime around the time of their release, but that was VERY briefly, like for about 10 minutes.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 08, 2017, 09:14:39 PM
I was the one who DIDN'T have SMW. Apparently I'm the only one who thinks that game is grossly overrated. SMB3 and Yoshi's Island are both FAR better games.

Nah.  It was Stethacantus.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: stethacantus on December 08, 2017, 10:35:24 PM
How did my #7 not make the LoC? I thought the low points were 16.

Good question. Should have been worth 19 points. What was it?

It was Super Double Dragon.  You're right, it should have been on there.  My mistake. 

I think it started to go wrong around #45.  45 is Super Castlevania 4 at 20 points and 3 lists.  That's correct.  Then it should have been:

46(A - C): Ogre Battle, James Pond II, Bravoman -- 20 points, each on 1 list at #6.
47: Sonic and Knuckles -- 19 points, 2 lists
48(A - C): Super Double Dragon, Cool Spot, Mortal Kombat -- 19 points, each on 1 list at #7
49: Breath of Fire -- 18 points 2 lists
50 (A-B): Quackshot Starring Donald Duck, Landstalker -- 18 points, each on 1 list at #8

Secret of Evermore, Kirby's Dreamland 3, and UN Squadron shouldn't have made the cutoff.

I think where I went wrong was that I mistakenly gave unfair weight to things toward the bottom that had low point value but were on multiple lists.  The abundance of single list ties in the 40s threw me off.

When I saw the #50 tie with two games at 16 points, I was sure that any game on any list that was between #1 and #9 had definitely made the LoC. This was actually good luck because had a game needed 26 points or more to get on the LoC, then that raised the possibility that one console would dominate the LoC blocking out games from the others.  For example, the Horror Movie LoC began at 26 points, which meant that even your #1 film would need to be on someone elses list to make the LoC. This time around at least 9 of the games on a submitted list were guaranteed to make the final LoC, so no system was locked out. Not even the Turbo GrafX, which managed to get a couple of games in.

So I was expecting Super Double Dragon to make the LoC, and when it didn't show up with the other 19 point games, I thought that quite possibly it was also on someone else's list. When I saw that Super Metroid made the top 4 I began to think there had to be a mistake, because I knew Donkey Kong Country had to be in the top 4 ( because I had it at #8 ), and expected both Zelda and Super Mario to be in the top 4 as well. I wondered if it was possible that #1 would be a rare tie, with Super Mario World and Super Double Dragon


I was the one who DIDN'T have SMW. Apparently I'm the only one who thinks that game is grossly overrated. SMB3 and Yoshi's Island are both FAR better games.

Nah.  It was Stethacantus.

For the record, I omitted Super Mario World by mistake. I was going by the boxes on my shelf and forgot that SMW came as part of the SNES bundle, and has no box. I don't really know if I would have added SMW to my list anyway. I can't really remember exactly what it was like, other than the music ( which for the first time sounded like an actual piano. )
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 08, 2017, 10:37:07 PM
Well, in Super Mario 3 you didn't get to ride around on the back of a cute dinosaur, and Super Mario's world felt a lot more open to explore at any time. Also, SM3 was hard as hell. And as for Yoshi's island? I'll take the game that doesn't prominently feature a whining baby.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: stethacantus on December 08, 2017, 10:39:23 PM
 I had a great deal when I bought my Super Nintendo. A store on Canal Street was selling the set bundled with Super Mario World and Super Mario All Stars. On top of that I had a manufacturers coupon from Nintendo for two free games ( both had to be less than $40 combined in retail value ) if I bought a SNES. And on top of that, the Canal Street store had their own offer. Two free games ( both had to be $20 or less, or one game that cost less than $40 ). So I went home with four new games along with the Mario Brothers games bundled with the SNES. Among those games I chose were Captain America & the Avengers ( a terrible port of the arcade game with stiff action and impossible levels ) another game called Drakkhen ( which was "the worlds first 3D RPG" if you like a flat world with only a few trees and a couple of flat castles you can't go in and no challenge ), The Simpsons: Bart's Nightmare ( which  was overall levels that were disappointing and unreasonably hard ) and Batman Returns. In the years that followed I gradually bought more games, with some help from Nintendo Power magazine to let me know which games were worth buying.  New releases cost anywhere from $50 upwards to $90. But if you waited long enough, the price on most of the games came down to about $20. But not all of them. The RPGs rarely came down in price.

I was able to buy about 55 games for the SNES before Nintendo phased the system out. My entire SNES library, including the two bundled games, are: The Adventures of Batman & Robin, Batman Forever, Batman Returns, Brain Lord, Breath of Fire, Bugs Bunny: Rabbit Rampage, C2: Judgement Clay, Captain America & the Avengers, Castilvania - Dracula X, Castlevania IV, Clay Fighter, Contra III: Alien Wars, The Death and Return of Superman, Demons Crest, Donkey Kong Country, Donkey Kong Country 2: Diddy Kong's Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble, Doom, Drakkhen, Earthworm Jim, Earthworm Jim 2, Earthbound, F-Zero, Final Fantasy Mystic Quest, Illusion of Gaia, The Incredible Hulk, Lagoon, The Legend of the Mystic Ninja, Legend of Zelda - A Link to the Past, Lethal Enforcers, Lord of the Rings vol 1, Lufia and the Fortress of Doom, Mario Paint, Mega Man X, Mickey Mania - The Timeless Adventures of Mickey Mouse, MTV Beavis & Butthead, Ninja Boy, Oscar ( this one was a birthday gift, from someone who paid $65 for a game no one ever heard of. ), Pitfall - The Mayan Adventure, The Simpsons: Bart's Nightmare, Ren & Stimpy: Veediots, Space Invaders ( Gameboy cartridge that unlocked the original game when played on the Super Gameboy ), Spiderman and Venom:  Maximum Carnage, Starfox, Sunset Riders, Super Double Dragon, Super Gameboy ( attachment that allowed you to play Gameboy cartridges on the SNES ), Super Godzilla, Super Mario All Stars, Super Mario Kart, Super Mario RPG: Legend of the Seven Stars, Super Mario World, Super Mario World 2 Yoshi Island, Super Metroid, Super Street Fighter II, T2: The Arcade Game, Teenage Mutant Ninja Turtles: Turtles in Time, The Tick, Tinstar, Ultima - The False Profit, Yoshi Safari, Young Merlin, and Wolfenstein 3D. I never once rented a game, so these were the only SNES games I ever played. My 25 list were the games I remember having the most fun playing.

#25 F-Zero
#24 Mega Man X
#23 Teenage Mutant Ninja Turtles: Turtles in Time
#22 Starfox
#21 Super Mario World 2 Yoshi Island
#20 The Adventures of Batman & Robin
Remember the Batman animated series on FOX? This game was based on it, with graphics that looked exactly like the animation from the series. It was part punch-em-up and part platform game, with a little bit of puzzle solving. And you got to fight The Joker on a moving roller coaster.
#19 Spiderman and Venom  Maximum Carnage
Another punch-em-up, taken directly from the comic book with both graphics based on the artwork, and gameplay that followed the comic book's plot. And a lot of guest superheroes. It is also the only Spiderman video game I ever completed.
#18 Contra III: Alien Wars
#17 Earthbound
#16 Pitfall - The Mayan Adventure
sort of a cruder version of Tomb Raider, but with the pitfall guy instead of Lara Croft
#15 Legend of Zelda - A Link to the Past
#14 Mickey Mania - The Timeless Adventures of Mickey Mouse
Very similar to Bugs Bunny: Rabbit Rampage as the game is based on actual cartoons. In this case, each level had Mickey from a different era, and each was based on a classic animated short.
#13 Doom
#12 Ultima - The False Profit
Ultima was an open world RPG, which basically meant you were not forced to follow a specific story or unlock areas by finding objects. The entire world was accessable from the start, and you were expected to discover the quests for yourself. You could do anything you wanted. Want to go to North Brittany to build a balloon instead of fighting the dragon in the South who is about to destroy a village? No one is stopping you. Want to assassinate Lord Brittian on his throne with a crossbow while he is in the middle of telling your group about the quest he wants you to go on. Go ahead. You probably won't get out of the castle alive, but you will be laughing your ass off while the guards and the members of your own group mow you down with arrows. Since it is an open world RPG, I still have no idea if I actually completed the f*&king thing. All I know is I eventually ran out of stuff to do.
#11 Clay Fighter ( technically, it was the tournament edition, but was basically the same as the regular edition )
A mysterious clay meteor crashes into an abandoned amusement park, and for some reason clay fighters emerge from the devastation. Think Moral Kombat but with goofy claymation characters.
#10 Castilvania - Dracula X
#9 Donkey Kong Country 3: Dixie Kong's Double Trouble
#8 Donkey Kong Country
#7 Super Double Dragon
When I first got my SNES I almost bought the only Double Dragon franchise game available for the system. Good thing I read the box, because it was a fighting game similar to ( if not a rip off of ) Street Fighter. I wanted the original Double Dragon, and not a one on one fighting game, so I never bought Double Dragon V. Amazingly, Super Double Dragon, which was exactly what anyone wanted from a Double Dragon game, had been released two years earlier, but for some reason was not available in any stores. Finally, a couple of years later Super Double Dragon was re-released, and retailing for $20. A short time later Technos filed for bankruptcy.
#6 Donkey Kong Country 2: Diddy Kong's Quest
#5 Bugs Bunny: Rabbit Rampage
#4 Sunset Riders
#3 Earth Worm Jim 2
#2 Earth Worm Jim
#1 Batman Returns
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Quirk on December 09, 2017, 09:47:26 AM
I've played more than 20 games, but I didn't include any that I didn't actually consider to be good. I'm glad Donkey Kong Country made it so high up the list--it's one of my favorite games-- but the second one is better in every single way, and it's a shame some of you never played it. It's longer and it has a more diverse set of enemies, collectibles you actually want to find, unique bonus levels that are never the same challenge twice, even better music than the first game, and Dixie Kong.

1. Donkey Kong Country 2
2. Yoshi's Island
3. The Legend of Zelda: A Link to the Past
4. Donkey Kong Country
5. Earthbound
6. Donkey Kong Country 3
7. Super Metroid
8. Super Mario World

9. Sonic 3
10. Sonic and Knuckles
11. Star Fox
12. Super Mario RPG
13. Sonic 2
14. Super Mario Kart

15. Kirby's Dream Land 3
16. Battletoads Double Dragon
17. The Lost Vikings
18. Uniracers
19. Super Street Fighter 2
20. Clay Fighter 2
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 09, 2017, 09:57:56 AM
Here is the correct List of Crap.  It's the same from 45 down, but 50 to 46 were incorrect.


Ranking   Game
   
1   Super Mario World
2   The Legend of Zelda: A Link to the Past
3   Donkey Kong Country
4   Super Metroid
5   Final Fantasy 3
6   Super Mario Kart
7   Chrono Trigger
8   Super Mario World 2: Yoshi's Island
9   Super Punchout!
10   Earthworm Jim
11   Sonic the Hedgehog
12   Teenage Mutant Ninja Turtles 4: Turtles in Time
13   Earthbound
14   Star Fox
15   Super Mario RPG
17   Castlevania: Dracula X
17   Mega Man X
18   Final Fantasy 2
19   Sonic the Hedgehog 2
20   Contra 3: The Alien Wars
21   Donkey Kong Country 2: Diddy's Kong Quest
22   Street Fighter 2 (Championship / Turbo Edition)
23   Street Fighter 2
24   Sunset Riders
25   F-Zero
26   Pilotwings
27   Final Fight
28   Actraiser
29   Gunstar Heroes
30   NBA Jam
31   Donkey Kong Country 3: Dixie Kong's Double Trouble
32   Super Mario All-Stars
33   Toejam and Earl
34   Mega Man 7
35   Bonk's Adventure
36   Zombies Ate My Neighbors
37   Super Bomberman
38   Super Ghouls and Ghosts
39   Secret of Mana
40A   Simcity
40B   Batman Returns
40C   Fantastic Dizzy
41A   Bart's Nightmare
41B   EVO: The Search for Eden
42A   Shining Force 2
42B   Earthworm Jim 2
43A   Dungeon Explorer
43B   Streets of Rage 2
43C   Final Fantasy 5
44A   Lufia 2: Rise of the Sinistrals
44B   Bugs Bunny: Rabbit Rampage
44C   Toejam and Earl in Panic on Funkotron
45   Super Castlevania 4
46A   Ogre Battle
46B   James Pond II: Codename Robocod
46C   Bravoman
47   Sonic and Knuckles
48A   Super Double Dragon
48B   Cool Spot
48C   Mortal Kombat
49   Breath of Fire
50A   Quackshot Starring Donald Duck
50B   Landstalker

And a poorly formatted full list
               
Ranking   Game   Number of Lists   Highest Ranking   Submitter   Score
               
1   Super Mario World   10   #1   Johnny Unusual   176
2   The Legend of Zelda: A Link to the Past   8   #2   (TIE) Russoguru, Johnny Unusual, AND Linszoid   166
3   Donkey Kong Country   9   #3   Russoguru   153
4   Super Metroid   5   #1   Russoguru   106
5   Final Fantasy 3   4   #3   (TIE) Johnny Unusual AND Linszoid   85
6   Super Mario Kart   6   #3   Edward J Grug III   84
7   Chrono Trigger   5   #1   Linszoid   84
8   Super Mario World 2: Yoshi's Island   6   #1   CJones   80
9   Super Punchout!   6   #9   (TIE) Russoguru AND Pak-Man   70
10   Earthworm Jim   5   #2   Stethcantus   69
11   Sonic the Hedgehog   5   #1   PsychoGoatee   65
12   Teenage Mutant Ninja Turtles 4: Turtles in Time   6   #6   Retro Muppet Pastor   63
13   Earthbound   5   #1   Pak-Man   61
14   Star Fox   6   #4   Cole Stratton   56
15   Super Mario RPG   5   #8    Pak-Man   55
17   Castlevania: Dracula X   3   #3   PsychoGoatee   54
17   Mega Man X   6   #8    Russoguru   53
18   Final Fantasy 2   4   #4   Russoguru   53
19   Sonic the Hedgehog 2   4   #5   PsychoGoatee   50
20   Contra 3: The Alien Wars   4   #8    CJones   48
21   Donkey Kong Country 2: Diddy's Kong Quest   3   #1   Quirk   47
22   Street Fighter 2 (Championship / Turbo Edition)   3   #2   PsychoGoatee   46
23   Street Fighter 2   2   #4   Johnny Unusual   46
24   Sunset Riders   3   #4   Stethcantus   40
25   F-Zero   5   #10   Retro Muppet Pastor   38
26   Pilotwings   3   #8    Retro Muppet Pastor   36
27   Final Fight   4   #7   PsychoGoatee   35
28   Actraiser   3   #4   Pak-Man   35
29   Gunstar Heroes   3   #5   CJones   35
30   NBA Jam   3   #3   Cole Stratton   34
31   Donkey Kong Country 3: Dixie Kong's Double Trouble   2   #6   Quirk   32
32   Super Mario All-Stars   2   #9   Johnny Unusual   31
33   Toejam and Earl   2   #10   Pak-Man   31
34   Mega Man 7   2   #9   PsychoGoatee   29
35   Bonk's Adventure   2   #1   Cole Stratton   26
36   Zombies Ate My Neighbors   2   #9   CJones   26
37   Super Bomberman   2   #11   Retro Muppet Pastor   26
38   Super Ghouls and Ghosts   2   #12   CJones   26
39   Secret of Mana   2   #7   Linszoid   25
40A   Simcity   1   #1   Retro Muppet Pastor   25
40B   Batman Returns   1   #1   Stethcantus   25
40C   Fantastic Dizzy   1   #1   Edward J Grug III   25
41A   Bart's Nightmare   1   #2   Retro Muppet Pastor   24
41B   EVO: The Search for Eden   1   #2   Pak-Man   24
42A   Shining Force 2   1   #3   Retro Muppet Pastor   23
42B   Earthworm Jim 2   1   #3   Stethcantus   23
43A   Dungeon Explorer   1   #4   Retro Muppet Pastor   22
43B   Streets of Rage 2   1   #4   PsychoGoatee   22
43C   Final Fantasy 5   1   #4   CJones   22
44A   Lufia 2: Rise of the Sinistrals   1   #5   Retro Muppet Pastor   21
44B   Bugs Bunny: Rabbit Rampage   1   #5   Stethcantus   21
44C   Toejam and Earl in Panic on Funkotron   1   #5   Edward J Grug III   21
45   Super Castlevania 4   3   #12   Russoguru   20
46A   Ogre Battle   1   #6   Linszoid   20
46B   James Pond II: Codename Robocod   1   #6   Edward J Grug III   20
46C   Bravoman   1   #6   Cole Stratton   20
47   Sonic and Knuckles   2   #10   Quirk   19
48A   Super Double Dragon   1   #7   Stethcantus   19
48B   Cool Spot   1   #7   Edward J Grug III   19
48C   Mortal Kombat   1   #7   Cole Stratton   19
49   Breath of Fire   2   #12   Linszoid   18
50A   Quackshot Starring Donald Duck   1   #8    Edward J Grug III   18
50B   Landstalker   1   #8    PsychoGoatee   18


Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 09, 2017, 03:22:10 PM
This list has inspired me to dig out my "Sega Mega Drive & Genesis Classics" collection on Steam and play some Shining Force. I haven't played it in years and I'm shocked at how well it holds up. It had some darn good writing for the 16-bit era. The game feels kind of easy after spending the last few years with Fire Emblem, but it's still a lot of fun.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Johnny Unusual on December 09, 2017, 03:33:02 PM
BTW, if you haven't been following @SegaCDgames on twitter, you are missing out.

(https://pbs.twimg.com/media/DL9BIQrUEAAQwot.jpg:small)(https://pbs.twimg.com/media/DIzuGBCXoAA5f5e.jpg:small)
(https://pbs.twimg.com/media/DIlRl76W4AIxAdE.jpg:small)(https://pbs.twimg.com/media/DIK1MEEW0AEwxk5.jpg:small)
(https://pbs.twimg.com/media/DHrdL90XkAE5EZp.jpg:small)(https://pbs.twimg.com/media/DHsxXNoXkAAMbvd.jpg:small)
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 09, 2017, 05:38:02 PM
Well what can I say to that except... WHAT THE HELL?!  :o
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: stethacantus on December 09, 2017, 06:42:26 PM
Wait a second. Since I was the only person not to have Super Mario World on my list, and my list was all SNES games, that means that every list submitted had SNES games on it? Wasn't the reason this LoC was changed to all 16 bit games because some members here didn't have the Super Nintendo and wanted to participate?
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Edward J Grug III on December 09, 2017, 10:26:56 PM
Wait a second. Since I was the only person not to have Super Mario World on my list, and my list was all SNES games, that means that every list submitted had SNES games on it? Wasn't the reason this LoC was changed to all 16 bit games because some members here didn't have the Super Nintendo and wanted to participate?

SMW has been rereleased how many times on how many consoles? You can easily have played SMW without ever touching a SNES.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Edward J Grug III on December 09, 2017, 10:32:50 PM
Anyway, the correct answers:

1   Fantastic Dizzy
2   Super Mario World
3   Super Mario Kart
4   Donkey Kong Country
5   ToeJam & Earl in Panic on Funkotron
6   James Pond II: Codename: RoboCod

7   Cool Spot
8   Quackshot starring Donald Duck
9   Sonic the Hedgehog

10   Tiny Toon Adventures: Buster's Hidden Treasure
11   Alex Kidd in the Enchanted Castle
12   Super Mario All-Stars
13   Decap Attack
14   Zool: Ninja of the Nth Dimension
15   Super Bomberman
16   Krusty's Super Fun House
17   Castle of Illusion Starring Mickey Mouse
18   Sonic & Knuckles
19   Mega Lo Mania
20   EarthBound
21   Sonic the Hedgehog Spinball
22   Puggsy
23   Disney's Aladdin
24   Donkey Kong Country 2: Diddy's Kong Quest
25   Mortal Kombat II
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: stethacantus on December 09, 2017, 10:53:45 PM

SMW has been rereleased how many times on how many consoles? You can easily have played SMW without ever touching a SNES.

But you can say that about a lot of the SNES games. Which means that anyone could have participated in a SNES only list. The argument for expanding the LoC to all 16 bit games was there were members here that could not participate in a SNES only list. So either that was not true and everyone has played SNES games, or those Sega and/or Turbo owners who never played a SNES game didn't participate after the LoC was expanded for them.

The SNES had so many awesome games that it was unfair to think some didn't make the LoC to give games from other systems slots. I would even go as far as saying limiting the LoC to just 50 SNES games was unfair, and it deserved a 100 list. And I am sure Genesis owners would say the same about that system. Turbo GrafX? I am sure it must have had great games beyond that caveman game.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Edward J Grug III on December 10, 2017, 12:29:12 AM
Go through the list every one have posted and omit the non-SNES games and compile your LOC #107b.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 10, 2017, 03:47:14 AM
Wait a second. Since I was the only person not to have Super Mario World on my list, and my list was all SNES games, that means that every list submitted had SNES games on it? Wasn't the reason this LoC was changed to all 16 bit games because some members here didn't have the Super Nintendo and wanted to participate?

The first draft of my own list, which was just SNES games, was difficult to stretch out to 25 titles. While I had SNES, Genesis, and Turbo Grafx, I didn't go particularly deep on any one system.  In that original draft, I added in games I had known of but never actually played, just to pad out the list.  I had also included games I played once or twice.  This could have been the case with some of the people who put SMW on their list without having owned a Super Nintendo back then.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 10, 2017, 03:23:07 PM
Wait a second. Since I was the only person not to have Super Mario World on my list, and my list was all SNES games, that means that every list submitted had SNES games on it? Wasn't the reason this LoC was changed to all 16 bit games because some members here didn't have the Super Nintendo and wanted to participate?

The first draft of my own list, which was just SNES games, was difficult to stretch out to 25 titles. While I had SNES, Genesis, and Turbo Grafx, I didn't go particularly deep on any one system.  In that original draft, I added in games I had known of but never actually played, just to pad out the list.  I had also included games I played once or twice.  This could have been the case with some of the people who put SMW on their list without having owned a Super Nintendo back then.


I never owned a Genesis or TG16, and I was perfectly to have them included. I even had several on my list. Emulation really blurs the lines between systems. And including all 16-but systems meant I didn't have to pack the last 5-10 with filler like I usually do

But you can say that about a lot of the SNES games. Which means that anyone could have participated in a SNES only list. The argument for expanding the LoC to all 16 bit games was there were members here that could not participate in a SNES only list. So either that was not true and everyone has played SNES games, or those Sega and/or Turbo owners who never played a SNES game didn't participate after the LoC was expanded for them.

The SNES had so many awesome games that it was unfair to think some didn't make the LoC to give games from other systems slots. I would even go as far as saying limiting the LoC to just 50 SNES games was unfair, and it deserved a 100 list. And I am sure Genesis owners would say the same about that system. Turbo GrafX? I am sure it must have had great games beyond that caveman game.

There's no way in hell I'm making a List of 50 anythings  :o I usually have trouble coming up with 25, even when it's something I know well (ie video games). And God help you if you really want to run a Top 100 List. Then again, you are very loquacious. If anyone could pull off a Top 100 of something, it would be you  ;D
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: CJones on December 10, 2017, 03:27:41 PM
Retro Muppet Paster, I'm tempted to do a super cut of all the times you said you've never heard of a game  ;D

For the record, I've heard of all of them (doesn't mean I played them all). Sometimes I wish I could expunge some of my video game knowledge to make room for stuff that's actually useful.... Eh, not really.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 12, 2017, 08:31:47 AM
Fantastic Dizzy?! Was that an Australian only release Edward?
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pak-Man on December 12, 2017, 08:40:36 AM
Fantastic Dizzy?! Was that an Australian only release Edward?

They made it to the states, but Codemasters never got the official Nintendo Seal of Quality, so a lot of retailers didn't carry them.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 12, 2017, 09:05:49 AM
Fantastic Dizzy?! Was that an Australian only release Edward?
They made it to the states, but Codemasters never got the official Nintendo Seal of Quality, so a lot of retailers didn't carry them.
Huh, didn't know that. I just came to that conclusion because considering it was Edward's number one I was thinking there was no way I would have missed it unless it was an overseas only release. I went through some lists of SNES games when I was doing research for my list and I don't think I ever came across it. 
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Edward J Grug III on December 12, 2017, 02:24:31 PM
If you enjoy retro gaming, look into it. It’s sort of like a point and click adventure game, but it’s a platformer. I still love it.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Russoguru on December 12, 2017, 02:44:14 PM
That really sounds like something that would be much more suited to be a PC game. Unless of course you had the option to play the game with the SNES mouse.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Edward J Grug III on December 12, 2017, 03:43:33 PM
There’s no actual point clicking, it’s just that style of puzzle solving. Cosmic Spacehead, which they also released had actual pointing and clicking with its platforming.
Title: Re: List of Crap #107: Countdown to the Top 50ish Console Games of the 16-Bit Era!
Post by: Pastor of Muppets on December 18, 2017, 02:46:21 AM
Fantastic Dizzy?! Was that an Australian only release Edward?

It had a different name in the U.S.  I think they stretched it out to "The Fantastic Adventures of Dizzy". And like Pak-Man said, as an unofficial game with a funny looking cartridge, it lacked popularity.  I did rent it from Blockbuster once.