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ja30278
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« Reply #30 on: February 05, 2009, 12:07:25 PM »


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Sounds sensible. Seems like there are a few .net wrappers for sqlite. Could be advantageous to move the query so that it's network-based (off the top of my head, a web query) rather than off a file that you have to distribute with the player?

Yes. I'd been planning to add support for pulling data from the network. I actually registered openriff.com at some point, with vague intents to set up a web backend for this purpose.

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While I was working on my player, I was wondering a bit about using fourier transformed snippets from the feature audio to serve as guides or markers for the rifftracks. That way you wouldn't have to make new offsets (and potentially rates) for every edition or rendition of a feature (or make assumptions about its chapter structure). Of course, it wouldn't work with dubbed features. Probably a lot of work and tweaking, too. I'm also not sure about the resolution (which would affect the file size of the guides) needed to make it sync up properly.

Earlier in the thread we'd been talking about fingerprinting the video data, but I think you may be onto something with using the original audio track. The audio waveform should be much less affected by encoding, and I'd think it would be easier to work with than trying to fingerprint the decoded video frames.

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torgosPizza
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« Reply #31 on: February 05, 2009, 12:11:27 PM »

Nice work guys, Personally I'm excited about the future of the player. I'm sure we'll be able to combine forces, especially if our official player goes Open Source (Which I sincerely hope it will).
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ja30278
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« Reply #32 on: February 06, 2009, 08:35:54 AM »

Nice work guys, Personally I'm excited about the future of the player. I'm sure we'll be able to combine forces, especially if our official player goes Open Source (Which I sincerely hope it will).

Thanks!

So, I know that open sourcing code can be complicated, especially if there are proprietary libraries that you depend on. Back to the original question of this thread though, how about a published standard for the riff format? I'm sure there would be issues involved with getting cross platform playback to work perfectly, but it can't hurt to try.
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oinker
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« Reply #33 on: April 30, 2009, 02:36:38 AM »

So, I know that open sourcing code can be complicated, especially if there are proprietary libraries that you depend on. Back to the original question of this thread though, how about a published standard for the riff format? I'm sure there would be issues involved with getting cross platform playback to work perfectly, but it can't hurt to try.

From the header it looks to me like .riff files are either "Easytable" and/or "Single File System" files:

http://www.aidaim.com/easytable_single-file_embedded_database_bde_replacement_delphi_c++builder.htm
http://www.aidaim.com/single-file_delphi_virtual_file_system.htm

If that's the case, it's not really their format to publish.
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NJLigerNJ
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« Reply #34 on: June 19, 2009, 04:10:40 PM »

Hey guys! Was wondering if anyone can help me please. Using the riffplayer from jonallie (on a PC) and I can't get it to fullscreen (well the player stretches but the video doesn't). Does the PC version support fullscreen? Do I need to update anything to get it to work? Thanks a lot for any help.
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