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General Discussion => General (Off-Topic) Discussion => Topic started by: CJones on October 26, 2015, 03:03:40 PM

Title: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 26, 2015, 03:03:40 PM
(http://www.sodor-island.net/sitebuildercontent/sitebuilderpictures/sts_banner_arcade.jpg)

Remember the days when people actually left their house to play games with other people? I sure do. It was noisy and crowded and you had to carry around actual physical money. Just so you could put that money into a game that was designed to get you off of the game as quickly as possible so someone else could give it their money. Those were the days. Unlimited continues!?  ::) How about zero continues  >:D Unless of course you want to spend more money, and in many cases not even then.

And if you did really well, you could get your name immortalized on the high score list (sort of like a leaderboard minus the cheating). And by name I mean three letters, and by immortalized I mean, until someone unplugs the machine.

So here, I have compiled a list of the top 50 favorite, most successful, most influential or otherwise most evocative of the words "Arcade Game", as decided by 10 members of the Rifftrax forum. Because we're clearly qualified to do so.

While I get the first entry ready, Here's some Weird Al Yankovic:

https://www.youtube.com/v/941ssF8yIr8
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: Pak-Man on October 26, 2015, 03:09:50 PM
...Just so you could put that money into a game that was designed to get you off of the game as quickly as possible so someone else could give it their money. Those were the days. Unlimited continues!?  ::) How about zero continues  >:D Unless of course you want to spend more money, and in many cases not even then....

Ahhh Arcade games. Proud hosts of the first microtransactions. :^)
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 26, 2015, 04:08:50 PM
#50 – Tempest (Tie)
(http://www.arcade-museum.com/images/118/1181242182200.jpg)
  23 Points, 1 List, Top Vote: Stethacantus #3

Production Date: 1981
Manufacturer: Atari

Originally intended to act as a 3D version of Space Invaders, Tempest involves a "ship" known as the "Blaster" which can jump between a number of tracks, all of which are converging on a single point in the distance. Enemy ships travel outward along the tracks, occasionally jumping tracks. If they reach your position, you can use your "Superzapper", which will clear the screen once per stage (pressing it a second time destroys one random ship). After each wave, the playfield warps forward and takes on a new configuration (out of 16 possible). Instead of a joystick, the game used a rotary wheel, similar to the paddle wheels from Pong.

The game was code named "Vortex" while being designed, due to the circular, or semi circular nature of the playfield converging towards the center. Tempest was the first Atari vector graphics game capable of drawing in more than one color. Which was a big deal at the time. This was also the first game to feature a stage select. Both of these features would later be put to good used in Atari's Star Wars.

A case could be made that Gyruss (a game I'm much better at than this) took its inspiration from Tempest.

Fun fact: If you manage to end up with a score whose digits happen to meet certain conditions, you will win a free game, seemingly for no reason.

https://www.youtube.com/v/AMto2HJJSSA

Next up: A game you may not have realized was ever an arcade game
 
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: soguru on October 26, 2015, 04:59:56 PM
We have far more than just a few hundred members on the forum. I'm sure it's probably somewhere in the thousands, right? I just wonder why we always get so few submissions.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 26, 2015, 05:11:03 PM
#50 – Vs Super Mario Bros. (Tie)
(http://arcademarquee.com/wp-content/uploads/2015/02/vs-super-mario-bros_marquee.jpg)
23 Points, 2 Lists, Top Vote: #13 TeamRAD

Production Date: 1986
Manufacturer: Nintendo

Yes, there was an arcade version of SMB. It's usually referred to as Vs Super Mario Bros. It's nearly, but not 100%, identical to the NES version. Besides a different title screen, the Vs version is slightly harder. The Vs System is essentially an arcade version of an NES, except instead of cartridges, the operator would install ROM chips on a standardized arcade board. The "Vs" name comes from the fact that the standard Vs cabinet held two games that could be played simultaneously.

(http://davesgameroom.com/Images/Nintendo_VS.jpg)

These things are ridiculously large and heavy, things arcade operators were not fans of. So Nintendo also produced single and dual-cocktail variants.

Fun fact: Ever wonder why there's an NES game called "The Goonies 2" when there was no "The Goonies 1"? Well, there was a Goonies 1, on the Vs System. For some reason no NES version was ever released in the US or Europe.

Next up, a game I have never seen.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: Sugar Ray Dodge on October 26, 2015, 05:35:55 PM
#51 – Vs Super Mario Bros. (Tie)
(http://arcademarquee.com/wp-content/uploads/2015/02/vs-super-mario-bros_marquee.jpg)
23 Points, 2 Lists, Top Vote: #13 TeamRAD

This was a thing?! WHY DID NOBODY TELL ME THIS WHEN I WAS 5 YEARS OLD AND COULDN'T SPEND MONEY OR EVEN LEAVE THE HOUSE ON MY OWN?!?!??!?!!
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: ScottotD on October 26, 2015, 05:56:19 PM
Putting the date in there prominently is cool
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 26, 2015, 05:58:16 PM
#50 – Super Dodge Ball (Tie)
(http://www.arcade-museum.com/images/118/11812421757.jpg)
23 Points,  1 List, Top Vote: #3 Hung william

Production Date: 1987
Manufacturer: Technos

So yeah, it's dodge ball. Nothing special there. Right?

https://www.youtube.com/v/gFb8GaCoEyQ

However, you might be thinking "These characters look awfully familiar". That's probably because you've played River City Ransom. See, this game is a spin off of the Japanese game "Nekketsu Kōha Kunio-kun", which we know in the US as "Renegade". And River City Ransom is a sequel to Renegade. In Japan, there's a whole slew of games that take place in this same universe, centering on a guy named Kunio who goes to Nekketsu High School. These connections were lost in localization. So we're just left with multiple games with characters that look inexplicably similar, but who are ostensibly different people.

Fun fact: The localization didn't just make them different people. Countries, ethnicities, characters' skin tones were all drastically altered outside of Japan. The teams of Nekketsu HS and Hanazono HS were changed to Dallas and Chicago respectively, and in the original Japanese, the final team was the US National team.

Another fun fact: Nekketsu Kōha Kunio-kun (aka Renegade) predates Double Dragon, making it the oldest side scrolling beat-em-up with both jumping and 4 directional movement.

Next up: A game I've seen a LOT of... 
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 26, 2015, 07:18:40 PM
#50 – Sunset Riders (Tie)
(http://www.arcade-museum.com/images/118/118124217430.jpg)
23 Points,  3 Lists, Top Vote: #14 Johnny Unusual

Production Date:1991
Manufacturer: Konami

It's Contra crossed with Rolling Thunder, and set in the American Wild West.

Actually, this was a pretty darn good game. I should have had it on my own list, considering how much I played it. The full size version had four player co-op, a la TMNT (granted, Steve and Billy are effectively identical). Really great music, great gameplay, hilarious voice acting, the least realistically portrayed stampede ever, and quite possibly the most borderline offensive stereotypes ever jammed into one game. Mexicans, Indians, Women, a British guy, whatever the hell Paco Loco is, all portrayed pretty much exactly as you'd imagine, being a Japanese made game.

Unsurprisingly, the home versions had some changes. In particular, all Indians (Native Americans if you prefer) were removed, except Chief Scalp 'em (who is inexplicably renamed Chief Wigwam, 'cause somehow that's less offensive? I guess?). It's worth noting though that even in the arcade original, when you're about to kill Chief Scalp 'em, his sister runs out and pleads "Please, don't shoot my brother. He's only following orders." Well, I can agree not to shoot him any more. Can't do much about the 100s of bullets he's already taken. But he is the only enemy in the game you can't kill. Also, **** that stage, that was almost always where I got killed. Arrows are way harder to avoid than bullets.

Fun fact: Billy refuses to watch the dancing girls in the Saloon. Which is awkward, since when they tell you about Sir Richard Rose, he's standing way over in the corner. Also, there's a dead guy hanging over the railing, and the dancers seem totally okay with that.

Another fun fact: If someone is playing as Cormano when you beat El Greco, Cormano will catch his hat and put it on, replacing his own. Because naturally all Mexicans wear palette swapped Sombreros.

Here's a full, 4 player playthrough. Fair warning though, these guys suck at this game.

https://www.youtube.com/v/eYiu-SUVmac

Up next, a six way tie for 47th...

 


Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 26, 2015, 07:20:10 PM
...Which will have to wait until tomorrow. That took way longer than I expected. I'll start earlier tomorrow.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 26, 2015, 07:24:26 PM
We have far more than just a few hundred members on the forum. I'm sure it's probably somewhere in the thousands, right? I just wonder why we always get so few submissions.

You should take a look at the complete Members list. For every page of names, there's maybe one person who's posts number beyond the single digits. Heck, the vast majority are sitting at zero posts.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: Johnny Unusual on October 26, 2015, 07:56:19 PM
Sunset Riders was a tremendously fun game.

"Bury me with my money!"
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: ScottotD on October 26, 2015, 08:13:59 PM
Sunset Riders was on my list, one of my first tastes of my favorite 'genre' violence and comedy
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: Darth Geek on October 26, 2015, 08:48:19 PM
We have far more than just a few hundred members on the forum. I'm sure it's probably somewhere in the thousands, right? I just wonder why we always get so few submissions.

You should take a look at the complete Members list. For every page of names, there's maybe one person who's posts number beyond the single digits. Heck, the vast majority are sitting at zero posts.
Yeah, we are down to a relatively few regularly active members.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: Hung william on October 26, 2015, 08:50:30 PM
Me and my buddy smoked some MARIJUANA in the parking lot of a bowling alley back in the 80s.  We went in to play video games.  I had a religious experience with Super Dodge Ball.  Every single match against the computer was an epic nail-biter.  The last match was freaking impossible but with insane luke skywalker-like intuition and supernatural focus I squeaked out a win with a desperate gamble at the last second and beat the game.  Ninjas dropped from the sky singing congratulations.  Best 25 cents I ever spent.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: Pak-Man on October 26, 2015, 08:53:26 PM
#51 – Vs Super Mario Bros. (Tie)
(http://arcademarquee.com/wp-content/uploads/2015/02/vs-super-mario-bros_marquee.jpg)
23 Points, 2 Lists, Top Vote: #13 TeamRAD

This was a thing?! WHY DID NOBODY TELL ME THIS WHEN I WAS 5 YEARS OLD AND COULDN'T SPEND MONEY OR EVEN LEAVE THE HOUSE ON MY OWN?!?!??!?!!

This was actually my introduction to Super Mario Bros. People don't realize what a big deal this was. Up until that time, almost every arcade game took place on one board. Mario going right and having the world just keep on going was HUGE. THEN there were little discoveries. One of the greatest moments of my life was hitting the question block and realizing it spit out coins. Then another one and a mushroom came out that I couldn't avoid, and it made me HUGE! Then suddenly I could smash bricks! Never made it to the fire flower that day, but on the way home from Chuck E. Cheese, I was wondering how many more mushrooms there were and how big I could get. THEN I found out that the NES could do it and I wanted one more than anything. All these years later, I'm still a Nintendo fanboy. :^)
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: soguru on October 26, 2015, 09:59:49 PM
I remember thinking how cool it would be to be able to play this game at home... and in 1985 a lot of us got our wish. I spent the entire summer of 1985 playing... and beating Super Mario Bros.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: Hung william on October 26, 2015, 10:59:10 PM
The Ultimate Early 80s Arcade Tribute
https://www.youtube.com/watch?v=nWevidSFyjY
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 27, 2015, 03:15:00 PM
#46 (Tie)– Time Soldiers
(http://www.arcade-museum.com/images/118/1181242183108.jpg)
24 Points,  1 List, Top Vote: #2 Cole Stratton

Production Date: 1987
Designer: Alpha Denshi
Manufacturer: SNK (Romstar outside Japan)

For a while, these "Rotary Joystick" style games were all the rage. Ikari Warriors set the stage (even though it was in fact a ripoff of Front Line), then came games like Heavy Barrel, Guerrilla War and Time Soldiers. Time Soldiers had an interesting gimmick though: time travel. Your fellow soldiers are scattered throughout time by the evil Gylend. Why? I have no idea. It's your job to rescue them; in a particular order. This was the gimmick. There were five time periods: Prehistoric, Roman Age, World War (2?), Age of War, and the Future. The game let you know which era your next captured comrade was in, and then it would drop you somewhere else. After a certain amount of progress, usually involving a mini boss, you'd find a time portal, which you could elect to use or not. If you did, it would randomly warp you to another period, hopefully the one you actually wanted to go to.

Do this enough times, and you'll go to the final area and fight Gylend. By yourself. "Fellow Time Soldier who I just got done rescuing, want to lend a hand?  No? **** me I guess."

The somewhat random nature of your progression through the game helped give it much needed replay value. Lot's of enemy variety, including bosses and minibosses, also helped. However, the thing I remember most vividly about this game was how every enemy exploded into a cloud of vapor when you killed them. Am I supposed to be erasing them from history?

Fun fact: Time Soldiers has a sister game: Sky Soldiers. SS ran on the same hardware as TS, and it also featured time travel. But instead of being a rotary run n gun, it was a vertical scrolling shoot em up.

https://www.youtube.com/v/Jq6sTXw9H10 https://www.youtube.com/v/OlXYshaVIlY

Up next: a game whose title lets you know just how well translated this game is going to be.


Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 27, 2015, 03:23:02 PM
#51 – Vs Super Mario Bros. (Tie)
(http://arcademarquee.com/wp-content/uploads/2015/02/vs-super-mario-bros_marquee.jpg)
23 Points, 2 Lists, Top Vote: #13 TeamRAD

This was a thing?! WHY DID NOBODY TELL ME THIS WHEN I WAS 5 YEARS OLD AND COULDN'T SPEND MONEY OR EVEN LEAVE THE HOUSE ON MY OWN?!?!??!?!!

This was actually my introduction to Super Mario Bros. People don't realize what a big deal this was. Up until that time, almost every arcade game took place on one board. Mario going right and having the world just keep on going was HUGE. THEN there were little discoveries. One of the greatest moments of my life was hitting the question block and realizing it spit out coins. Then another one and a mushroom came out that I couldn't avoid, and it made me HUGE! Then suddenly I could smash bricks! Never made it to the fire flower that day, but on the way home from Chuck E. Cheese, I was wondering how many more mushrooms there were and how big I could get. THEN I found out that the NES could do it and I wanted one more than anything. All these years later, I'm still a Nintendo fanboy. :^)

I wish I had thought to write that. Everyone's so familiar with SMB, that I thought it would be more interesting to focus on the cabinet. But yeah, the original Mario Bros was a single screen game. The first time I ever saw SMB was in an arcade, and I just stood there watching people playing it, thinking: "This Is Awesome".

Plus, back then you never jumped ON enemies. You jumped over them. Or in the case of Mario Bros, hit them from below.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 27, 2015, 04:16:58 PM
#46 (Tie) – Samurai Shodown
(http://www.hardcoregaming101.net/samuraishodown/samuraishodownlogo.jpg)
24 Points,  1 List, Top Vote: #2 Hung William

Production Date: 1993
Manufacturer: SNK

Samurai Shodown. No, that's not a typo, that's actually how it's spelled. Why? I have no idea. In Japan the series is called Samurai Spirits, so somebody doing the localization decided on the word "Shodown". In fact, the series has a reputation for horrible translations. I'm still not sure if "Victoly!" was a joke, or if they genuinely didn't bother to look up how to spell Victory.

However, Samurai Shodown has a much more important claim to fame: It was the first weapon based fighting game. This was a dual edged sword. On the one hand, it brought something new to the fighting game genre. It greatly broadened the variety of attacks characters could be given. But, OTOH, the original game suffered from extremely wonky hit boxes. Because weapons didn't count as part of a character's body, their hit box and hurt box could be drastically different. Which lead to some attacks hitting when they shouldn't, while others would completely miss for no apparent reason.

The series also has a history of being very unbalanced. In SS1, Charlotte destroyed everyone, in SS2, Ukyo was God. The series has never been seen as a "serious" (ie tournament quality) fighting game, but it is a lot of fun. After a while, all the bizarre ways in which the games are broken just makes them more endearing to their fans.

Fun fact: Everyone knows that Haohmaru is based on Miyamoto Musashi, but did you know that Amakusa Shirou Tokisada (the final boss in the original game) was a real person? He was a Japanese Catholic, who tried to lead a revolt against the Shogunate. The rebellion failed, and he was executed in 1638 at the age of 16. One might say that he did not achieve
(http://www.mobygames.com/images/shots/l/657221-samurai-shodown-iv-amakusa-s-revenge-arcade-screenshot-victoly.png)

Next Up, THE Quintessential Arcade Game (IMHO)
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: soguru on October 27, 2015, 04:52:55 PM
I was CRAZY about Time Soldiers when it first came out in Arcades in the late 80's.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: ScottotD on October 27, 2015, 04:59:44 PM
I assumed Shodown was a take on Shogun but you're right it could just be a translation
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: Johnny Unusual on October 27, 2015, 05:00:10 PM
Wait, I thought Cole had a full list.  How can Time Soldiers be number two and still have two people have it on their lists?
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: soguru on October 27, 2015, 05:21:25 PM
It might have just been on one list.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 27, 2015, 05:45:28 PM
#46 (Tie) – Paperboy
(http://www.arcade-museum.com/images/118/1181242143127.jpg)
24 Points, 1 List, Top Vote: #2 CJones

Production Date: 1984
Manufacturer: Atari

When I was in middle school, this was THE game. Brilliant concept. You pedal your bike along one of three routes, "cleverly" named Easy Street, Middle Road and Hard Way, trying to avoid obstacles, deliver newspapers to the houses of subscribers without breaking anything, and blatantly vandalize the property of non-subscribers. The game had that distinctive look and sound of Atari games of that era. Crisp graphics, catchy music, good sound effects, and lots of voice clips. But what really made this a great arcade game was this:

(http://www.freewebs.com/earlarcade/photos/New-Arrival/DSC09925.JPG)

The controls were ingenious. Push forward to accelerate, pull back to brake. Steer left and right. And buttons on the back side for throwing the papers. I've tried playing this game with all manner of traditional controllers, keyboard, mouse. None of them do the game justice. This is one of those games that you just can't play properly without the original controls.

https://www.youtube.com/v/l6DEL9GY-VU

Fun fact: There is a glitch in the game where, at the end of the obstacle course, on the far right, it is possible to get the bike past the grandstands. Or so I've read. I've never seen it.

Another fun fact: Their is a swarm of frogs trying to cross the street, that only appears on one day of one route (Thursday of Middle Rd IIRC). This I can confirm is true.

Up next, a re-imagining of a classic game that actually does the original justice.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 27, 2015, 05:46:41 PM
Wait, I thought Cole had a full list.  How can Time Soldiers be number two and still have two people have it on their lists?

Sorry, typo. It's fixed now.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 27, 2015, 05:50:13 PM
I assumed Shodown was a take on Shogun but you're right it could just be a translation

I've wondered if that might be the case. But I can't find any evidence to corroborate that theory.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 27, 2015, 05:51:19 PM
https://www.youtube.com/v/yYbuxyhgfvQ
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 27, 2015, 06:57:16 PM
# 46 (Tie) – Gauntlet Legends
(http://www.arcade-museum.com/images/118/1181242110209.jpg)
24 Points, 1 List, Top Vote: #2 TeamRAD

Production Date: 1998
Manufacturer: Atari

Gauntlet is one of all-time greats of classic gaming, and Gauntlet Legends was the last attempt by Atari to resurrect this series. And it was a huge success. They took the RPG-lite elements of the original 2 games, and expanded on them. Players could register their characters on a particular machine, and it would remember their stats. Over the course of playing the game, your character would gain levels, which equated to stat increases, and you could also spend gold you had collected to buy stat increases. Your goal: collect the four Keys from the four Realms: Mountain, Castle, Forest and Desert. With them you can unlock the Temple and fight the final boss, Skorne. However, it doesn't end there. There are also 12 Runestones hidden throughout the game. Beat Scorne with them in your possession and you can follow him into the Underworld. There you'll face the FINAL final boss, Scorne (again)

As usual you have the four classic character classes: Warrior, Valkyrie, Wizard and Elf Archer. Each of them excels in one of the four stats: Strength, Armor, Magic and Speed. Magic and Speed are vastly more important than Strength or Armor. In fact, that's the case for the original 2 games as well. Later on you can unlock animal variants of the standard classes. Every class can eventually max out every stat, so if you play the game long enough (and if you know what you're doing) you CAN finish the entire game from start to finish, on one credit, assuming your character is already maxed out. I know because I did it, with the Archer. Arcade operators did not like this, which brings me to...

Extremely NOT fun fact: Late in the game's life, arcade operators began complaining that players were staying on the machines for too long without putting more money. This was because people had already given them a crap load of money building up their characters, and now they could steamroll through everything. Around this same time, Midway had acquired the rights to Gauntlet, and I'm still not sure if it was Atari or Midway who made the decision, but an updated set of ROMs was shipped out to arcades. These ROMs made the game, for all intents and purposes, impossible. A trade mark of Gauntlet games is that your health ticks down over time. The updated ROMs caused this loss of health to increase over time. At the hardest difficulty, after about 15-20 minutes, your health would start dropping at 5x the normal speed. Players, like myself, who used to be able to clear the entire game, now couldn't even clear the Mountain. It was literally impossible. And people just stopped playing it

Soon after, In 2000, Midway released a complete overhaul of the game, Gauntlet: Dark Legacy. It doubled the number of characters and worlds, but more importantly, it significantly curtailed the rate at which your health loss increased. Although it wasn't the constant "1 tick per second" that Atari had originally programmed, it never reached the ridiculous rate that Legends did late in its life.

https://www.youtube.com/v/S4-MxrzOq3E

Actual fun fact: If you collect all 12 runestones and defeat Scorne the second time, the game will give you a code that you could mail in to Atari. The first 500 people to do this would win a free T-Shirt.

Next up, the game everybody agrees is "pretty OK, I guess" 
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: The Lurker on October 27, 2015, 07:06:27 PM
My favorite tune in the game is from the N64 port's version of the Desecrated Temple.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: soguru on October 27, 2015, 07:43:48 PM
I hate to say this... but I went back and re-checked my list like 3 times and Gauntlet legends was not the 2nd pick on my list... as a matter of fact it was nowhere on my list. Sorry Cjones. :(
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 27, 2015, 08:01:30 PM
I hate to say this... but I went back and re-checked my list like 3 times and Gauntlet legends was not the 2nd pick on my list... as a matter of fact it was nowhere on my list. Sorry Cjones. :(

You'd think that with the amount of time I spend proofreading these things before posting, that wouldn't happen. But you're right of course, it was #2 on TeamRAD's list. I'll fix that in a second. I have a sheet of paper next to me with everyone's name, and their corresponding column in Excel. You're column I, TeamRAD is column J. My handwriting is so crappy that I got them mixed up. That's two mistakes in one night. I must be getting tired.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: Darth Geek on October 27, 2015, 08:16:25 PM
#47 (Tie)– Galaga
(http://www.arcade-museum.com/images/118/118124210968.jpg)
24 Points, 6 Lists, Top Vote: #17 ScottotD

I loooooved this game as a kid! it is the last video game I was ever even kinda good at.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: Pak-Man on October 27, 2015, 08:27:56 PM
I assumed Shodown was a take on Shogun but you're right it could just be a translation

I've wondered if that might be the case. But I can't find any evidence to corroborate that theory.
Given SNK's penchant for not-giving-a-single-damn when it comes to translations (Look up SNKglish sometime), I'm willing to bet it's a translation error.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: stethacantus on October 27, 2015, 08:37:50 PM
After four straight entries that were one person's #2, we get Galaga, a game that appeared on more than half of the lists, but never ranked higher than 17th.

I hate to pile on here, but I had Galaga at #6.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 27, 2015, 08:53:22 PM
#46 (Tie) – Final Fight
(http://www.arcade-museum.com/images/118/1181242106114.jpg)
24 Points, 3 Lists, Top Vote: #6 ScottotD

Production Date: 1989
Manufacturer: Capcom

After seeing how much success Technos had had with "Renegade" and "Double Dragon", Capcom decided "why don't we start making side scrolling beat em ups too?". No, seriously, game creator Yoshiki Okamoto has outright stated that this was his version of Double Dragon 2. Capcom's CPS hardware was kicking a lot of ass at the time, and it lent itself well to this sort of game. Who knew that the market was about to be absolutely flooded with side scrolling beat em ups.

Pick from one of three characters: "Guy", the ninja who wears red and doesn't know how blades work. Mayor Mike Haggar, the guy who paved the way for the likes of Arnold Schwarzenegger and Jesse Ventura in the field of hilariously musclebound politicians. And Cody, the one normal person in the game, who also happens to be the only person who knows how to correctly use a knife.

Fight your way through waves of punk rockers, Andre the Giants, and biker chicks, who may be women, cross dressing men, pre- and/or post-op transsexuals, depending on what version of the game you're playing, who you ask, and what year it is

It's a genuinely entertaining game, in a genre that eventually became WAY over-saturated with mediocrity. Or in the case of Double Dragon 3, outright crap.

https://www.youtube.com/v/jycWTiAdCG8

Fun fact: Final Fight was originally comissioned to be Street Fighter 2. But when the executives actually saw the game Okamoto was making, they decided that it didn't look anything like Street Fighter, so they changed the name to Final Fight. Explains why there's so much crossover between the Street Fighter and Final Fight universes.

Up tomorrow, finally #41, a sequel to a spin-off...       
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 27, 2015, 09:05:15 PM
After four straight entries that were one person's #2, we get Galaga, a game that appeared on more than half of the lists, but never ranked higher than 17th.

I hate to pile on here, but I had Galaga at #6.

Really?!? Everyone's list check-summed correctly. Hold on, let me check...

EDIT: God damn it. You're right. I entered it into Excel as Galaxian instead of Galaga. I'll change it tomorrow and we'll see how that changes the results. Then I'll go back and fix whatever needs fixing. If nothing else, that's going to move Galaga MUCH higher.

But it's clear I need sleep, and it's past midnight here. So I'll see you guys tomorrow, hopefully without as many screw-ups.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: Hung william on October 27, 2015, 09:08:08 PM
interesting fact: the movie Birdemic is based on Galaga.

(https://static1.squarespace.com/static/50189cc3e4b0807297e80058/t/55998df2e4b05c12783bf54a/1436126709177/)
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: soguru on October 27, 2015, 10:53:41 PM
But you're right of course, it was #2 on TeamRAD's list. I'll fix that in a second. I have a sheet of paper next to me with everyone's name, and their corresponding column in Excel. You're column I, TeamRAD is column J. My handwriting is so crappy that I got them mixed up. That's two mistakes in one night. I must be getting tired.
EDIT: God damn it. You're right. I entered it into Excel as Galaxian instead of Galaga. I'll change it tomorrow and we'll see how that changes the results. Then I'll go back and fix whatever needs fixing. If nothing else, that's going to move Galaga MUCH higher.
But it's clear I need sleep, and it's past midnight here. So I'll see you guys tomorrow, hopefully without as many screw-ups.
Oh Cjones it's okay. Get that sleep you need and take a break for a while, why don't you?   :)
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: CJones on October 28, 2015, 08:37:00 AM
Thanks Soguru.  :)

Okay, changing Stethacantus's #6 from Galaxian to Galaga knocks Galaxian out of the top 50, and moves everything I've posted so far up one slot. And of course it moves Galaga up many slots. So here's my question. Would people rather I delete the #47 Galaga post, or leave it. Either way, I'll make another post when we get to where it's actually supposed to be.

EDIT: Added the "fun fact" to Final Fight.
Title: Re: LoC 90: Top 51 Arcade Games Countdown
Post by: Sugar Ray Dodge on October 28, 2015, 10:23:07 AM
Thanks Soguru.  :)

Okay, changing Stethacantus's #6 from Galaxian to Galaga knocks Galaxian out of the top 50, and moves everything I've posted so far up one slot. And of course it moves Galaga up many slots. So here's my question. Would people rather I delete the #47 Galaga post, or leave it. Either way, I'll make another post when we get to where it's actually supposed to be.

EDIT: Added the "fun fact" to Final Fight.

I vote that you just soldier on with the list that's already been made and leave everything the way it is.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on October 28, 2015, 10:34:51 AM
I'm a stickler, so I say renumber them, keep the text for Galaga, delete it, and post it up where it belongs.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 28, 2015, 11:30:01 AM
I'm a stickler, so I say renumber them, keep the text for Galaga, delete it, and post it up where it belongs.

I've already changed the numbers, so I'll go ahead and take Pak-Man's advice.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Hung william on October 28, 2015, 11:50:58 AM
That Gauntlet Legends entry was interesting.  I didn't know they improved the original Gauntlet like that. 

We used to get stoned and play the original Gauntlet in the arcade.  If anyone shot a power-up potion we would punch them in the arm.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Parker_Hylton on October 28, 2015, 12:53:01 PM
I don't know if they've been mentioned already because I'm too lazy to search, but I spent a ton of dough on both the vector-graphics Star Wars arcade game and Magic Sword.  I almost bought a Nintendo because they did a Magic Sword port.  Almost, but not quite.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 28, 2015, 01:35:02 PM
#41 (Tie) – Tekken Tag Tournament 2
(http://i1198.photobucket.com/albums/aa451/polygondigital2002/Tekken%20Tag%20Tournament%202/tekken-tag-tournament-2-philippines-SAM_6511.jpg)
25 Points, 1 List, Top Vote: #1 Johnny Unusual

Production Date: 2011
Manufacturer: Bandai Namco

Now here's a game I know virtually nothing about. The International Arcade Museum doesn't even have a listing for it, and I had to Google it to verify that it was in fact ever released in arcade form. I did play the original TTT, which came soon after Tekken 3, and I know it was basically "dream match" mashing together characters from all previous Tekken games, dismissing all story line continuity. So you could have Jun and Jin in the same game at about the same age, even though Jun is Jin's mother. I stopped following Tekken after 5, But I'll assume TTT2 is the same deal. The arcade version has 44 playable characters. An updated version, called "Unlimited" was also released, which included a "Pair Play" mode where four players could play simultaneous, as two teams of two. This concept carried over to Street Fighter X Tekken.

https://www.youtube.com/v/1B3qMlI_B7g

Fun Fact: Tekken used to be considered a "dumbed down" version of Virtua Fighter. However, starting with Tekken 5, some of the designers from Virtua Fighter started working on Tekken as well. This is most visually noticeable with the addition of throw escape animations in Tekken 5, something Virtua Fighter had long had. Now they are considered comparable at high level play.

Up next: Who needs buttons?
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 28, 2015, 01:36:40 PM
I don't know if they've been mentioned already because I'm too lazy to search, but I spent a ton of dough on both the vector-graphics Star Wars arcade game and Magic Sword.  I almost bought a Nintendo because they did a Magic Sword port.  Almost, but not quite.

They haven't yet, but at least one of them will be later on  ;)
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 28, 2015, 03:05:01 PM
#41 (Tie) – Robotron 2084
(http://www.arcade-museum.com/images/118/118124215729.jpg)
25 Points, 1 List, Top Vote: #1 Hung William

Production Date: 1982
Manufacturer: Williams Electronics

Before there was The Binding of Isaac. Before there was Smash TV. There was the original twin-stick shooter, Robotron 2084.

Game designer Eugene Jarvis was a big fan of Berzerk. But he wasn't a fan of Berzerk's control scheme, where you could only fire in the direction you were moving. He noticed however that if you held the fire button down, your character would remain stationary, and you could aim with the stick. After breaking his right hand in an auto accident, making pushing buttons difficult, he had the idea: Instead of a fire button, use a second joystick for firing. This way the player could fire and move independently of each other. And so he created Robotron.

The "plot" of Robotron is that cybernetics have turned against humanity. Your job is to destroy the cybernetic lifeforms, and their robot hordes, while rescuing the "last human family", which has a lot more Mommies and Daddies than your typical family. Humans that are captured by one of the Cybernetic Brains would be reprogrammed ("Assimilated", so to speak) and become enemy "Progs".

There was a Robotron 2 in the works, but the video game crash of the 80s shut that down. The sequel was never finished.

https://www.youtube.com/v/T9kXKzYorFo

Fun fact: The child in the game is named "Mikey" after the character from the Life cereal commercials.

Another fun fact (Copy/Pasted from KLOV):
There is an easter egg hidden in the game with the games credits. To exploit this easter egg, you must execute the following commands during gameplay

    Move the "move" joystick right and the "fire" joystick up and press the one player start button.
    Move the "move" joystick up and the "fire" joystick down and press the two player start button.
    Move the "move" joystick down and the "fire" joystick up.

When the last sequence has been entered, the credits will be displayed until the "fire" joystick is moved from the up position. These sequences must be done within a quarter of a second of each other. You can hold a sequence as long as you like, but when you let it go, you must execute the next sequence within a quarter of a second.

Up next, "professional" driver simulator.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Hung william on October 28, 2015, 03:12:08 PM
They actually did do a sequel to Robotron called LLamatron.  https://www.youtube.com/watch?v=SM2TZTGc5F8
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 28, 2015, 04:26:50 PM
#41 (Tie) – Crazy Taxi
(http://www.arcade-museum.com/images/118/118124210142.gif)
25 Points, 1 List, Top Vote: #1 TeamRAD

Production Date: 1999
Developer: Hitmaker
Manufacturer: Sega

Marginally more crazy than actual NYC cab drivers. The game takes place on one open world map, someplace resembling California. You had to pick up fares, the take them to their desired destination within a certain amount of time. And if you could do while performing stunts, weaving in and out of traffic, and generally doing everything that would get your license suspended IRL, so much the better.

The first production models were sit down cabinets:
(http://www.arcade-museum.com/images/120/1201721789.jpg)

But, stand up versions were later produced as well. The game ran on Sega's NAOMI hardware. That's "New Arcade Operation Machine Idea". The same hardware that was used in the Dreamcast, albeit with much less video and sound memory. The music was composed and performed almost entirely by the bands "Bad Religion" and "The Offspring". The game was a huge hit, and spawned many sequels and clones. One of which, "The Simpsons:Road Rage", was so much of a clone that Sega actually sued Fox Interactive over it in 2001. The case was settled out of court.

https://www.youtube.com/v/OehDijB6A7k

That's not the arcade version, but holy shit!

Fun fact: If you press start holding down both the brake and the accelerator, while also in reverse. The game will start with you facing the other way, and routes to pick up and drop off rares will be completely different.

Next up: a truly multi-lingual game.   

Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 28, 2015, 04:57:37 PM
#38 – Strider
(http://www.arcade-museum.com/images/118/1181242173209.jpg)
26 Points, 2 Lists, Top Votes: #13 Soguru & CJones

Production Date: 1989
Manufacturer: Capcom

Known as "Strider Hiryu" (flying dragon) in Japan, Strider is based on a little known (outside Japan) 1988 manga of the same name. Contrary to popular belief, the NES Strider game was never intended to be a port of the arcade game. Both games were developed at the same time. Capcom struck a deal with manga conglomerate Moto Kikaku whereby the two games and the manga would all serve to promote each other.

The design of the game itself is, and this is my personal experience, bizarrely, but memorably didactic. You play as a "ninja" with an energy sword called the "Cypher" that you use to slice through everything. Literally. And for such a short game, there was a wide range of characters and settings, from cybernetic Soviet Centipedes to Amazons with dinosaurs to Chinese acrobats and even an honest to God Sky Pirate. And of course, the villain is a wizard, The Grandmaster, 'cause why not? There was also very dynamic music. And of course the cutscenes, which were reminiscent of drastically condensed Ninja Gaiden cutscenes. And by condensed, I mean characters, who are voiced in their appropriate languages incidentally, actually step on each other's lines.

Oh, and you have a robot panther.

https://www.youtube.com/v/qVOOiCFktU4

Fun fact: The dynamic score for the game was composed entirely by one woman,  Junko Tamiya, who was not credited.

Next up, the least fuel efficient car ever.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 28, 2015, 06:02:24 PM
#37 – Road Blasters
(http://www.arcade-museum.com/images/118/1181242156261.jpg)
27 Points, 2 Lists, Top Vote: #9 Pak-Man

Production Date: 1987
Manufacturer: Atari

If there's any plot to this game, I don't know what it is. The game is a series of 50 rallies. You're only goal in each one: Don't run out of fuel. Which is a problem, considering your car can burn through an entire tank in less than 30 seconds. Your car can blow up as many times as you like, but run out of fuel and it's game over. So how do you keep from running out? Partly by picking up fuel "spheres" (I don't know why they're spheres), But more importantly, by racking up a lot of points. Each rally, you start with a set amount of fuel, plus however much you have left in your Reserve Tank from the previous level. At the end of each level, you're awarded reserve fuel, based on your score.

So how do you rack up a high score? By NOT holding down the fire button. The game has a score multiplier that goes up when you destroy other cars, but goes down if you hit nothing. Fire constantly and you'll be stuck at x1. Also, crashing into roadside turrets is actually more worthwhile than trying to shoot them. Every once in a while, a glider would come by and give you a special weapon for no particular reason. Such as the UZ cannon, the Cruise missile or the Electrobarrier. I never felt that any of them were actually worth using, but I also never finished the game, so I could be wrong.

https://www.youtube.com/v/JC3mnVN7aNM

Fun fact: Road Blasters was the game in Wreck-It Ralph that Turbo tried to "invade"

Another fun fact: There was a Laserdisc game called Road Blaster (no s) made by Nihon Bussan released in 1985, two years before Road Blasters. I'm not aware of any connection, but the car you drive is suspiciously similar looking.

https://www.youtube.com/v/ciMTAcqdh4o

Next up, speaking of Nihon Bussan... 

Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 28, 2015, 06:12:53 PM
BTW, just for kicks, try looking up Nihon Bussan on Wikipedia. Here's an excerpt:

Quote
Space Invaders to launch the like is a copy game Moon Base also filed in the Taito, Nihon Bussan is to settle by paying a license fee.[7] Also in 1979, was business alliance Namco is a work of the name Galaxian did on violation exceeded production in the manufacturing agreement referred to as Moon Alien in filed in Namco by was released, Nihon Bussan was settled by paying the excess of the license fee.[8] Then, it is released to continue to hit works such as 1980 The original work Moon Cresta (shooting) and Crazy Climber (action).[9] The same year, Nihon Bussan in companies brochure issued by, the Table Attacker, Moon Base, Moon Alien both, it was listed as an original work of Nihon Bussan.

Nihon Bussan. When you just can't be bothered to hire someone who actually speaks English to proofread your Wikipedia page.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on October 28, 2015, 06:32:34 PM
I'm really liking this list so far, lots and lots of variety.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on October 28, 2015, 07:49:40 PM
Not surprised I was the only vote for Tekken Tag 2, but last year when I was living in Korea, I played the hell out of this, even opening up an account to customize my characters with a special card (You swipe your card so every time you play, you win in game money to buy new costumes and costumize the colors on the costumes you had).

I always played with my luchadore duo of King and Jaycee (who was the character of Michelle with new lucha-moves).
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 29, 2015, 09:50:41 AM
# 36 (Tie) – Crazy Climber
(http://www.arcade-museum.com/images/118/11812421018.jpg)
28 Points, 2 Lists, Top Vote: #2 Stethacantus

Production Date: 1980
Manufacturer: Nihon Bussan (licensed by Taito in the US)

This is easily Nihon Bussan's (under the trade name Nichibutsu) most famous game. I've seen the game, but only played it once, when I was about 10. It was a dual joystick game, predating Robotron by about 2 years. But it's not a twin stick shooter. Rather, each stick controls one of your arms. It's a rather ingenious idea that I can't remember ever being used in any other game outside of sequels and knock-offs.

You play as a Skyscraper Climber. You're tasked with climbing up a serious of four enormous skyscrapers, manipulating each of your hands/arms independently as you reach for handholds on the building's many windowsills. But there's a catch: the window must be open. Windows close and open at random, and if a window closes on your finger, you'll lose your grip. Meanwhile, the denizens of the building will engage in the worst act of throwing garbage out into the street since medieval times. Seriously, where did the trope of dropping flower pots out of windows come from? But it's not just flower pots, but also jars and cans. You also get pelted with barbells(?) and I-beams, Vulture poop, billboards, King Kong (no really). Fortunately the worlds largest helium balloon is also out there to safely carry you up higher on this deathtrap.

https://www.youtube.com/v/RCrAAIEnSYI

Annoying fact: If you don't move for several seconds, the game will start yelling "Go for it!". And when you make it to the top and grab the helicopter, the game screams "<something unintelligible!>"Also, somebody there must have really liked Henry Mancini, because it uses both the "Pink Panther" theme and "Baby Elephant Walk".

Next up, the hardest game ever (not really)
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Darth Geek on October 29, 2015, 10:10:27 AM
# 36 (Tie) – Crazy Climber
(http://www.arcade-museum.com/images/118/11812421018.jpg)
28 Points, 2 Lists, Top Vote: #2 Stethacantus

Production Date: 1980
Manufacturer: Nihon Bussan (licensed by Taito in the US)

This is easily Nihon Bussan's (under the trade name Nichibutsu) most famous game. I've seen the game, but only played it once, when I was about 10. It was a dual joystick game, predating Robotron by about 2 years. But it's not a twin stick shooter. Rather, each stick controls one of your arms. It's a rather ingenious idea that I can't remember ever being used in any other game outside of sequels and knock-offs.

You play as a Skyscraper Climber. You're tasked with climbing up a serious of four enormous skyscrapers, manipulating each of your hands/arms independently as you reach for handholds on the building's many windowsills. But there's a catch: the window must be open. Windows close and open at random, and if a window closes on your finger, you'll lose your grip. Meanwhile, the denizens of the building will engage in the worst act of throwing garbage out into the street since medieval times. Seriously, where did the trope of dropping flower pots out of windows come from? But it's not just flower pots, but also jars and cans. You also get pelted with barbells(?) and I-beams, Vulture poop, billboards, King Kong (no really). Fortunately the worlds largest helium balloon is also out there to safely carry you up higher on this deathtrap.

https://www.youtube.com/v/RCrAAIEnSYI

Annoying fact: If you don't move for several seconds, the game will start yelling "Go for it!". And when you make it to the top and grab the helicopter, the game screams "<something intelligible!>"Also, somebody there must have really liked Henry Mancini, because it uses both the "Pink Panther" theme and "Baby Elephant Walk".

Next up, the hardest game ever (not really)

That looks like it was a big part of the basis for the Wreck-It Ralph game.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 29, 2015, 02:04:45 PM
#36 (Tie) – Contra
(http://www.contraweb.org/wp-content/uploads/2010/02/contra-arcade.jpg)
28 Points, 2 Lists, Top Vote: #7 Soguru

Production Date: 1987
Manufacturer: Konami

I'm going to just cut and paste the plot, as described at The International Arcade Museum, because I find it amusing:

Quote
September 12th 2631, Midnight. The latest and most powerful automatic was equipped, and the radar commanded by the Marines caught a small-size meteorite that was approaching abnormally to the earth. The meteorite fell 20km north-east of New Zealand at the gal mosquito archipelago. The command did a long-term observation of the meteorite after that.

Two years later, on December 2633, an intruder known as Red Falcon was occupying the Gal Mosquito Archipelago and was planning the fall of mankind. Command ordered a confidetial investigation at the enemy's front base. The marine post ordered two "Contra" Soldiers Private First Class Bill Rizer and Private First Class Lance Bean. Their mission is to penetrate the insides of the enemy, destroy the front base and the entire center of operation. Bill and Lance are sent to the Gal Mosquito Archipelago.

So yeah, it's 2633, and our best option is still 80s action movie commandos. Other places list the location as the Galuga Archipelago. The Japanese word for mosquito is "ka", so maybe "Gal Mosquito" isn't so far off.

Contra may not be the first run-n-gun shooter, but it certainly brought the genre to a new level of awesome. It was also one of the first games to incorporate 2 player simultaneous play (a feature that was inexplicably removed from the European release). And there's that bad ass moment when you realize "Wait, I'm fighting Aliens!?" Now not to brag, but I'm going to anyway. I could finish Contra on one credit, in an actual arcade. It's actually not that hard. The main trick is to pick up the Spread Gun, and NEVER pick up anything else after that. Unless you die. The game also taught me how to alternate between fingers when pushing the fire button. This gives you a much faster rate of fire, and is nowhere near as tiring. (Incidentally, this is also the trick to running ludicrously fast in Track and Field)

https://www.youtube.com/v/ogijYYWMOIE

Fun fact: "Contra" is Latin for "against"

Another fun fact, in Oceania, where the game takes place, the game is called "Gryzor"

Up next, a game I've never heard of...
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 29, 2015, 05:47:20 PM
#34 (Tie) – Vanguard
(http://www.arcade-museum.com/images/118/1181242184296.jpg)
29 Points, 2 Lists, Top Vote: #4 Stethacantus

Production Date: 1981
Developer: TOSE
Manufacturer: SNK (licensed to Centuri in the US)

Now this is a game I've never played nor heard of. It bears a definate resemblance to Konami's "Scramble", and both were released in the same year, so it's unclear if one copied the other, and if so, which one was first. This was one of the earliest side scrolling space shooters, a la Scramble, Super Cobra and Gradius (all produced by Konami incidentally). And like Scramble, you have to constantly replenish your "Energy" (aka Fuel). However, it's notable for a couple things. One, it didn't just scroll horizontally. Certain segments of the game would transition, somewhat awkwardly, from horizontal, into diagonal and vertical segments. During the vertical bits, which were always at the end, the ship would change orientation to face upwards. Secondly, it had voice synthesis. Specifically, the game would announce the name of each zone as you transitioned into it.

https://www.youtube.com/v/PEFqe-5YcIk

Fun fact: This was the game that put SNK on the map as a serious video game producer.

Next up, the mother of all shoot 'em ups.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 29, 2015, 06:53:04 PM
#34 (tie) – Space Invaders
(http://www.arcade-museum.com/images/118/118124217160.jpg)
29 Points, 2 Lists, Top Vote: #7 Stethacantus

Production Date: 1978
Manufacturer: Taito (licensed by Bally/Midway in the US)

It's Space Invaders. You know how Space Invaders works. On to the MANY fun facts:

Space Invaders was developed over the course of an entire year, by one person: Tomohiro Nishikado. The reason it took so long was because Nishikado not only designed and programmed the game, he developed the hardware necessary to run the game. In fact, according to Nishikado himself, developing the hardware was by far the hardest part of creating the game. He designed a custom circuit board, with an Intel 8080 main processor and a Texas Instruments sound chip.

The game is monochrome because there was no available processor capable of rendering that many sprites in color. A deluxe version of the game came with a colored cellophane overlay that made different rows appear different colors.

You know how the game speeds up as there are fewer and fewer Invaders left on screen? That wasn't by design. That was a consequence of the limitations of the processor. As the number of sprites on screen decreased, the time it took to redraw what was left decreased. Nishikado had originally intended to program in some form of speed compensation to keep the Invaders moving at a fixed speed. However it turned out people actually liked that it got faster.

Initial sales of the game were very low, and Taito didn't think the game would be successful. However the few units that were produced ended up raking it huge amounts of money. As word of mouth spread, demand for the machines skyrocketed. Over 100K units were sold in Japan alone, far more than any other game. At least another 60K were sold in the US.

Japan actually suffered a coin shortage thanks to the success of the game, and the Japanese Mint had to drastically increase coin production to compensate.

There were numerous accounts of theft and juvenile delinquency attributed to the game. One 12 year old tried to hold up a bank, demanding only coins, not paper currency.

Eric Furrer holds the record for the longest uninterrupted game of Space Invaders. He played the game non-stop for 38 hours and 37 minutes, rolling over the score 111 times.

The game was originally supposed to have planes, not aliens, but Nishikado thought the movement of the planes just didn't look right. Star Wars was all the rage at the time, so he changed them to aliens.

https://www.youtube.com/v/waY3svOHGGI

Up next, quite possibly the first "boss fight" in video gaming.       
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 29, 2015, 07:07:46 PM
That will have to do for today. My allergies are acting up really badly, I've got a sinus headache, and I'm zonked out on Nyquil. I'll start putting these up earlier in the day starting tomorrow, so I can get more done. I hope people are finding these interesting. I know I am. That's part of why it's taking so long. I'll start looking up info about a game and end up spending an hour reading articles and watching videos, just because I enjoy it.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on October 29, 2015, 07:19:32 PM
#34 (tie) – Space Invaders
(http://www.arcade-museum.com/images/118/118124217160.jpg)
29 Points, 2 Lists, Top Vote: #7 Stethacantus

...Space Invaders?
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on October 29, 2015, 07:55:16 PM
That will have to do for today. My allergies are acting up really badly, I've got a sinus headache, and I'm zonked out on Nyquil. I'll start putting these up earlier in the day starting tomorrow, so I can get more done. I hope people are finding these interesting. I know I am. That's part of why it's taking so long. I'll start looking up info about a game and end up spending an hour reading articles and watching videos, just because I enjoy it.

The love shows. I'm reading every entry (Even the ones I didn't vote for/know about, which I usually skim past). This is a fantastic list. :^)
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Darth Geek on October 29, 2015, 07:55:29 PM
#34 (tie) – Space Invaders
(http://www.arcade-museum.com/images/118/118124217160.jpg)
29 Points


(http://www.graysonkilmer.com/wp-content/uploads/2012/11/spaced-invaders-2.jpeg)
Never tell me the decimal points.

Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on October 29, 2015, 07:56:39 PM
#34 (tie) – Space Invaders
(http://www.arcade-museum.com/images/118/118124217160.jpg)
29 Points, 2 Lists, Top Vote: #7 Stethacantus

...Space Invaders?

Gotta respect the roots! If you throw yourself into it, it's a very satisfying game.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on October 29, 2015, 08:17:11 PM
"Drop Down, Increase Speed, Reverse Direction!"
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 30, 2015, 12:06:43 PM
#32 (Tie)– Phoenix
(http://www.arcade-museum.com/images/118/118124215051.jpg)
31 Points, 2 Lists, Top Vote: #9 Stethacantus

Production Date: 1980
Developer: Amstar Electronics
Manufacturer: Centuri (licensed by Taito in Japan)

This is another Space Invaders / Galaxian style game, except instead of alien bugs, you're fighting alien birds. However their are a few features that make Phoenix stand out. One, you have a shield. With the shield up, you can't be hit, but you also can't move or fire. After using the shield, it takes a few seconds to cool down. Second, every fifth stage, you'll be facing one giant mothership that takes up most of the top half of the play field. You have to blast away at its underside, exposing a revolving barrier, much like the MCP segment of Tron. Once you manage to blast a hole through that, you finally have a clear shot at the alien inside. All this while avoiding more dive bombing alien birds

Don't take this as a certainty, but this is the earliest game I can think of that had something like a boss encounter

https://www.youtube.com/v/V3SIEmcdLYo

Fun fact, there is a trick you can do, which you can see in the above video at the 1:00 mark, where, under the right circumstances, killing a bird is worth 200,000 points instead of the usual 200. It has something to do with hitting the bird while it's flying upward diagonally, just as it spreads its wings.

Next up, let's just throw everything together and see what happens.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 30, 2015, 02:29:03 PM
#32 (Tie) – Marvel vs Capcom 2: New Age of Heroes
(http://www.arcade-museum.com/images/118/1181242137120.jpg)
31 Points, 2 Lists, Top Vote: #3 Johnny Unusual

Production Date: 2000
Manufacturer: Capcom

Capcom is the video game king when it comes to reusing assets. Capcom already it's existing Capcom fighting game character line up. Then they got the rights from Marvel to make a new IPO: X-Men: Children of the Atom. It was a new style of fighting game, one that was fast and frenetic, involving long combos, super jumps and lots of air juggling. Then they made Marvel Super Heroes, which brought in a bunch more Marvel characters. And then they wondered  "We've got all this animation already drawn. How can we use it, other than for more sequels of existing series?" The answer: jam them all together, have them fight in teams and give them the ability to call in standby characters for assists. Thus Marvel vs Capcom was born.

Marvel vs Capcom 2 is actually the fourth game in the series, after X-Men vs Street Fighter, Marvel vs Street Fighter and Marvel vs Capcom 1. MvC2 is generally agreed to be the pinnacle of the series. It condensed the standard six attack buttons down to four, and re-purposed the remaining two as dedicated Assist buttons. Like pretty much every game in the series, the character balance is pretty wonky. Storm, Magneto and Sentinel could abuse their flight mechanics, and there was Cable's infamous AHVB (that's Air Hyper Viper Beam, where you buffered his super into a jump, giving him an instant long range attack).

If anyone here is a fan of Skullgirls, Mike Zaimont (aka MikeZ) says he based much of that game's mechanics on MvC2. He stated that there is a lot going on in the inner workings of such games that, as a player, you only realize on a subconscious level. But when making Skullgirls, he played a lot of MvC2 and kept asking himself, why does so-and-so work the way it does, and how do I reverse engineer that on a technical level, so I can program similar features into a brand new game.

https://www.youtube.com/v/mtbK0uVPKv0

MvC2 is one of the few fighting games that Americans consistently dominate Japanese players at tournaments.

Fun fact, Tron Bonne is from "The Misadventures of Tron Bonne", a Mega Man spin-off. Like many other Mega Man characters, her name is a musical reference, in this case to the instrument, the trombone.

Up next, What's so special about that one axe?

 
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on October 30, 2015, 03:10:56 PM
#32 (Tie)– Phoenix
(http://www.arcade-museum.com/images/118/118124215051.jpg)
31 Points, 2 Lists, Top Vote: #9 Stethacantus
Don't take this as a certainty, but this is the earliest game I can think of that had something like a boss encounter

Did Gorf come out before this one? Also I TOTALLY FORGOT GORF!
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 30, 2015, 04:02:41 PM
#32 (Tie)– Phoenix
(http://www.arcade-museum.com/images/118/118124215051.jpg)
31 Points, 2 Lists, Top Vote: #9 Stethacantus
Don't take this as a certainty, but this is the earliest game I can think of that had something like a boss encounter

Did Gorf come out before this one? Also I TOTALLY FORGOT GORF!

Gorf was 1981, so it came out after Phoenix.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on October 30, 2015, 04:24:04 PM
you know, i LOVE... LOVE MVC 2. But you know what? That final boss... that FINAL BOSS!!!  :grr:
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on October 30, 2015, 04:39:49 PM
#32 (Tie)– Phoenix
(http://www.arcade-museum.com/images/118/118124215051.jpg)
31 Points, 2 Lists, Top Vote: #9 Stethacantus
Don't take this as a certainty, but this is the earliest game I can think of that had something like a boss encounter

Did Gorf come out before this one? Also I TOTALLY FORGOT GORF!

And his video Gorf on Dolf!  Oh, Tim Conway, you so crazy.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 30, 2015, 05:07:46 PM
#32 (Tie) – Golden Axe
(http://www.arcade-museum.com/images/118/1181242120100.jpg)
31 Points, 3 Lists, Top Vote: #4 Sugar Ray Dodge

Production Date: 1989
Manufacturer: Sega

Golden Axe technically falls into the "beat em  up" category, but "slash em up" might be more appropriate. Golden Axe is all about people with inexplicable "=" signs in their name. Ax=Battler, the guy who doesn't use an axe. Tyris=Flare, the "Amazon" who starts forest fires. And Gilius-Thunderhead, the dwarf who has an axe that is clearly golden, but is apparently not THE Golden Axe. Death=Adder has kidnapped the royal family and seized the titular Golden Axe. He also earned the wrath of our three heroes by killing members of their family. The heroes trek across some pretty nice scenery, ride on a giant turtle, find a Giant Eagle that can fly them to the royal castle where Death-Adder has holed up. A castle which, according to the map, is right next to where you started. Way to take the scenic route.

The game is notable for several things. One, it looks really cool. Two, it's one of the first, if not THE first beat-em-ups where the characters, including enemies, use weapons. Third, the game has Mounts (ie, creatures you can ride), the first of which you encounter, the Cockatrice, is borrowed from Altered Beast, another Sega game. But the most memorable part of the game for me personally, was the 'WAY harder to make than it looks' jumps across pits. The concept of forward momentum simply doesn't exist.

Also, there were those gnomes that you mug for potions and food, prompting them to try and steal them back while you slept.

https://www.youtube.com/v/1v7VL4P4tbI

Fun fact, Death=Adders' Axe is clearly bronze, not gold. It seems like the villain and the Dwarf got their Axes mixed up. Lucky for Death-Adder, considering bronze is much stronger than gold.

Up next, a game with way too many buttons     
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 30, 2015, 05:11:44 PM
#32 (Tie)– Phoenix
(http://www.arcade-museum.com/images/118/118124215051.jpg)
31 Points, 2 Lists, Top Vote: #9 Stethacantus
Don't take this as a certainty, but this is the earliest game I can think of that had something like a boss encounter

Did Gorf come out before this one? Also I TOTALLY FORGOT GORF!

And his video Gorf on Dolf!  Oh, Tim Conway, you so crazy.

I didn't know that GORF is actually an acronym for Galactic Orbiting Robot Force, before today.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on October 30, 2015, 06:11:00 PM
#32 (Tie) –
(http://www.arcade-museum.com/images/118/118124210296.jpg)
31 Points, 2 Lists, Top Vote: #8 Stethacantus

Production Date: 1981
Manufacturer: Williams Electronics

In my opinion, Defender has the most ludicrous control scheme of any game ever.

You can kinda see the thought process that led to this design decision. At it's core, Defender is a side scrolling space shoot em up. Except unlike all the other side scrolling shmups at the time, this game didn't autoscroll. So, they added a "scroll the screen" (ie Thrust) button. But you're supposed to be defending the people on the surface from alien capture, which means you need some way to turn around if any thing gets past you. So they added a "swap scrolling direction" (ie Reverse) button. And of course you need a fire button, so that makes three.

Three buttons and a 2-way joystick (for up & down). As opposed 1 button and a 4-way joystick, like any sane person would have done. But wait, there's more: A fourth, "Smart Bomb"  button, which was rarely used, AND a FIFTH button for "Hyperspace" (ie randomly teleport), which nobody who knew what they were doing ever used.

So when it came time to make the sequel, Stargate, they naturally changed the controls... By adding a SIXTH BUTTON  :o Are you ****ing kidding me!?

It is somewhat ironic that the guy who designed both this and Stargate,  Eugene Jarvis, was the same guy who later broke his right hand, could no longer operate the buttons, and subsequently was inspired to design Robotron 2084, a game with two joysticks and zero buttons. In his defense, he was a pinball game designer at Williams. Defender was his first video game.

https://www.youtube.com/v/yrkx6vuiMrE

Fun fact: there is a little known third game in this franchise: 1991's Strike Force.  You know what else came out in 1991? Street Fighter 2. Strike Force bombed hard, which is a shame because it is a fantastic game. One of my all time favorites. It has never been ported to any other platform, so unless you have an actual Strike Force machine (or at least the boards), the only way to play the game is with MAME.

https://www.youtube.com/v/pcOJHfxS8T4

Up next, a sports game that tries to buck the trend of sports games sucking
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on October 30, 2015, 06:28:00 PM
Defender: The game you can't play! But if you ever ran into someone who COULD play it was like watching a ninja!
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: stethacantus on October 31, 2015, 08:52:33 AM
Defender was designed keeping in mind that by this time most avid arcade goers had championed the average video game and needed something faster and more complicated as a challenge. Or more accurate, by this time anyone who played a lot of video games was able to walk up to just about any video game and play the same machine all day on the same quarter, and then demand a refund when the proprietor needed to close the store for the night. The only way stores and mini arcades could avoid this was to either rotate the machines ( which is why your local pizzeria kept getting a new game every few weeks, even replacing the popular games ) or installing a hacked game that was unfairly hard ( which is why you would sometimes run into a Donkey Kong game where the barrels chased Mario up the ladder. ) Creating a new generation of video games that were harder to master was the next legitimate step. It was easy to clear a level on Defender. On something like Space Invaders the learning curve was a few quarters before you cleared your first screen. Defender it was possible to clear a level on your first try. What was hard was duration. As people began to be snatched it became more important to protect the people who were still left.  Even though Defender was harder to play, it only took a week before my neighborhood had it's own Defender champion, hogging up a machine on the same quarter for hours. That is until Defender was replaced with something else.

I never actually considered that the control scheme was ludicrous. So many new video games were debuting that you got a new scheme every week. I guess it all deepened on how you played the game, with your fingers extended so each button was pressed by a different finger, or hunted and pecked via running your index finger around the board to the appropriate button.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 01, 2015, 07:01:05 AM
Just a heads up.

I apologize for the delay. I was pretty damn ill yesterday, and while I'm somewhat better today, I still feel pretty crappy. I may continue the list this evening, but more likely it will be tomorrow.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: GregMcduck on November 02, 2015, 12:57:27 AM
*walks in*
*looks around*

Sup?

*grabs a coffee*
*walks out*
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on November 02, 2015, 01:00:26 AM
I think a unicorn just happened.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on November 02, 2015, 07:44:41 AM
The original List-of-Crapper has graced us with his presence! Will we ever see him again? Precedence says YES! In another year or two. :^)
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 02, 2015, 12:20:51 PM
So that's who's responsible for this...

Anyway, I'm feeling much better. Working on the next entries now. 
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 02, 2015, 01:40:34 PM
#28 – NFL Blitz
(http://gamesdbase.com/Media/SYSTEM/Arcade/Title/big/NFL_Blitz_-_1997_-_Midway_Games.jpg)
33 Points, 3 Lists, Top Vote: #3 Soguru

Production Date: 1997
Manufacturer: Midway

NFL Blitz is like a combination of NBA Jam and Williams' "High Impact Football". And since Williams had bought out Midway, and was using the Midway label by the time Blitz came out, it's probable that was intentional. Like NBA Jam, NFL Blitz was never intended to be a "realistic" Football simulator. Instead it was supposed to be fun, something that sports games in arcades weren't exactly stellar at.

Many alterations to standard NFL rules were made, partly to make things "over the top", but also largely so the game wouldn't drag. Naturally the game was much shorter. The game clock says 2 minutes per quarter (by default) and even still, the clock ran down faster than real time. No time outs either, though the clock did stop between plays. Extra points were usually guaranteed, unless you were already way ahead. 30 yards were needed to make 1st down. Quarterbacks could make impossible throws, receivers make impossible catches, and tackles were often more akin to what you might see in a WWF game (foreshadowing). The "luck" factor in the game favored whoever was losing, with the leading team inexplicably fumbling or missing extra points.

NFL Blitz had many iterations: Original, '99, 2000, 2000 Gold Edition, and several more that were never released as arcade games.

https://www.youtube.com/v/4CQQrbEw3mE

Fun fact: The game was supposed to be even more violent and unrealistic than it ended up being. Late in its development, Midway showed the game to the NFL, and they said "we can't have our name on this", and offered to give back the license money. Instead Midway decided to tone it down, something they continued to do more and more until 2005, when they lost the NFL license anyway, and decided to return Blitz to it's original level of craziness with Blitz: The League

Up next, that foreshadowing I just mentioned... 

Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Sugar Ray Dodge on November 02, 2015, 03:45:59 PM
#28 – NFL Blitz
(http://gamesdbase.com/Media/SYSTEM/Arcade/Title/big/NFL_Blitz_-_1997_-_Midway_Games.jpg)
33 Points, 3 Lists, Top Vote: #3 Soguru


This was beyond revolutionary when I was in High School. All we ever knew was Madden and Tecmo Bowl, so to see something like this was very jaw dropping and fun to play.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 02, 2015, 04:01:54 PM
#27 (Tie) – WWF Wrestlefest
(http://www.arcade-museum.com/images/118/1181242185161.jpg)
35 Points, 2 Lists, Top Vote: #2 ScottotD

Production Date: 1991
Manufacturer: Technos

Two sports games in a row. And this one a wrestling game. You guys are killing me.

WWF Superstars, Wrestlefest, and Wrestlemania all received votes. However, Wrestlefest was the only one to break the top 50.

Wrestlefest follows the success of Superstars, this time allowing up to 4 players at a time. You've got 2 modes to choose from: "Saturday Night Main Event", which is your standard tag team wrestling game, where you go up against a series of other teams, until the title match, against the Legion of Doom (Hawk and Animal). Which, if you win... you go back to the beginning and do it again. So if I'm understanding this correctly, this means you have to beat the Legion of Doom twice to officially "beat" the game.

Then there's the new mode: "Royal Rumble". You pick one character, and the other 11 come in one at a time, and you try to convince them to fight each other instead of you. Or you can pick the Ultimate Warrior, hang out in a corner, and just throw people out of the ring.

You can't normally pick either member of the Legion of Doom, or pick one member of Demolition without the other (except in RR), but thanks to MAME cheats, you can do both those things. But, what if you're in an actual arcade? It turns out there is a way to pick the LoD. What you have to do is get to the first LoD match, then join in as the second player. You will now control the LoD. Win against your old team and you'll keep playing as them. The good news, they have double the energy of the other characters. The bad news, their team finisher, Doomsday Device is kinda glitchy, seeing as how you were never meant to be able to do it. If you're not standing in exactly the right place, the game can soft-lock and you'll have to reset the machine.

https://www.youtube.com/v/PE3H7yaeai0

Fun fact: That guy from the animated GI Joe movie is in this! Sgt. whatshisname  ;)

Up next, it's SHOWTIME!! 
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Sugar Ray Dodge on November 02, 2015, 04:39:13 PM
#27 (Tie) – WWF Wrestlefest
(http://www.arcade-museum.com/images/118/1181242185161.jpg)
35 Points, 2 Lists, Top Vote: #2 ScottotD

Production Date: 1991
Manufacturer: Technos

This was such an amazing game to see and play and I'm glad I wasn't the only one who thought so. It was my #5.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on November 02, 2015, 04:49:36 PM

#27 (Tie) – WWF Wrestlefest
(http://www.arcade-museum.com/images/118/1181242185161.jpg)
35 Points, 2 Lists, Top Vote: #2 ScottotD

Production Date: 1991
Manufacturer: Technos

YAY!  :clap:
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 02, 2015, 06:30:39 PM
#27 (Tie) – The Addams Family
(https://upload.wikimedia.org/wikipedia/en/5/58/AddamsFamily_pinball.jpg)
35 Points, 2 Lists, Top Vote: #6 Johnny Unusual

Production Date: 1992
Manufacturer: Bally/Midway WMS (under the Bally label)

Let's get this out of the way: The Addams Family is the most successful pinball table of all time. Over 20,000 of these were sold, which is a LOT for a pinball game, and the game still makes money to this day. If you go anywhere that has at least 3 pinball games, there's a good chance one of them is an Addams Family. But if you're into pinball at all, you already knew that

Pat Lawlor has a reputation for designing clever and popular tables. He had already made Banzai Run, Earthshaker, Whirlwind and Funhouse, all of which were unique in some way. He always seems to be looking for some idea, something that hasn't been done before. TAF had several of those. You've got the magnetized Thing hand that grabs the ball. There's the "Thing Flips" feature, where the game operates a small side flipper on its own, aiming for the swamp. Sensors on either side of the Swamp will detect a miss and change the timing of the shot appropriately.

And then there's The Power  :grr: Pinball fans frequently joke about there being magnets under the playfield. Well, in this game, there are. Three I believe. And they move around. I don't know the exact configuration since I've never seen under the table. But when the ball makes a 90 degree turn in the middle of the playfield, that's The Power at work. The Power is often disconnected for tournaments, because you can time it out. People would cradle a ball, and just wait for it to shut off. This was a major time waster.

But, for me, and I think for a lot of people, what makes this game really great is Raul Julia (may he rest in peace) and the rest of the sound design. Julia really put his all into this game. When you start Multiball, everyone in the arcade can tell. SHOW TIME!

Now here's Bowen Kerins, multiple time PAPA champion teaching you how to play the game:

https://www.youtube.com/v/XSw7fK6x1mw

And here's Bowen Kerins making the most unbelievable out-lane save ever. Remember, this is tournament configuration, which makes this kind of save nearly impossible.

https://www.youtube.com/v/Mj_hBAsaCDc

Unfun fact: This game has no ball saver  :-\ Typical of Pat Lawlor tables.

Fun fact: That's actually not true. If you plunge the ball, and it drains without touching ANY switch. The game will give you another ball. Expert players use this to hedge their bets when making the Skill Shot. If they slightly overshoot, they can let the ball drain and try again. If they undershoot, the ball will fall into the Swamp, and no more Ball Save.

Fun tangentially related fact. The guy who played Cousin It in the movie, was also the evil preacher kid in Children of the Corn. And he was actually 25 in CotC.

Up next, best 90s dance track ever!
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 03, 2015, 12:57:59 PM
#25 – Mortal Kombat
(http://www.arcade-museum.com/images/118/1181242138189.jpg)
36 Points, 2 Lists, Top Vote: #5 Cole Stratton

Production Date: 1992
Manufacturer: Midway

In the wake of the huge success of Street Fighter 2, other game makers were tripping over themselves to get their own fighting games out. Most of them (including a HELL of a lot of Neo-Geo/SNK games) were little more that Street Fighter knock offs. Same style, similar control scheme. There were two main contenders in the fighting game arena that were distinctly different than what Capcom did with SF2. One was Virtua Fighter, the other was Mortal Kombat. Ed Boon and John Tobias were told by Midway they had a year to design and program a game that would rival SF2. They did it in 10 months, with only a handful of employees helping them. 

Some of the key differences between SF style games and MK included: a Block button (a la Virtua Fighter), many universal traits for all characters, such as uppercuts, sweeps, and identical jump arcs. Every character had a projectile of some sort, and projectiles didn't cancel each other out like in SF.

And then there was the violence. Uppercuts and roundhouse kicks sent blood flying, and the winner of each match had the option of doing a finishing move (aka Fatality, even though Liu Kang's wasn't fatal). The idea of finishing moves came from the "Dizzy" mechanic in SF2. Boon hated it. But he liked the idea of getting to pummel on your opponent for free. Tobias suggested they put the dizzy at the end of the match, after the winner was already decided. Thus came Fatalities, and in later games Babalities, Friendships, Animalities......

Mortal Kombat was hugely successful, which prompted Senators Joe Lieberman and Herb Khol to hold hearings about "Video game violence and the corruption of society." In truth, it wasn't so much the violence, but the fact that is was violence perpetrated by realistic looking characters against other realistic looking characters. Games like Mortal Kombat, Night Trap and Lethal Enforcers were the reason why the ESRB rating system was introduced. (Un)fortunately, arcade games are available to the general public, whether a portion of that public wants it, or not.

https://www.youtube.com/v/GqHoBe13mdI  https://www.youtube.com/v/CUBAKk64FS8

Fun fact, guess who came up with the name Mortal Kombat. Steve Ritchie, the most prolific Pinball designer ever. At that time, Williams (by FAR the largest pinball producer in the world) owned Midway

Another fun fact, they wanted Jean-Claude Van Damme to be in the game, as himself. VD refused in favor of a different video game related project that was never finished. Boon and Tobias designed Johnny Cage as a parody of Van Damme.

Last fun fact (unless I think of more). "Noob Saibot", who appears in much later MK games, is Boon Tobias spelled backwards.

Up next, a movie, a video game and a pinball game have the exact same title....

Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 03, 2015, 04:51:07 PM
#24 (Tie) – Terminator 2: Judgement Day
(http://www.arcade-museum.com/images/118/1181242182240.jpg)
38 Points, 2 Lists, Top Vote: #5 TeamRAD

Production Date: 1991
Manufacturer: Midway

Pretty straightforward, it's a first person gun game, with the guns mounted to the cabinet, a la Operation Wolf. You play as a reprogrammed T-800, first in the future fighting along side humans, and then later in the "present" trying to defend John Conner, destroy the T-1000, and potentially stop Skynet from ever existing.

It was a dedicated two player game. This meant that with only one person playing, that player only took damage from shots fired at their half of the screen. Since this is an Operation Wolf style game, there's no cover and no way to dodge enemy fire. Killing enemies before they hit you was of paramount importance. Knowing that you only have to cover your half of the screen makes a big difference in your ability to stay alive. Most single players will try to kill everything, which is effectively impossible to do without taking damage.

My personal feelings about the game? The part with the pickup truck was some serious bullshit. You can't just put in more money to continue either, you have to clear the stage without the truck getting destroyed. And the truck takes up nearly half the screen. And good luck destroying Skynet. You have to destroy everything during the Cyberdyne level to get the good ending.

There was a ton of Terminator 2 games, so much so that when this game got ported to consoles, they had to change the name from T2:Judgement Day to T2: The Arcade Game. There was also a pinball game. It was the first pinball game to have a DMD (Dot Matrix Display), something that quickly became the standard.

https://www.youtube.com/v/3eK3v4ZaNpk

Fun fact: Schwarzenegger, Robert Patrick and Eddie Furlong are all credited at the beginning of the game. Linda Hamilton, not so much. Either because she refused of they didn't want to pay her, the character of Sarah Conner is played by Debbie Evans.

Up next, the inspiration for Cars 2 (not really)
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 03, 2015, 05:57:04 PM
Again, I have to apologize for how long it's taking me to get these done. I'm having some serious issues with my medications, in that I ran out of several of them at the same time, and I'm having trouble getting more. Hopefully this will be resolved tomorrow.

It's a shame, I thought the list was going really well up until the weekend. I promise though, I will make up for it. Don't loose faith in me  :-[
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on November 03, 2015, 06:03:35 PM
It is going well, you're write-ups have been fun
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on November 03, 2015, 06:40:49 PM
Yeah, this has been a great list so far.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on November 03, 2015, 06:42:02 PM
The entries are worth the wait!
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 03, 2015, 07:56:39 PM
#24 (Tie) – Spy Hunter
(http://www.arcade-museum.com/images/118/118124217268.jpg)
38 Points, 3 Lists, Top Vote: #11 Pak-Man

Production Date: 1983
Manufacturer: Bally Midway

Now here is a game that I really loved as a kid, despite not understanding at all what you were supposed to be doing. "Wait, I'm not supposed to shoot everyone?"

This was originally conceived as being based on James Bond. In fact, they tried to get the rights to use the James Bond theme music, but couldn't. So instead they went with Henry Mancini's theme for the TV show "Peter Gunn", a show which is best remembered as being the show with the "Theme from Peter Gunn" music. I believe you're supposed to be transporting secret documents, but it's never made clear where you're transporting them to. Wherever it is, you never get there. No matter which road you choose at the forks, it just keeps going. There was a rumor of a "Graveyard" level which was presumably the end. But to my knowledge, there was no such level and the game is endless.

The game starts you with a machine gun with infinite ammo. The game is also nice enough to start you on a timer, during which it doesn't matter how many times you crash. Once the timer ends though, you start with one extra life (two if you already have at least 18K points). After each fork, you'll pass a parked tractor trailer, which will then catch up to you. If you enter it you can get one of the other three weapons:Oil Slick which causes cars behind you to veer off course, Smoke Screen which clears everything behind you, and Missiles for shooting down helicopters.

The cabinet itself was where the game got a lot of it's appeal. Instead of a joystick, or a steering wheel, the game used something more akin to flight controls, or if you watched Knight Rider, like the steering wheel on KITT (Speaking of which, the tractor trailer is reminiscent of Knight Rider as well). The stick had four weapon buttons, two triggers and two top buttons, and a fifth button in the center for calling the weapons van. Also, a gear shifter and an accelerator pedal. There was even a dashboard that kept track of which weapons you currently had. Which is a problem for anyone playing on MAME, since the lights are built into the cabinet.

(http://www.mamedb.com/cpanels/spyhunt.png) (http://ianmaw.smugmug.com/Other/Spy-Hunter-Blueprints/i-RCVRQnj/0/L/Spy-Hunter-L.jpg)

Occasionally, you'd get a "Bridge Out, Detour on Left" warning, where you would switch to a boat. It's always bugged me though, where is all the traffic who's cars can't turn into boats supposed to go? There were also plans for a helicopter segment, but that idea got scrapped.

There's a well known trick, where if the weapons truck drops you off, when the side of the road is right at the edge of the screen, you can stay off the road and just drive right through trees, and in some cases, even over bridges that are out.

https://www.youtube.com/v/h34MviiKXXc

Fun fact: There is in fact a Spy Hunter 2, and it is awful. Opinion of the initially produced cabinets was so bad that Midway never put the game into full production. I've seen and played the game, and I can say, that negative reaction was justified.

Up next, a game with fully voiced profanity, sort of.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 03, 2015, 07:59:35 PM
Thanks for the encouragement guys  :D

EDIT: That will have to do it for tonight. Tomorrow I will get my pain medication, I hope.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on November 03, 2015, 08:13:10 PM

Now here is a game that I really loved as a kid, despite not understanding at all what you were supposed to be doing. "Wait, I'm not supposed to shoot everyone?"

This is exactly my experience as well
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 04, 2015, 05:49:53 PM
#24 (Tie) – Q*Bert
(http://www.cademo.com/arcade/images/qbert_sw_marquee.jpg)
38 Points, 3 Lists, Top Vote: #4 Pak-Man

Production Date: 1982
Manufacturer: Gottlieb

This is the only chance I'm going to get to talk about Gottlieb, so I'm going to take advantage of it.

Before Williams became the undisputed king of Pinball, there was Gottlieb. Gottlieb produced a LOT of pinball games, particularly electro-mechanical games, going as far back as the 1930's. In 1947, they released "Humpty Dumpty", the first pinball game ever to have flippers, fundamentally changing the world of pinball forever. Before that, pinball was very similar to Pachinko. In fact, the word "pinball" comes from the idea of having a piece of plywood with pins driven into it. The player would plunge the ball and hope it bounced where they wanted it to. Humpty Dumpty had three pairs of flippers, something that the designer Harry Mabs later decided was "way too many", so games after that had the one pair that became the standard.

(http://www.pinballnews.com/sites/flippers/8.jpg)

What Gottlieb was not known for was video games. While they did produce several, by FAR the most successful and well known was Q*Bert. It was one of the first games to feature an "isometric" layout, looking 3D while actually being 2D. Q*Bert himself was a... something, with a propensity for swearing. Not in English of course. The game had a speech synthesizer that just randomly combined phonemes to accompany his exclamation of "@!#?@!" whenever he got hit. The intention was to have the game speak actual words, but this proved too difficult.

The object of the game: jump around a pyramid of cubes, changing their color to match a particular target color. As the game progressed, it took more jumps to reach the right color, and when things got particularly evil, cubes would start reverting to previous colors if jumped on again. Trying to stop you are Coily, a spring-like snake with a propensity to follow you off the stage when you jumped on one of flying disks. Red bouncing balls, Sam and Slick, who can't hurt you, but could change the colors of blocks back, and Ugg and Wrong-Way, who's own personal gravity seemed to be 90 degrees off from everyone else.

The game's creator, Jeff Lee, wanted to call the game "Snots and Boogers". This idea was wisely shot down. The title they went with was "@!#?@!" (as you can see at the top of this post). Several machines with this title were produced. However, the fact that this was unpronounceable was a problem. Someone at Gottlieb suggested the name "Hubert". "Cube"+"Hubert"= Cubert, which they spelled Q*Bert as it's known today.

https://www.youtube.com/v/HKIbhaQfs-A

Fun fact: Yes, Gottlieb did make a Q*Bert pinball game. It has a bizarre flipper layout. Only about 900 were ever made. It's not the rarest pinball table, but it's up there.

(https://i.ytimg.com/vi/nqZ_XdHxjYQ/hqdefault.jpg)

Up next, that game with a guy who bears an uncanny resemblance to Mario.     
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on November 04, 2015, 06:03:43 PM
So, everyone who submitted is in their 30s?  :)
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on November 04, 2015, 08:59:42 PM
I know I am!
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 05, 2015, 12:52:22 PM
#21 – Donkey Kong
(http://www.arcade-museum.com/images/118/1181242103207.jpg)
39 Points, 4 Lists, Top Vote: #10 Sugar Ray Dodge

Production Date: 1981
Manufacturer: Nintendo

Donkey Kong was the first video game designed by the now legendary Shigeru Miyamoto. It is frequently cited as the first "platformer". Actually "Space Panic" holds that distinction. But Donkey Kong was the first platformer to involve jumping, a concept that became nearly universal to the genre.

DK is the story of a great ape who kidnaps a woman, known as "Lady", and climbs up a building under construction in Brooklyn, during the 1930s. Yeah, I'd never heard that before either. Out to rescue her is "Jumpman". Nintendo was not great at naming characters. When I say "this is the story...", I'm not being facetious. DK was one of the first games that had cutscenes and some semblance of a plot. Each level had between 2 to 4 stages, with all but the last stage ending with Donkey Kong climbing further up, and the last stage ending with Jumpman removing the rivets from the girders that DK is standing on, causing him to fall to what should be certain death. And then you go to the next level

Nintendo had been trying to gain a foothold in North America for some time, without much success. Donkey Kong was their big break. Nintendo of America wanted to change the title, the request was refused. However, the two human characters were given new names. Pauline, named after Polly James, wife of NoA's warehouse manager, and Mario, named after the landlord of NoA's office space.

Mario's design had more to do with practicality than with resembling any particular person. Due to the limited number of pixels they had to work with, they gave him a hat, so they didn't have to animate hair, and a mustache so they didn't have to give him a mouth. And his red on blue overalls were done to make his animations stand out.

https://www.youtube.com/v/85flrK1vivI

Fun fact: DK is another game that has a "kill screen". Specifically, Level 22, the 117th screen. There is a bonus for each stage that is tied to the game timer. At level 22, the timer overflows, rolling over to a value that gives you only a few seconds, nowhere near enough to finish the stage, no matter what you do.

Amusing fact: Universal sued Nintendo, claiming that Donkey Kong was too similar to King Kong, and that Nintendo owed them royalties. Unfortunately for Universal, they had claimed in a previous court case that the concept of a giant ape climbing a building should be public domain, effectively providing Nintendo the means to win the case. Two years later, Universal sued them a second time and lost again. Then Nintendo then sued Universal for $1.8 million in "court costs and lost revenue". They won.

Up next, police brutality.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 05, 2015, 04:24:56 PM
#20 – A.P.B.
(http://www.arcade-museum.com/images/118/118124162831.jpg)
40 Points, 3 Lists, Top Vote: #7 Cole Stratton

Production Date: 1987
Manufacturer: Atari

APB, or All Points Bulletin, is a game that I liked watching other people play, but that I found too daunting to play myself. Apparently I wasn't the only one. By the developers' own admission, the game was in development too long. They ended up trying to jam every idea they had into the game, and it ended up being overly complicated.

You play as Officer Bob, a rookie who goes from ticketing litterers to running down murderers in the span of a couple weeks. Each day you have to meet a quota of ticketing law breakers, by chasing them down with your siren, and occasionally running them off the road. Every couple days you'll be given an APB to chase down a wanted felon, such as drug dealers, murderers, arsonists and the like. Once you manage to capture one of them, you have to... ahem... "coerce" them into confessing. And by coerce I mean strangle.

Looking at the screen, a couple issues are immediately obvious. The right side of the screen is filled from top to bottom with all manner of stats. Money, demerits (think lives but in reverse), various quotas, time, gas, ammo. Everything you could possibly need to know, with one glaring exception; There's no map, which is probably the most common complaint about the game. The city wraps around, so if you keep going north or south, you'll eventually end up where you started. But there are usually at least two major roads running vertically, and you really need to know where stuff is in advance to play the game successfully. In addition to the Police Station, there's the gas station, a shop for upgrading your car, doughnuts (for more time). You're generally going to want to swing by as much of this as you can each day, while still meeting your quota and making it back to the station in time.

The cabinet has some interesting features, with police lights on top that flash whenever you have your siren on, and a seat that could be detached if the operator wanted it to be a stand up game.

There's a surprising lack of information out there regarding how the game plays. I could not find any FAQ or any video of a complete playthrough. If anyone has any details of the game I missed, feel free to share.

https://www.youtube.com/v/5o2zNEVoyDE

Fun fact, the game refers to you as Car 54, an obvious reference to the TV show "Car 54, Where Are You?"

Up next, speaking of overly complicated games...     

 
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: stethacantus on November 05, 2015, 10:43:50 PM
Amusing fact: Universal sued Nintendo, claiming that Donkey Kong was too similar to King Kong, and that Nintendo owed them royalties. Unfortunately for Universal, they had claimed in a previous court case that the concept of a giant ape climbing a building should be public domain, effectively providing Nintendo the means to win the case. Two years later, Universal sued them a second time and lost again. Then Nintendo then sued Universal for $1.8 million in "court costs and lost revenue". They won.

There is a lot more to this story. First the back story. King Kong was created by director Merian Cooper who assumed that since he created the ape, he owned the rights to it. He even claimed he had the documentation proving that his contract with R.K.O. gave him full rights to Kong, but the documents had since been lost. Since monster movies in the early 1930s ended with the monster being killed, there was no possibility of a King Kong franchise. Kong was killed at the end of his first movie, and could not possibly return in any sequels.  This changed with Bride of Frankenstein, where Universal began bringing their monsters back from the dead for sequels. Cooper, now working for another studio, decided to revive Kong. A film that would have King Kong fighting Tarzan was nearly produced, when R.K.O. stepped in claiming they owned Kong. For the next few decades Cooper fought R.K.O. in court over the rights to Kong, in which time neither Cooper nor R.K.O. could produce a King Kong sequel.

In the 1960s R.K.O. licensed Kong to Willis O'Brien,  for what would be a sequel where Kong fought Frankenstein. ( O'Brien was the animator on the 1933 King Kong ) But the producer O'Brien was working with went behind his back and sold the rights to the film to Toho, who then replaced Frankenstein with Godzilla. R.K.O. also licenced Kong to Rankin/Bass who produced a King Kong Saturday morning cartoon, as well as the movie King Kong Escapes which they co-produced with Toho. Once again, Cooper sued R.K.O. over the rights of Kong, and once again the court cases went unresolved.

The two Toho Kong films were distributed in the United States by Universal, who were so pleased with the box office that they began negotiating with R.K.O. for the rights to future King Kong films. Universal executives claimed they had a verbal agreement with R.K.O. for the right to produce the next King Kong film, when Dino de Laurentiis obtained the rights to remake King Kong and Son of Kong. Universal sued, and lost. But then their lawyers appealed the case with this one amazing loophole. In 1932, to promote the soon to be released King Kong, R.K.O. published a novelization of the movie. They never bothered to renew the copyright on the King Kong novel, and it became public domain. Universal claimed that since the novel had been released a year before the movie, that the King Kong story was now public domain, and they could legally release their own remake without anyone's permission. The judge agreed. Paramount did not want a competing version of King Kong in the theaters, so made an agreement with Universal that they would hold off on producing their version for a few years in exchange for a percentage of the box office of the de Laurentiis remake.

Meanwhile, Cooper's son filed another lawsuit in behalf of his late father. During the fight between R.K.O. and Universal, documentation proving that Kong was created by Cooper finally materialized. The judge decided that the Cooper estate did indeed own the rights to the King Kong character. Cooper jr. then sold the rights to Universal.

This brings us to the Donkey Kong lawsuit. Initially, Nintendo's defense was that word Kong in Japanese culture meant huge. Universal countered that the game itself stole elements from the King Kong story, such as a large ape dragging a girl up a skyscraper. But then Nintendo's lawyers found the earlier decision where Universal's lawyers had successfully argued that the King Kong story was public domain. Not only was it decided that the Universal lawsuit was frivolous, but Nintendo was awarded their countersuit. Nintendo argued that a King Kong video game that Universal released ripped off Donkey Kong.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 06, 2015, 10:35:24 AM
#19 (Tie) – The Twilight Zone
(http://www.videoengine.com/pins/tz/tzpix/translite2.jpg)
43 Points, 2 Lists, Top Vote: #4 CJones

Production Date: 1993
Manufacturer: Bally Midway (Williams)

After the enormous success of The Addams Family, Williams told pinball designer Pat Lawlor that he had carte blanche to design his next game. Whatever he came up with, they would put into production. What he came up with was the most complicated, most expensive pinball game ever made, up to that point: The Twilight Zone.

Lawlor was well known for trying out new ideas, and TZ is no exception. In addition to the standard two flippers, and the two upper flippers, there was also an elevated playfield that, instead of physical flippers, had "Magna-Flip" flippers, powerful electromagnets that would fling the ball around.  The object was to get the ball to roll off the top of the playfield, thus defeating "The Power"
 
(http://images.akamai.steamusercontent.com/ugc/684840005459926935/84658D0E1D28A9A02B113DA2603038DB6A5311A8/)

There was also Gumball machine that loaded a ball into the top while releasing the bottom most ball. This was significant because of the five balls in the game, 4 were steel, but the fifth was ceramic, meaning it wasn't affected by magnets. It was also much lighter, which caused it to bounce around faster. If you managed to get it back into the gumball machine it would start Powerball. Mania.

Also of note was an analog clock which, when the game wasn't be played, would show the actual time.

There are loads of references to the Twilight Zone TV show such as Talky Tina, Robby the Robot, a "Most Unusual Camera", and the Hitchhiker. And of course there was the most obvious reference, The Door in the middle of the playfield. If you could light all of the Door panels, you could start Lost In The Zone, where for 45 seconds, everything was lit and all drained balls were relaunched. Oddly enough, The Power, the game's "antagonist" for lack of a better term, does not seem to come from any TZ episode.

Twilight Zone is is the highest rated game on the Internet Pinball Database.

https://www.youtube.com/v/DYy0aNj9GLU

Fun fact: Bally had to acquire not only the rights to the TZ TV show, but also the rights to use Rod Serling's likeness and voice.

Up next, one of the earliest games with a female protagonist.

 

 

Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Darth Geek on November 06, 2015, 12:09:10 PM

After the enormous success of The Addams Family, Williams told pinball designer Pat Lawlor that he had carte blanche to design his next game. Whatever he came up with, they would put into production. What he came up with was the most complicated, most expensive pinball game ever made, up to that point: The Twilight Zone.

And this is why you never tell that to a designer. I know, I am one.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on November 06, 2015, 03:06:33 PM

Up next, one of the earliest games with a female protagonist.

But first, let me tell you about Winston cigarettes.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 06, 2015, 03:34:07 PM
#19 (Tie) – Ms. Pac-Man
(http://www.arcade-museum.com/images/118/1181242138312.jpg)
43 Points, 3 Lists, Top Vote: #8 TeamRAD

Production Date: 1981
Manufacturer: Midway

If you're going to rip off another company's work, at least change the title.

Midway had licensed the original Pac-Man from Namco, for production in the US in 1980. In 1981, programmers from a small company known as General Computing Corporation had an idea for an "enhanced" version of Pac-Man. They altered the look of the game so as not to look so obviously like a Pac-Man knock-off, and titled their game "Crazy Otto" and took it to Midway. Midway figured that a Pac-Man-like game would be much more successful if it actually had "Pac-Man" in the title. So they bought it, then changed the look of the character again, this time resembling a female version of Pac-Man, and called the game Ms Pac-Man, without Namco's knowledge, let alone approval.

Namco was less than thrilled.

Midway was afraid that, if they didn't turn over the rights to Ms Pac-Man to Namco, Namco might refuse to license any more games with them. So Midway did turn over the rights... and then went ahead and made Baby Pac-Man and Jr Pac-Man. As expected, Midway lost the Pac-Man license.

Cosmetic differences aside, Ms Pac-Mac differs from Pac-Man mainly in two ways. One, it has four different maze layouts, as opposed to one. And second, the bonus fruit moves around the maze, instead of always being below the Ghost Pen.

Fun fact, Midway made the character female in response to Pac-Man being atypically popular with women, in an industry that usually appealed almost entirely to males.

Another fun fact, Ms Pac-Man holds the record for most arcade cabinets sold in the US. Approximately 120K.   

Strange fact: is sometimes possible to pass through a ghost without being killed. It seems to only works at intersections, as seen below:

https://www.youtube.com/v/QRbc9CtDWjM

Up next, these are the best graphics I've ever seen!   
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 06, 2015, 06:20:58 PM
Son of a... :grr: :grr:

I had the next entry all typed out and ready to go, and I accidentally deleted it.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on November 06, 2015, 06:24:12 PM
I hate when that happens.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 06, 2015, 06:56:00 PM
#17 (Tie) – Dragon's Lair
(http://www.arcade-museum.com/images/118/1181242104118.jpg)
44 Points, 4 Lists, Top Vote: #8 Cole Stratton

Production Date: 1983
Manufacturer: Cinematronics

Here's a quiz: What was the first laserdisc game? If you guessed "Dragon's Lair", you'd be wrong. It was actually Sega's "Astron Belt". But Dragon's Lair was the first one that was actually any good.

The idea for DL came from Rick Dyer. Dyer had invented a sort of "choose your own adventure" type game that could be played on a slide projector. He was looking to make that kind of game, but on a much larger scale. Supposedly he saw the movie The Secret of NIMH and decided to approach Don Bluth with the idea. It took Bluth and his staff  7 months and over $1 million to animate the game, a game that could be completed in 12 minuets. Their budget was so limited that they could only afford one voice actor: The narrator. Everyone else was voiced by people working on the game. Dragon's Lair was a huge hit. Dyer claimed in an interview that they sold $30 million worth of Dragon's Lair cabinets in six weeks. Which was great, considering that Cinematronics was in Chapter 11 bankruptcy at the time.

Both Bluth and Dyer were convinced that this was the future of video games. That people wouldn't be willing to pay money to play games with block sprite based graphics. They went on to make Space Ace, and started work on Dragon's Lair 2. However Bluth quit the project before it was finished. The animation that was already done was used in Dragon's Lair 2: Time Warp, a game that was released 8 years after the original.

https://www.youtube.com/v/3bIxeYYSm-c  https://www.youtube.com/v/l464ZF5jK3Y

Fun facts:

Dragon's Lair was the first arcade game I ever saw that cost 50 cents to play.

Daphne's character design was based on Playboy models

The game had a reputation for wearing out laserdisc players, thanks to the need for constantly jumping from one part of the disc to another.

There was a short lived Saturday morning cartoon based on the game, that I remember watching. It had a gimmick where, right before the commercial, the narrator would ask the viewers what they would do in Dirk's place. Then after the break, the show would show what would have happened in each scenario.

Next up, re-post of Galaga, this time in the correct place.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 06, 2015, 07:02:52 PM
Not Actually #17 (Tie)– Galaga
(http://www.arcade-museum.com/images/118/118124210968.jpg)
44 Points, 7 Lists, Top Vote: #6 Stethacantus

Production Date: 1981
Manufacturer: Namco

Galaga, a game that, even with the near total demise of arcades in the US, there's still probably a Galaga machine somewhere nearby. I have one at my local laundromat, which I only found out when my clothes dryer broke down.

If you're not familiar with Galaga, you wouldn't be reading this in the first place. Galaga is essentially just an updated version of 1979's Galaxian, which itself is inspired by Space Invaders. Insectoid creatures (ships?) fly onto the screen in waves, coming together to make one large formation. Once all the ships are in position, they begin dive bombing you one, two or three at a time. You control a ship at the bottom that can only move left or right to avoid them and their shots. The big difference between Galaxian and Galaga is that the titular "Galaga" ships can capture one of your ships with a tractor beam. But, if that wasn't your last ship, you can destroy the Galaga and free the ship. Do so without accidentally shooting it yourself, and the two ships can join together to double your firepower.

Numerous fun facts:

There is a bug/feature, that will cause the enemy to stop firing at you. Kill all but the bottom left two enemies, then just keep dodging their fire for about fifteen minutes. Eventually they'll stop shooting at you, and you can continue the game. From this point on, no one will fire at you.

During the attract demo, it's possible to take control of the ship. You can do this, just as the Galaga activates its tractor beam. If you avoid it, you can move the ship around until the demo times out.

Galaga has a "kill screen". A kill screen is the point at which an "endless" game ends, no matter what you do. In Galaga, it happens if you pass stage 255. The level counter rolls over and the game locks up.

The score on the one player side has 6 digits, while the score on the second player side has 7. This means the second player can rack up a 10x higher score before rolling over.

Guess how many Galaga games there are. I'm aware of at least 4: Galaga, Galaga '84, Galaga 3 and Galaga '88. And there are at least 3 official Galaxians. Plus there's the "Class of '81" Ms Pac-Man / Galaga combo machine.

https://www.youtube.com/v/NB9979OPYMc

Next up, the best vector graphics game ever.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: The Lurker on November 06, 2015, 07:05:39 PM
Dragon's Lair cartoon was by Hanna Barbera.
Audio samples were used in a Italo Disco tune by Koto, called Dragon's Legend.
https://www.youtube.com/v/FWzrcb8qZg8
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 06, 2015, 07:37:07 PM
Son of a... :grr: :grr:
I had the next entry all typed out and ready to go, and I accidentally deleted it.
Oh no! :( I'm so sorry. I've had that happen when I type out something I'm gonna post and all of a sudden something goes south and the post disappears. I find it best when I'm typing up something long and detailed to just type it up in a word processor first, save it, then copy and paste it. I'm so sorry Cjones.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on November 06, 2015, 07:45:02 PM
Wasn't Galaga already in the list?
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on November 07, 2015, 12:35:40 AM
Son of a... :grr: :grr:

I had the next entry all typed out and ready to go, and I accidentally deleted it.

You're just typing right into the Forums? When I'm running a list I usually do the work in Word, then paste THAT into the forum to keep just such a thing from happening.



Wasn't Galaga already in the list?
Galaga was originally misplaced, so it was moved to its new spot here.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on November 07, 2015, 12:40:53 AM
#17 (Tie) – Dragon's Lair
(http://www.arcade-museum.com/images/118/1181242104118.jpg)
44 Points, 4 Lists, Top Vote: #8 Cole Stratton

To this day, I love playing through Dragon's Lair. Reducing the game to one long QTE allowed them to make it beautiful and get very close to my vision for video games ever since I started playing them: I want to be able to play a cartoon. They still haven't created the cell-shaded game that looks quite as beautiful as 2D hand-drawn animation, but then the gameplay gets limited. There are some happy mediums, especially in the Adventure genre, but someday I want to play a game that feels like Dragon's Lair looks like it should feel, if that makes any sense. :^)
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: MightyJack on November 07, 2015, 12:58:28 AM
I never was an Arcade/Video game junkie, so I didn't do a list. But in College, during lunch I'd go into the game room to play pool. My girlfriend however LOVED  Ms Pac-Man and she got me playing it as well. I thought it was a blast and for one brief moment I had high score. Brief because my brother, whose a natural at anything, popped in a quarter - and despite it not being a game he played very much, proceeded to not only beat my hard earned high score, but obliterate it. And it stayed that way through all the years I was there. I was forever, "number two" (dang brothers who are better at everything!) :)
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 07, 2015, 01:05:35 AM
Wasn't Galaga already in the list?

Yes, but I had mistakenly counted Stethacantus' vote as Galaxian instead of Galaga. Adding his vote in moved Galaga much higher on the list. 
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 07, 2015, 02:53:45 PM
#15 (Tie) – Atari Star Wars
(http://s.emuparadise.org/MAME/marquees/starwars.png)
48 Points, 3 Lists, Top Vote: #3 TeamRAD, CJones

Production Date: 1983
Manufacturer: Atari

Much like the movie, this game was way ahead of its time.

Star Wars really showed off what could be done with Vector graphics. For anyone who doesn't know, there are two primary means to portray images on a screen. Raster graphics, where the computer has to redraw the entire screen with every frame, and Vector graphics, where the electron beam starts and stops at specific points, drawing a line. With vector graphics, you don't have the enormous overhead of having to calculate every pixel on the screen. Instead, that processing power can go to calculating the start and stop locations for each of the lines required to express a 3D model.

Atari had already had success doing this with Battlezone and Red Baron, the first games to use vector graphics to portray 3D objects. Both were produced in 1980. By 1983, Atari was pretty damn good at it. And they could do it in color. There was no way hardware at the time could portray anything half as "real" looking using raster graphics. And the attack on the Death Star sequence readily lent itself to being shown from the perspective of the cockpit of an X-Wing fighter.

The cabinet was pretty bad ass too. I got to play the sit down version at Busch Gardens Williamsburg, back when I was about 10.

(http://codesmedia.ign.com/codes/image/object/665/665540/starwarsArcade_SitDownCabinet.jpg)

Fun facts: Star Wars was so advanced, it required three processors working together. One for graphics, one for music, and one for digitized sound.

Speaking of which, SW was the first Atari game to have digitized speech.

Atari did release an Empire Strikes Back game as well, but it was only sold as a conversion kit. Meaning arcade operators would lose the extremely popular Star Wars if they converted it to Empire. And believe me, Empire was nowhere near as good.

The yoke like control was later used in Paperboy, just with different handles.

When you approach the Death Star during any odd numbered level, just before it cuts to the Tower sequence, you can see the phrase "MAY THE FORCE BE WITH YOU" written on the surface. In even numbered levels to shows the names of the developers.

https://www.youtube.com/v/jHUToeQykp0

Up next, the quintessential arcade game

 

 
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 07, 2015, 06:07:58 PM
#15 – Baby Pac-Man
(http://www.arcade-museum.com/images/118/118124205046.jpg)
48 Points, 3 Lists, Top Vote: #7 CJones

Production Date: 1982
Manufacturer: Bally Midway

Pop quiz time: Name any pinball/video game hybrid other than Baby Pac-Man. Yes, there are others.

Baby Pac-Man is a prime example of a game that is sought after, not so much because it's particularly good, but because of its novelty value. It's not even that rare a game. About 7000 were made. But it's the only game of its type that has name recognition. I'm not saying the game is bad. Just that no one who plays this game does so because they expect a good video game and/or a good pinball game. Both parts taken alone are actually pretty half-assed. But the combination of the two is what makes it more interesting than the sum of its parts. If I could afford my own private arcade, Baby Pac-Man is one of the first games I would want to get.

Baby Pac-Man is another in the line of Pac-Man games that Midway made themselves, and that Namco had nothing to do with. At the time, Bally was heavily into Pinball manufacturing, and Midway was heavily into exploiting Namco's IP, so it made sense to try and combine the two. Especially at a time when the name "Pac-Man" was virtually a license to print money. However, the combination of what is effectively two completely different games, tended to alienate both pinball fans and Pac-Man fans.

The maze part of the game is brutally difficult. There are no Power Pellets to begin with. You have to play the pinball part to earn them. Despite not having any outlanes, the pinball portion is also pretty difficult. Because the playfield is so small, and the primary targets are in the top center, balls can easily ricochet down the center, or just be moving faster than you can react. You can't actually die during the pinball portion. But you won't be allowed access to it again unless you die, or clear the stage.

https://www.youtube.com/v/NEX7TqjW3nU

Fun fact: How many such hybrid games were made? Three. "Caveman" by Gottlieb was the first. Then "Baby Pac-Man" and "Granny and the Gators", both by Bally Midway. Baby Pac-Man is easily the most common of the three.

Up next yet another game with an ape climbing buildings.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 07, 2015, 08:08:34 PM
I remember Baby Pac-Man from the old Pac-Man cartoon on Saturday Supercade, but I NEVER remember a Pinball Game. Just seems like an idea that goes completely against the game mechanics of Pac-Man. Pak-man, what are your thoughts?
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on November 07, 2015, 11:04:43 PM
I encountered it once at a Chuck-E-Cheese when I was growing up and never saw it again. It was a pretty neat idea. The pinball portion of the game was super-claustrophobic, though, and it's hard to play Pac-Man with limited power-ups. I like the game it tried to be better than I like the result.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: stethacantus on November 08, 2015, 02:52:21 PM
I can remember hearing that Baby Pac Man was being released to arcades in advance of it's release. I am not sure where. Perhaps one of the radio DJs mentioned it. Or perhaps my friends who got the Atari magazine in the mail read an article on it and spread the news. ( I also seemed to recall knowing about the Donkey Kong sequels in advance of their release. ) Baby Pac Man finally showed up in one of my neighborhood stores. I actually ranked it above Pac Man on my list. But that is probably because I never got the chance to play the arcade Pac Man long enough to learn how to clear levels ( the machine I had access to was always busy ), so the Baby Pac Man was just as hard for me. But it also had the extra pinball game which made it feel like you were playing two games for one quarter.  I took turns playing it with my friends, and left the store. We returned the next day to find an "Out OF Order" sign pasted on the screen, and the machine unplugged. The Baby Pac Man remained in the same spot in that store for a month, unplugged and out of order, before being replaced with Phoenix.  A friend who saw a game in another part of town said it was also out of order all the time.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 09, 2015, 04:46:45 PM
 I only ever saw one IRL, same as you guys. Baby Pac-Man cabinets are notorious for breaking down/

https://www.youtube.com/v/TSGnVtYFJ-g

Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 09, 2015, 04:55:52 PM
I could have sworn I left a message for you guys, letting you know I would be out of town a couple days.

So yeah, I was gone all of yesterday. I just got home, after 4 hours driving, during which my car started leaking fuel. I got as far as I could, but had to call AAA to bring me more gas.

So I'm pretty beat now. After some sleep, I'll get the list going again. See you tomorrow.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on November 09, 2015, 06:37:56 PM
No worries.  Baby Pac-Man looks friggin' crazy.  Pretty admirable too.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 12, 2015, 07:34:18 AM
... I hope Cjones is doing okay.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Darth Geek on November 12, 2015, 12:17:34 PM
For the lists that I have hosted, I have found that I always get unexpectedly busier while doing them. It's the curse of the LoC.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 12, 2015, 02:46:09 PM
I just wanted to assure everyone that I'm not dead. Not yet anyway. Between my health issues and being out of town, I've been even more distracted than usual.

I have however been working on an editorial I've been wanting to do: The rarest arcade games in existence. Just don't expect anything tonight.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Darth Geek on November 12, 2015, 07:05:04 PM
I just wanted to assure everyone that I'm not dead.
Don't be silly, you'll be stone dead in a moment.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 12, 2015, 07:58:53 PM
Don't be silly, you'll be stone dead in a moment.
The plumage don't enter into it!
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Darth Geek on November 12, 2015, 08:10:08 PM
Don't be silly, you'll be stone dead in a moment.
The plumage don't enter into it!
Five is right out.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 12, 2015, 08:24:13 PM
Five is right out.
Crucifixion?! Yeah... first offense.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 14, 2015, 01:54:48 PM
I have no idea what you guys are talking about, but I'm typing up new entries right now. Can't believe it's been a week since the last one.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Darth Geek on November 14, 2015, 02:03:43 PM
Five is right out.
Crucifixion?! Yeah... first offense.
I fart in your general direction!
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 14, 2015, 03:31:27 PM
#13 (Tie) – Rampage
(http://www.thisoldgame.com/sc_images/products/930_large_image.jpg)
49 Points, 3 Lists, Top Vote: #1 Pak-Man

Production Date: 1986
Manufacturer: Bally Midway

It's like King Kong vs Godzilla... plus there's a 40 foot werewolf there for some reason.

Rampage always felt, to me, a little like a side scrolling version of Gauntlet. You've got an unusually large cabinet to accommodate more than two simultaneous players, who can help or hinder each other. You bash your way through level after level with no particular goal in mind. And you're constantly on the lookout for food to compensate for the virtually unavoidable damage you take. Also, like Gauntlet, the game lets other players join in. And you can continue if you die, even keeping your score (making score meaningless, but I digress). Gauntlet had only just come out the previous year, so this concept of continuing or "buying in" was actually pretty new.

The plot, such as it is, involves people having been mutated by various things: George by Mega-Vitamins, Lizzie by a radioactive lake, and Ralph by tainted sausages. George climbs the fastest, Lizzie walks the fastest, and Ralph hits the hardest. I always used Ralph, because he could smash open windows the fastest. Punching open windows was kind of key to staying alive, since that's how you found food. Of course you also found all sorts of other stuff, like useless money, plumbing fixtures, dynamite... In fact, there's a lot of dynamite in the game. The National Guardsmen are staked out all over the place, chucking sticks of it clear across the city. And every once in awhile, someone will plant explosives at the base of a building, because clearly the way to stop monsters from destroying the city, is to.. destroy the city.

The game takes place over the course of 128 days, starting in Peoria, IL and ending in Plano, IL. During that time you follow a circuitous route that first heads east, up through New England, west across Canada and northern US, down the west coast, east along the southern states, notably avoiding Mexico, up to Virginia, then meandering around the interior. Then to LA to somehow catch a flight to Hawaii, and from there to Alaska, 'cause why not? After day 128, you receive a "Mega Vitamin Bonus" which restores all your health. And if you somehow actually got this far without putting more money in the machine, you know something I don't. After that, you start in Peoria again. You can loop through the game four times before the day counter resets.

Fun fact: The game was accidentally released with the "free play" option permanently disabled, even though the operator's manual clearly states that there is one. Some boards have romhacks that re-enable the free play feature.

https://www.youtube.com/v/xnqFFIbF80I

Up next, speaking of games that remind me of Gauntlet...
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Darth Geek on November 14, 2015, 03:39:06 PM
#13 (Tie) – Rampage
(http://www.thisoldgame.com/sc_images/products/930_large_image.jpg)

Now THIS is a game that I remember having a lot of fun playing at the arcade! And it's definitely one that I could see making for a fun movie adaptation if done right.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 14, 2015, 07:26:52 PM
#13 (Tie) – Gauntlet
(http://www.arcade-museum.com/images/118/1181242110184.jpg)
49 Points, 3 Lists, Top Vote: #6 CJones

https://www.youtube.com/v/A-9K_HvH3Qc

Production Date: 1985
Manufacturer: Atari

I can still remember the first time I ever saw this game. Pembroke Mall in Virginia Beach, same place I first saw Baby Pac-Man. I would have been 10 at the time.

Gauntlet is by no means the first maze shooter. Berzerk and Venture have it beat by several years. But it did have two major things going for it: Co-op multiplayer, and an overwhelming onslaught of monsters. And the two complement each other very well. I don't know if this was the first 4-player game ever, but it was certainly the first I ever saw. Even though the concept of the game was pretty simple and straightforward, there was a surprising amount of tactics that went into doing well in the game, particular in the area of party management. But first, let's take a look at the control layout:

(http://farm3.static.flickr.com/2617/4084905582_98e4b03446.jpg)

Somebody thought THAT was a good idea ??? First of all, who operates joysticks with their right hand and buttons with their left? Secondly, while I can appreciate the need to accommodate for four sets of controls, turning two of them sideways straight up sucked for the Warrior and the Elf. I had also forgotten about the four dedicated coin slots until today. I can remember at least one instance where I accidentally put money in the wrong slot.

Let's talk tactics for bit. First off, choose the character that best fits your play style. Then remember that the Elf is by FAR the best character (wonky positioning on the cabinet notwithstanding). He's the fastest, has the fastest shot speed, meaning highest rate of fire, and his Magic is only slightly worse than the Wizard. He has bad armor and bad close up fighting, but neither of those is important since you'll just be avoiding monsters or picking them off at range. Second, leave treasure chests alone when possible. Monsters can't move over them and they create bottlenecks. What's more, score influences game difficulty. Third, let the Elf or Wizard have all the potions. God help you if you're using the Warrior alone. You absolutely have to be able to clear the screen at certain points, or eat massive damage.

And when all else fails, cheat (sort of). The game has an anti-deadlock feature. If you stand still (no moving or shooting) for 30 ticks of health loss, all doors will unlock. If you hold still for 100 health ticks, all the walls will become exits. This was meant to allow the game to progress if someone got hopelessly stuck. However, there are levels that are virtually guaranteed to cost you more than 100 Health to try to get through the intended way. So just waiting is a very viable option.

Like with Gauntlet: Legends, it was initially possible to stay alive indefinitely, prompting Atari to instigate a system to make this nearly impossible. The game would take everybody's combined score, divided by number of players, divided again by total credits spent, and the result determined the difficulty. As difficulty rose, more and more food was removed from the game, and monster generators spewed out monsters faster and faster. If you manage to get your score high enough, the difficulty counter could roll to 0. But there's (probably) no way anyone could live that long on one credit.

https://www.youtube.com/v/aKx4mC7Q1dI

Did I mention the Elf is the best character  ;)

Fun facts:

This was the first Atari game with synthesized speech.

There were 2-player cabinets, but they were rare.

The following is an actual US patent, filed by George Logg, creator of Gauntlet, in June of 1994. It was approved 2 years later

Quote
Multi-player, multi-character cooperative play video game with independent player entry and departure

Abstract

A multi-player, multi-character video game where the games rules force the players to cooperate in negotiating the maze at least until the characters reach a portion of the maze where a specific objective is located. Certain limited resources to change the attributes of the characters or to increase their longevity are displayed in a maze. The players may compete to obtain possession of these limited resources when the characters have cooperated in their movements sufficiently to move to the location of the limited resources. Cooperation among the characters is forced by forcing all characters active in the game to remain visible in the displayed window. Players may enter the game at any time, and they may leave the game at any time without affecting the status of the game or the status of the other characters in the game. All active players may simultaneously, independently control their characters so long as they do not attempt to move their characters outside the currently displayed window.

Next up, 3 and 4 player cabinets?  ::) Hah, try 6.

Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 14, 2015, 11:17:34 PM
OOHHHHHH I know what it is! I do I do!!! I think...

I fart in your general direction!
We're the people's front of Judea!

To be perfectly blunt, I played Rampage to DEATH when I was a kid. There's only so many times I can keep knocking down the same 12 buildings again and again before it gets really old.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on November 15, 2015, 12:16:18 AM
I never figured out if eating a toilet hurt you or just made your character make a yucky face.  Regardless, I'll never stop eating those toilets.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on November 15, 2015, 01:38:05 AM
Ahh, Rampage. The core goal of the game is so much fun. "Trash EVERYTHING!" It's a concept that brings so much joy to some dark corner of my soul that wants nothing more than to destroy. I'd like to see them reboot Rampage some day. Give me a sprawling 3D metropolis and a million cool and creative ways to destroy every inch of it.

I never figured out if eating a toilet hurt you or just made your character make a yucky face.  Regardless, I'll never stop eating those toilets.

It hurt you just a teeny bit. If you pay attention to the newspaper articles between levels, one of them talks about watching what you eat, and that's what it's talking about. I MIGHT be thinking about a different item, but I think if you waited before punching, the toilet seat would close and it'd be safe to eat.

Now THIS is a game that I remember having a lot of fun playing at the arcade! And it's definitely one that I could see making for a fun movie adaptation if done right.

We'll see..

http://deadline.com/2015/07/rampage-brad-peyton-dwayne-johnson-san-andreas-new-line-midway-arcade-1201483377/#
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Darth Geek on November 15, 2015, 05:41:30 AM

http://deadline.com/2015/07/rampage-brad-peyton-dwayne-johnson-san-andreas-new-line-midway-arcade-1201483377/#

Quote
They have told me that the focus will be consistent with the game, as three giant monsters — a gorilla, a lizard and a wolf — wreak havoc on major cities and landmarks across North America, with Johnson standing in their path.

It's that last part that has me worried. The whole appeal of the movie was that the player (in the case of the movie, the audience) was from the point of view of the monsters. Aside from being a nuisance, WE SHOULD NEVER SEE THE HUMANS AS ANYTHING MORE THAN TINY DOTS! I don't care about the humans, and I don't want to! Besides, with the premise of the game being that they were human at one time, getting to know them a little bit beforehand and then following them as monsters would be a unique take on the typical Kaiju movie.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on November 15, 2015, 08:51:24 AM
Though I will say that if you are going for the silliness of the games, you could do worse than have the Rock as your human.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Darth Geek on November 15, 2015, 09:25:16 AM
Though I will say that if you are going for the silliness of the games, you could do worse than have the Rock as your human.
It would be cool of he eventually became one of the monsters. But just as a human the whole time? I'm not supposed to be rooting for you in a movie based on a video game WHERE WE PLAY AS THE MONSTERS!
Imagine if in Mortal Kombat the fighters weren't the main characters, the movie was told from the standpoint of the janitor who had to clean up after all the fatalities.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 15, 2015, 02:50:46 PM
How many of you dreamed of having one arcade cabinet game in your house when you were a kid? I know, we all had different arcade cabinets we wanted, but I am almost certain all of us wanted at least one Arcade cabinet or pinball machine in our house when we were kids.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 15, 2015, 03:48:25 PM
#11 – X-Men
(https://s-media-cache-ak0.pinimg.com/736x/45/05/98/45059844eca1a98b82337302396e8d94.jpg)
57 Points, 4 Lists, Top Vote: #6 Pak-Man

Production Date: 1992
Manufacturer: Konami

From Rampage, to Gauntlet to THIS. To my knowledge, this is the only 6 player game contained within a single cabinet. A single ENORMOUS cabinet.

The game takes up 4 feet by 6 feet of floor space, and weighs about 350 pounds. There are two 25" monitors, one in the back, and the other underneath that reflect onto a mirror, that together give the illusion of one extra wide monitor. Naturally, the front part is removable, for shipping. What's surprising is that this section is almost entirely hollow. The "table" lifts up like a pinball table if any of the controls need service. Other than the controls, the coin boxes, and a surprisingly small logic board, it's just empty space.

Now, if you are like me, you probably remember the X-Men cartoon. And if you do, you may look at this and think "where did they come up with this particular cast?" I'll tell you where. The game is based on an X-Men TV Pilot from 1989 that wasn't picked up. It was called "Pryde of the X-Men", and it was based of The Uncanny X-Men #129-#139. I remember seeing it multiple times as a kid, and never understood why it was so unlike the rest of the TV series. Marvel Productions decided to spend money that had been budgeted for a thirteenth episode of Robocop: The Animated Series, to make Pryde of the X-Men. The pilot was never picked up, but we all know that another X-Men cartoon was picked up in 1992.

https://www.youtube.com/v/ykK4sAHkvzw

The game looked and sounded fantastic. Game play wise it was a pretty standard TMNT style beat em up.  Storm was easily the best character, as her lightning rod gave her the most reach, and her mutant power could clear the whole screen. There were two and four player variants, but the enormous 6 player model was the shit.
 
https://www.youtube.com/v/aVqmss7ZOhY

Fun fact: The Japanese version is notably easier, even containing health up items.

Up next, for the person who needs to own a thousand VCRs...
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 15, 2015, 03:53:19 PM
I knew it!! I knew it! Welcome... to die! I am Magneto, master of MAGNET! ha ha ha! Sorry X-men, our Magneto is in another castle! Isn't that Magneto?!
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 15, 2015, 03:54:49 PM
How many of you dreamed of having one arcade cabinet game in your house when you were a kid? I know, we all had different arcade cabinets we wanted, but I am almost certain all of us wanted at least one Arcade cabinet or pinball machine in our house when we were kids.

When I was around 7 or 8, I tried to convince my Grandmother to buy me a Donkey Kong machine. When she wisely refused, I vowed to figure out how to make my own. Never did do so, but that was what got me into programming. If I could own one arcade cabinet today, it would be Paperboy. I miss the handlebar controls so badly :'(
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: stethacantus on November 15, 2015, 04:24:46 PM
How many of you dreamed of having one arcade cabinet game in your house when you were a kid? I know, we all had different arcade cabinets we wanted, but I am almost certain all of us wanted at least one Arcade cabinet or pinball machine in our house when we were kids.

My sister ( well actually, everyone's sister ) watched this sitcom called Silver Spoons because they were in love with the star Ricky Schroder. ( Nothing against the guy. Years later he replaced Jimmy Smith in NYPD Blue and I thought he was a fine actor. But in the 1980s he was still one of those shits from Tiger Beat only preteens girls seemed to love. ) For those of you who either do not remember Silver Spoons, or had the good sense  not to watch it, it was a ripoff of Different Strokes, only with a white kid. The only thing remotely interesting about the show ( and it was not Erin Grey who never seemed to wear anything tight or sexy during the series ) was that the rich guy who adopts Ricky had a couple of arcade video games in his livingroom. It was that show that put the idea in our noggins that you could actually buy a arcade cabinet, like Pac Man, and have it in your house. We all swore that some day when we all had good jobs, we would each buy  arcade games for our homes.

Of course, by the time we all had good jobs, the Atari was long dead, and the Nintendo NES was releasing cartridges that were almost as good as the arcade versions.

I did have a friend who came sooooo close to having his own arcade game. He found a cabinet abandoned at the side of the road, in an area near the railroad yard where people tended to dump their unwanted furniture instead of paying extra to have it taken away by the sanitation department. While he had his little brother stand guard over the cabinet, he went home and talked his father into renting a uhaul truck, and hauling the cabnet home. They got it into their living room, plugged it in, and shorted the power in their house. They took it some place to get it fixed, and found out it was unfixable. Whoever threw it out had good reason to throw it out. The money they wasted on the truck rental, calling an electrician to repair the damage the machine did to their home's wiring, and repair shop they brought the cabinet to, could have been used to buy a real cabinet.

I later found out that buying a video game cabinet was easy. If you knew what you were doing, you could buy a cabinet on credit, then pay the credit off by putting the cabinet in stores and having it turn a profit. A lot of people were doing this, and some actually earned enough money to leave their day jobs.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 15, 2015, 07:11:10 PM
#10 – Smash TV
(http://hadleyquarters.com/wp-content/uploads/2013/01/SmashTVmarquee.jpg)
57 Points, 4 Lists, Top Vote: #6 Soguru

Production Date: 1990
Manufacturer: Williams Electronics

One of my all time favorite games.

Williams didn't usually release video games under the Williams label any more by this point in history. That's what they had Bally & Midway for. The Williams label was usually reserved for Pinball. So the fact that they released Smash TV as a Williams game, when Robotron 2084 had been a Williams game, showed that they weren't simply ripping off one of their old ideas. They were trying to do justice to a great idea in Williams history that had been ignored for far too long. And yes, Eugene Jarvis, the guy who broke his hand and as a result created Robotron, is at the helm once again.

The year is 1999. You'd think it would be more than 9 years in the future, but you'd be wrong. People had gotten tired of waiting for the robot apocalypse scheduled for 2084, so they created their own, in game show form. Contestants traverse a series of rooms, blowing away wave after wave of stick wielding grunts, flying robots and mini-tanks, while being rewarded with considerably more VCRs or 1999 Roadsters than one person could conceivably need.

The real crux of the game was picking up the various powerups that would appear at random locations with a pretty predictable frequency. Usually one would appear right around when the last one was wearing off. This could make a huge difference in your survivability. Some might argue too huge. Of particular note is the fact that there are no extra lives based on score, like one would expect from a game like this. Instead, extra lives appear as powerups. And there seems to be no rhyme or reason to it. The ONE time I actually managed to beat the game on one credit, was largely due to the fact that the game kept spewing out 1ups. I bet I picked up at least 10 during that one playthrough. Which leads me to the next issue:

Keys. What do they do? Well, as it turns out, nothing. At least not initially. Even though the game made reference to the elusive "Pleasure Dome", and suggested that the keys were involved in reaching it somehow, in reality there was no such stage. Presumably they ran out of time and/or money, and banked on people not actually getting that far. But of course, people did get that far, and complained to Williams. So as of ROM revision 8, you can enter the Pleasure Domes. In fact, there's one room in level 2 that spawns more than enough keys when you first enter it.

Little Known Fun Fact: There is a ultra rare "warp" in the game, that is actually the result of the game crashing and trying to recover. If the game throws a fatal exception, the current level will simply end. You'll get a message about a "Secret Warp", and the game will restart on a different level. I have personally seen this happen a grand total of one time. I was fighting Mutoid Man (in an actual arcade), and I had just stepped on a mine that was below the bottom edge of the arena. The screen suddenly went blank, I got a cryptic message about a secret warp, that to this day I can't find a screenshot of, and the game restarted on level 2.

https://www.youtube.com/v/PRHSi4hBHSM

Up next, just in time for December.

Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on November 15, 2015, 07:52:10 PM
That X-Men game was epic.  Has there ever been a six player cabinet since that one?
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on November 15, 2015, 08:46:18 PM
Oooh. I spaced on Smash TV. Violence escalated until it's comedy.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on November 16, 2015, 02:18:23 AM
I liked Smash TV but it wasn't quite listworthy-enough for me.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on November 16, 2015, 05:13:02 AM
I loved it, fun, cheesy and cartoonish violence
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 16, 2015, 05:33:21 PM
#9 – Star Wars Trilogy: Arcade
(http://www.arcade-museum.com/images/118/1181242172214.jpg)
62 Points, 3 Lists, Top Vote: #1 Soguru

Production Date: 1998
Manufacturer: Sega

The be all and end all of Star Wars arcade games.

While Sega's 1993 Star Wars Arcade game was more similar to the 1983 Atari game, and even to the PC game X-Wing, 1998's Star Wars Trilogy Arcade did away with all pretense of actually piloting a craft and is a straight up rail shooter. Which is probably for the better. It makes for a more consistent experience, and allows the addition of non-flight based sections without requiring radically different controls.

Speaking of the controls, this is my one major gripe about the game, and is the reason I rate Atari's Star Wars above this one. The usage of a flight stick to aim, in a game that is all about precision aiming, always struck me as "lacking". The flight sections would have been vastly better with a yoke like control, like what Atari used, and the ground based segments give the distinct impression of being designed with a light gun in mind, a la House of the Dead. I suppose Sega had to compromise for a control scheme that would work for both.

Aside from that one complaint, this really is the ultimate Star Wars experience ever to grace the arcade. Fantastic sound and visuals, and a huge 50" projection screen (for the DX version at least). You could choose to play iconic scenes from each of the three movies, in any order, followed by a bonus duel against Darth Vader, and finally the Battle of Endor and the final assault against the New Death Star.

(http://flyers.arcade-museum.com/flyers_video/sega/16502502.jpg)

I find it astounding that this game has never been ported. There was a port in the works for the Dreamcast, but it was never finished. The game runs on Sega's Model 3 hardware, which at the time, blew everything else out of the water. There is a Model 3 emulator, "Supermodel", but it is far from perfect. So the only way to play Star Wars Trilogy Arcade without graphical glitches is to have the actual PCB. Like this guy:

https://www.youtube.com/v/c5o4np50Blo

Fun fact, the Sega Model 3 hardware was the most advanced 3D hardware on the planet, at the time. It had been developed by Real3D, a subsidiary of Lockheed Martin, and was based off of their flight simulator technology. Virtua Fighter 3 was the first video game to make use of it.

Up next, along with Pong and Space Invaders, this makes up the Holy Trinity of arcade games.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 16, 2015, 05:34:03 PM
Please let "The Force Awakens" not suck.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on November 16, 2015, 07:44:21 PM
True story: The day of my wedding my family took me to the Riverwalk in San Antonio to relax for a bit. I was having trouble doing just that until we went into a Fuddruckers and there was a Star Wars Trilogy machine. I offer this advice to anyone yet to be married: Find an arcade machine where you can just blast the tar out of things. I felt a million percent better after blowing some Stormtroopers away.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 16, 2015, 07:58:29 PM
Please let "The Force Awakens" not suck.
Let me put your mind at ease. It will not suck. I know this is all just predictions... but it will probably place somewhere between Empire Strikes Back and A New Hope... if it somehow by some means manages to be better than Empire I'll really be astounded.

Since it was number one on my list... The Star Wars trilogy arcade machine was something I would have LOVED to have had in my home. Damn if that wouldn't be amazing.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: stethacantus on November 17, 2015, 04:40:32 PM
Please let "The Force Awakens" not suck.
Let me put your mind at ease. It will not suck. I know this is all just predictions... but it will probably place somewhere between Empire Strikes Back and A New Hope... if it somehow by some means manages to be better than Empire I'll really be astounded.

My prediction... fans of the original trilogy will think it sucks. Fans of the prequels will also think it sucks. The new Star Wars films will find a new generation of fans who think the previous six movies suck.

Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on November 17, 2015, 04:47:12 PM
I'll be stunned if I think it sucks
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 17, 2015, 07:14:14 PM
#8 (Tie) – Pac-Man
(http://arcademarquee.com/wp-content/uploads/2015/02/puckman_marquee_1.jpg)
(http://arcarc.xmission.com/Web%20Archives/Pac%20Man/Pacman%20Graphics/PACANAC_files/BacklitMarquee-tn.jpg)
63 Points, 5 Lists, Top Vote: #2 Pak-Man

Production Date: 1980
Manufacturer: Namco (Licensed by Midway in the US)

(https://c2.staticflickr.com/4/3072/2633439257_cf83be2f0c.jpg)

The Mother of all maze games!

So yeah, Pac-Man was originally called Puck-Man in Japan. Either Midway or Namco wisely predicted that Americans would vandalize the word "Puck". So "Pac" became the norm. The name comes from a Japanese phrase "Paku Paku", which roughly means "open and close one's mouth, as if chomping down on something". I'm completely serious. https://answers.yahoo.com/question/index?qid=1006012000125 (https://answers.yahoo.com/question/index?qid=1006012000125). Japanese has a lot of these four syllable idioms. Now on to the game.

Pac-Man appeared at a time when the arcade scene was flooded with imitations of Pong and Space Invaders. The people wanted something new, and Toru Iwatani gave it to them: A maze game. But not just any maze game, THE Maze Game. The game that went on to inspire games like Wizard of Wor, Venture and Gauntlet. But mazes were hardly a new idea. What made Pac-Man stand out? I'll tell you...

Enemy AI. Iwatani intentionally gave each of the "Ghosts" (as they became known in the US) distinctive "personalities" that governed their movement. Despite their seemingly random movements, the Ghosts actions are in fact entirely deterministic. The Red Ghost is the "Chaser". He will run you down mercilessly. The Pink and Blue Ghosts are "Ambusher" and "Fickle". They will try to get ahead of you to cut you off. And the Orange Ghost is "Feigning Ignorance". The game's code suggests that his intention is to corral the player into a corner. However, all of this is contingent on a Ghost actually seeing you. The Ghosts can't see through walls, and they will follow a predetermined "patrol" pattern until their line of sight happens to intersect Pac-Man's position. Knowing this, it is entirely possible to avoid the Ghosts until absolutely necessary.

Fan facts:

There was a Pac-Man board game, produced by Parker Brothers, which I own. Each player's Pac-Man literally gobbles up marbles.

The highest possible score is 3,333,360. This takes into account every scoring opportunity, including the "kill screen", which occurs when the level counter overflows at 256. This renders the right half of the screen unplayable, but you can still play the left half.

(https://upload.wikimedia.org/wikipedia/en/d/da/Pac-Man_split-screen_kill_screen.png)

Contrary to popular belief, the game Pac-Land is NOT based on the US cartoon series. However, when porting the game to the US, the similarity to the cartoon was so unmistakable that Midway altered the game's graphics to more closely match the designs used in the cartoon. This included adding in Sour Puss and Chomp Chomp, Pac-Man's cat and dog

Pac-Man is the most profitable arcade game ever, taking in an estimated $2.5 Billion in quarters.

The following exists, apparently. I'm as surprised as anyone.

https://www.youtube.com/v/wPep8IEpsA4

Up next, what does this remind you of?
https://www.youtube.com/v/3OZU3fi08-o
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Hung william on November 17, 2015, 08:16:59 PM
(http://brakpanherald.co.za/wp-content/uploads/sites/27/2015/07/Pixels-high-res-1.jpg)

Don't go see Pixels.  It's horrible.

Adam Sandler, Kevin Smith, side story stuff, a little script humor read by irritated older men.  Peter Dinklage is wasted.  ok fine.  We expect all that.

What we all want to see is a bunch of classic video games brought to life.  There are only a few named games but the battles are too short.  They souped up the animation making them just 3D caricatures of the games we have burned into our consciousnesses, and they only show them for a few split seconds.

One glaring omission from the movie is the spectacle of sound.  The cacophony of a video arcade from the 80s is something that would have gone a long way to stimulate my nostalgia but again NOPE.  You will be left hungry in this regard.  I can't remember one single recognizable arcade sound. 

I would have loved to hear the harsh Berzerk sounds INTRUDER ALERT!! STOP THE HUMANOID!!!  Or Gorf BDLEWDLEBLDLEDLEEDLEDLEDLE PTEWWWPTEWWWPTEWWW.  Or Robotron BLINK BLONK BLINK BLONK PTEPTEPTEPTEPTPETPE GLUNKGLUNKGLUNKGLUNKGLUNK.  Nope.

They have a finale with a bunch of side videogame characters running around causing havoc.  Yeah sounds cool but again they are 3D versions and only "recognizable" apparently to avoid royalties and no discernible sound or music.  Instead of Frogger you get a big 3D frog.  You get a grunt from Robotron but it is 3D, shaped differently, and there's only one.  You get the idea.

And then at the end they roll the credits with a song....Pac-man fever?  Nope.  You guessed it, an obnoxious rap song.  WHYYYYY????
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on November 17, 2015, 08:56:32 PM
Kevin Smith isn't in that movie
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 17, 2015, 09:08:29 PM
there appear to be at least some halfway decent video game movies on the way though. I'm most excited for the Ratchet and Clank movie. That looks like it could be really damn good! I am not so sure about the Angry Birds movie... I guess that one had to happen eventually though.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on November 17, 2015, 09:32:30 PM
Kevin Smith isn't in that movie

Maybe he saw Catch and Release by mistake.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on November 17, 2015, 09:42:23 PM
Kevin Smith isn't in that movie

Maybe he saw Catch and Release by mistake.

Would have made his post only slightly more out of the blue
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Hung william on November 18, 2015, 11:06:24 AM
COOL website

Welcome to the Arcade Ambience Project Page!  As a child of the 80s, I will never forget the feeling of walking into a crowded arcade -- the sounds, smells, excitement, etc. This page is dedicated to recreating the audio portion of that experience in the form of a long, non-looping ambient audio track.

http://arcade.hofle.com/
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Hung william on November 18, 2015, 10:21:38 PM
Hung william
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 19, 2015, 06:22:47 PM
#8 (Tie) – NBA Jam
(http://www.arcade-museum.com/images/118/1181242139125.jpg)
(http://www.arcade-museum.com/images/118/1181242139137.jpg)
63 Points, 4 Lists, Top Vote: #4 ScottotD

Production Date: 1993
Manufacturer: Midway

Boomshakalaka!

Before there was NFL Blitz. Before there was WWF WrestleMania: The Arcade Game. Before there was Open Ice 2-on-2 Challenge (yeah, I've never heard of it either), there was NBA Jam. It's 2 on 2 Basketball the way it was meant to be played: No BS fouls, no pussy free throws, and real life NBA stars who can jump three times their own height. Okay, so it wasn't realistic 2 on 2 Basketball, but it was what fans wanted to see. I'm not even a fan of Basketball, and even I liked it.

"Total Carnage", the followup to Smash TV, failed to live up to Midway's expectations (Unfortunate. That game kicks ass), so they were looking to capitalize on one of their other previous successes. In this case: "Arch Rivals". Mark Turmell pitched a game to the NBA, one that included tips from coaches, instant replays, and first person "fast breaks" (On a completely unrelated note, check out the pinball game "NBA Fastbreak" if you ever get the chance. Also kicks ass). None of that made it into the game. However, Midway did agree to pay the NBA $100 in royalties per unit sold, and money talks. So, what did make it into the game? A lot of hacking, spectacular dunks and nearly impossible 3 pointers. And if a team made three baskets in a row, they would be "On Fire!", making even the most ludicrous shots and dunks possible.

NBA Jam: Tournament Edition was released in '94, adding a third reserve player and updated rosters, initially including some Mortal Kombat characters. These, and some other characters, such as The Grim Reaper, were removed at the request of the NBA. TE was followed by NBA Hangtime, Maximum Hangtime and Showtime: NBA on NBC.

Fun Facts:

The original NBA Jam covered the '92-'93 NBA season. However, since Michael Jordan held the rights to his own name, not the NBA, he was not included in the game.

Lead designer and Detroit Pistons fan Mark Turmell, rigged the game in favor of the Pistons if it ever came down to the wire against the Chicago Bulls.

Shawn Kemp and Shaquille O'Neal were fans of the game, and owned NBA Jam cabinets.

Gary Payton wanted to be in the game so badly that he sent photos of himself and Michael Jordan to Mark Turmell, saying "We want to be in the game, hook us up". Midway made a personalized version of the game that included a team consisting of Michael Jordan and Gary Payton, in which they both had super-star stats. These are ultra-rare, and I can't even guess how much they would be worth today.

I can't verify the accuracy of the following: In NBA Jam ver 1.0, there was a code that allowed you to play Battlezone without putting in any money. Hold the player 1 joystick in the down-left position, and the player 2 joystick in the down-right position and then hold down both shoot and pass buttons for each player. The code definitely exists, but I can't confirm that this is it. At any rate, the trick was removed from all later versions of the game.

https://www.youtube.com/v/IE8FLtt6u_0


Up next, the rare example of a game MORE successful than the movie it's based on.     
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on November 19, 2015, 06:59:05 PM
Is it the shoes?
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 20, 2015, 12:52:16 PM
Is it the shoes?
I think the more important question is where the hell is my NBA PB and J?!
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on November 20, 2015, 12:53:40 PM
NBA Jam made me play a sports game. That right there is testament to its incredible awesomeness.

Anyone ever try the new one they released on consoles a couple years back? Does it hold up? Should I track it down?
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 20, 2015, 12:57:08 PM
NBA Jam made me play a sports game. That right there is testament to its incredible awesomeness.

Anyone ever try the new one they released on consoles a couple years back? Does it hold up? Should I track it down?
Sure, why not? NBA jam is always certifiably fun. I don't know if you're into the NFL blitz series but I do NOT recommend the re-release of that particular game.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Hung william on November 20, 2015, 04:30:32 PM
It's always been a lifelong dream to quit my job and work in an arcade but I'm scared of change.

I went to the arcade and won a free game so I took home a pinball machine.

Why do you always see gingers at the arcade?  It's the only chance they get to stick something in a slot.

My friend was really bummed out when he was diagnosed with Parkinson's.  On the plus side he now holds the record for the 100 meter dash on Track and Field.

Why did Ash get arrested?  Because while you were in the bathroom he took a Pikachu.

What does a gorilla wear to the beach?  A Donkey Thong.

I used to play Gauntlet but I took a vagina to the dick.

Yo mama so stupid she bought tickets to Xbox Live.

Yo mama so ugly when she play Mortal Kombat, Scorpion said "Stay over there".

Video games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music...
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 20, 2015, 04:45:22 PM
I think I was probably one of the weird kids in the mid to late 90's. I never got into NBA jam. I do remember that even though the SNES had a leg up on the Genesis in SO many ways, Genesis had ports of the Mortal Kombat games that were as faithful as electronically possible. That being said... I'll take the SNES over the Genesis any day.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on November 20, 2015, 06:57:59 PM
NBA Jam made me play a sports game. That right there is testament to its incredible awesomeness.

Anyone ever try the new one they released on consoles a couple years back? Does it hold up? Should I track it down?
[/quote

I have it in my phone and it seems exactly like the arcade
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 20, 2015, 09:42:45 PM
I'd have to get one of those controllers that plugs into your phone to play games because I don't like using a touch screen for the controls.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 21, 2015, 08:13:06 PM
#6 – TRON
(http://i49.photobucket.com/albums/f298/isucamper/tron-1.jpg)
68 Points, 4 Lists, Top Vote: #2 Soguru

Production Date: 1982
Manufacturer: Bally Midway

I have to admit, this didn't even occur to me when I was making my list. But it's a good pick. For one, it has the distinction of being the extremely rare example of a video game based on a movie, that was actually more successful than the movie itself. It has a very distinct cabinet, featuring a back-lit picture of the MCP, a black light just below the monitor and a cool "pseudo-circuitry" art style. Also, a huge blue joystick that, while not lit itself, was transparent enough for the light to show through.

(http://ideonexus.com/wp-content/uploads/2011/04/tronarcade.jpg)   

The game is actually four different games, that had to be playable using one set of controls. So, a joystick with a trigger, atypically on the right, and a wheel on the left used for aiming in three of the parts. I assume that the reason the joystick is on the right is because the wheel isn't used in the light cycle part. You could play the parts in any order, but you had to finish all four before moving to the next difficulty level.

The Light Cycles - The iconic part, and the only part that's a game IN the movie. Though in the game in the movie they can be seen going diagonally, whereas in the actual game, and in the movie sequence that is supposed to represent this fictional game, they only go horizontally or vertically. In retrospect, it might have made more sense if you used the wheel to control your speed. The way it's done instead, using the trigger, seems kind of clumsy. There actually are set patterns for each level that, if you follow, guarantee you will win.

The MCP Cone -  Why yes you're correct, there is nothing called the "MCP Cone" in the movie. This is an instance where the final movie differed from the script Midway was given to work with. Other than that, it's sort of like a cross between Breakout and Phoenix. The blocks wrap around the back side of the cone, which you can't see, before reappearing again on the front. A neat way of faking 3D.

The Tanks - You lumber through a maze in a tank, shooting at other tanks. The AI can't "see" you unless you line up exactly vertically or horizontally with one of them, which tends to make this trivially easy. Every 3-5 levels the Tanks will be replaced with "Recognizers". They can't shoot, but they move much faster.

The I/O Tower - Here is where the game differs drastically from the movie. The entire Grid Bug sequence was cut from the movie. They're mentioned in passing, and there's a brief shot of them, then they're never mentioned again. Midway was expecting this to be a major set piece in the movie. By the time they found out it had been cut it was too late to take out. Ironically, the Discs part, which WAS a major set piece in the movie, was cut from the game because they couldn't finish it in time. That went on to be the wholly separate game "Discs of TRON", released the next year.

Fun Discs of TRON fact, THIS exists:
(http://2warpstoneptune.files.wordpress.com/2012/01/dotpic.jpg)

This is the "Environmental" cabinet for Discs of TRON. They're exceedingly rare now because Midway failed to design them with any means to remove the environmental half, so arcade operators began literally cutting them in half to fit in their arcades. Midway even released a kit to do just that. And people were just throwing the back half away. Three speaker surround sound, gone. I've only ever seen one of these, and that was back in the 80s.

https://www.youtube.com/v/p0fvsRWFYlI

Up next, the fourth most popular beat 'em up on this list.

Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 21, 2015, 08:14:33 PM
Ironically, I forgot to post anything yesterday because I was watching "The Wizard"  :P
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 21, 2015, 09:42:19 PM
Speaking of those Play Choice 10 things... when I was a kid I wanted more than anything to have one of those arcade cabinets that contained a whole bunch of Nes games.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 22, 2015, 12:41:36 AM
Speaking of those Play Choice 10 things... when I was a kid I wanted more than anything to have one of those arcade cabinets that contained a whole bunch of Nes games.

When I was a kid, there was an arcade within walking distance of my house that had a Playchoice-10 with Super Mario Bros 3 BEFORE it was released in the US. What that movie doesn't make clear is that there's a time limit on how long you can play before putting more money in. I bet I spent at least $25 on the thing just to play that one game over and over.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 22, 2015, 01:14:40 AM
When I was a kid, there was an arcade within walking distance of my house that had a Playchoice-10 with Super Mario Bros 3 BEFORE it was released in the US. What that movie doesn't make clear is that there's a time limit on how long you can play before putting more money in. I bet I spent at least $25 on the thing just to play that one game over and over.
Oh yeah, the dreaded time limit. I remember that. I remember thinking hah hah, I'm really good at Nintendo so I'll never die... heh, should have known those crafty arcade designers better.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: eegah on November 22, 2015, 05:58:18 AM
This is the "Environmental" cabinet for Discs of TRON. They're exceedingly rare now because Midway failed to design them with any means to remove the environmental half, so arcade operators began literally cutting them in half to fit in their arcades. Midway even released a kit to do just that. And people were just throwing the back half away. Three speaker surround sound, gone. I've only ever seen one of these, and that was back in the 80s.

I used to play one of those at the local arcade. It was awesome.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 23, 2015, 01:04:51 AM
And of course when I was a kid I was puzzled why the game Jeff Bridges played in Tron isn't the same as the Arcade game I played in the 80's. I think I was also aware that the Arcade game was somehow way better... if unbelievably difficult after the 2nd round. I mean how in hell are you supposed to avoid that many tanks??? I know people have done it, obviously... but I just don't see it being possible without years and years of dedicated quasi-religious dedication to the arcade.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Hung william on November 23, 2015, 11:47:38 AM
And of course when I was a kid I was puzzled why the game Jeff Bridges played in Tron isn't the same as the Arcade game I played in the 80's. I think I was also aware that the Arcade game was somehow way better... if unbelievably difficult after the 2nd round. I mean how in hell are you supposed to avoid that many tanks??? I know people have done it, obviously... but I just don't see it being possible without years and years of dedicated quasi-religious dedication to the arcade.

go halfway into the teleporter in the middle and ricochet your shots
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 23, 2015, 11:14:55 PM
I remember in both Cornado and Winrock mall we used to have thriving arcade places... then over time they just disappeared. :( It was really kinda sad. There's not a whole lotta places where you can find full blown arcades anymore(Chuck E. Cheese does not count IMHO). I'm sure they exist, it's just that the magic is of a whole different era for me.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 24, 2015, 06:05:09 AM
Just wanted to give a heads up.

There's a good chance I may have to go to the hospital. Even if I don't, I will almost certainly be out of commission for the next week or so. So if anyone wants to start another list, feel free. I will finish this one when I get my medical issues sorted out, which won't be soon, if ever. Or I can just tell you what the last 5 were. It's easy to guess based on what hasn't been mentioned already. I swear, as soon as I went from age 39 to 40, my body just started falling apart. I used to work with a guy who was always saying "I wish I knew who used up this body before I got it". He died at 52, and now that's how I feel.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on November 24, 2015, 06:58:18 AM
Well I have something of a history with video game related lists (I even suggested this topic once upon a time.) I'd be happy to write up the top 5 for you. It's a shame, though. My write-ups won't be nearly as cool.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on November 24, 2015, 07:15:09 AM
Get well soon man.

And yeah, just send the last 5 to Pak Man if you feel you must.  He'll do you proud.  Anyway, what you got out there was a great, interesting list.  Thanks so much.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 24, 2015, 10:25:42 AM
I'm so sorry Cjones!  :-\ . I hope you get well soon. Thanks for everything you did!  :)
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 28, 2015, 04:09:49 PM
Okay, I'm back. Thanks for waiting, and thank you Pak-Man for offering to finish for me. I seriously considered it. But there are only five more to do, and I want to get this done.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 28, 2015, 05:22:58 PM
#5 – TMNT: Turtles in Time
(http://www.arcade-museum.com/images/118/1181242182160.jpg)
70 Points, 3 Lists, Top Vote: #2 Johnny Unusual

Production Date: 1991
Manufacturer: Konami

Confusingly titled TMNT 4 when ported to the SNES, this is actually the second TMNT arcade game. The first was ported to the NES as TMNT 2, to differentiate it from the side scrolling platformer TMNT on the NES, also made by Konami. And yes, there was a TMNT 3, The Manhattan Project, only on the NES. So the first SNES TMNT game, which is the forth Konami TMNT game, is a port of the second arcade game. So how does this relate to the third movie, also about time travel? It doesn't. That movie came out a year and a half AFTER this game. Like I said, confusing. Which is probably why most people just call it "Turtles in Time".

So what's different in this game, vs the first arcade game. Well, there's that cool "throwing enemies at the screen" move. And of course a bunch of new bosses. The turtles play slightly differently. Donatello is nowhere near as good, while Michelangelo is way better. Leonardo is still really good, and nobody uses Raphael. Honestly, he could be awesome and I just don't know it. But he sucked in both the platformer and the first arcade game, so nobody used him in this game. Other than that, not much. A lot of the animation is redrawn, particularly for the turtles themselves.

Plot: Krang steals the Statue of Liberty. Why? I have no idea. The turtles follow them to the sewer, which makes more sense in the SNES version since the Technodrome is down there. Shredder banishes them to a time warp, then sends a bunch of guys after them anyway. Tokka and Rahzar, from the second movie, show up, essentially taking the place of Rocksteady and Bebop. The SNES version also has Super Schredder, which would also tie it into the second movie.

There is a remake of this game, called Turtles in Time: Reshelled, on XBLA and PSN. I've never played it, so I can't comment

Fun Fact: Do you remember that song that plays over the title screen during attract mode? Me neither. But apparently it's "Pizza Power" from the "Coming out of their Shells" tour. A live show where people dressed up as the turtles (a la the movies) pretend to sing and play instruments. And yes, it is as stupid as it sounds. The Angry Video Game Nerd got together with the Nostalgia Critic a while back and did a review of "The Making of: The Coming out of their Shells Tour".

https://www.youtube.com/v/z-BxS5jtxuI https://www.youtube.com/v/JgHnwRUnT_4

Oh, and here's the actual game:

https://www.youtube.com/v/2HgYk2mUCN4

Up next, the mother of all beat em ups.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 28, 2015, 07:50:33 PM
Oh God... the TMNT coming out of their shells tour, or as I like to call it: the reason I stopped loving the Ninja Turtles in the early 90's.

Do have fond memories of the arcade game though. Hope you're doing okay Cjones.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 28, 2015, 09:04:23 PM
#4 – Double Dragon
(http://www.arcade-museum.com/images/111/1115421461.jpg)
76 Points, 6 Lists, Top Vote: #1 Stethacantus

Production Date: 1987
Developer: Technos
Manufacturer: Taito (Technos in Japan)

It might be more accurate to call this "Daughter of the Mother of all beat em ups", since strictly speaking Renegade came first. But this was the first to have two player simultaneous play, which is what makes beat em ups fun. It also has t-e-r-r-i-b-l-e s-l-o-w-d-o-w-n when playing two players, and even in some parts of one player mode.

So, it's post apocalyptic America... Wait, what? That's right, in Japan the game takes place after a nuclear war. Palette swap brothers Billy and Jimmy Lee (known as Spike and Hammer in the first US release) own a martial arts dojo. Billy's girlfriend Marion is kidnapped by the Black Warriors, led by the terrifying "Willy", the only man in America with a gun. The brothers decide to rescue her. Then the brothers decide to fight over her. Makes sense to me.

The game is surprisingly complicated for its time, with separate punch and kick buttons, and a jump button. Unlike Renegade, you can also pick up and use enemy weapons. If you played, or at least saw, this game a lot in arcades, you probably know about the infamous elbow trick. IIRC, this was done by pressing Punch and Jump together. This attack hits behind you, does massive damage, and is largely invincible. You can beat most of the game just by standing with your back to enemies and using this move. The only really bad part is the total BS traps on the last level.

Fun facts: Double Dragon was followed by two sequels in the arcade: "The Revenge", in which the Black Warriors forgo kidnapping and instead just straight up kill Marion. And "The Rosetta Stone", which is God awful. DD3 actually expected you to pay REAL MONEY to buy power-ups. That's right, micro-transactions in an arcade game from 1990.

You most certainly can score 50K on Double Dragon, both the original arcade game, and the NES port, which is what's being played in The Wizard. It takes a long time though. Way longer than that movie suggests.

The buttons came as a single unit, and if that unit failed, the buttons stopped working. Most currently existing Double Dragon cabinets have had the button unit replaced by individual buttons, making the original units hard to find.

https://www.youtube.com/v/jo6R6LqpNNY

Up next, I'm sensing a trend here.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 28, 2015, 09:10:32 PM
I remember getting the Double Dragon game for the NES. A lot of what I remember is wanting it to look and sound more like the actual arcade game.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: stethacantus on November 29, 2015, 11:42:47 AM
#4 – Double Dragon
(http://www.arcade-museum.com/images/111/1115421461.jpg)
76 Points, 6 Lists, Top Vote: #8 Soguru

I hate to bring this up, considering how CJones is making a heroic effort to complete the current LoC, but I had Double Dragon at #1 on my list.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 29, 2015, 05:52:55 PM
#4 – Double Dragon
(http://www.arcade-museum.com/images/111/1115421461.jpg)
76 Points, 6 Lists, Top Vote: #8 Soguru

I hate to bring this up, considering how CJones is making a heroic effort to complete the current LoC, but I had Double Dragon at #1 on my list.

You're right. Fortunately, that doesn't change the totals. I did count your vote, I just didn't see it when I went back to see who had the highest. I'll go back and change it.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on November 29, 2015, 09:29:51 PM
#3 – The Simpsons
(http://cdn3.bigcommerce.com/s-60z4za/products/305/images/489/simpsonsmq__91328.1432740375.1280.1280.jpg?c=2)
86 Points, 5 Lists, Top Vote: #3 Sugar Ray Dodge

Production Date: 1991
Manufacturer: Konami

I'm tempted to make a "Remember when Konami made good games?" remark here. This makes 2 Konami beat em ups in the top 5.

This game proves that it is in fact possible to make a good Simpsons video game. Granted, the game really has nothing to do with The Simpsons, other than having Simpsons characters in it. This could have been an entirely generic beat em up, and it still would have been a good game. Just nowhere near as memorable. So, Smithers has just robbed a Jewelry store, which seems very out of character, but in the process of fleeing, he runs into the Simpsons. A particularly large diamond goes flying and lands in Maggie's mouth. Rather than just take the diamond back, he decides to take Maggie. The rest of the family fights to get her back.

I can't find hard evidence of who voices the various characters in the game. The family members sound like their TV show counterparts. OTOH Mr Burns sounds nothing like Mr Burns. I found it odd that Konami, a Japanese company, would even be interested in making a Simpsons arcade game. Arcades were, and still are, much more prevalent in Japan than in the US. But I'm not aware of The Simpsons being particularly popular over there. The Japanese version has some features that the US version lacks for some reason. There is a mini nuke that you can throw that will clear the screen (this is the sort of thing I'd expect to see removed for the Japanese version, like in Fallout 3), and there is a way to overflow your health, raising it above 100%.

Also, take note of the production date, 1991. That would have put it during season 3 of the show. The Simpsons is now in season 27. You can tell it's early in the show's life by the fact that Marvin Monroe can be seen in stage 2. He's been officially dead for a very long time.

Fun facts: Check out Marge's hair when she gets electrocuted. She clearly has rabbit ears (a la Life in Hell) hidden in her hair.

There is a surprisingly good Commodore 64 port of this game. I didn't think games were still being made for the C64 in 1991. There was also a port of the game on XBLA and PSN, but for some reason it's not available any more.

Yes, you can pick up the Police car in stage one, but you need at least two players to do it.

https://www.youtube.com/v/3mZKoejwKOs

Up next... screw it, I'm saying it anyway. Remember when Konami made good games?
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 30, 2015, 08:37:46 PM
My opinion of Konami has changed. At first it was up up, nowadays it's down down.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on November 30, 2015, 11:24:08 PM
Argh! Can't believe I forgot The Simpsons!

Yeah, Konami had a really good run. They had a number of great Arcade beat-em-ups, Castlevania, Gradius, Contra.. Then they forgot their roots.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on November 30, 2015, 11:31:48 PM
I still can't believe they never ported the arcade game to the SNES. Instead, we got some really quality Simpsons games like Bart's nightmare, The Itchy and Scratchy Game, and Virtual Bart,.... blech.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on December 01, 2015, 06:09:11 AM
I liked parts of Bart's Nightmare...
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on December 01, 2015, 08:55:19 AM
I liked parts of Bart's Nightmare...
I did too if I'm being totally honest... but overall thought it was disappointing. All the time I played it I was thinking "Why can't I be playing the Simpsons arcade game instead?"
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on December 01, 2015, 05:18:41 PM
#2 – Teenage Mutant Ninja Turtles
(https://segamadebaddecisions.files.wordpress.com/2013/10/tmnt_marquee.png)
91 Points, 5 Lists, Top Vote: #1 Cole Stratton

Production Date: 1989
Manufacturer: Konami

Make that three Konami beat em ups in the top 5.

You could certainly make the case that Turtles in Time is the better game, but there's no denying that TMNT was a landmark in gaming history. Double Dragon had come out just two years prior, and there were lots of mediocre brawlers released around that time, trying to ride on DD's coattails. From that time period, and the years that followed, two companies came to dominate the "brawler" market: Capcom & Konami.

Capcom favored a style similar to Double Dragon, where specific button presses and/or joystick motions had predictable and reliable results. This school of thought led to games like Final Fight, Shadow over Mystara and Alien vs Predator. Konami OTOH favored faster game play, flashier style, and a lot of wailing on the buttons. And before you get the idea that I mean that in a derogatory sense, keep in mind that we're talking about arcade games, games that derive much, if not most, of their appeal from presentation. I remember the first time I saw TMNT. It was awesome. The characters didn't move as if drudging through a quagmire, and just hitting the attack button repeatedly resulted in a whole slew of cool attacks. This school of thought led to games like The Simpsons, Turtles in Time and X-Men.

While I personally favor the Capcom style (and Shadow over Mystara in particular, which no one else voted for ???), there's no denying that the Konami games were a hell of a lot of fun to play.

Fun speculation: Someone at Konami really liked Donatello. He was easily the best character in Konami's first TMNT game on the NES, and unless someone knows something I don't, he's the best character in this game as well.

Did you know TMNT was renamed Teenage Mutant Hero Turtles in Europe? Apparently the term "Ninja" was deemed too violent for a children's program in the UK. Oh, you did know that.. Well, did you know Adolescent Radioactive Black Belt Hamsters* is a thing that actually exists. I thought not.

https://www.youtube.com/v/pjZ0OHIcJpc

Up next, the game that single-handedly revived the arcade scene, yet also heralded its demise.

*Seriously, that is an actual comic book.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on December 01, 2015, 06:04:02 PM
#2 – Teenage Mutant Ninja Turtles
(https://segamadebaddecisions.files.wordpress.com/2013/10/tmnt_marquee.png)
91 Points, 5 Lists, Top Vote: #1 Cole Stratton

One of the all time great arcade games.

Also, April is totally like "Talk to the hand, Shredder."
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on December 01, 2015, 07:13:20 PM
The Ninja Turtles arcade game made me a fan of the show. Not the other way around. :^)
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on December 01, 2015, 07:42:47 PM
Not to mention the arcade port to the NES was bloody spectacular. I played it many a time as a young one, jumping, kicking, jump kicking as one of my favorite Turtles... probably Leonardo. Never liked Raphael. Thought he was always a jerk, I guess that kinda goes along with being rude tho...
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on December 01, 2015, 07:50:12 PM
This actually made me flashback to the day I walked into my local video shop and found they'd replaced the game they had with Turtles and losing my mind a little
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on December 01, 2015, 07:50:59 PM
This actually made me flashback to the day I walked into my local video shop and found they'd replaced the game they had with Turtles and losing my mind a little
That's when Rocksteady comes in, rushes to the nearest bathroom and shouts "SAY YER PRAYEZ, TOILETS!"
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Sugar Ray Dodge on December 01, 2015, 08:12:39 PM
Is #1 going up tonight? I'm excited to see the winner.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on December 01, 2015, 08:20:54 PM
That was unexpected. I thought 2 was going to be... well, something else.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on December 03, 2015, 04:06:15 AM
Building anticipation... !
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on December 05, 2015, 05:43:25 AM
I'm assuming is Double Dragon 3: The Rosetta Stone or Deal or No Deal will take it
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on December 05, 2015, 07:38:19 AM
I'm assuming Taboo won.  It's a terrible game, but it has black magic on it's side.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on December 06, 2015, 08:23:35 AM
If it's not one thing it's another, isn't it. My modem has been flaking out on me for the last few days. Seems to be working again, for the moment. I'll have #1 up today. In the meantime, now would be a good time to start sending me PMs of lists you would like (or be willing) to do.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on December 06, 2015, 01:12:17 PM
#1 – Street Fighter II
(http://www.arcade-museum.com/images/118/1181242173111.jpg)
110 Points, 6 lists, Top Vote: #1 ScottotD, CJones

Production Date: 1991
Manufacturer: Capcom

Well, here it is. The most influential arcade game since Space Invaders.

Once upon a time in 1987, there was a game called Street Fighter. It wasn't particularly good. SF wasn't even the first game of its type. Yie Ar Kung-Fu came out in '85, and in my personal opinion it's a better game than SF. SF did have a unique feature though: Special Moves, moves that require some joystick motion along with a button press. A novel idea at the time, but nobody really knew how to best implement it. So we got "broken" special moves. Broken in the sense that were exceeding hard to do, and broken in the sense that they are WAY over powered. Fireballs did almost 50%, and the Shouryuken could do 100% damage and was completely invincible AND it was unblockable.

A couple years later, Capcom wanted to make a sequel to SF. That game ended up being 1989's Final Fight. FF was so successful that Capcom decided to invest more in brawlers and fighters, and in 1991, Street Fighter II: The World Warrior was born.

SF2 was phenomenally successful. How successful? How about 2.3 Billion dollars by 1995 :o And that's not even counting sales of console versions. I can remember going to my local arcade and having to actually wait in line to play. Now those were the days :) Even as early as 1990, the arcade scene was starting to die-off and Street Fighter II brought it back to life. My friends and I spent God knows how long at arcades, trying to figure out or find out, how to do the specials. On one occasion, I happened to see someone using Zangief, and he was destroying everyone. More importantly, he was doing Spinning Pile Drivers consistently, without jumping or buffering into them. I knew from that point, that I would be a Zangief player.

There was a problem though. Because SF2 was so successful, many of the other game developers felt that they had to make a fighting game themselves. It didn't take long for arcades to become over saturated with fighters, not all of which were good. It reached the point where arcades were filled almost entirely with fighting games, driving games, light gun games and redemption machines, simply because they were the biggest money makers.

Capcom has garnered a reputation for rehashing their fighting games, and rightly so. There was, of course, one version of Street Fighter, but there were five official versions of Street Fighter II : The original, Champion Edition, Turbo, Super and Super Turbo. And God knows how many hacked versions. Three SF alpha games, three versions of Street Fighter 3 and so on...

Let's talk glitches and exploits for a moment. There's the famous Guile "handcuff" glitch, where your opponent is frozen right beside you. The Dhalsim invisibility glitch. And something most people don't realize was a glitch: Two-in-One combos. eg Close Fierce -> Fireball. That's right, that sort of combo wasn't intended. The reason it works is because the game is very lenient about the button presses. So if you hit the button slightly early, just before the joystick motion finishes, the game will activate the normal for that button, but when you finish the motion, the game knows you meant to do that special, and so immediately replaces the normal with the special. In the case of the 2 in 1 combo, the normal hits so early that even after hitting, you still have enough time to trick the game into thinking you meant to do a special. It was such a great feature that every subsequent SF game was intentionally designed to have 2-in-1s

Fun facts:

There is an issue of EGM that explains how to fight Sheng Long. You were supposed to go 10 rounds against Bison without either one taking any damage. It was an April Fools joke, but apparently not everyone realized this. I was at my local arcade one day and I saw one of the regulars there trying to do it. The amazing part is that he had already made it to round 5. I told him it was a hoax, and he was pissed.

Re-dizzy combos are the Holy Grail of fighting game techniques, and Street Fighter II had several. If you got hit by one, you lose. Period. Probably the best known is Guile's jump fierce, close fierce, Sonic Boom, fierce backhand.

I'm sure most people know this by now, but just in case: Balrog is named M Bison in Japan. M Bison, as in Mike Bison. Capcom was afraid they get sued by Mike Tyson if they named him that in the US. But rather than just think up a new name for one character, they just switched names around. M Bison (Boxer) became Balrog, Balrog (Claw) became Vega, and Vega (Dictator) became M Bison. At major tournaments, it's not uncommon for them to be referred to as Boxer, Claw and Dictator, just to avoid confusion.

I leave you with this:
https://www.youtube.com/v/cvkvPmHRI7E

Up next....

 
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on December 06, 2015, 02:01:06 PM
Very nice. Thank you CJones for your work on this list. :)

Incidentally, here's my list.
26. Ghouls and Ghosts
25. Fighting Vipers
24. Joust
23. Revolution X
22. Virtua Cop 2
21. Afterburner
20. Space Harrier
19. Crusin’ USA
18. House of the Dead 2
17. X-men the Arcade Game
16. Daytona USA
15. Aliens Vs. Predator
14. Strider                                        
13. Street Fighter 2
12. Mortal Kombat
11. A.P.B.
10. Terminator 2: Judgment Day
9. Double Dragon
8. Contra
7. Smash TV
6. Virtua Fighter 2
5. Time Crisis 2
4. The Simpsons arcade game
3. NFL Blitz
2. Tron arcade game
1. Star Wars Trilogy Arcade
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on December 06, 2015, 03:10:11 PM
Thanks Soguru  :) And thanks to everyone else for putting up with my delays. I actually very much enjoyed running this list, but I never expected it to take nearly this long. So in a sense, I'm glad it's done.  Here was my list:

1 Street Fighter 2
2 Paperboy
3 Star Wars (Atari)
4 Twilight Zone

5 Shadow over Mystara
6 Gauntlet
7 Baby Pac Man

8 Marble Madness
9 Dragon's Lair
10 Asteroids
11 Addams Family
12 Smash TV
13 Strider
14 Spy Hunter
15 APB
16 Q-Bert
17 Contra

18 Operation Wolf
19 Sunset Riders
20 Assault
21 Afterburner
22 Attack from Mars
23 Ikari Warriors
24 Missle Command
25 Galaga
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Sugar Ray Dodge on December 06, 2015, 03:21:43 PM
1. Mortal Kombat 3
2. Teenage Mutant Ninja Turtles Arcade Game
3. The Simpsons Arcade Game
4. Golden Axe
5. WWF WrestleFest
6. Killer Instinct
7. NBA Jam
8. Marvel vs. Capcom 2: New Age of Heroes
9. Pac-Man
10. Donkey Kong
11. Street Fighter II
12. Double Dragon
13. Altered Beast
14. NFL Blitz
15. Cruisin' USA
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ScottotD on December 06, 2015, 04:05:24 PM
1. Street Fighter 2
2. Wrestlefest
3. Turtles in Time
4. NBA Jam
5. Mortal Kombat 2

6. Final Fight
7. The Simpsons Arcade Game
8. Star Wars Trilogy Arcade

9. Bubble Bobble
10. Mario Kart
11. Time Crisis 4
12. Golden Axe
13. Double Dragon
14. Vendetta
15. Metal Slug
16. WWF Superstars
17. Galaga
18. X-Men

19. Street Fighter 4
20. Smash TV
21. Time Crisis 2
22. Sunset Riders
23. Cruis'n World
24. Star Wars
25. Dynamite Dux

I think all of mine are hightlighted right
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Johnny Unusual on December 06, 2015, 04:31:27 PM
1.   Tekken Tag Tournament 2 (Most notably because I played it real recently and a lot)
2.   Teenage Mutant Ninja Turtles: Turtles in Time
3.   Marvel Vs. Capcom 2
4.   Teenage Mutant Ninja Turtles
5.   The Twilight Zone (Pinball)
6.   The Addams Family (Pinball)
7.   Star Wars Trilogy Arcade
8.   Street Fighter 2
9.   Tekken 6
10.   X-Men
11.   Spider-Man
12.   Initial D Arcade Stage
13.   House of the Dead 4
14.   Sunset Riders
15.   Pac-Man
16.   The Simpsons
17.   Dragon’s Liar 2: Time Warp
18.   Trog
19.   The Lost World: Jurassic Park
20.   Time Crisis
21.   Galaga
22.   Sinistar
23.   House of the Dead
24.   Funhouse (Pinball)
25.   Ikaruga

Thanks so much for hosting this list CJones.  Despite the fact that it covered about three months, it was a great read (on another site we are doing a similar list and are still waiting for number #1.  And it started around the same time as yours).
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: ColeStratton on December 06, 2015, 05:00:54 PM
Great list! Here's mine:

1.   Teenage Mutant Ninja Turtles
2.   Time Soldiers
3.   Street Fighter II
4.   The Simpsons
5.   Mortal Kombat

6.   Shinobi
7.   A.P.B.
8.   Dragon’s Lair
9.   Smash TV
10.   NBA Jam
11.   Rampage
12.   Gauntlet
13.   Ms. Pac-Man
14.   Donkey Kong

15.   Spy Hunter
16.   Roadblasters
17.   Double Dragon

18.   Tron
19.   Police Trainer
20.   Off Road
21.   Michael Jackson’s Moonwalker
22.   Ghosts n’ Goblins
23.   Joust
24.   Galaga
25.   Final Fight
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on December 06, 2015, 06:18:16 PM
I was very partial to the Virtua Fighter series in the mid 90's. Playing Virtua Fighter 2 on a home console(Sega Saturn, basically an arcade perfect port). Too damn cool for words. It was like the best reward imaginable for getting through high school.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on December 06, 2015, 10:28:41 PM
1. Rampage
2. Pac-Man
3. Teeenage Mutant Ninja Turtles: Turtles in Time
4. Q*Bert

5. F-Zero AX - If you ever get down to Vegas, go to the arcade at the Circus Circus. It's the bomb, and they have one of these machines there. They're sit-down consoles and they tilt with the action (As long as you buckle in). They used to print out little drivers licenses with character pictures on them that would save your racing data, but the cards aren't made anymore, so that ship has sailed.
6. X-Men
7. Tron

8. Stun Runner
9. Roadblasters
10. Baby Pac-Man
11. Spy Hunter

12. Altered Beast
13. Kangaroo
14. Peter Pack Rat
15. Teenage Mutant Ninja Turtles
16. Super Mario Bros.

17. Burgertime
18. Dragon's Lair
19. Outrun
20. Flight 2000
21. Golden Axe
22. Galaga

23. Zaxxon
24. Donkey Kong Jr.
25. Marble Madness
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on December 07, 2015, 02:18:18 PM
Pak you and I have VERY differing tastes when it comes to a lot of things but especially video games.  :o
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: Pak-Man on December 07, 2015, 02:29:44 PM
Pak you and I have VERY differing tastes when it comes to a lot of things but especially video games.  :o
Oh, I dunno. I like all the games on your list. I just wouldn't put them all in my Top 25. (Kicking myself over Joust, though. Totally would have been Top 5.)

You have a lot of light gun games, which I enjoy but I don't like how quickly they munch up quarters (Or how many quarters they tend to cost to begin with).

Is it all the more ancient arcade games? The '80s were my golden age. Every birthday was at Chuck-E-Cheese or Showbiz Pizza, and I'd get huge rolls of tokens to blow. My more enterprising friends would hit the ticket-dispensers, my more athletic friends were all about the ball pit, but I was all about the arcade games. Some of the best moments of my childhood were spent giddily bouncing from one cabinet to another...
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on December 07, 2015, 03:39:06 PM
I was surprised Virtua Fighter 2 didn't make the list.

And Pak-Man, you sound just like me as a kid.  :highfive:

Anyway, just a reminder, anyone who wants to run LoC #91, PM me your list ideas. I have 2 so far. I'd like to have 5 before starting the next poll.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: stethacantus on December 07, 2015, 04:53:22 PM
It seems that no one else bothered to include any mechanical arcade games on their lists, aside from a few pinball games. Sad considering arcade games go back more than 150 years, and have only been dominated by video games for 40 years. I, however, remember the days when the only video game found in an arcade was Pong, and everything else had gears. Sure, you grew bored with most of those games ten seconds after you put the quarter in, but that was the arcade back then. The old time mechanical games on my list are denoted with ( MECH ). Also, I decided to only list arcade games I actually played myself in an arcade. In my lifetime, I played 32 different arcade games ( not counting arcade machines that were not actually games, like power testers, movie viewers, fortune tellers and puppet shows ). Towards the end of the 80s I stopped wasting money in arcades, so I could save up my money to waste on game cartridges. For that reason the bulk of the video games on my list are from the 80s. All games are ranked by how much I remembered enjoying them.

#1 Double Dragon
#2 Crazy Climber
#3 Tempest
#4 Vanguard
#5 Carnival
#6 Galaga
#7 Space Invaders ( 1st video game I ever played )
#8 Defender
#9 Phoenix
#10 Venture
#11 Whack-a-Mole ( MECH )
#12 Centipede
#13 Baby Pac Man
#14 Pac Man
#15 Popeye Pac Man ( a hacked video game with Popeye replacing Pac Man that was in the arcades for a while )
https://www.youtube.com/watch?v=aeQ0cmAvLHo
#16 Frogger
#17 Donkey Kong
#18 Chicken Tick-Tack-Toe ( MECH ) Although technically a computer game, it did have that live chicken that you were supposedly playing against.
#19 Playboy Pinball ( MECH ) The only arcade pinball game I ever played ( not counting Baby Pac Man. ) and only because it had those playboy bunnies on it. In retrospect, a really stupid reason to play a pinball game. But when you are a grade school kid, you think you are getting away with something by playing an adult game.
#20 Q*bert
#21 Shooting Gallery ( not sure of it's name ) ( MECH )
#22 Skee Ball ( MECH )
#23 Qix
#24 Claw Game ( MECH ) The one where you try to grab a prize, and end up with nothing but marbles.
#25 Dragon's Lair

The other 7 arcade games I had played were Dig Dug, Asteroids, and a mechanical Driving Game ( MECH ) that was similar to Tomy's Digital Derby, only with an actual toy car and a track that was drawn on a paper roll. And bottoming out as my least favorite arcade games were Popeye
https://www.youtube.com/watch?v=hErObuqvlHs
The mechanical game Space Pilot ( MECH ) which only did this:
https://www.youtube.com/watch?v=Go46gr44Wf4
Sea Devil ( MECH )
https://www.youtube.com/watch?v=jB5ETE433wA
And a proto baseball themed pinball game ( MECH ) they had at a museum. This was back when pinball games actually had pins, but did not yet have much of anything else. There was only one flipper, shaped like a baseball bat, and the ball either went through a hole at the top, or landed permanently on a base for the rest of the game. And there was no electronic score counter. The score was printed next to one of the bases you landed on, and you had to add the score up yourself.

Very surprised Dance Dance Revolution made no one's list
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: CJones on December 07, 2015, 05:17:45 PM
Yeah, I was surprised no one but you voted for Skee-Ball, the Claw game or Whack-a-Mole. Those are arcade staples. At least we got a few pinball games in.
Title: Re: LoC 90: Top 50 Arcade Games Countdown
Post by: soguru on December 07, 2015, 08:31:53 PM
Is it all the more ancient arcade games? The '80s were my golden age. Every birthday was at Chuck-E-Cheese or Showbiz Pizza, and I'd get huge rolls of tokens to blow. My more enterprising friends would hit the ticket-dispensers, my more athletic friends were all about the ball pit, but I was all about the arcade games. Some of the best moments of my childhood were spent giddily bouncing from one cabinet to another...
No, I still enjoy those, it's just that I think generally speaking, the crossing of generations from sometime around the mid 80's to late 90's really showcased the very best of what you could get in the arcades. I know, Tron came out in 81, so that's an exception for me. There will always be a place in my heart for Galaga, Pac-Man, Spy Hunter, Road Blasters, etc. Then of course you have The Star Wars Trilogy arcade game, which is like an indulgence you always wanted so bad but was never technically possible until the late 90's.