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General Discussion => Video Games => Topic started by: Edward J Grug III on September 22, 2015, 10:20:43 PM

Title: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 22, 2015, 10:20:43 PM
I made my first, still have most tools locked.

10E6-0000-0060-641E

Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 22, 2015, 10:20:56 PM
Not mine, but doesn't this one make you wince?

https://www.youtube.com/v/_sxY8pELhqM
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on September 23, 2015, 07:34:27 AM
Crouching Plumber Hidden Vines
FF41-0000-0049-ABFA

(http://gamesplusone.com/gmm/images/483.jpg)

It's an autoscroller with a kind of classic athletic "in the sky" feel.
The exit isn't straightforward, but hopefully the title and the clues are enough to figure it out.
Also dang are people stingy with their stars  :-\
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 23, 2015, 04:46:09 PM
Nice, I'll check it out after work!
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 25, 2015, 06:49:50 PM
Here are my next two. Better than my first, of course.

7FC8-0000-006D-E150

30EE-0000-006D-F0E0
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on September 26, 2015, 09:57:27 AM
I spent so many many hours making this function correctly, but I still think it's mediocre at best.

3796 0000 0071 1F60

I'll look at yours when my wife is done with the game.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 26, 2015, 05:51:27 PM
I spent so many many hours making this function correctly, but I still think it's mediocre at best.

3796 0000 0071 1F60

I'll look at yours when my wife is done with the game.

I had fun with it!

Meanwhile, I'm so sick of all of the automatic courses. I am sure they are very satisfying to make, but they are boring as shit to play.

Most people are just trying to come up with a gimmick, not make a fun level to play. I've been trying to think of mine as actual levels that might appear in a Mario game, though my first level was really just a single puzzle.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 26, 2015, 05:53:43 PM
Also dang are people stingy with their stars  :-\

They sure are! I try to star most levels I play, unless they are pretty poor.

We all need more stars to upload more levels, so if everyone holds back their stars, we're all going to have to starts deleting courses or begging for stars soon. :/

I wonder if, as people hit their limit, star-giving will pick up?
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 26, 2015, 08:17:55 PM
B31D-0000-006E-F3EE (My Ghost House)
2016-0000-0072-EC74
C36F-0000-0073-96C8 (Four hidden fire flowers in this one)

That takes me to World 1-6. Two more and I'm gonna start playing with Super Mario Bros 3.

A great update would be if Nintendo allowed you to upload a 'world' of 8 courses. And lives and power-ups carried over between levels.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on September 26, 2015, 10:37:46 PM
I haven't played all your levels yet, but I liked what I played.

And I am also totally sick of the automatic levels. I got over it after the first one I saw. It bothers me greatly how many of the top levels are automatic.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on September 27, 2015, 10:48:57 AM
I have a new one out that has a story to it. I hope it comes across.

7218 0000 0076 FD43

And my wife's

27D1 0000 0072 11FA
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 27, 2015, 04:40:23 PM
I have a new one out that has a story to it. I hope it comes across.

7218 0000 0076 FD43

And my wife's

3796 0000 0071 1F60

Is that second code right? It's the same as the first level you posted in this thread.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 27, 2015, 04:41:35 PM
Not mine, but one of the best levels I've come across.

3E7F-0000-0074-0FCF
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 27, 2015, 05:06:11 PM
To get more uploads you need to get a second medal. To get a second medal you need 50 stars! :O

So, uh, how bout spreading some stars around, guys?
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on September 27, 2015, 09:30:46 PM
Is that second code right? It's the same as the first level you posted in this thread.

Oops! I fixed the post.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: k1 on September 28, 2015, 09:26:18 AM
I'll be sure to check out those levels when I get a chance.  I'm working on a musical level at the moment.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: k1 on September 28, 2015, 01:55:27 PM
Here's some of my son's levels:

50BD 0000 0071 A9E0
20BA 0000 0075 7796

We are both marking everyone as "follow" and will be dealing out as many stars as we can!
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 28, 2015, 05:30:53 PM
I played and starred both. Have you had a chance to play around with it yourself yet?
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on September 28, 2015, 09:14:56 PM
I have a new one out. I think I've learned some valuable lessons from my other courses, which are apparently nigh-impossible. Their real problem, though, is not being fun enough to play the beginnings over and over until you finally beat it. They are slogs when you don't beat them the first try, and I think I've really fixed that this time. Now the parts you've already cleared once become easier and faster on subsequent plays. Anyway, it's called Port Thwomp.

7A3C 0000 007B 97F7
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 28, 2015, 09:17:52 PM
Nice! I think I finished both of your other ones? The second one was brutal though.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 28, 2015, 09:23:44 PM
Having said that, my levels have very low completion rate, and I don't think they are as hard as yours. I think if people don't complete a level on their first try, they skip them.

That's something really lacking in SMM - Consequence.

I've put secrets into every level I've made, often multiple paths. No one will ever play them enough to find them.

With over a million levels already uploaded, and no real reward for completing a specific level, I think people aren't giving levels much of a shot.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on September 28, 2015, 09:35:09 PM
It's difficult to make secrets and multiple paths matter to the player in this format. In Port Thwomp, I use a couple secrets to hide fire flowers. I think the multiple hits allowed by the FF is a good reward for their exploration. I also make sure not to allow them to collect more than three 1UPs in the stage. When I give them one, I want it to count, so I have to be careful about how many enemies are in a line, how many coins are in the level, etc. If the level comes up at the right time in the 100 Mario Challenge, those lives have value.

Multiple paths, though? That's a really hard thing to convince somebody to go back and find, unless they're trying for an easier path after they've died a few times.

As for avoiding skipping, one must capture that elusive "just one more try" quality. Part of that is making sure that, on the next try, they can more quickly get to the point where they died. This is where both mine failed.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 28, 2015, 09:48:10 PM
As for avoiding skipping, one must capture that elusive "just one more try" quality. Part of that is making sure that, on the next try, they can more quickly get to the point where they died. This is where both mine failed.

For sure.

If it doesn't feel too repetitive (some puzzle levels where you have to get a sequence exactly right, though very clever, can just wear on the nerves) and it doesn't feel too luck based as well.

A level with a bunch of Lakatus, for example, can mean even if you figure out the sequence of everything up till that point, it can be very frustrating to have an enemy dropped on your head from off screen. That happens surprisingly regularly.

Also, I have no patience for levels with just 100 of one enemy and you have to run and hope you accidentally time it right.

One clever thing I've been seeing on Twitter is people making comics and art to advertise their levels. Doing that is a good way to raise awareness and to also highlight things to look for or do in a level. But I don't know if I can be bothered...
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on September 28, 2015, 09:52:01 PM
Also, I have no patience for levels with just 100 of one enemy and you have to run and hope you accidentally time it right.

This. Swarm levels get an immediate skip from me.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 28, 2015, 10:03:20 PM
I guess you can do this on Miiverse, but I think another great update would be if you could add a short blurb to the level select screen.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 28, 2015, 10:21:28 PM
E073-0000-0074-1A23

645D-0000-0074-2065

That's the last two levels from my Super Mario Bros cycle.

I'm working on Super Mario Bros 3 levels (I have uploaded the first two) but need more staaaaars.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 29, 2015, 02:35:14 AM
I have a new one out. I think I've learned some valuable lessons from my other courses, which are apparently nigh-impossible. Their real problem, though, is not being fun enough to play the beginnings over and over until you finally beat it. They are slogs when you don't beat them the first try, and I think I've really fixed that this time. Now the parts you've already cleared once become easier and faster on subsequent plays. Anyway, it's called Port Thwomp.

7A3C 0000 007B 97F7

Took me a little too long to figure out what to do once I wall jumped up, before getting up to the clouds, but I got there. Not sure it was how intended though? I jumped off one of the cannon balls and took the hit landing on the piranha plants. Or maybe if I was a better mario player I might have made it to the clouds?
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on September 29, 2015, 06:48:23 AM
Took me a little too long to figure out what to do once I wall jumped up, before getting up to the clouds, but I got there. Not sure it was how intended though? I jumped off one of the cannon balls and took the hit landing on the piranha plants. Or maybe if I was a better mario player I might have made it to the clouds?

Hm. That shouldn't be possible. You're supposed to
Spoiler (click to show/hide)
I didn't even think about the cannonballs.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on September 29, 2015, 08:39:55 AM
I altered The Invasion of Mz Koop's Garden and made it significantly easier.

2CBD 0000 007C BBFA
Title: Re: Let's Share Super Mario Maker Levels!
Post by: k1 on September 29, 2015, 11:32:20 AM
I played and starred both. Have you had a chance to play around with it yourself yet?

A little bit! I have most of the music level built out I'm just working on the timing on it (and needing to unlock a few more things so I can get it the way I want it)
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 30, 2015, 03:16:42 AM
I altered The Invasion of Mz Koop's Garden and made it significantly easier.

2CBD 0000 007C BBFA

Spoiler (click to show/hide)

Much better!

I am curious if it still counts your star(s) you had on the first version of the level that you deleted?
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on September 30, 2015, 07:01:02 AM
Spoiler (click to show/hide)

Much better!

I am curious if it still counts your star(s) you had on the first version of the level that you deleted?

Spoiler (click to show/hide)

I realized the fun of the level wasn't overcoming the enemies; it was the exploration and the scenario, so I made it much harder to die. I do still have the stars I received before.

ALSO, I uploaded a new level last night. I don't know how hard it is. It's easy for me, but you never know. It does require two very confident jumps, though.

4479 0000 007E 409C
Title: Re: Let's Share Super Mario Maker Levels!
Post by: k1 on September 30, 2015, 03:10:19 PM
Got tired of working on the level.  So here's as far as I got.

7002-0000-007F-E4FE

Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on September 30, 2015, 03:21:07 PM
On 42 stars.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on October 01, 2015, 03:04:12 PM
My new level, Shifting Plant Land, is up.

I wasn't sure how difficult this mechanic would be for people, so it's pretty short. I might make a longer course with it later.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 01, 2015, 08:40:30 PM
Was playing one of my own levels yesterday and I couldn't beat it. It was very, very early in the morning, so I wasn't at my best, but even still... Before yesterday I beat it plenty of times - I play my levels a bunch before I upload them. It involved pulling off a long jump from a music note block, which is one of my least favourite types of obstacles in a Mario game. Might go back and edit it.

I never found my levels too hard before, I always thought they were right in the middle and I think that's the kind of trap that isn't much fun.

Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 01, 2015, 10:32:53 PM
A really cool, fair level I found randomly that uses helmets mushrooms and shoes and even lets you go back and get them if you lose them! Also uses the thwomp-trapping mechanic.
1196-0000-006F-C7D7 "Castle KURIBOTO"

My newest level that has you go up and down a vine on a track. It's pretty cool to kill heat seeker bills with your stationary butt.
9C6C-0000-007D-A4A8 "Murder on the Beanstalk Express"

This one maybe isn't my best but I haven't seen this mechanic before.
8D44-0000-007B-6017 "Mystery of the Floating Doors"
Spoiler (click to show/hide)
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 01, 2015, 10:36:07 PM
Spoiler (click to show/hide)

I could not get that to work. I'll have to give it another shot.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 02, 2015, 01:00:22 AM
On top of that, timing a winged donut over a frame perfect door entrance might be too much to ask. Yeah, level needs work. I take it you at least got through the first room.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on October 02, 2015, 09:15:51 AM
I got through all the doors, but then the fish jump at the end? Uncouth, man.

I liked the door puzzles, although without the comment on the vine one, I probably would have never figured it out. It's not exactly logical.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 02, 2015, 09:47:44 AM
Yeah the fish was a little stupid. I figured it was ok cause there was already plenty of bullet bill jumping plus one of the doors leads to a leaf so if you keep that you can fly over it... whatever. Also I thought climbing on doors would be a nice WTF but maybe WTF isn't so nice.

Anyways... ideas for new levels? I'm thinking of making one where you ride a buzzy beetle shell through most of the level. Part one it would come out of a normal cannon and part two it would come out of a red cannon (fast). It's like some auto levels use but I'd make the player do a few tricks instead.
I think a slow shell is slow enough that you can jump off and still land on it, or spit fire at oncoming obstacles.
Fast shell is too fast to ask for much maneuvering but it would be sweet if in places you could jump, watch it take some windy path, then land safely under you and keep going. Sounds crazy but if I keep out instant death stuff and provide warps back to the shell cannon it could be doable.

Also: Side scrolling shooter starring Yoshi? Yoshi can reload from like, ANY fire. Even burner flame.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on October 02, 2015, 10:10:57 AM
I tried to make a scrolling level with a huge mech chasing you. I was going to build it on tracks, but you can't put elements right next to eachother. I was bummed.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 02, 2015, 10:23:51 AM
Yeah that disappointed me about tracks too. Also I tried spacing things evenly on a large circle track and they went right out of sync in play.

He's not a mech, but Bowser and son (and of course their big versions) like to chase you. I haven't tried bowser chase levels but I've heard of them.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on October 02, 2015, 10:31:07 AM
I had grand notions of chipping away at the mech to get to the middle using different powerups you came across, but a million things worked against the idea.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 02, 2015, 11:58:48 PM
Just four stars off being able to upload more levels if you've been meaning to star some, I'd appreciate it...
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 03, 2015, 12:01:14 AM
Was playing one of my own levels yesterday and I couldn't beat it. It was very, very early in the morning, so I wasn't at my best, but even still... Before yesterday I beat it plenty of times - I play my levels a bunch before I upload them. It involved pulling off a long jump from a music note block, which is one of my least favourite types of obstacles in a Mario game. Might go back and edit it.

I never found my levels too hard before, I always thought they were right in the middle and I think that's the kind of trap that isn't much fun.

Ok, must have just been tiredness, because I walked right through it today. Weirdly only one person has managed to complete it so far though.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on October 03, 2015, 08:39:27 AM
I found two of yours too hard to complete, I think. The first one with the pipe floor, and 1-8.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: k1 on October 03, 2015, 10:14:45 AM
Just four stars off being able to upload more levels if you've been meaning to star some, I'd appreciate it...

Had to return the game to the library this morning, but immediately placed another hold on it, so we should have it back again in another week or two.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 03, 2015, 03:58:28 PM
I found two of yours too hard to complete, I think. The first one with the pipe floor, and 1-8.

That is very surprising to me. I find yours very challenging and worry mine are too easy. I guess we build to our strengths.

Any specific things that are too hard/ annoying for me to work on? (Most of my levels are long, and I would put checkpoints in if I had the chance)

The pipe floor one being 1-1? I've been thinking about redoing that one, except that it would throw all of my named levels out of order.

Every level I've built has hidden things in it, but that one has one that is too hard for me to get. :P

The level should be fairly simple though, you just send a turtle along the bottom to clear out the flowers and destroy the bricks. You even have a few spare turtles in the ? Blocks. You just have to keep up with it and make sure it takes all the flowers out.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 03, 2015, 05:31:07 PM
I just realized I hadn't starred most of David's courses. Not sure what happened there - Possibly that I intended to go back and try and finish them as almost all of them a re too hard for me. :P

Anyway, all starred now.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 03, 2015, 08:23:44 PM
Here are my level completion rate percentages:

1-1 20%
1-2 10%
1-3 31%
1-4 10%
1-5 12%
1-6 18%
1-7 2% <- This is the one I had trouble with the other day*
1-8 8%
3-1 7%
3-2 9%

*Looking at the level map, and the little X's where people die, they all seem to die early and just give up on this level. :/
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 03, 2015, 08:58:42 PM
I've already uploaded 10 levels. Nothing too impressive, but I've always tried to make them fun and just a little crazy. Some of them are pretty short though.
Here's the codes to access my levels

447D 0000 007D DD69
4DB1 0000 007D D6BD
A2A8 0000 007D C57F
F9B0 0000 007D BBF3
F8E1 0000 007D B229
CCD2 0000 007D A392
FB1D 0000 007B 6164
EDB4 0000 007B 4BC1
FA1A 0000 007B 4073
36CA 0000 007B 3BD5

I really want to make MORE levels since they just added more stuff. I've wanted to make Mario Levels for over 30 years now. :)

Please feel free to comment on my levels and add me to your friends.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 03, 2015, 09:11:04 PM
I'll check them out!
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 03, 2015, 10:44:34 PM
I'll check them out!
I noticed! thanks for all the stars!
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 04, 2015, 01:18:26 AM
You're welcome. I ran out of time, so I he to stop attempting to beat the bowser level, but I beat all of the rest.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Variety of Cells on October 04, 2015, 06:13:05 AM
I hereby close this thread on the grounds that it's making me want to buy a WiiU too badly.  It's closed now.  Everyone go home.  Nothing to see here.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 04, 2015, 06:35:14 AM
Wii Us are cheap. Problem solved.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Variety of Cells on October 04, 2015, 07:54:02 AM
Not cheap enough to justify buying it for 2 games, maybe 3.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 04, 2015, 10:44:45 AM
Well, Nintendo bundles them with at least one game, Mario Kart 7, Super Mario 3D world, Super Mario Maker... or the.... sigh... Skylanders bundle. Considering the games are 60 bucks each, it's a fairly decent bargain for a system that's going on being 3 years old now. If you still have your old Wii Hardware, make sure to at least hold onto any wii motes you may still have since you can program them to work with your virtual console games. I love being able to program Wii motes so I can play some Super Nintendo Games. To me, that is just so damn awesome.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 04, 2015, 12:07:25 PM
I just realized I hadn't starred most of David's courses. Not sure what happened there - Possibly that I intended to go back and try and finish them as almost all of them a re too hard for me. :P

Anyway, all starred now.

Thanks for the stars! All right, started with 1-7 and 1-8 to return the favor.
First one's okay. Only death was those thwomps at the beginning. A bit too high to prepare for, especially in a sky level and after jumping up from a lower place like that. Also felt a little empty overall.

More gotcha thwomps in the second one too, if you take the low route. Grrr, I say. But hurrah for multiple routes.

e: Also 1-1 is a little tedious and not exactly an intro level. Maybe put the koopas in pipes cause the player needs them so much and take the piranhas out of pipes so the bastards stop hiding.

3-1's a little better put together, you're getting better.

There, we're both in the koopa medal club.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 04, 2015, 01:26:01 PM
I might delete some of my old courses and replace them with new ones, so note, my old codes for those courses I posted might not work soon. Just FYI k? When I've got some new ones up, I will post the codes.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: k1 on October 04, 2015, 03:51:18 PM
Easiest way around it is to just hit the follow button on all of our Mii icons once you look up a course. Then you can just go to the Following list & see everyone's new courses without having to type in the stupid course codes. (They give me flashbacks to those horrible friend codes we used to have to do on the Wii)
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 04, 2015, 04:40:55 PM
Easiest way around it is to just hit the follow button on all of our Mii icons once you look up a course. Then you can just go to the Following list & see everyone's new courses without having to type in the stupid course codes. (They give me flashbacks to those horrible friend codes we used to have to do on the Wii)

That's what I do, and then check in on all of the people I follow to see if there are new courses each day.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 04, 2015, 04:49:52 PM
Thanks for the stars! All right, started with 1-7 and 1-8 to return the favor.
First one's okay. Only death was those thwomps at the beginning. A bit too high to prepare for, especially in a sky level and after jumping up from a lower place like that. Also felt a little empty overall.

More gotcha thwomps in the second one too, if you take the low route. Grrr, I say. But hurrah for multiple routes.

e: Also 1-1 is a little tedious and not exactly an intro level. Maybe put the koopas in pipes cause the player needs them so much and take the piranhas out of pipes so the bastards stop hiding.

3-1's a little better put together, you're getting better.

There, we're both in the koopa medal club.

Thanks for the stars and thanks for the feedback!

With 1-7, the block tower before you hit the thomps should force you to stop before the first one drops? It always worked for me, anyway. (The little red Xs on the level show that most deaths happen at the first set of Goombas dropping from their platform and that music not jump that I got stuck on the other day)

I do put enemies in sparingly, maybe as a reaction to the fact that most people design levels by just putting piles and piles of enemies in? I assume that's what you eman by a bit empty?

1-8 I think you played the only two levels of ten I put Thwomps in? I find this set of Thwomps much harder, but the trick is to wait for them to take out the platform, drop away into nothingness, and then wait for the platform to come back. (If I am thinking about the correct level?)

I agree, 1-1 is a little bit tedious actually. If it wasn't for the numbering system, I think I'd redo it. As it is, I might just wear it. I do think plants are better than tutrles coming out of pipes, because then they would be never ending. If you lose the tutle above, you can walk back and he will reset though.

And thanks, I think the Super Mario 3 levels are better too.

My ghost house is my most popular level (1-4), and I'm really happy with that one.

I have the next two levels almost ready to go, so I'll probably upload them tonight.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 04, 2015, 05:34:30 PM
Not cheap enough to justify buying it for 2 games, maybe 3.

If you think there are only 2 games worth playing that are exclusively on the WiiU, you are very mistaken.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Variety of Cells on October 04, 2015, 07:18:27 PM
Not cheap enough to justify buying it for 2 games, maybe 3.

If you think there are only 2 games worth playing that are exclusively on the WiiU, you are very mistaken.

Not to hijack the thread, but what other games would you consider system sellers?  My second game would be smash brothers, of course.  I'm not saying the WiiU isn't right for some people. But I don't see anything else I must have. Even Star Fox looks a little underwhelming.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 04, 2015, 07:37:20 PM
Not cheap enough to justify buying it for 2 games, maybe 3.

If you think there are only 2 games worth playing that are exclusively on the WiiU, you are very mistaken.

Not to hijack the thread, but what other games would you consider system sellers?  My second game would be smash brothers, of course.  I'm not saying the WiiU isn't right for some people. But I don't see anything else I must have. Even Star Fox looks a little underwhelming.

I buy a system (specifically a Nintendo system) because they put out the consistantly best collection of exclusive games. These are just the top rated ones from Metacritic that I loved (in order they appeared there, not in my personal ranking):

Super Mario 3D World
Super Smash Bros
Bayonetta 2
Mario Kart 8
Super Mario Maker
Pikmin 3
New Super Mario Bros U
Donkey Kong: Tropical Freeze
Splatoon
Captain Toad
Wonderfull 101
Pushmo
Hyrule Warriors
Yoshi's Wooly World

(I didn't include remakes like Monster Hunter and Wind Waker)

That's what sells me a system. Then we have Star Fox, Xenoblade, Zelda, Pokken, that weird looking Fire Emblem crossover game and more coming.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 04, 2015, 07:49:05 PM
Thanks for the stars and thanks for the feedback!

With 1-7, the block tower before you hit the thomps should force you to stop before the first one drops? It always worked for me, anyway. (The little red Xs on the level show that most deaths happen at the first set of Goombas dropping from their platform and that music not jump that I got stuck on the other day)

I was basically rushing through and bam, killed me. Learned from it though. When I did the go-stop-go approach I saw them. Thwomps are fine as long as they're not off screen.

Quote
I do put enemies in sparingly, maybe as a reaction to the fact that most people design levels by just putting piles and piles of enemies in? I assume that's what you eman by a bit empty?

Naw, coins, boxes and background elements (especially semi solid platforms, which come in 3 varieties if you shake them!) do it too.

Quote

1-8 I think you played the only two levels of ten I put Thwomps in? I find this set of Thwomps much harder, but the trick is to wait for them to take out the platform, drop away into nothingness, and then wait for the platform to come back. (If I am thinking about the correct level?)

I remember riding the skulls from below, then jumping up to the donuts and BAM.

Quote

I agree, 1-1 is a little bit tedious actually. If it wasn't for the numbering system, I think I'd redo it. As it is, I might just wear it. I do think plants are better than tutrles coming out of pipes, because then they would be never ending. If you lose the tutle above, you can walk back and he will reset though.

I meant one turtle in one pipe so you can go back and get him, but I guess they regenerate too. I was trying to kill the line of piranhas with the shell but they kept hiding before it hit them and I had to inch across one pipe at a time to go get another turtle. Kind of funny without being murderous I guess but a little tedious.

Keep it up and enjoy your new level space
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 04, 2015, 07:55:38 PM
Naw, coins, boxes and background elements (especially semi solid platforms, which come in 3 varieties if you shake them!) do it too.

Oh right. I try to put in coin boxes just for the feel of it, but since they are pretty much worthless, I don't really bother? I do hide lives in most levels, but again, mostly pointless. This is why I think Nintendo needs to allow you to package worlds together and upload them.

I remember riding the skulls from below, then jumping up to the donuts and BAM.

Huh, I didn't think you could get up there from below. I guess you found an unindended path :P

I meant one turtle in one pipe so you can go back and get him, but I guess they regenerate too. I was trying to kill the line of piranhas with the shell but they kept hiding before it hit them and I had to inch across one pipe at a time to go get another turtle. Kind of funny without being murderous I guess but a little tedious.

You should be able to run along a bit with the turtle shell though? I think it takes me three or four turtles to clear the level?
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 05, 2015, 01:08:37 AM
I posted a couple new levels, including one with enemies who are ALL Giants. I thought it was fun, and I was able to get through it without too much trouble, so it shouldn't be too hard for anyone else. Anyways, I'm absolutely exhausted, so I will post the codes later. If anybody wants me to play and star their levels, please post your codes! I'd love to play and comment on your levels. :)
Title: Re: Let's Share Super Mario Maker Levels!
Post by: k1 on October 05, 2015, 03:23:34 AM
Not cheap enough to justify buying it for 2 games, maybe 3.

If you think there are only 2 games worth playing that are exclusively on the WiiU, you are very mistaken.

Not to hijack the thread, but what other games would you consider system sellers?  My second game would be smash brothers, of course.  I'm not saying the WiiU isn't right for some people. But I don't see anything else I must have. Even Star Fox looks a little underwhelming.

I buy a system (specifically a Nintendo system) because they put out the consistantly best collection of exclusive games. These are just the top rated ones from Metacritic that I loved (in order they appeared there, not in my personal ranking):

Super Mario 3D World
Super Smash Bros
Bayonetta 2
Mario Kart 8
Super Mario Maker
Pikmin 3
New Super Mario Bros U
Donkey Kong: Tropical Freeze
Splatoon
Captain Toad
Wonderfull 101
Pushmo
Hyrule Warriors
Yoshi's Wooly World

(I didn't include remakes like Monster Hunter and Wind Waker)

That's what sells me a system. Then we have Star Fox, Xenoblade, Zelda, Pokken, that weird looking Fire Emblem crossover game and more coming.

I would add Lego City Undercover to that list.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 05, 2015, 03:42:45 AM
Not cheap enough to justify buying it for 2 games, maybe 3.

If you think there are only 2 games worth playing that are exclusively on the WiiU, you are very mistaken.

Not to hijack the thread, but what other games would you consider system sellers?  My second game would be smash brothers, of course.  I'm not saying the WiiU isn't right for some people. But I don't see anything else I must have. Even Star Fox looks a little underwhelming.

I buy a system (specifically a Nintendo system) because they put out the consistantly best collection of exclusive games. These are just the top rated ones from Metacritic that I loved (in order they appeared there, not in my personal ranking):

Super Mario 3D World
Super Smash Bros
Bayonetta 2
Mario Kart 8
Super Mario Maker
Pikmin 3
New Super Mario Bros U
Donkey Kong: Tropical Freeze
Splatoon
Captain Toad
Wonderfull 101
Pushmo
Hyrule Warriors
Yoshi's Wooly World

(I didn't include remakes like Monster Hunter and Wind Waker)

That's what sells me a system. Then we have Star Fox, Xenoblade, Zelda, Pokken, that weird looking Fire Emblem crossover game and more coming.

I would add Lego City Undercover to that list.

I hear it's great, but I haven't played it.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 05, 2015, 03:50:07 AM
I posted a couple new levels, including one with enemies who are ALL Giants. I thought it was fun, and I was able to get through it without too much trouble, so it shouldn't be too hard for anyone else. Anyways, I'm absolutely exhausted, so I will post the codes later. If anybody wants me to play and star their levels, please post your codes! I'd love to play and comment on your levels. :)

I posted my first two new levels that were ready to go now that I have 50 stars.

ABDC-0000-008F-1433

F91A-0000-008F-1B4E
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 05, 2015, 08:26:00 AM
I posted my first two new levels that were ready to go now that I have 50 stars.

ABDC-0000-00BF-1433

F91A-0000-00BF-1B4E
Nice! I'll check them out ASAP. :)

Okay, I tried both codes and couldn't find anything. :( I don't know if it's because zeroes could be o's or something. I think I figured it out: The codes are supposed to be like this for your levels Grug:
ABDC-0000-008F-1433

F91A-0000-008F-1B4E


In the meantime, here's the codes for my new levels:
CCFD-0000-008F-0182
B13E-0000-008E-A34E
E4ED-0000-008E-A244
2A02-0000-008E-9843
8DD2-0000-008E-93BF
BFD9-0000-008E-9953
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 05, 2015, 03:08:10 PM
I posted my first two new levels that were ready to go now that I have 50 stars.

ABDC-0000-00BF-1433

F91A-0000-00BF-1B4E
Nice! I'll check them out ASAP. :)

Okay, I tried both codes and couldn't find anything. :( I don't know if it's because zeroes could be o's or something. I think I figured it out: The codes are supposed to be like this for your levels Grug:
ABDC-0000-008F-1433

F91A-0000-008F-1B4E


Thanks for that, I've fixed the post.

Of course, if you just follow the creator, you won't need codes :)
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 05, 2015, 07:02:02 PM

Thanks for that, I've fixed the post.

Of course, if you just follow the creator, you won't need codes :)
Right, of course. I thought I already was, but I'm still learning Mario Maker. Dammit, when I can't figure out games in a snap anymore, I start to feel really fucking old.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 05, 2015, 07:09:56 PM
I like most of the way the interface works, but typical Nintendo, it's a bit more restrictive than I would like.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 05, 2015, 07:20:43 PM
Bit.Trip programer's Mario level (and soem more from the other company designers at the bottom): http://www.nintendolife.com/news/2015/10/super_nindie_maker_choice_provisions_paratroopa_pounce

And I agree completely with his likes and dislikes for SMM.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 05, 2015, 11:52:05 PM
Rubber Ross, AKA Ross from Game Grumps has made some really tough SMM levels. He's also made some that anyone can get through, but the following are pretty much expert level type stuff.
06DC-0000-0049-8B08
FC4E-0000-003B-A0C0
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 06, 2015, 06:57:28 PM
This is really cool!

http://www.nintendolife.com/news/2015/10/super_mario_advance_4s_e-reader_levels_get_resurrected_thanks_to_super_mario_maker
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 06, 2015, 08:30:04 PM
I'm trying to figure out how to use sub zones. The game told me I can use them now. But I have no clue as to how I can make a pipe send you from one place or another... dammit.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 06, 2015, 08:31:05 PM
It's easy, drag Mario into a pipe and it will open a subzone for you.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 06, 2015, 08:53:02 PM
Okay, I just uploaded my best level yet. "Shell Surfin!" You ride a buzzy shell like in some auto levels, but you have to do a few tricks to proceed. It has simulated checkpoints and back-warps instead of deaths when you fail. It took forever to cheese proof, break-proof and idiot-proof. Can you finish it? (or break it? or cheese it?)

9E78-0000-0097-42B4

(http://i.imgur.com/27kkqOE.jpg)


Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 06, 2015, 08:54:42 PM
Okay, I just uploaded my best level yet. "Shell Surfin!" You ride a buzzy shell like in some auto levels, but you have to do a few tricks to proceed. It has simulated checkpoints and back-warps instead of deaths when you fail. It took forever to cheese proof, break-proof and idiot-proof. Can you finish it? (or break it? or cheese it?)

EEAF-0000-0093-1BAC

That sounds like it will make me tear my hair out! Looking forward to trying it!
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 06, 2015, 09:03:15 PM
It's easy, drag Mario into a pipe and it will open a subzone for you.
Great. Thank you Grug.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 06, 2015, 09:05:23 PM
It's easy, drag Mario into a pipe and it will open a subzone for you.
Great. Thank you Grug.

And that's the last thing you can unlock! Until they do some DLC. Man I hope they do some DLC.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 06, 2015, 09:26:36 PM
And that's the last thing you can unlock! Until they do some DLC. Man I hope they do some DLC.
I just hope they don't charge for it, or whatever it is, the charge is minimal.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 06, 2015, 09:41:05 PM
And that's the last thing you can unlock! Until they do some DLC. Man I hope they do some DLC.
I just hope they don't charge for it, or whatever it is, the charge is minimal.

SO far Nintendo have been excellent with their DLC. I expect them to charge, but I expect it to be worth it.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 06, 2015, 10:23:18 PM
I hope they add Yoshi's Island as one of the styles.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 07, 2015, 06:54:41 AM
I hope they add Yoshi's Island as one of the styles.
That could work, I just want to see more enemy types and maybe even the chance for some dialogue boxes.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 08, 2015, 08:55:51 PM
Shell Surfin is now 9E78-0000-0097-42B4. I don't have any jumps off the shell anymore. Those were too tricky. Now it's mostly based on timing your throws of pow and p blocks. Anyone wanna try this and see if it makes the least bit of sense to them? I tried to make the first half as a clear of a primer to what's next as possible.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 08, 2015, 09:27:41 PM
I was playimg the last version but was getting stuck at the pow block will give it a shot.

Also I noticed I could restar a lot of levels again today? So I gave a new wave of stars to quirks levels, did they actually count, being levels that I had starred previously?
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 08, 2015, 10:11:12 PM
I was playimg the last version but was getting stuck at the pow block will give it a shot.

Also I noticed I could restar a lot of levels again today? So I gave a new wave of stars to quirks levels, did they actually count, being levels that I had starred previously?

Probably new versions of old levels, that will let you re star.

Which POW giving you trouble? The first one underground? You kind of have to throw it as soon as you pick it up.
BTW, you got the "pick items up while you're on the shell" lesson in the upperside right? I added a big Y for that.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 08, 2015, 11:08:43 PM
I was playimg the last version but was getting stuck at the pow block will give it a shot.

Also I noticed I could restar a lot of levels again today? So I gave a new wave of stars to quirks levels, did they actually count, being levels that I had starred previously?

Probably new versions of old levels, that will let you re star.

Which POW giving you trouble? The first one underground? You kind of have to throw it as soon as you pick it up.
BTW, you got the "pick items up while you're on the shell" lesson in the upperside right? I added a big Y for that.

It's not new versions, because it still says I have completed them.

I only found one pow, but I think I might have been taking shortcuts?
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 08, 2015, 11:16:00 PM
I kinda hate the clown car levels, but I would totally play one if it's called "Clowns in the Sky" or "Where is that Clown in the Sky?"

Anyways, version 1 had 1 POW. The one that's up now replaced some of the jumps with more POW throws.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: The Lurker on October 09, 2015, 05:11:29 AM
Not mine...
(http://i.imgur.com/RRKKAdY.gif)
Title: Re: Let's Share Super Mario Maker Levels!
Post by: k1 on October 09, 2015, 06:51:20 AM
Absolutely zero chance I could ever beat that.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 10, 2015, 12:09:33 PM
I just posted a couple new levels:
B50C-0000-0099-4356
E84F-0000-0099-3F01
0CDF-0000-0097-589C
8733-0000-0097-56A3
7E3C-0000-0094-6FD9

I see you played some of them Grug and starred them. Thanks!

Lurker, that level looks CRAZY hard!  :o
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 10, 2015, 11:05:26 PM
I've just finished my Super Mario World 3 cycle. Based on our conversations last week, I focused on shorter, easier levels (I think!) but with lots of paths.

3-1  1CF0-0000-0074-38E2
3-2  9E6F-0000-0075-7A3F
3-3  ABDC-0000-008F-1433
3-4  F91A-0000-008F-1B4E
3-5  8C46-0000-0095-6C6C
3-6  2C27-0000-0097-6444
3-7  4328-0000-009D-C675
3-8  F73D-0000-009D-DFC6

I think 3-5 (ghost house) and 3-8 (Bowser castle) are my two favourites.

Time to start playing around with Super Mario World levels :)
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 10, 2015, 11:17:55 PM
I think I like making New SMB levels better because there's a little more flexibility in regards to wall jumps. Anyway I'll check out your new levels as soon as I can. Thanks Grug. :)
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 10, 2015, 11:20:16 PM
Thank you!

I've been limiting myself so that I get the most out of the experience. Creating 8 worlds in each style before I even start playing with the next one, especially since each style opens up more options in terms of moves etc.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 10, 2015, 11:39:27 PM
I think this game is making me appreciate Mario games more too. Makes me want to go back and replay some!
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 11, 2015, 04:13:47 PM
I'll get to yours now Grug. I just made two more Mario 3 levels myself!

Pruning Plants in Piranha Plains E3D3-0000-00A4-C0DB (e: newest version)
Boxes in the Sky A8A4-0000-009C-2675
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 11, 2015, 04:57:58 PM
I played boxes in the sky yesterday - Maybe the only level you've made that I was able to complete? Clever use of the boxes too!

I've almost hit 100 stars now. They seem to be rolling in faster now that I have got my second medal? Perhaps people start to think your levels are more worth checking out? Not sure.

Hope it won't take me too long to get to the next medal level (150), though I have four open slots fro SMW levels.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 11, 2015, 05:20:36 PM
I've just finished my Super Mario World 3 cycle. Based on our conversations last week, I focused on shorter, easier levels (I think!) but with lots of paths.

3-1: The exit path is too mysterious. I guess I do mysterious paths too but I try to give easier clues. The proper exit pipe is offscreen, as invisible as the coin box! Also it's pretty trolly that the fireflower boxes can knock you off the platform in pipe exit 2. Good arrangement with the hazards though.

I liked 3-2 more. Is it supposed to be in space? I noticed that UFOish platform and no ceiling.

3-3 even better. Cool jellyfish challenge to get that mushroom at the beginning. Some haphazard choices though, like what's that row of music boxes about?

3-5: Again pretty random choices. Koopas AND dry bones? In a ghost house I'd stick with dry bones unless you need the shell for a puzzle or something. Also maybe some semi solid platforms to decorate. And more "room-like" rooms, square and rectangular. Makes it more like a house. If you don't focus on either puzzles or spooky enemies in a ghost house you might as well go with a different theme. Just my preference.

3-6: Immediate pipe to underworld. Very mario 3-esque! I remember a part with donut drops over a blue floor. I was curious why they weren't over a pit so I explored and found an invisible fire flower! Pretty cool! Then immediately after the pipe out of there a virtually free fire flower. Undercut the rewarding feeling, heh.

3-7: Maybe a little too easy? It was the same ol' goombas turtles and plants again. This far into your "world" you can ramp up the difficulty a bit like with some cannons (ya know, airship). Also maybe some burners out the back of the airships so it looks like they're propelling them.

3-8: Pretty easy again yeah. But I liked the risk-reward thing with a fire flower and winged goombas.
Cloud areas in a castle are weird. That must be a tall-ass castle!

Overall your levels could benefit from some focus. Each level should be built around a unifying theme, rather than just throwing in one of everything. Limit your palette but vary your uses of it.

Also alternate routes are cool but don't be pressured to do that every time.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 11, 2015, 05:48:16 PM
Wow! Thanks for all of the comments!

3-1: The exit path is too mysterious. I guess I do mysterious paths too but I try to give easier clues. The proper exit pipe is offscreen, as invisible as the coin box! Also it's pretty trolly that the fireflower boxes can knock you off the platform in pipe exit 2. Good arrangement with the hazards though.

I wouldn't call it a 'proper' exit, just an easier hidden one. It's certainly doable without taking the hidden pipe!

I liked 3-2 more. Is it supposed to be in space? I noticed that UFOish platform and no ceiling.

I hadn't meant it to be, but now that you say that, I can certainly see it!

3-3 even better. Cool jellyfish challenge to get that mushroom at the beginning. Some haphazard choices though, like what's that row of music boxes about?

There's a hidden mushroom in there if you don't go down, but then you might get trapped with the cheep cheeps at the other end.

3-5: Again pretty random choices. Koopas AND dry bones? In a ghost house I'd stick with dry bones unless you need the shell for a puzzle or something. Also maybe some semi solid platforms to decorate. And more "room-like" rooms, square and rectangular. Makes it more like a house. If you don't focus on either puzzles or spooky enemies in a ghost house you might as well go with a different theme. Just my preference.

Drybones are the risen dead version of koopas - You gotta have koopas to get drybones! On the whole I am sparing with drybones because I find them annoying. Certainly I could use more decorating in my levels. That level has so many hidden elements though. It is a puzzle level that doesn't tell you it is.

I SHOULD add comments to some of my levels with lots of hidden things. It might encourage people to poke around more.

3-6: Immediate pipe to underworld. Very mario 3-esque! I remember a part with donut drops over a blue floor. I was curious why they weren't over a pit so I explored and found an invisible fire flower! Pretty cool! Then immediately after the pipe out of there a virtually free fire flower. Undercut the rewarding feeling, heh.

That was me being kind more than having a puzzle. I put a save in. I nearly deleted it before uploading.

3-7: Maybe a little too easy? It was the same ol' goombas turtles and plants again. This far into your "world" you can ramp up the difficulty a bit like with some cannons (ya know, airship). Also maybe some burners out the back of the airships so it looks like they're propelling them.

I think one of the paths has bullet bills, but yeah, I shoulda gone with some cannons. There are those wrench throwing mole guys though. I am havign a hard time getting the difficulty right I guess? My first batch that I thought weren't too chalenging are being recieved as too hard. This batch too easy. I might even go for deliberately difficult with SMW? Not sure yet. I've barely played around with it.

3-8: Pretty easy again yeah. But I liked the risk-reward thing with a fire flower and winged goombas.
Cloud areas in a castle are weird. That must be a tall-ass castle!

Overall your levels could benefit from some focus. Each level should be built around a unifying theme, rather than just throwing in one of everything. Limit your palette but vary your uses of it.

Also alternate routes are cool but don't be pressured to do that every time.

Basically alternative routes was the theme of the entire cycle. I realise that translates into more fun for me, the person who knows that, than the person who will play it once, but hey, better than than automatic levels. I am really proud of some of the hidden stuff that will probably never be found.

I need to put up a fake IGN site with walkthroughs.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 11, 2015, 05:51:32 PM
This isn't mine but you guys MUST try it.

C3D8-0000-0082-797C

Brilliant use of the system to make a Mario Kart track. (Also I haven't managed to beat it yet)
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 11, 2015, 05:53:01 PM
I wouldn't call it a 'proper' exit, just an easier hidden one. It's certainly doable without taking the hidden pipe!

Okay how. I got to the room with three (actually four) pipes out and the three visible ones were a no go. The one with the donut drops above was the closest to being the way forward but they were too high to jump on.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 11, 2015, 05:54:52 PM
I wouldn't call it a 'proper' exit, just an easier hidden one. It's certainly doable without taking the hidden pipe!

Okay how. I got to the room with three (actually four) pipes out and the three visible ones were a no go. The one with the donut drops above was the closest to being the way forward but they were too high to jump on.

Are we talking about the same level? I might have to replay it an check. I'm sure it's not just the hidden pipe.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 11, 2015, 09:16:51 PM
Played some seriously hard levels today including one called "The Lava Escapades of 1984"... It's CRAZY hard, and relies a lot on luck to get through it, but if you've got the patience...be warned, this one has a very low clear rate... but hey, I managed to get through it!
0D7A-0000-0038-3C23
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 12, 2015, 01:34:48 AM
I wouldn't call it a 'proper' exit, just an easier hidden one. It's certainly doable without taking the hidden pipe!

Okay how. I got to the room with three (actually four) pipes out and the three visible ones were a no go. The one with the donut drops above was the closest to being the way forward but they were too high to jump on.

Are we talking about the same level? I might have to replay it an check. I'm sure it's not just the hidden pipe.

We were talking about two different levels, sorry. There's one with a hidden pipe that lets you avoid a difficult end section. This one has what I think are obvious dead ends (especially the last room) so I don't fell bad about that hidden pipe - especially since the hidden coin is easily placed against the wall.mnot difficult to find IMO.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 12, 2015, 01:37:42 AM
Having said that, it does have a low completion rate...
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on October 12, 2015, 09:53:11 AM
I am trying so hard to beat Pruning Plants but what the hell? I love the first few sections, but the part with the POW must not work the way you want it to because the POW is completely superfluous. I never use it. And then the doors? I can't figure that part out. The door resets the plants, but not the boxes, so it's really easy to fail this section and be forced to kill yourself... I think. I still don't know the solution.

UPDATE: Beat it. And I figured out the issue. If you don't hit those ? blocks as fast as you can, you can't hit them as many times. As such, the first time I entered that door section, I slowly hit those blocks, thinking that I needed to be careful about how many times I hit them. This resulted in them not lowering enough, confusing me for many more runs. I still don't understand the doors, or the vines, or the POW block.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 12, 2015, 10:46:49 AM
The pow block was supposed to get a muncher out of the way of a buzzy shooter, which can be used to get a helmet and kill the bouncy plants (just for fun). The door was to respawn a turtle but I forgot that I had put the turtle in a ? block cause the POW was killing it. The pow is gone when I edit this, it causes a lot of problems. And I'm gonna change those last coin blocks to bricks, should have the same effect without running out of hits.

The vines are a safety net. I wanted something between just extending the ground and death if you mess up that upper portion, which I found easy to mess up.

e: Edits done! New version: 4D4F-0000-00A3-FE67E3D3-0000-00A4-C0DB
POW gone. Launcher gone. Bricks are much better for the puzzle at the end but now there are spikes to force the correct solution. Doors at puzzle for resets. Level should be a lot better now.
Please tell me if you have any other issues. I want my levels to be as polished as possible.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 12, 2015, 05:28:02 PM
I've played and starred your latest levels David. Thanks!
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 12, 2015, 05:33:49 PM
e: Edits done! New version: 4D4F-0000-00A3-FE67
POW gone. Launcher gone. Bricks are much better for the puzzle at the end but now there are spikes to force the correct solution. Doors at puzzle for resets. Level should be a lot better now.
Please tell me if you have any other issues. I want my levels to be as polished as possible.

Are the spikes meant to stop you going throught that maze of bricks? Because I still went through there.

My problem with the level is I run out of time.

I've come very close to the end a couple of times and died and then decided to 'come back to it later' because going through all of the opening moves is a bit repetitive if you've just done it a couple of times.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 12, 2015, 05:43:58 PM
e: Edits done! New version: 4D4F-0000-00A3-FE67
POW gone. Launcher gone. Bricks are much better for the puzzle at the end but now there are spikes to force the correct solution. Doors at puzzle for resets. Level should be a lot better now.
Please tell me if you have any other issues. I want my levels to be as polished as possible.

Are the spikes meant to stop you going throught that maze of bricks? Because I still went through there.

Of course you were supposed to go through there. You just had to kill enough plants to make an easy path instead of all of them.

Quote
My problem with the level is I run out of time.

I've come very close to the end a couple of times and died and then decided to 'come back to it later' because going through all of the opening moves is a bit repetitive if you've just done it a couple of times.

Mario in a nutshell really. I might add a little more time but I want to hear more suggestions first.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 12, 2015, 05:55:21 PM
e: Edits done! New version: 4D4F-0000-00A3-FE67
POW gone. Launcher gone. Bricks are much better for the puzzle at the end but now there are spikes to force the correct solution. Doors at puzzle for resets. Level should be a lot better now.
Please tell me if you have any other issues. I want my levels to be as polished as possible.

Are the spikes meant to stop you going throught that maze of bricks? Because I still went through there.

Of course you were supposed to go through there. You just had to kill enough plants to make an easy path instead of all of them.

Oh, I see, you are meant to go through and lower it to the beetle's level? That's clever. I just did short jumps.

My problem with the level is I run out of time.

I've come very close to the end a couple of times and died and then decided to 'come back to it later' because going through all of the opening moves is a bit repetitive if you've just done it a couple of times.

Mario in a nutshell really. I might add a little more time but I want to hear more suggestions first.

Is it Mario in a nutshell though? Mario levels rarely are a series of puzzles to solve with only one specific solution. (Particularly as the series went on)
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 12, 2015, 06:14:49 PM
Having to do the same first parts over is what mario is I meant. Good job on the jumps if you managed it after killing all the plants.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 12, 2015, 06:26:09 PM
Having to do the same first parts over is what mario is I meant. Good job on the jumps if you managed it after killing all the plants.


Yeah, I did it and the beetles flew away. I thought I was meant to use them as platforms, but couldn't get onto them in time.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 12, 2015, 06:32:28 PM
(I'd also argue that in the majority of Mario levels, you might have to pass through the same areas, but you can approach it in different ways. They aren't usually tightly scripted. This is a problem with all puzzle style levels of course, so I think it's just a matter of what you enjoy in a game.)
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 12, 2015, 06:32:40 PM
Huh, I noticed they did that but didnt realize it would be confusing. Good idea for a future level though. I think I'll replace them with something that doesn't fly away, like cannons.

Okay, more seconds, and coin cannons instead of buzzys: E3D3-0000-00A4-C0DB
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 12, 2015, 06:40:33 PM
Huh, I noticed they did that but didnt realize it would be confusing. Good idea for a future level though. I think I'll replace them with something that doesn't fly away, like cannons.

I played a great level yesterday with a buzzy beetle on a moles head. You had to control where it ran by where you stood on the bettle, or sometimes control it from another level. It was super clever, but too long and slow moving.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 12, 2015, 09:05:32 PM
One I discovered called Blocksploitation
5999-0000-0093-0AAF
And a really hard one they played on Game Grumps called Bowser's construction issues:
9F8B-0000-0027-04FB
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 12, 2015, 09:07:41 PM
Did anyone try the Mario Kart level? I'm interested to hear if anyone could beat it.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 12, 2015, 09:14:34 PM
Not yet. :( I haven't had a lot of motivation to play much lately. I am suffering from a lack of confidence in my ability to make good levels. As a result I don't feel a lot of compulsion to even power on the Wii U.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 12, 2015, 09:20:00 PM
:(

You'll only get better by making and playing more. See what you like and don't like in other levels and apply it to yours. Even download other levels and open them up in editor to see what others have done.

I've had fun with some of your levels. Some of them rely on 'swarms' which I never enjoy.

But in the end, what does it even matter? Just have fun with the process!
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on October 13, 2015, 06:12:18 AM
I uploaded a pretty straightforward level a few days ago starring Peach.

UPDATE: I made a new stage today and uploaded it. For this one, I really tried to make it fun in a classic Mario way.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 13, 2015, 10:13:11 AM
I managed to beat Bowser's construction issues. SOOOO much trial and error.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 15, 2015, 07:05:17 PM
I've hit 130 stars! Only 20 more to go and I get another medal.

I still have three open slots to upload levels, but I haven't been able to spend much time building this week.

It's nice to see some recurring people that have obviously followed me.

Did you guys know you can change the hand in the editing screen to be an animal's paw etc?

Quote
You can change the image of the hand on your TV screen while placing items simply by pressing in on the right or left control stick. Depending on which side you press, you can choose to either have it show a right or left hand. You can also cycle between different skin colors, or even animal paws!
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 20, 2015, 08:48:31 PM
Wow! http://www.kotaku.com.au/2015/10/players-are-bending-and-breaking-mario-maker-and-the-results-are-amazing/
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 22, 2015, 08:50:25 PM
This is wonderful: http://www.kotaku.com.au/2015/10/losing-my-mind-in-a-mario-maker-level-designed-to-troll-me/
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 22, 2015, 11:42:41 PM
Forget it, I'm done with Mario maker. I deleted all my levels and uploaded courses. Sorry guys.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 22, 2015, 11:44:30 PM
Whaaaat?!
Title: Re: Let's Share Super Mario Maker Levels!
Post by: soguru on October 22, 2015, 11:54:57 PM
I thought I was more creative than this. But the fact of the matter is nothing I have created is really interesting or special at all.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 23, 2015, 12:59:29 AM
Oh man, it's just meant to be fun - it's a game! There are over 2 000 000 levels on SMM. How many do you think are 'special' or 'interesting?' A fraction.

I thought you made some fun levels. Oh well, take a break. Come back when you feel better.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 23, 2015, 04:02:22 AM
Aw, you didn't have to delete them. They were a thousand times better than the usual 100-mario dreck. Or if you don't have fun making, find somewhere people share levels and play some! Or review mine!

Speaking of, I just made another: Goombas Will Get You There - 42A9-0000-00BB-E356
(http://i.imgur.com/9qCggfH.jpg)
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 27, 2015, 08:55:42 PM
Wooo!

http://www.kotaku.com.au/2015/10/mario-makeris-getting-a-big-new-update/
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 27, 2015, 08:56:37 PM
Speaking of, I just made another: Goombas Will Get You There - 42A9-0000-00BB-E356
(http://i.imgur.com/9qCggfH.jpg)

This was great and challenging. Wish I had come by to post right after I played it while it was fresh in my mind, but good work!
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on October 28, 2015, 04:16:34 PM
Thanks! I think I struck a good balance with that one.

And I can't wait for checkpoints.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on October 28, 2015, 04:18:14 PM
Me too.

Also the reactive power ups!
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on November 01, 2015, 01:16:09 AM
I just uploaded the eighth (and final) level in my Super Mario World cycle. Didn't write down my codes, but hopefully you all follow me.

Every level, though playable without it, has a hidden Yoshi to be found. Some of them are pretty tough, I think.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on November 04, 2015, 10:38:43 PM
Crouching Plumber, Hidden Vines is improved.
B3E0-0000-00D6-E395
(http://i.imgur.com/QUaw7V0.jpg)

I can't believe it used to be an autoscroller. It's more realistic now.
This one (still) has a pretty cryptic exit, but I'm doing all the handholding I can think of to show the way. Also there's a more-explorey, less-brainy way to "cheese" it.
Also, I played a gentle (read: nonlethal) prank with the midpoint that I hope doesn't make anyone too angry. It is helpful in its own special way though.
Finally, it might be worth taking the straightforward (wrong) path for the scene that plays out.


And my other SMW course, slightly improved:
Galoombas Will Get You There
813C-0000-00D6-E8A7
(http://i.imgur.com/9qCggfH.jpg)

Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on November 04, 2015, 10:41:43 PM
I think Crouching Plumber, Hidden Vines was one of the ones that did me in - Looking forward to retrying it tonight.

What have you changed in Galoombas Will Get You There?
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on November 04, 2015, 10:59:11 PM
I think Crouching Plumber, Hidden Vines was one of the ones that did me in - Looking forward to retrying it tonight.
Thanks, and please tell me what I can do to improve it further.

Quote
What have you changed in Galoombas Will Get You There?

Galoombas has a modified underground and a checkpoint there. There's a little more puzzle to getting the galoomba to fetch you your ride but there's reset doors too.
The starman gate designed to keep you from sneaking in a galoomba is more cheeseproof, and the dead end if you keep going with star power now leads to a mushroom instead of death.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on November 05, 2015, 05:02:17 PM
I played the new version of CP,HV and think it is much improved. I think ti was probably the autoscroll that made me give in last time?
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on November 05, 2015, 07:09:59 PM
SMM patches are going to leave some levels impossible to complete: http://www.nintendolife.com/news/2015/11/the_super_mario_maker_update_has_cleared_up_some_glitches
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on November 12, 2015, 12:18:48 PM
Styx and Stones (Breaking Bones is implied)
DE46-0000-00DA-878C
(http://i.imgur.com/JuPojeV.jpg)

The ferryman of the River Styx (a drybones on a platform) makes for a nice hazard/spring combo. Shouldn't be too hard, it has two checkpoints. There's a little sub-area challenge to get the second.


This Course Will Self-Destruct
1E9F-0000-00DA-3F53
(http://i.imgur.com/WlkLg1N.jpg)

For some reason I was inspired to build a level out of suicidal shell cannons. A little more frantic and unforgiving than I usually make.
Spoiler (click to show/hide)
Last section has a safety net.


Parabuzzy's Air-Headed Airline
D7B2-0000-00DB-9C5C
(http://i.imgur.com/HHXDlHd.jpg)

In which I do minimalism. Parabuzzies in lakitu clouds are the worst airline ever. Might take awhile to get the pattern down but that's what the ground and mushroom pipe are for.


In other news I finally got my third medal!  ;D
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on November 12, 2015, 03:48:30 PM
Congrats! Not to one up you, but I just got my fourth! Some of my levels have started really raking in the stars!

Also, this is great news:

http://www.kotaku.com.au/2015/11/mario-maker-is-getting-a-better-way-to-find-good-courses/
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on November 12, 2015, 03:58:33 PM
They really trickle in so slowly for me. Mine are too hard, aren't they.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on November 12, 2015, 04:06:25 PM
I have to admit I can only complete about half of yours, but I don't know if that means they are 'too hard' or they are just the type of levels I am no good at, you know? We all design to our strengths...
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on November 24, 2015, 05:55:50 PM
I updated Mz. Koop's Garden and the Koopa Kave Ruins to include checkpoints. I also improved them a bit with new elements.

I also have a new course, The Flipside. I would love some feedback on this one. I love the idea, but I'm not sure it comes across or, more importantly, is any fun. If you guys could answer those two questions for me, it would help me out. I'm already resigned to doing it over and removing this version, so don't hold back.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on November 24, 2015, 06:00:00 PM
I'll check it out.

I haven't played much just recently, mostly due to a lack of time.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on December 05, 2015, 09:07:30 PM
Want a new angle on cannonball jumping? Try

The Cannon Angle Wrangle!
1A43-0000-010F-159E
(http://i.imgur.com/aeSqeJ2.jpg)

Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on December 06, 2015, 03:49:22 PM
Want a new angle on cannonball jumping?

Frankly, that doesn't sound like something I want at all. But I'll give it a go.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on December 06, 2015, 03:50:32 PM
I also have a new course, The Flipside. I would love some feedback on this one. I love the idea, but I'm not sure it comes across or, more importantly, is any fun. If you guys could answer those two questions for me, it would help me out. I'm already resigned to doing it over and removing this version, so don't hold back.

Once you get to the part wherew you have to bounce on the wigglers, I checked out.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on December 06, 2015, 04:22:25 PM
Yeah it was the same for everybody. I took it down. It was bad.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on December 17, 2015, 07:46:01 PM
http://www.kotaku.com.au/2015/12/super-mario-makergets-another-batch-of-new-features/

Quote
P Warp Doors: Unlike regular Warp Doors, these are only visible while a P Switch is active — perfect for creating truly devious Ghost House courses.

Yay!
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on January 17, 2016, 07:45:24 PM
http://www.kotaku.com.au/2016/01/nintendo-is-deleting-peoples-mario-maker-stages-without-telling-them-why/

I have to admit, I haven't played in awhile.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: k1 on January 18, 2016, 05:49:28 AM
We gave you guys hearts and follows from a bunch of the Wii U's at the Nintendo Holiday event at our local mall before Christmas.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on January 18, 2016, 03:42:37 PM
That's awesome! :D
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on February 01, 2016, 04:06:10 PM
I've broken through my maker's block and uploaded a new stage: Hop and Chop!

Bookmark it here (https://supermariomakerbookmark.nintendo.net/courses/17F2-0000-01B7-128A)

I focused on solid level design and took inspiration from Donkey Kong Country. Should be a fun challenge.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on February 05, 2016, 06:00:13 PM
Seems like nobody's playing this anymore, including the people in this thread. My courses are getting no plays. They used to get a looot more.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on February 05, 2016, 08:30:05 PM
I haven't played anything in awhile.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Edward J Grug III on February 08, 2016, 10:02:36 PM
http://www.kotaku.com.au/2016/02/someone-created-a-working-calculator-inmario-maker/
Title: Re: Let's Share Super Mario Maker Levels!
Post by: David on April 13, 2016, 11:23:44 AM
I've been at it all the while. Here are some of my favorites since I last posted

https://supermariomakerbookmark.nintendo.net/courses/C303-0000-0201-8888
In which parabeetles carrying items is the theme. I think this is my masterpiece. For the 2 P-switches part, hit one and throw the other at the next beetle in line! It will cause him to fly up to you where you need him.

https://supermariomakerbookmark.nintendo.net/courses/024C-0000-01ED-A19E
In which you set off a POW block using a P-switch, if you can figure out the setup.

https://supermariomakerbookmark.nintendo.net/courses/1928-0000-021E-F5B1
In which galoombas sink in lava verrry slowwwly. Slow enough to spin bounce on with time to spare.

https://supermariomakerbookmark.nintendo.net/courses/970A-0000-021A-E1D5
In which you use rocky wrenches as platforms. The hardest part to figure out is the POW block; instead of throwing it, just plug their spawn point with it! Features horizontally flying rocky wrenches, which I've never seen anywhere else.

https://supermariomakerbookmark.nintendo.net/courses/3D05-0000-018F-B51A
In which you bounce on spinies.

https://supermariomakerbookmark.nintendo.net/courses/39B2-0000-01C3-390E
In which you keep running and bouncing. P-speed is recharged when you bounce on an enemy!

https://supermariomakerbookmark.nintendo.net/courses/AAAF-0000-01CF-D1EC
In which chomps are featured, but mostly de-randomized using springs (I have another older chomp level that does this too)

https://supermariomakerbookmark.nintendo.net/courses/59A6-0000-01E9-5688
In which you spin on bombs. Lots of levels do this but this one is quite forgiving. Don't let that first elevator scare you off.

Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on April 13, 2016, 12:30:18 PM
Oh neat. I'll check those out soon.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on July 05, 2016, 01:26:17 AM
GUISE.

Dust off Mario Maker. I just finished Slam Chowder.
https://supermariomakerbookmark.nintendo.net/courses/0CAE-0000-0266-A281 (https://supermariomakerbookmark.nintendo.net/courses/0CAE-0000-0266-A281)
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on July 05, 2016, 12:41:07 PM
David, your courses are all really interesting, but the difficulty ramps up to ridiculous very quickly. I haven't beaten any of the newer ones, I don't think. The concepts are really cool, though.
Title: Re: Let's Share Super Mario Maker Levels!
Post by: Quirk on November 02, 2016, 10:27:56 PM
Hey, David... is this you being praised by a well-known speedrunner? https://www.youtube.com/watch?v=jxHaJG-q0HM